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F1 2000 Help Needed for Editing AI setup and Grip

7 posts by 4 people · 28 Mar 2000 - 30 Mar 2000

Hello, I really want to play this sim because of the interest in keeping up with the current race schedule but it is hard to get out of the blocks with the way things are. I've made some changes to visuals, changed the car paint schemes and frame rate is just fine. How do I get the AI cars to use a different setup? Which field do I change to reduce grip in the teradry file? Is it the [roads] TFCOF ? I also don't understand how to change the braking value to 6000 or whatever. which file is this in? thank you for your support. Boy I hope someone can do something with the sounds. I don't understand ISI. They have great real car samples playing in the menus and then give us some 80's arcade synthetic sound for the incar... Jeff Haas
Pat Dotson 28 Mar 2000#283134
Jeffrey Haas wrote: > > How do I get the AI cars to use a different setup? It's a little convoluted. The AI setups are in /F1 2000/Save, and a .svm extension. The only way I know of to edit them is to copy one to the /F1 2000/Save/Player (or your name) directory. When it's in that directory, you can edit like any other setup. One odd thing about it, though, is that the 7th gear has to be set to N/A. After you've edited it and saved it, copy it back to the /F1 2000/Save directory. One other file is Game.gdb in \F1 2000\Season00. It tells the AI what setup to use during qualifying, and what to use during a race, for every track. Make a race setup with hard tires and a full fuel load, and a qual setup with soft tires and a small fuel load, then enter the new file names in game.gdb. Fun, eh? If anyone know a better way, please tell us. > Which field do I change to reduce grip in the teradry file? Is it the > [roads] TFCOF ? Yes. I like it set to about 0.9. For fun, I like to give the rumble strips a lower value, maybe 0.8. > I also don't understand how to change the braking value to 6000 or > whatever. which file is this in? It's in the default.vhs file in \F1 2000\Season00\Vehicles. The entry is: [CONTROLS] braking_ratio=(XXXXX.X) > thank you for your support. np :) > Boy I hope someone can do something with the sounds. I don't > understand ISI. They have great real car samples playing in the menus > and then give us some 80's arcade synthetic sound for the incar... Me too. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Pat Dotson 29 Mar 2000#282690
Simon Phillips wrote:
Quoted text (13 lines)> > I had previously posted a 'fix' for the TerraDry.aiw file > to give less grip for the track surface. > > Having played this for a little bit more, I have refined the > settings some more, and now feels just about right. > > I have also further modified the visuals, so that the dust > kickup from the fringes of the track is more 'interesting'. > > The file can be found at... > > http://www.btinternet.com/~si.phi/TerraDry.aiw
Why do you set the rumble strip TFCOF so high? Seems to me they should have quite a bit less grip than the track surface. That's how it felt in GP2 as well. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
> > Which field do I change to reduce grip in the teradry file? Is it the > > [roads] TFCOF ? > > Yes. I like it set to about 0.9. For fun, I like > to give the rumble strips a lower value, maybe 0.8. I had previously posted a 'fix' for the TerraDry.aiw file to give less grip for the track surface. Having played this for a little bit more, I have refined the settings some more, and now feels just about right. I have also further modified the visuals, so that the dust kickup from the fringes of the track is more 'interesting'. The file can be found at... http://www.btinternet.com/~si.phi/TerraDry.aiw Install into Season00/Tracks directory. Let me know what you think. Simon P. [email hidden]
Pat Dotson <[email hidden]> wrote in message
Quoted text (13 lines)> > The file can be found at... > > > > http://www.btinternet.com/~si.phi/TerraDry.aiw > > Why do you set the rumble strip TFCOF so high? > Seems to me they should have quite a bit less > grip than the track surface. That's how it > felt in GP2 as well. > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
I think I kept it high because it gives you a bit of a jolt back onto the track. As rumble strips are generally raised from the track surface (and angled?) they would give a small 'push' back towards the track, as you went across them. I also changed the TFSink, to give them a bit of height. Overall, it means that you have to treat them with a bit more care, as they are likely to unsettle you car, unless you run soft or high. Are you saying GP2 had grippy or slippy rumble strips. I will lower the TFCOF setting for the rumblestrips later and see how it feels. Simon P. [email hidden]
Mike Blackmore <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Thanks Simon, > > Brazil seems much improved BUT try SPA (Eau Rouge), uuhhhoooh it's > kinda funny, but I really don't know how this is going to get solved. > I'm waiting for Schumi's patch. If that does not work then we will > all have to badger ISI. >
I have not tried Spa with these settings - I used Silverstone and Brazil as my test tracks. I will give it a go and see how it behaves. Thanks for the info. Simon P. [email hidden]
Thanks Simon, Brazil seems much improved BUT try SPA (Eau Rouge), uuhhhoooh it's kinda funny, but I really don't know how this is going to get solved. I'm waiting for Schumi's patch. If that does not work then we will all have to badger ISI. Regards Mike On Wed, 29 Mar 2000 22:30:16 +0100, "Simon Phillips" <[email hidden]> wrote:
Quoted text (32 lines)>> > Which field do I change to reduce grip in the teradry file? Is it the >> > [roads] TFCOF ? >> >> Yes. I like it set to about 0.9. For fun, I like >> to give the rumble strips a lower value, maybe 0.8. > > >I had previously posted a 'fix' for the TerraDry.aiw file >to give less grip for the track surface. > >Having played this for a little bit more, I have refined the >settings some more, and now feels just about right. > >I have also further modified the visuals, so that the dust >kickup from the fringes of the track is more 'interesting'. > >The file can be found at... > >http://www.btinternet.com/~si.phi/TerraDry.aiw > >Install into Season00/Tracks directory. > >Let me know what you think. > > >Simon P. > >[email hidden] > > > >

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