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Rec.Autos.Simulators Archive

GPL / Guillemot Ferrari FF wheel bug?

19 posts by 8 people · 31 Mar 2000 - 06 Apr 2000 04:21 UTC

Eric Walter 31 Mar 2000#282332
There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the Guillemot Ferrari Force Feedback wheel: Force Feedback works fine for a while. Then one of two things happens. 1: The resistance when turning the wheel right disappears. Or 2: The resistance when turning the wheel right suddenly is much higher, centering the wheel even when the car is standing still or laying upside down. When turning the wheel left, forces are rendered as usual. Shift-R or returning to the pits does not help. After canceling the race and starting a new one, everything works fine again. My configuration: German GPL, updated to 1.2.0.1, OpenGL patch installed. Ferrari Force Feedback wheel with driver update 1.2.3 installed, connected via USB Windows 98SE, DirectX 7.0a Eric
GTX_SlotCar 31 Mar 2000 21:19 UTC#282226
Eric, there is no incompatibility. This is the first we've heard of this. What are your controller panel and core.ini settings? When the wheel is working, does it feel okay? Slot Eric Walter <[email hidden]> wrote in message news:B50ADCA9.92B1%[email hidden]... > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and theGuillemot > Ferrari Force Feedback wheel: > > Force Feedback works fine for a while. Then one of two things happens. 1: > The resistance when turning the wheel right disappears. Or 2: Theresistance > when turning the wheel right suddenly is much higher, centering the wheel > even when the car is standing still or laying upside down. When turningthe
Quoted text (14 lines)> wheel left, forces are rendered as usual. Shift-R or returning to the pits > does not help. After canceling the race and starting a new one, everything > works fine again. > > My configuration: > > German GPL, updated to 1.2.0.1, OpenGL patch installed. > Ferrari Force Feedback wheel with driver update 1.2.3 installed, connected > via USB > Windows 98SE, DirectX 7.0a > > > Eric >
Tony Rickard 31 Mar 2000 23:09 UTC#282172
Set the spring rating to zero in the Guillemot applet Let GPL handle all the FF settings Have to reset it for other games though Tony "Eric Walter" <[email hidden]> wrote in message news:B50ADCA9.92B1%[email hidden]... > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and theGuillemot > Ferrari Force Feedback wheel: > > Force Feedback works fine for a while. Then one of two things happens. 1: > The resistance when turning the wheel right disappears. Or 2: Theresistance > when turning the wheel right suddenly is much higher, centering the wheel > even when the car is standing still or laying upside down. When turningthe
Quoted text (14 lines)> wheel left, forces are rendered as usual. Shift-R or returning to the pits > does not help. After canceling the race and starting a new one, everything > works fine again. > > My configuration: > > German GPL, updated to 1.2.0.1, OpenGL patch installed. > Ferrari Force Feedback wheel with driver update 1.2.3 installed, connected > via USB > Windows 98SE, DirectX 7.0a > > > Eric >
Eric Walter 01 Apr 2000#281737
Slot, just tried setting spring gain to 0. This in fact did cure the problem! There is also a previous post by Mats Lofkvist who had the same problem and same solution. It really seems there is a bug that will sometimes result in a spring force command sent to the driver that does not get deleted until the driver is reset when canceling the race. Now that the forces aren't completely messed up anymore I can start optimizing the settings. I'm still using default values in core.ini. I'm surprised that damping gain in the controller panel should have an effect in GPL. Some have said that GPL only used vector forces? Eric > From: "GTX_SlotCar" <[email hidden]> > > Gents, I think Eric has abandoned this thread, but you can't just say that > turning the spring rate to zero will cure his problem when you don't know > what his settings are. Maybe it's already zero, except that there is no > spring 'rate' to adjust.
Marc Collins 01 Apr 2000 00:49 UTC#282005
Agreed...this is the answer. Marc. "Tony Rickard" <[email hidden]> wrote in message news:8m9F4.1347$[email hidden]...
Quoted text (15 lines)> Set the spring rating to zero in the Guillemot applet > > Let GPL handle all the FF settings > > Have to reset it for other games though > > Tony > > "Eric Walter" <[email hidden]> wrote in message > news:B50ADCA9.92B1%[email hidden]... > > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the > Guillemot > > Ferrari Force Feedback wheel: > > > > Force Feedback works fine for a while. Then one of two things happens.
1: > > The resistance when turning the wheel right disappears. Or 2: The > resistance > > when turning the wheel right suddenly is much higher, centering thewheel > > even when the car is standing still or laying upside down. When turning > the > > wheel left, forces are rendered as usual. Shift-R or returning to thepits > > does not help. After canceling the race and starting a new one,everything > > works fine again. > > > > My configuration: > > > > German GPL, updated to 1.2.0.1, OpenGL patch installed. > > Ferrari Force Feedback wheel with driver update 1.2.3 installed,connected
Quoted text (8 lines)> > via USB > > Windows 98SE, DirectX 7.0a > > > > > > Eric > > > >
Michael E. Carver 01 Apr 2000 01:56 UTC#282018
On Fri, 31 Mar 2000 22:09:08 GMT Tony Rickard <[email hidden]> wrote: % Set the spring rating to zero in the Guillemot applet GPL automatically turns this off I thought (unless you have it checked as always on). % Let GPL handle all the FF settings % Have to reset it for other games though -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Michael E. Carver 01 Apr 2000 01:58 UTC#282019
On Sat, 01 Apr 2000 00:49:08 GMT Marc Collins <[email hidden]> wrote: % Agreed...this is the answer. Doesn't make any difference with my wheel.... % "Tony Rickard" <[email hidden]> wrote in message % news:8m9F4.1347$[email hidden]... % > Set the spring rating to zero in the Guillemot applet % > % > Let GPL handle all the FF settings % > % > Have to reset it for other games though % > % > Tony % > % > "Eric Walter" <[email hidden]> wrote in message % > news:B50ADCA9.92B1%[email hidden]... % > > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the % > Guillemot % > > Ferrari Force Feedback wheel: % > > % > > Force Feedback works fine for a while. Then one of two things happens. % 1: % > > The resistance when turning the wheel right disappears. Or 2: The % > resistance % > > when turning the wheel right suddenly is much higher, centering the % wheel % > > even when the car is standing still or laying upside down. When turning % > the % > > wheel left, forces are rendered as usual. Shift-R or returning to the % pits % > > does not help. After canceling the race and starting a new one, % everything % > > works fine again. % > > % > > My configuration: % > > % > > German GPL, updated to 1.2.0.1, OpenGL patch installed. % > > Ferrari Force Feedback wheel with driver update 1.2.3 installed, % connected % > > via USB % > > Windows 98SE, DirectX 7.0a % > > % > > % > > Eric % > > % > % > -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Iain Mackenzie 01 Apr 2000 08:07 UTC#281892
I agree! The spring rate is only for games that don't have FF unless you check the box 'always on'. Spring rate setting makes no difference in GPL. Iain Michael E. Carver <[email hidden]> wrote in message news:1HcF4.59$[email hidden]... > On Fri, 31 Mar 2000 22:09:08 GMT Tony Rickard<[email hidden]> wrote:
Quoted text (14 lines)> % Set the spring rating to zero in the Guillemot applet > > GPL automatically turns this off I thought (unless you have it checked > as always on). > > % Let GPL handle all the FF settings > > % Have to reset it for other games though > > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > [email hidden] http://www.teleport.com/~mcarver > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
GTX_SlotCar 01 Apr 2000 18:31 UTC#281870
Gents, I think Eric has abandoned this thread, but you can't just say that turning the spring rate to zero will cure his problem when you don't know what his settings are. Maybe it's already zero, except that there is no spring 'rate' to adjust. There is Spring Gain and Default Spring. GPL doesn't use Spring Force programming, so Spring Gain should have no effect except that it could introduce spurious, unwanted effects. To be safe, turn this off in GPL. Damping Gain, however, does work in GPL to add viscosity to the wheel and does this without loss of detail. Adding Damper Gain to get more 'stiffness' in your wheel is a far better alternative than clamping your effects by using a low Torque value (like 40 or 80) in GPL's core.ini to achieve the same effect. Default Spring also works in GPL when the 'always on' box is checked. GPL's core.ini settings should work with, not against, your controller panel settings. All the settings are also very wheel dependant, not just brand dependant. If your wheel is 3 months old and you're still using the same settings you used when it was new, you could be missing something. Slot "Iain Mackenzie" <[email hidden]> wrote in message news:yehF4.1418$[email hidden]...
Quoted text (22 lines)> I agree! The spring rate is only for games that don't have FF unless you > check the box 'always on'. Spring rate setting makes no difference in GPL. > Iain > > Michael E. Carver <[email hidden]> wrote in message > news:1HcF4.59$[email hidden]... > > On Fri, 31 Mar 2000 22:09:08 GMT Tony Rickard > <[email hidden]> wrote: > > % Set the spring rating to zero in the Guillemot applet > > > > GPL automatically turns this off I thought (unless you have it checked > > as always on). > > > > % Let GPL handle all the FF settings > > > > % Have to reset it for other games though > > > > -- > > **************************** Michael E. Carver ************************* > > Upside out, or inside down...False alarm the only game in town. > > [email hidden] http://www.teleport.com/~mcarver > > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [-
< ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= > >
GTX_SlotCar 02 Apr 2000 17:07 UTC#281541
Hi Eric, Yup, it's always a good idea to turn the Spring Gain down in GPL. I don't really think it's a bug, as in something that can be fixed, just something that gets by DirectX on some computers when you try introducing a factor that shouldn't be there. GPL does use Constant Force programming (Vector Forces in I-force Studio) which, of course, is why the Spring Gain should have no effect, but Damper Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term). It's independent of spring forces. Unfortunately, damper is a term that seems to have several meanings in games, and isn't always the same thing as the Damper in Windows controller panel. The controller panel Damper setting adds viscosity to your wheel. Kind of like going to the beach and standing waist deep in water, then trying to run to shore. It's not the same as Default Spring either. Default Spring adds a constant pressure to both sides of the wheel and makes it harder to turn, but whether you turn the wheel rapidly or slowly, default spring feels the same. With damping, the wheel will turn harder if you try to turn it fast, and have almost no effect when turning it slowly. Like walking slowly in the water isn't that hard, but running is. You may get some ideas here: http://home.maine.rr.com/deroy/howto.htm Glad to see you didn't abandon the thread. Slot "Eric Walter" <[email hidden]> wrote in message news:B50C2634.9885%[email hidden]... > Slot, > > just tried setting spring gain to 0. This in fact did cure the problem! > There is also a previous post by Mats Lofkvist who had the same problemand > same solution. It really seems there is a bug that will sometimes resultin > a spring force command sent to the driver that does not get deleted until > the driver is reset when canceling the race. > > Now that the forces aren't completely messed up anymore I can start > optimizing the settings. I'm still using default values in core.ini. I'm > surprised that damping gain in the controller panel should have an effectin
Quoted text (7 lines)> GPL. Some have said that GPL only used vector forces? > > Eric > > > From: "GTX_SlotCar" <[email hidden]> > > > > Gents, I think Eric has abandoned this thread, but you can't just say
that > > turning the spring rate to zero will cure his problem when you don'tknow > > what his settings are. Maybe it's already zero, except that there is no > > spring 'rate' to adjust. >
Eric Walter 03 Apr 2000#281344
Slot, I thought the damping gain in the controller panel would only be relevant if the game sends damping forces to the controller? Does GPL really generate damping forces in addition to the vector forces? Anyway, it'll be a while before I can do more testing as my Ferrari wheel just quit generating any forces at all (after only about 15 hours of use). Reinstalled the drivers and I still don't even get forces in the "Test Forces" section of the controller panel. Eric
Quoted text (7 lines)> GPL does use Constant Force programming (Vector Forces in I-force Studio) > which, of course, is why the Spring Gain should have no effect, but Damper > Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term). It's > independent of spring forces. Unfortunately, damper is a term that seems to > have several meanings in games, and isn't always the same thing as the > Damper in Windows controller panel. The controller panel Damper setting adds > viscosity to your wheel.
Eric Walter 04 Apr 2000#281104
It went completely dead, I'll return it today... Eric > Sorry to hear the wheel quit ;..( With the beatings FF devices take, I'm > surprised it doesn't happen more often. Does applying default spring have > any effect, or is it just plain dead?
GTX_SlotCar 04 Apr 2000 00:38 UTC#281221
You definately feel the damper from controller panel. Quite strong. Sorry to hear the wheel quit ;..( With the beatings FF devices take, I'm surprised it doesn't happen more often. Does applying default spring have any effect, or is it just plain dead? Slot "Eric Walter" <[email hidden]> wrote in message news:B50E4BC4.9BA4%[email hidden]... > Slot, > > I thought the damping gain in the controller panel would only be relevantif
Quoted text (11 lines)> the game sends damping forces to the controller? Does GPL really generate > damping forces in addition to the vector forces? > > Anyway, it'll be a while before I can do more testing as my Ferrari wheel > just quit generating any forces at all (after only about 15 hours of use). > Reinstalled the drivers and I still don't even get forces in the "Test > Forces" section of the controller panel. > > Eric > > > GPL does use Constant Force programming (Vector Forces in I-force
Studio) > > which, of course, is why the Spring Gain should have no effect, butDamper > > Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term).It's > > independent of spring forces. Unfortunately, damper is a term thatseems to > > have several meanings in games, and isn't always the same thing as the > > Damper in Windows controller panel. The controller panel Damper settingadds > > viscosity to your wheel. >
Iain Mackenzie 04 Apr 2000 07:33 UTC#281095
You feel the damper in Control Panel, but not in games where FF is used. It is switched off and left to the control of the FF effects. Iain GTX_SlotCar <[email hidden]> wrote in message news:rQaG4.4494$[email hidden]... > You definately feel the damper from controller panel. Quite strong. > > Sorry to hear the wheel quit ;..( With the beatings FF devices take,I'm
Quoted text (11 lines)> surprised it doesn't happen more often. Does applying default spring have > any effect, or is it just plain dead? > > Slot > > > "Eric Walter" <[email hidden]> wrote in message > news:B50E4BC4.9BA4%[email hidden]... > > Slot, > > > > I thought the damping gain in the controller panel would only be
relevant > if > > the game sends damping forces to the controller? Does GPL reallygenerate > > damping forces in addition to the vector forces? > > > > Anyway, it'll be a while before I can do more testing as my Ferrariwheel > > just quit generating any forces at all (after only about 15 hours ofuse).
Quoted text (15 lines)> > Reinstalled the drivers and I still don't even get forces in the "Test > > Forces" section of the controller panel. > > > > Eric > > > > > GPL does use Constant Force programming (Vector Forces in I-force > Studio) > > > which, of course, is why the Spring Gain should have no effect, but > Damper > > > Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term). > It's > > > independent of spring forces. Unfortunately, damper is a term that > seems to > > > have several meanings in games, and isn't always the same thing as the > > > Damper in Windows controller panel. The controller panel Damper
setting > adds > > > viscosity to your wheel. > > > >
II 05 Apr 2000#280660
I've been following various threads on the problems with the Ferrari in the hope of a solution, and have pretty much had to give up playing GPL because of the wheel. I get exactly the same problems as Eric. Always happens after about 10-15 minutes, and the steering goes very heavy, and sometimes also feels like there is a wide 'lump' to steer over at the centre of the wheel. Last night when this happened, I exited GPL with the wheel turned hard right where it stayed, and went to the controller panel and when entering properties, the wheel centered, with the correct (zero) resistance when steering. But on exiting the panel, the wheel went back hard right, with the heavy resistance. It's as if there is a FF command the wheel gets stuck with, and whilst it can be cleared, the controller panel returns the wheel to the state it was in before entering it. I can only assume it is a bug in the wheel drivers, as no other FF wheel seems to experience the problems. I too have the updated FF drivers, and they made no difference. Same spec as Eric apart from English GPL and using a V3 3000. I bought the wheel for GPL and it's really annoying to have it ruin the game for me. In article <ED8F4.4044$[email hidden]>, "GTX_SlotCar" <[email hidden]> wrote: > Eric, there is no incompatibility. This is the first we've heard ofthis. > What are your controller panel and core.ini settings? When the wheelis
Quoted text (11 lines)> working, does it feel okay? > > Slot > > Eric Walter <[email hidden]> wrote in message > news:B50ADCA9.92B1%[email hidden]... > > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the > Guillemot > > Ferrari Force Feedback wheel: > > > > Force Feedback works fine for a while. Then one of two things
happens. 1: > > The resistance when turning the wheel right disappears. Or 2: The > resistance > > when turning the wheel right suddenly is much higher, centering thewheel > > even when the car is standing still or laying upside down. Whenturning > the > > wheel left, forces are rendered as usual. Shift-R or returning tothe pits > > does not help. After canceling the race and starting a new one,everything > > works fine again. > > > > My configuration: > > > > German GPL, updated to 1.2.0.1, OpenGL patch installed. > > Ferrari Force Feedback wheel with driver update 1.2.3 installed,connected
Quoted text (8 lines)> > via USB > > Windows 98SE, DirectX 7.0a > > > > > > Eric > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Dennis 05 Apr 2000 11:49 UTC#280799
In article <8cetaq$6fn$[email hidden]> II <[email hidden]> wrote:
Quoted text (20 lines)> I've been following various threads on the problems with the Ferrari in > the hope of a solution, and have pretty much had to give up playing GPL > because of the wheel. I get exactly the same problems as Eric. > > Always happens after about 10-15 minutes, and the steering goes very > heavy, and sometimes also feels like there is a wide 'lump' to steer > over at the centre of the wheel. > > Last night when this happened, I exited GPL with the wheel turned hard > right where it stayed, and went to the controller panel and when > entering properties, the wheel centered, with the correct (zero) > resistance when steering. But on exiting the panel, the wheel went back > hard right, with the heavy resistance. It's as if there is a FF command > the wheel gets stuck with, and whilst it can be cleared, the controller > panel returns the wheel to the state it was in before entering it. I > can only assume it is a bug in the wheel drivers, as no other FF wheel > seems to experience the problems. > > I too have the updated FF drivers, and they made no difference. Same > spec as Eric apart from English GPL and using a V3 3000.
Hum, I thought I was the only one having this problem. The FF disappears after a while (haven't gotten that heavy resistance problem yet). Do any of you also have a problem when using the Ferrari wheel in non-FF mode, it is never centered correctly, always steering slightly to the left when the wheel is centered. When it's working, it feels great, but it never works for a very long time :-( Dennis. > In article <ED8F4.4044$[email hidden]>, > "GTX_SlotCar" <[email hidden]> wrote: >> Eric, there is no incompatibility. This is the first we've heard of this. >> What are your controller panel and core.ini settings? When the wheel is >> working, does it feel okay?
II 06 Apr 2000#280301
No like I say, and it seems to be much the same for Eric, after 10-15 mins, it goes *really* heavy with the 'lump' in the centre, like a single force command is stuck. (Sometime's it goes slack with the 'lump'). I only just discovered the night before the last post that entering the controller panel returns it to normal, until the panel is exited. Though this might give a clue as to the cause. It's only happens in GPL. I play Rally Championship and other FF games for long periods of time with no problems. I know the wheel isn't centered properly, and will get round to fixing that with your instructions soon. But this is definately not connected to that problem. I knew I should have bought the Act Labs :o( I liked the physical wheel and (standard) shifter of the Ferrari better though. "GTX_SlotCar" <[email hidden]> wrote: > So, is the problem that the wheel likes to cock to one side instead of > centering? It turns hard one way and easy the other? Like the forcesare not > even on each side of the wheel? > > Slot > > "II" <[email hidden]> wrote in messagenews:8cetaq$6fn$[email hidden]... > > I've been following various threads on the problems with theFerrari in > > the hope of a solution, and have pretty much had to give up playingGPL
Quoted text (7 lines)> > because of the wheel. I get exactly the same problems as Eric. > > > > Always happens after about 10-15 minutes, and the steering goes very > > heavy, and sometimes also feels like there is a wide 'lump' to steer > > over at the centre of the wheel. > > > > Last night when this happened, I exited GPL with the wheel turned
hard > > right where it stayed, and went to the controller panel and when > > entering properties, the wheel centered, with the correct (zero) > > resistance when steering. But on exiting the panel, the wheel wentback > > hard right, with the heavy resistance. It's as if there is a FFcommand > > the wheel gets stuck with, and whilst it can be cleared, thecontroller > > panel returns the wheel to the state it was in before entering it. I > > can only assume it is a bug in the wheel drivers, as no other FFwheel > > seems to experience the problems. > > > > I too have the updated FF drivers, and they made no difference. Same > > spec as Eric apart from English GPL and using a V3 3000. > > > > I bought the wheel for GPL and it's really annoying to have it ruinthe > > game for me. Sent via Deja.com http://www.deja.com/ Before you buy.
GTX_SlotCar 06 Apr 2000 04:12 UTC#280439
I guess I should have been more clear. When I said "you definately feel the damper from controller panel.." I meant you 'feel the damper in from controller panel while playing the game". I suppose I should say, I feel it with the Ferrari and Force RS wheels, not 'you' feel it. But, in games where I use Damping Gain, mainly SCGT, N3 and GPL, it certainly makes a big difference and I do feel the damping, as I should. In games without (or not using) FF, Damping Gain and Spring Gain make no difference. It only works while using FF. Slot "Iain Mackenzie" <[email hidden]> wrote in message news:11gG4.43$[email hidden]... > You feel the damper in Control Panel, but not in games where FF is used.It
Quoted text (10 lines)> is switched off and left to the control of the FF effects. > Iain > > GTX_SlotCar <[email hidden]> wrote in message > news:rQaG4.4494$[email hidden]... > > You definately feel the damper from controller panel. Quite strong. > > > > Sorry to hear the wheel quit ;..( With the beatings FF devices take, > I'm > > surprised it doesn't happen more often. Does applying default spring
have
Quoted text (30 lines)> > any effect, or is it just plain dead? > > > > Slot > > > > > > "Eric Walter" <[email hidden]> wrote in message > > news:B50E4BC4.9BA4%[email hidden]... > > > Slot, > > > > > > I thought the damping gain in the controller panel would only be > relevant > > if > > > the game sends damping forces to the controller? Does GPL really > generate > > > damping forces in addition to the vector forces? > > > > > > Anyway, it'll be a while before I can do more testing as my Ferrari > wheel > > > just quit generating any forces at all (after only about 15 hours of > use). > > > Reinstalled the drivers and I still don't even get forces in the "Test > > > Forces" section of the controller panel. > > > > > > Eric > > > > > > > GPL does use Constant Force programming (Vector Forces in I-force > > Studio) > > > > which, of course, is why the Spring Gain should have no effect, but > > Damper > > > > Gain is not, ummm..... Anti-Spring Gain ( for lack of a better
term). > > It's > > > > independent of spring forces. Unfortunately, damper is a term that > > seems to > > > > have several meanings in games, and isn't always the same thing asthe
Quoted text (9 lines)> > > > Damper in Windows controller panel. The controller panel Damper > setting > > adds > > > > viscosity to your wheel. > > > > > > > > >
GTX_SlotCar 06 Apr 2000 04:21 UTC#280440
The drivers are standard I-Force drivers. Identical to the Force RS driver. In fact, you can run either wheel with either driver. So, is the problem that the wheel likes to cock to one side instead of centering? It turns hard one way and easy the other? Like the forces are not even on each side of the wheel? Slot "II" <[email hidden]> wrote in message news:8cetaq$6fn$[email hidden]...
Quoted text (73 lines)> I've been following various threads on the problems with the Ferrari in > the hope of a solution, and have pretty much had to give up playing GPL > because of the wheel. I get exactly the same problems as Eric. > > Always happens after about 10-15 minutes, and the steering goes very > heavy, and sometimes also feels like there is a wide 'lump' to steer > over at the centre of the wheel. > > Last night when this happened, I exited GPL with the wheel turned hard > right where it stayed, and went to the controller panel and when > entering properties, the wheel centered, with the correct (zero) > resistance when steering. But on exiting the panel, the wheel went back > hard right, with the heavy resistance. It's as if there is a FF command > the wheel gets stuck with, and whilst it can be cleared, the controller > panel returns the wheel to the state it was in before entering it. I > can only assume it is a bug in the wheel drivers, as no other FF wheel > seems to experience the problems. > > I too have the updated FF drivers, and they made no difference. Same > spec as Eric apart from English GPL and using a V3 3000. > > I bought the wheel for GPL and it's really annoying to have it ruin the > game for me. > > > In article <ED8F4.4044$[email hidden]>, > "GTX_SlotCar" <[email hidden]> wrote: > > Eric, there is no incompatibility. This is the first we've heard of > this. > > What are your controller panel and core.ini settings? When the wheel > is > > working, does it feel okay? > > > > Slot > > > > Eric Walter <[email hidden]> wrote in message > > news:B50ADCA9.92B1%[email hidden]... > > > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the > > Guillemot > > > Ferrari Force Feedback wheel: > > > > > > Force Feedback works fine for a while. Then one of two things > happens. 1: > > > The resistance when turning the wheel right disappears. Or 2: The > > resistance > > > when turning the wheel right suddenly is much higher, centering the > wheel > > > even when the car is standing still or laying upside down. When > turning > > the > > > wheel left, forces are rendered as usual. Shift-R or returning to > the pits > > > does not help. After canceling the race and starting a new one, > everything > > > works fine again. > > > > > > My configuration: > > > > > > German GPL, updated to 1.2.0.1, OpenGL patch installed. > > > Ferrari Force Feedback wheel with driver update 1.2.3 installed, > connected > > > via USB > > > Windows 98SE, DirectX 7.0a > > > > > > > > > Eric > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.

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