hehe Brett, this sounds a bit like a project started by a certain Jack
Rambo, I won't mention the name of that program here tho as ppl tend to get
hysterical when reading the word "GPa*" :))
Seriously tho, it would be great if we got an Interface with a menu-bar (in
Windows-style) where u can get access to ALL useful tools available for GPL,
be it WinVROC, GRE, Track Converter, GPLReplayAnalyser, SpyGirl, GPLcalc,
GPLOMe, as well as a possibility for each user to configure that menu-bar
with further menu-items, for example by adding personal leagues, links etc
there. Of course, this could be done by writing a simple HTML-File and using
that as a shell for windows instead of explorer (for the absolute freaks
:)) ), but it would be handy if we could get it done in a rather
professional way....... maybe just dreaming........ good luck!
cya
Maaki
--
________________________________
Check out my home once in a while:
http://www.maaki.de.vu
........still a lot of work to be done
Wish list for a general GPL utility program
Brett Cammack asked what features users wanted in an all-in-one GPL utility. Suggestions included a season editor, results databases, setup notes, file descriptions and a per-track toggle for the speed-sensitive steering hack. The thread then explained how the steer_ratio setting works at hairpins.
Automated summary.
a 'incar' view changer!!!
and a 'black bar' remover , ireally hate that letterbox format :P
In article <8bqtnq$57n$[email hidden]>,
[email hidden] (Bill Mette) wrote:
> In article <[email hidden]>,
> Brett C. Cammack <[email hidden]> wrote:
> >I've already started forming the list for the initial feature set and
> >would like to hear from GPL lovers as to what sort of tools and
> >features they've wished they had.
Personally, I'd like to have some type of a season editor- with
allowances for which tracks, point system, number(and maybe which)
drivers participate, and the type of car(GP, F2, F3). Not too
demanding , am I? :)
Sent via Deja.com http://www.deja.com/
Before you buy.
I've already started forming the list for the initial feature set and
would like to hear from GPL lovers as to what sort of tools and
features they've wished they had.
Several things have already been provided already to the GPL community
such as GRE, Replay Analyzer, Carset Manager, etc. I want to
implement some equivalent or enhanced features plus some more into one
comprehensive application.
One thing I want to be able to do is archive setups and either clone
them individually or into a new Player. It's really tedious to
migrate setups or to propagate new ones you've acquired into all the
relevant Player directories.
Additionally, besides the functionality of GRE, I want to be able to
graph and report differences and similarities between selected setups.
Also, I want to capture and store exported results, associating them
with the setup utilized to achieve them and to extract data from
replay files such as the top speed achieved in top gear and just where
on the track it occurred.
These are just some of my initial functional items.
Please feel free to follow up on this thread with your own.
Regards,
Brett C. Cammack
That's Racing! Motorsports/Sawgrass Data Systems
Pompano Beach, FL
In article <[email hidden]>,
Brett C. Cammack <[email hidden]> wrote:
This alone would be a very handy utility. If you get this nailed down but
have problems with other features, I would encourage you to release this
tool by itself.
Doing the same sort of thing with tire temperatures would help a lot in
developing oval setups. However, I doubt the info is in the replay files
and capturing it live from the game would seem to be a pretty difficult
task. At least to this non-programmer.
--
| "Instead of letting the moon be the
Bill Mette | gateway to our future, we have let
Enteract, Chicago | it become a brief chapter in our
[email hidden] | history." - Andrew Chaikin
Quoted text (8 lines)
>I've already started forming the list for the initial feature set and >would like to hear from GPL lovers as to what sort of tools and >features they've wished they had. > >One thing I want to be able to do is archive setups and either clone >them individually or into a new Player. It's really tedious to >migrate setups or to propagate new ones you've acquired into all the >relevant Player directories.Quoted text (7 lines)
>Additionally, besides the functionality of GRE, I want to be able to >graph and report differences and similarities between selected setups. > >Also, I want to capture and store exported results, associating them >with the setup utilized to achieve them and to extract data from >replay files such as the top speed achieved in top gear and just where >on the track it occurred.[email hidden] (Brett C. Cammack) wrote in
<[email hidden]>:
Something I'd like to have is a little program that would list the
tracks, and have a check box for having the steering hack on or off for
that track. I find I need it on for Monaco, Mexico and Roen. Just about
every where else I'd rather have it off. It would be nice to have it
preset for each track.
--
Don Scurlock
Vancouver,B.C.
Quoted text (30 lines)
>I've already started forming the list for the initial feature set and >would like to hear from GPL lovers as to what sort of tools and >features they've wished they had. > >Several things have already been provided already to the GPL community >such as GRE, Replay Analyzer, Carset Manager, etc. I want to >implement some equivalent or enhanced features plus some more into one >comprehensive application. > >One thing I want to be able to do is archive setups and either clone >them individually or into a new Player. It's really tedious to >migrate setups or to propagate new ones you've acquired into all the >relevant Player directories. > >Additionally, besides the functionality of GRE, I want to be able to >graph and report differences and similarities between selected setups. > >Also, I want to capture and store exported results, associating them >with the setup utilized to achieve them and to extract data from >replay files such as the top speed achieved in top gear and just where >on the track it occurred. > >These are just some of my initial functional items. > >Please feel free to follow up on this thread with your own. > >Regards, >Brett C. Cammack >That's Racing! Motorsports/Sawgrass Data Systems >Pompano Beach, FL One application that I always wanted for Sim racing and have actually
started to create through Delphi but never finished... I want to be able to
see a list of files and a text describing what they are.. I.E. and old DOS
BBS.
Example,
Brows to the replay directory and see the list if replays. Next to each
replay is a text describing what's in it. Same with the setup files, See a
list of setups and a text describing them.. The GRE gives us the ability to
associate a text file with the setup, But you can only see one set up at
any time. For my application, I'd like to see the setup name and the
associated text. I don't care much for the setup parameters (for my
application anyhow).
Replay:
GPVL_Brands.rpy.....Very close racing for 10 consecutive laps with the
entire filed.
GPVL_Phoenix.rpy.....Accident free league race.
Setups:
F3_Brands_Short.... 1:53's and steady as a rock. after a Short race I
still have 1 gal. fuel left.
F3_Monza_Long.. Starts to sputter for fule 1/2 lap before the finish line.
A bit loose entering Para..
However, as it stands now, The replays I have to name them corectly in
order to remember what they were from. And the setups I sometimes forget
what ones are best for X type of race. (half cured with the GRE). So, an
associated text file with the Replays and with the setups would be nice.
Then there's a few other odd things but not nessesary.. IE.. Camera files,
I have so many different ferrari camera files that I don't remember what one
is what. And the downloaded Mip files, I have quite a few Asphalt files
that I don't remember what one looks like what.
Brett C. Cammack wrote in message
<[email hidden]>...
Quoted text (30 lines)
>I've already started forming the list for the initial feature set and >would like to hear from GPL lovers as to what sort of tools and >features they've wished they had. > >Several things have already been provided already to the GPL community >such as GRE, Replay Analyzer, Carset Manager, etc. I want to >implement some equivalent or enhanced features plus some more into one >comprehensive application. > >One thing I want to be able to do is archive setups and either clone >them individually or into a new Player. It's really tedious to >migrate setups or to propagate new ones you've acquired into all the >relevant Player directories. > >Additionally, besides the functionality of GRE, I want to be able to >graph and report differences and similarities between selected setups. > >Also, I want to capture and store exported results, associating them >with the setup utilized to achieve them and to extract data from >replay files such as the top speed achieved in top gear and just where >on the track it occurred. > >These are just some of my initial functional items. > >Please feel free to follow up on this thread with your own. > >Regards, >Brett C. Cammack >That's Racing! Motorsports/Sawgrass Data Systems >Pompano Beach, FL With the exported files.... I'd love to be able to take all the
information out of a results file and place it in to an access data base.
Then the user could create (if they have access) user modified out put
tables. (cant think of the phrases I'm after). I've kept some statistics
for my F3 Invitational series on each driver. Once in a while I'll post
some odd statistics such as how many Ferrari's finished on the lead lap for
the season and other odd stuff.
Be nice to be able to extract the "Odd" information in place it in to a
report rather then manually looking at the results for a season and
calculating things.
Brett C. Cammack wrote in message
<[email hidden]>...
Quoted text (30 lines)
>I've already started forming the list for the initial feature set and >would like to hear from GPL lovers as to what sort of tools and >features they've wished they had. > >Several things have already been provided already to the GPL community >such as GRE, Replay Analyzer, Carset Manager, etc. I want to >implement some equivalent or enhanced features plus some more into one >comprehensive application. > >One thing I want to be able to do is archive setups and either clone >them individually or into a new Player. It's really tedious to >migrate setups or to propagate new ones you've acquired into all the >relevant Player directories. > >Additionally, besides the functionality of GRE, I want to be able to >graph and report differences and similarities between selected setups. > >Also, I want to capture and store exported results, associating them >with the setup utilized to achieve them and to extract data from >replay files such as the top speed achieved in top gear and just where >on the track it occurred. > >These are just some of my initial functional items. > >Please feel free to follow up on this thread with your own. > >Regards, >Brett C. Cammack >That's Racing! Motorsports/Sawgrass Data Systems >Pompano Beach, FL Those black bars are not covering up anything. You could have the
bars removed and all you would see would by your monitor's native color.
if someone expanded the view to fill a screen all the edges would be
lost, possibly even so that the tires and mirrors would be cut-off.
Plus if all this even was possible, do you have the CPU to push 30% to
40% more GPL pixels?
dave henrie
In2home User wrote:
>
> a 'incar' view changer!!!
> and a 'black bar' remover , ireally hate that letterbox format :P
On Tue, 28 Mar 2000 21:45:07 +0100, "In2home User"
<[email hidden]> wrote:
>a 'incar' view changer!!!
>and a 'black bar' remover , ireally hate that letterbox format :P
That's a bit beyond my capacity, I'm afraid. <g> Looking at being
able to consolidate all the available info and files into some useful
database type of application to make a GPL racer's life a little
easier.
Regards,
Brett C. Cammack
That's Racing! Motorsports/Sawgrass Data Systems
Pompano Beach, FL
Thanks Pierre, I found the relevant read.me . Just curious now as to
why another poster said they would "prefer to have it off at tracks
other than Monaco, Mexico and Rouen".
On tracks without hairpins, does no steering hack mean better control?
Or is this not a big deal?
Cheers, Wilf
In article <[email hidden]>,
Pierre Robitaille <[email hidden]> wrote:
7:1
> and the ratio defined by your car setup. GPL does this to make it
> possible to exit your pit stall when pit road is crowded, and to make
> navigating hairpin turns easier. You can disable this feature byadding
> the following two lines to core.ini
>
> [ Hack ]
> steer_ratio = 0 ;
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> [email hidden] wrote: > > > > Where might one find this "steering hack" ? > > In readme11.txt: > > By default, GPL uses a speed-sensitive steering ratio. At and above > 60MPH, the steering ratio specified by your car setup is used. Below > that speed, your the steering ratio will be set to somewhere betweenIn article <8F0574FACdscurlock@news>,
[email hidden] (Don Scurlock) wrote:
> [email hidden] (Brett C. Cammack) wrote in
> <[email hidden]>:
>
> Something I'd like to have is a little program that would list the
> tracks, and have a check box for having the steering hack on or offfor
> that track. I find I need it on for Monaco, Mexico and Roen. Justabout
> every where else I'd rather have it off. It would be nice to have it
> preset for each track.
Where might one find this "steering hack" ?
Signed, Tired of Eating Hay at Monaco ;-)
Sent via Deja.com http://www.deja.com/
Before you buy.
[email hidden] wrote:
>
> Where might one find this "steering hack" ?
In readme11.txt:
By default, GPL uses a speed-sensitive steering ratio. At and above
60MPH, the steering ratio specified by your car setup is used. Below
that speed, your the steering ratio will be set to somewhere between 7:1
and the ratio defined by your car setup. GPL does this to make it
possible to exit your pit stall when pit road is crowded, and to make
navigating hairpin turns easier. You can disable this feature by adding
the following two lines to core.ini
[ Hack ]
steer_ratio = 0 ;
While we're at it, what I would love is for some note taking facility in
the car setups screens so that I can remember what the hell I was
mucking about with the last time I was playing with the car settings,
just like they had in N2.
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
In article <[email hidden]>, Pierre Robitaille
<[email hidden]> writes:
So...*why* would you want to disable it at Monaco...? I must have missed the
relevant message... Or misunderstood the ones I *did* read...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (17 lines)
>[email hidden] wrote: >> >> Where might one find this "steering hack" ? > >In readme11.txt: > >By default, GPL uses a speed-sensitive steering ratio. At and above >60MPH, the steering ratio specified by your car setup is used. Below >that speed, your the steering ratio will be set to somewhere between 7:1 >and the ratio defined by your car setup. GPL does this to make it >possible to exit your pit stall when pit road is crowded, and to make >navigating hairpin turns easier. You can disable this feature by adding >the following two lines to core.ini > >[ Hack ] >steer_ratio = 0 ; >EldredP wrote:
>
> So...*why* would you want to disable it at Monaco...? I must have missed the
> relevant message... Or misunderstood the ones I *did* read...<g>
> If you do not disable it at Monaco and Mexico, you cannot get round the
hairpins unless you use a steering ration of 9:1 or 10:1or lower.
Paul
--
-------------------------------------------------------------------------
Paul Venkatesh | ([email hidden] -44-1279-403486)
Nortel, London Road, Harlow, Essex. CM17 9NA
In article <[email hidden]>, "Venkatesh, Paul
[HAL02:HQ12:EXCH]" <[email hidden]> writes:
Hmm...I'll have to check my setups. I can get around the hairpins just fine.
Not fast, but...<g> And I don't have the steering disabled...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>EldredP wrote: >> >> So...*why* would you want to disable it at Monaco...? I must have missed >the >> relevant message... Or misunderstood the ones I *did* read...<g> >> >If you do not disable it at Monaco and Mexico, you cannot get round the >hairpins unless you use a steering ration of 9:1 or 10:1or lower. > > PaulIn article <8F13D6803dscurlock@news>, [email hidden] (Don Scurlock)
writes:
Ok, that's what was confusing. Based on Paul's message, I thought you had to
DISable it to get through the hairpins - which didn't make sense to me...
Maybe I'll disable it and try Monza again. If having the hack active messes up
straight-line steering, that may be one of my problems...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (30 lines)
>This is backwards. You need the hack enabled: steer_ratio = 1 >to automatically tighten you turning radius for the really tight hairpins. >The problem is that it makes your steering inconsistant. I find the >Nurburgring >in particular much nicer with the hack off: steer_ratio=0 > > >[email hidden] (EldredP) wrote in ><20000411185419.08158.00002764@nso- >cg.aol.com>: > >>In article <[email hidden]>, "Venkatesh, Paul >>[HAL02:HQ12:EXCH]" <[email hidden]> writes: >> >>>EldredP wrote: >>>> >>>> So...*why* would you want to disable it at Monaco...? I must have missed >>>the >>>> relevant message... Or misunderstood the ones I *did* read...<g> >>>> >>>If you do not disable it at Monaco and Mexico, you cannot get round the >>>hairpins unless you use a steering ration of 9:1 or 10:1or lower. >>> >>> Paul >> >>Hmm...I'll have to check my setups. I can get around the hairpins just >fine. >>Not fast, but...<g> And I don't have the steering disabled... >> >>EldredThis is backwards. You need the hack enabled: steer_ratio = 1
to automatically tighten you turning radius for the really tight hairpins.
The problem is that it makes your steering inconsistant. I find the Nurburgring
in particular much nicer with the hack off: steer_ratio=0
[email hidden] (EldredP) wrote in <20000411185419.08158.00002764@nso-
cg.aol.com>:
--
Don Scurlock
Vancouver,B.C.
Quoted text (18 lines)
>In article <[email hidden]>, "Venkatesh, Paul >[HAL02:HQ12:EXCH]" <[email hidden]> writes: > >>EldredP wrote: >>> >>> So...*why* would you want to disable it at Monaco...? I must have missed >>the >>> relevant message... Or misunderstood the ones I *did* read...<g> >>> >>If you do not disable it at Monaco and Mexico, you cannot get round the >>hairpins unless you use a steering ration of 9:1 or 10:1or lower. >> >> Paul > >Hmm...I'll have to check my setups. I can get around the hairpins just fine. >Not fast, but...<g> And I don't have the steering disabled... > >Eldred[email hidden] (EldredP) wrote in
<[email hidden]>:
From the 1.1 read.me
By default, GPL uses a speed-sensitive steering ratio. At and above
60MPH, the steering ratio specified by your car setup is used. Below
that speed, your the steering ratio will be set to somewhere between
7:1 and the ratio defined by your car setup. GPL does this to make
it possible to exit your pit stall when pit road is crowded, and to
make navigating hairpin turns easier. You can disable this feature
by adding the following two lines to core.ini
[ Hack ]
steer_ratio = 0 ;
So, watch a replay of yourself at any given track. When ever your
speed falls below 60mph you can expect it to kick in. If you never
get below 60mph at that track it can be ignored. On tracks that have
turns below 60mph where you don't actually need the hack to get
around them, then your better off having the hack off. There are
probably only about four turns in the entire game that really require
the hack. Could be more with all the add on tracks now. What we
really need is the ability to set it on or off in the car setup page
for each track.
--
Don Scurlock
Vancouver,B.C.
Quoted text (7 lines)
>Ok, that's what was confusing. Based on Paul's message, I thought >you had to DISable it to get through the hairpins - which didn't >make sense to me... Maybe I'll disable it and try Monza again. If >having the hack active messes up straight-line steering, that may be >one of my problems... > >EldredHeya Eldred
The steering hack only goes into affect i think below 70 mph. To
clarify that with it enabled at speeds less than 70, the steering will
speed up to facilitate turnin. At Monza u shouldn't drop below 70 mph
anywhere, tho parabolica u may be hovering around 70 mph.
Oh yeah BTW I am back and ready to move up that standings list in TCC
if yer ready
Martyn Danby
Team Austin's Power, Coopers!!!!
EldredP wrote:
Quoted text (48 lines)
> > In article <8F13D6803dscurlock@news>, [email hidden] (Don Scurlock) > writes: > > >This is backwards. You need the hack enabled: steer_ratio = 1 > >to automatically tighten you turning radius for the really tight hairpins. > >The problem is that it makes your steering inconsistant. I find the > >Nurburgring > >in particular much nicer with the hack off: steer_ratio=0 > > > > > >[email hidden] (EldredP) wrote in > ><20000411185419.08158.00002764@nso- > >cg.aol.com>: > > > >>In article <[email hidden]>, "Venkatesh, Paul > >>[HAL02:HQ12:EXCH]" <[email hidden]> writes: > >> > >>>EldredP wrote: > >>>> > >>>> So...*why* would you want to disable it at Monaco...? I must have missed > >>>the > >>>> relevant message... Or misunderstood the ones I *did* read...<g> > >>>> > >>>If you do not disable it at Monaco and Mexico, you cannot get round the > >>>hairpins unless you use a steering ration of 9:1 or 10:1or lower. > >>> > >>> Paul > >> > >>Hmm...I'll have to check my setups. I can get around the hairpins just > >fine. > >>Not fast, but...<g> And I don't have the steering disabled... > >> > >>Eldred > > Ok, that's what was confusing. Based on Paul's message, I thought you had to > DISable it to get through the hairpins - which didn't make sense to me... > Maybe I'll disable it and try Monza again. If having the hack active messes up > straight-line steering, that may be one of my problems... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.In article <8F1472A57dscurlock@news>, [email hidden] (Don Scurlock)
writes:
Thanks for the info. For me, there are more than four turns in the game that
I'm slower than 60...<g>
But, your four - 2 at Monaco, one at Spa, one at...Rouen?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>So, watch a replay of yourself at any given track. When ever your >speed falls below 60mph you can expect it to kick in. If you never >get below 60mph at that track it can be ignored. On tracks that have >turns below 60mph where you don't actually need the hack to get >around them, then your better off having the hack off. There are >probably only about four turns in the entire game that really require >the hack. Could be more with all the add on tracks now. What we >really need is the ability to set it on or off in the car setup page >for each track. >In article <[email hidden]>, DANBY MARTYN <[email hidden]>
writes:
>Heya Eldred
>
>The steering hack only goes into affect i think below 70 mph. To
>clarify that with it enabled at speeds less than 70, the steering will
>speed up to facilitate turnin. At Monza u shouldn't drop below 70 mph
>anywhere, tho parabolica u may be hovering around 70 mph.
Through Parabolica, I think I'm down to about 65...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
I added the hack a long time ago. It seemed i was losing the ability
to steer when sliding so i tried it to see if it helped. It seemed
like it did and i have been running with it ever since. It seemed to
make it much easier to recover from a spin by reducing the tendancy to
overcorrect. It also seemed to make the car (lotus) just "feel"
better. I suppose i should go back and try without it now to see if it
makes a difference in my lap times (which are not noteworthy). I dont
lose the car as often now anyway.
Sent via Deja.com http://www.deja.com/
Before you buy.
> Thanks for the info. For me, there are more than four turns in the game that
> I'm slower than 60...<g>
> But, your four - 2 at Monaco, one at Spa, one at...Rouen?
And Mosport, Zandvoort, Brands Hatch, Mexico...


































