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Re: Daytona Pit AI - daytonapit.zip (0/1)

7 posts by 5 people · 27 Mar 2000 - 28 Mar 2000 21:01 UTC

(unknown) 27 Mar 2000 02:40 UTC#283484
Finally! A pit AI for the new Papyrus version of Daytona that doesn't cause a pile-up in turn 1!!!! Enjoy this file and send it to who ever you want that's a N3 racing fanatic! This is my first attempt at editing an AI file so if you see anything goofy with it, let me know. I tried to fix the exit and entry of the cars in the pits. Cars now stay off the track in turn one and go almost all the way down the backstretch before coming out onto the track and into traffic (with a little speed built up too). Also, the cars stay further away from the inside wall when entering the pits to reduce backups. Once again enjoy!!! Credit goes to Robert Sisko for LPEdit4.5 (The editor that I used). Gene Snyder [email hidden]
Marc Collins 27 Mar 2000 03:21 UTC#283392
I haven't tried it yet, but thanks for the effort!!!! Marc <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Finally! A pit AI for the new Papyrus version of Daytona that doesn't > cause a pile-up in turn 1!!!! Enjoy this file and send it to who ever > you want that's a N3 racing fanatic! This is my first attempt at > editing an AI file so if you see anything goofy with it, let me know. > I tried to fix the exit and entry of the cars in the pits. Cars now > stay off the track in turn one and go almost all the way down the > backstretch before coming out onto the track and into traffic (with a > little speed built up too). Also, the cars stay further away from the > inside wall when entering the pits to reduce backups. Once again > enjoy!!! > > Credit goes to Robert Sisko for LPEdit4.5 (The editor that I used). > > Gene Snyder > [email hidden]
Tom Hansen 28 Mar 2000#283136
The Replay format that is used by lpedit is different for N2. /TomH Benjamin wrote in message <[email hidden]>... >I'll 2nd that... where might LPedit4.5 be found - I tried to use the >LPedit for N2 to see if I could do anything with the N3 Elkhart Lake >AI, and it doesn't even try to recognize it - which is weird 'cause I >thought the files were practically the same format from N2 to N3 >
Benjamin 28 Mar 2000 20:28 UTC#283163
I'll 2nd that... where might LPedit4.5 be found - I tried to use the LPedit for N2 to see if I could do anything with the N3 Elkhart Lake AI, and it doesn't even try to recognize it - which is weird 'cause I thought the files were practically the same format from N2 to N3
Benjamin 28 Mar 2000 21:01 UTC#283171
On Mon, 27 Mar 2000 08:09:49 +0100, "Stephen Barnett" <[email hidden]> wrote: >Where do you get LPEdit4.5? >Steve I was wondering the same thing 'cause I tried using the LPEdit for N1/N2/ICR for N3 but it didn't recognize anything Then while looking for the elusive version 4.5 I discovered that the one I have IS 4.5 (I have a bad habit of not always looking at version numbers) so I unzipped it again, and it does work with N3 - go figure... it's at ThePits on the stockcar editors page... http://www.theuspits.com/fbody/nascar/index.html - the date is 30 AUG 99 ~just be sure you unzip it with the "use folder names" option - all the files are in only one folder, but for some reason it didn't work the first time when I just made a folder and put them in....

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