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Rec.Autos.Simulators Archive

iRacing just got tougher!

6 posts by 5 people · 28 Aug 2008 16:07 UTC - 29 Aug 2008 18:13 UTC

Rob P 28 Aug 2008 16:07 UTC#2828
Don't know why, though I have some theories. After release day I have been finding myself in races with the Aliens again. Prior to that, they had all taken off to brighter and better things leaving me with racers of my own caliber. I'm guessing my race rating might be near default (which if true, means default is pretty poor) and many of the new drivers are coming in at this default value, which puts them in the races I inhabit. For me the experience has changed from really good racing in the midfield, to being a backmarker again! Arrgggghhh flashbacks! RobP
[email hidden] (Rob P) wrote: > For me the experience has changed from really good racing in the > midfield, to being a backmarker again! Arrgggghhh flashbacks! iRacing is an emotional roller-coaster, not a racing sim. ;-) Andrew McP
[email hidden] (Andrew MacPherson) wrote: > iRacing is an emotional roller-coaster, not a racing sim. ;-) PS. I think you're right in assuming that a fairly high percentage of new racers will be fast, and the rating system hasn't had time or enough info to filter them into faster races... assuming there are enough racers around for that session to allow multiple servers. No doubt it'll settle down within a week or so. Andrew McP
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> [email hidden] (Andrew MacPherson) wrote: > >> iRacing is an emotional roller-coaster, not a racing sim. ;-) > > PS. I think you're right in assuming that a fairly high percentage of new > racers will be fast, and the rating system hasn't had time or enough info > to filter them into faster races... assuming there are enough racers > around for that session to allow multiple servers. > > No doubt it'll settle down within a week or so. > > Andrew McP
I have been concentrating on the ovals for now. I will get back to the Solstice later. I am now in the Silver Crown and it is a monster. I am a good 1sec slower than the faster guys at Richmond and haven't done a race in it yet. I did a Late Model race yesterday and it was such a wreckfest in the 1st turn at Martinsville that it reminded me of a GTR2 pick-up race. I got spun into the wall, 'esc'd out and restarted and unlapped myself of one of the two laps and did get a 5th place finish. I did a Rookie Legends to see how the new guys were doing and was still a mid-pack runner but the new guys seem to be really concentrating on driving clean. I am in for a year and with all the tracks and cars invested may stay if I am still around.......:-). I actually got a 3rd place (best yet) finish in the Advanced Legends and would have been a lock for second or even a possible win but my right front gave out in the last 10 laps. I had to take a month off due to a knee/hamstring injury and just couldn't work the accelerator without aggravating it so I feel fairly good about myself. One little tidbit about using real names............. In the Late Model race at Martinsville there was a guy named Darrell Wallace Jr and a Ryan Truex who lapped the field easily and finished 1/2. They were laughing about their IDs before the race and it just makes me wonder who these yahoos are........:-). The 'Truex' guy was really adept at doing a "bump and run" move without incurring any incident points at all. I was the recipient of one of them and neither of us were penalized for that (although a lot of penalties went out in the first turn incident). Neat...........Just a little tap to move you over and bye bye......:-) I need to get back into the Solstice and get that thing behind me, but it is racing at Mazda now and I dislike that track about as much as the Solstice....... Ed
Larry 29 Aug 2008 13:12 UTC↳ reply to Rob P#2851
Take a look at what division you are in. That is how races are grouped together. You may have raced yourself into a harder division :) -Larry "Rob P" <[email hidden]> wrote in message news:Z2Atk.5268$[email hidden]...
Quoted text (14 lines)> Don't know why, though I have some theories. After release day I have been > finding myself in races with the Aliens again. Prior to that, they had all > taken off to brighter and better things leaving me with racers of my own > caliber. > > I'm guessing my race rating might be near default (which if true, means > default is pretty poor) and many of the new drivers are coming in at this > default value, which puts them in the races I inhabit. > > For me the experience has changed from really good racing in the midfield, > to being a backmarker again! Arrgggghhh flashbacks! > > > RobP
On Aug 29, 8:12 am, "Larry" <[email hidden]> wrote:
Quoted text (22 lines)> Take a look at what division you are in.  That is how races are grouped > together.  You may have raced yourself into a harder division :) > > -Larry > > "Rob P" <[email hidden]> wrote in message > > news:Z2Atk.5268$[email hidden]... > > > Don't know why, though I have some theories. After release day I have been > > finding myself in races with the Aliens again. Prior to that, they had all > > taken off to brighter and better things leaving me with racers of my own > > caliber. > > > I'm guessing my race rating might be near default (which if true, means > > default is pretty poor) and many of the new drivers are coming in at this > > default value, which puts them in the races I inhabit. > > > For me the experience has changed from really good racing in the midfield, > > to being a backmarker again! Arrgggghhh flashbacks! > > > RobP
The iRating is really at it's best when the number of registrants for a race is huge. If the number of drivers running a race in a Class D car is 10, for example, you could easily have a Rookie with 4.0 SR and a Class A racing together... With only 10 registered drivers, all those drivers are placed in the same race and of course, the difference from fast to slow is huge. I find if I run roadcourses in the late morning (US time) and ovals in the evening (US time) I get the best races where I feel the most competitive.

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