Race Sim Central
Rec.Autos.Simulators Archive

F1 2000 AI Rocks!

2 posts by 2 people · 26 Mar 2000 - 28 Mar 2000

Pat Dotson 26 Mar 2000#283550
Well, not rocks, exactly, but it's pretty good with one little change. The AI setups are really bad. I tried driving some laps with the default AI setup, and could barely keep it on the track. No wonder they can't drive well in the as-released version. By editing the default.svm setup, and making it similar to your own setup, most all of the AI problems are solved. The will run speeds very comparable to your own. One other tweak seems to help a lot too. In the terradry.aiw file, lowering the friction coefficient for the roads from 1.0 to 0.8 or 0.9 makes the AI drivers more careful. With it set to 1.0, they will at times spin for no apparent reason. With it lowered at bit, they don't spin as much. The only other problem I see with the AI is that they are too willing to make contact. They drive like the AI in SCGT. In open wheel cars, the last thing you want to do is make contact with someone. Does anyone know how to lower the aggression characteristics for the AI Drivers? -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Peter Ives 28 Mar 2000#283304
In article <[email hidden]>, Pat Dotson <[email hidden]> writes
Quoted text (21 lines)>Well, not rocks, exactly, but it's pretty good >with one little change. > >The AI setups are really bad. I tried driving >some laps with the default AI setup, and could >barely keep it on the track. No wonder they >can't drive well in the as-released version. > >By editing the default.svm setup, and making >it similar to your own setup, most all of the >AI problems are solved. The will run speeds >very comparable to your own. > >One other tweak seems to help a lot too. In >the terradry.aiw file, lowering the friction >coefficient for the roads from 1.0 to 0.8 or >0.9 makes the AI drivers more careful. With >it set to 1.0, they will at times spin for >no apparent reason. With it lowered at bit, >they don't spin as much. >
What I cannot understand is, if it was this easy to get the AI behaving a bit more realistically, then why wasn't this done before the game went out the door? <snip> -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.

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