Has anyone used the pit wall remover for Charlotte (N2/99)?
Apparently it doesn't work in N3, and I'm trying to see if the road
course is in there so I can do a Charlotte rendition for the American Le
Mans Series race there next week...
Sundown305
LRL Engineering
http://members.xoom.com/LRL_Racing/
Seeing if the road course is in where--in N3??????????????
Good luck,
Marc.
"Sundown305" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Has anyone used the pit wall remover for Charlotte (N2/99)? > Apparently it doesn't work in N3, and I'm trying to see if the road > course is in there so I can do a Charlotte rendition for the American Le > Mans Series race there next week... > > Sundown305 > LRL Engineering > http://members.xoom.com/LRL_Racing/ > Even if you had a pit wall remover, the physics engine of N2/99/9
would make it impossible for you to drive the roadcourse. You just
can't putz around in the infield's of the Papy trakcs. This is very
similar to the problem of curved pit roads that Charlotte and Daytona
etc have in the sim where in reality they pit lanes are straight. As
long as Papy keeps using the tried and true N2 engine for it's programs,
the tracks will be limited by the shape of the oval.
Here again I will mention the tracks made my Motorsims for it's AMA
SUperbike title. Whatever faults the program had, you could drive all
over the interior of the track(unless fences where in place)
dave henrie
Sundown305 wrote:
Quoted text (9 lines)
> > Has anyone used the pit wall remover for Charlotte (N2/99)? > Apparently it doesn't work in N3, and I'm trying to see if the road > course is in there so I can do a Charlotte rendition for the American Le > Mans Series race there next week... > > Sundown305 > LRL Engineering > http://members.xoom.com/LRL_Racing/
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> Even if you had a pit wall remover, the physics engine of N2/99/9
> would make it impossible for you to drive the roadcourse. You just
> can't putz around in the infield's of the Papy trakcs. This is very
> similar to the problem of curved pit roads that Charlotte and Daytona
> etc have in the sim where in reality they pit lanes are straight. As
> long as Papy keeps using the tried and true N2 engine for it'sprograms,
> the tracks will be limited by the shape of the oval.
I rather enjoy Sears Point and Watkins Glen in Nascar 3. I won't
mention the other road courses :P
Jim / 2_Slow


































