Race Sim Central
Rec.Autos.Simulators Archive

Re: F1-2000 ... Initial Fix for locking wheels and Grippy Track...

1 post by 1 person · 26 Mar 2000 - 26 Mar 2000

Forgot to say that you need to set 'all cars equal' for the default.vhs file to be used. Simon Phillips <[email hidden]> wrote in message news:8bjg6g$mjv$[email hidden]... > Hello all.. > > As a SCGT fan, I feel as though F1-2000 should have a lot going for it,but
Quoted text (14 lines)> it is let down in some areas... > > I have attached a small zip file to this message (it's only 4571 bytes, so > please don't flame me!) > > It contains a few mods to a couple of files that... > > * reduce the grip of the track - it is just TOO much > * improve look of tyre smoke, dust kick up, sparks > * change the feel/severity of the kerbs, grass and gravel > * reduce the tendancy for the wheels to lock up even with the lightest > touches on the brakes. > > Some people may not like the changes - let me know either way - you may
need
Quoted text (12 lines)> to increase the AI skill level towards 100%, to help them stay on the less > grippy track ! > > > I have found the frame rate to be very playable on my system ... > > Celeron @ 550 Mhz > Voodoo2 (8Mb!) > 196Mb Ram > > The thing that seems to kill me is the texture detail. Reducing this to > LOW/MEDIUM with the level of detail distance to LOW/MEDIUM, I find I can
run > smoothly at 800x600, even during a race, with full 22 cars visible. If you > want more specific settings, ask, I can list them ... > > I don't do the MipMap thing - it made things worse - because MipMapping > requires another 30%(ish) more texture memory to contain the extratextures > it creates, this tips my poor 8Mb Voodoo2 over the edge. I don't usein-game > Bi-Linear filtering either - It seems the Voodoo does it by default anyway > (which seems faster ?) > > I don't think the game is CPU heavy - it seems the graphics are thekiller. > Will get a GeForce one day..... dream dream dream ... will need one whenGP3 > arrives anyway ! > > I am investigating the other files within the game, particularly lookingto > improve the 'stale' graphics, and possibly even the AI - any othersworking
Quoted text (12 lines)> on such things ? > > > Simon Phillips > > [email hidden] > > > > > >

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