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Rec.Autos.Simulators Archive

Re: F1 2000: reduced to 4 AI cars still unbearable

17 posts by 11 people · 01 Apr 2000 - 08 Apr 2000

Ivan 01 Apr 2000#281942
I tried to run the game with only 64mb and it was slideshow on my P3 600@700. I could barely even move at the start of the race until the AI was way ahead of me. I put back in my other 64mb dimm and BAMM! All fixed. The difference between 64 and 128mb was like night and day. Check out the F12k froum over at High Gear, ppl have found the same difference. btw, turning of the mirrors makes a huge difference too. Ivan
Quoted text (22 lines)> * Leong wrote: > > > > Hi > > > > I have tried my level best to reduce all the graphics etc > > so that I could atleast do a race ( single player ) > > even to the extend of only 4 cars visible. > > > > But I still can't even get to start at the race, > > I could hear engines roaring and still the lights > > go off, but I am paused and simply could not > > get off......... > > until more than half of the field already left > > > > How are you guys able to race ?? > > > > my spec 450mhz, 64mb , TNT > > full install > > > > thanks >
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* Leong 01 Apr 2000#282029
Hi I have tried my level best to reduce all the graphics etc so that I could atleast do a race ( single player ) even to the extend of only 4 cars visible. But I still can't even get to start at the race, I could hear engines roaring and still the lights go off, but I am paused and simply could not get off......... until more than half of the field already left How are you guys able to race ?? my spec 450mhz, 64mb , TNT full install thanks
Pat Dotson 01 Apr 2000#282065
* Leong wrote:
Quoted text (9 lines)> > I have tried my level best to reduce all the graphics etc > so that I could atleast do a race ( single player ) > even to the extend of only 4 cars visible. > > How are you guys able to race ?? > > my spec 450mhz, 64mb , TNT > full install
I'm not sure why you aren't getting a better frame rate. I just finished a 100% GP with a full field at 1024x768. Except for the start, the frame rate was +30 all the way. I have: Celeron 450, 64 MB, Voodoo3 I have all special effects turned off. Mirrors are off, as are grandstands (huge fps hit), and miscellaneous. My viewing distance is set to high, with the 'level of detail distance' set to medium. Everything else is set to low. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Dave Henrie 01 Apr 2000 04:32 UTC#282047
Not sure what's totally wrong, I put the Myth version at 800x600 with about half the detail and it ran fairly well. Maxed out with full detail was not even a slide show tho... dave henrie * Leong wrote:
Quoted text (19 lines)> > Hi > > I have tried my level best to reduce all the graphics etc > so that I could atleast do a race ( single player ) > even to the extend of only 4 cars visible. > > But I still can't even get to start at the race, > I could hear engines roaring and still the lights > go off, but I am paused and simply could not > get off......... > until more than half of the field already left > > How are you guys able to race ?? > > my spec 450mhz, 64mb , TNT > full install > > thanks
rrevved 02 Apr 2000#281563
On Sun, 2 Apr 2000 23:32:01 +0800, "* Leong" <[email hidden]> wrote: >sounds like 64mb to 128mb does help >but I am not inclined to think THAT is the >problem. > 64-128mb DOES help. >I found the number one PROBLEM for framerate >is the CAR DETAILS both for player & AI. >They must be at low. > Thats because you don't have enough RAM.
Quoted text (35 lines)> >Pat Dotson <[email hidden]> wrote in message >news:[email hidden]... >> * Leong wrote: >> > >> > I have tried my level best to reduce all the graphics etc >> > so that I could atleast do a race ( single player ) >> > even to the extend of only 4 cars visible. >> > >> > How are you guys able to race ?? >> > >> > my spec 450mhz, 64mb , TNT >> > full install >> >> I'm not sure why you aren't getting a better >> frame rate. I just finished a 100% GP with >> a full field at 1024x768. Except for the >> start, the frame rate was +30 all the way. >> >> I have: >> >> Celeron 450, 64 MB, Voodoo3 >> >> I have all special effects turned off. Mirrors >> are off, as are grandstands (huge fps hit), and >> miscellaneous. My viewing distance is set to >> high, with the 'level of detail distance' set >> to medium. Everything else is set to low. >> >> >> -- >> Pat Dotson >> IMPACT Motorsports >> http://www.impactmotorsports.com/pd.html >
-- * rrev at mindspring dot com *
* Leong 02 Apr 2000#281603
Hi Well, That's partly good news to hear that some settings the game is playable. I will try to trouble shoot again. That could have been the graphic card driver ?? ( CL 2.08 nor 3.68 = both gave similar results ) sounds like 64mb to 128mb does help but I am not inclined to think THAT is the problem. I found the number one PROBLEM for framerate is the CAR DETAILS both for player & AI. They must be at low. Pat Dotson <[email hidden]> wrote in message news:[email hidden]...
Quoted text (31 lines)> * Leong wrote: > > > > I have tried my level best to reduce all the graphics etc > > so that I could atleast do a race ( single player ) > > even to the extend of only 4 cars visible. > > > > How are you guys able to race ?? > > > > my spec 450mhz, 64mb , TNT > > full install > > I'm not sure why you aren't getting a better > frame rate. I just finished a 100% GP with > a full field at 1024x768. Except for the > start, the frame rate was +30 all the way. > > I have: > > Celeron 450, 64 MB, Voodoo3 > > I have all special effects turned off. Mirrors > are off, as are grandstands (huge fps hit), and > miscellaneous. My viewing distance is set to > high, with the 'level of detail distance' set > to medium. Everything else is set to low. > > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
sc 03 Apr 2000 04:19 UTC#281532
Hey Leong, Going to 128MB helps big time!!! Besides it's cheap (ard S$90 for first party at SLS) and stuff like Photoshop would appreciate the extra memory... Turn off the mirrors, turn off the placement map and 8 cars visible... it should fly... BTW, I hope you're using the retail version. The SMS `OEM' version sucks in FPS... If you're keen on a race (I'm in Singapore), lemme know. Stanley * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
* Leong 04 Apr 2000#281099
hi stanley nice to hear from you S$90 for 128mb ??? Are you kidding me.....I did go to buy and was surprised to see prices like $189 for 128mb anyway, does it matter which brand ? I am using cel 300a @100fsb = 450 btw, what setting do you have for the texture ? sc <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Hey Leong, > > Going to 128MB helps big time!!! Besides it's cheap (ard S$90 > for first party at SLS) and stuff like Photoshop would > appreciate the extra memory... Turn off the mirrors, turn off > the placement map and 8 cars visible... it should fly... > > BTW, I hope you're using the retail version. The SMS `OEM' > version sucks in FPS... > > If you're keen on a race (I'm in Singapore), lemme know. > > Stanley > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network
* > The fastest and easiest way to search and participate in Usenet - Free! >
sc 04 Apr 2000 07:53 UTC#281100
Whoops, I meant to say S$90 for 64MB lah.... juz bought u see. I bought LGS 1st party. I'm using Celeron300@450 + Voodoo3 + 128MB and I'm running most textures at at 800x600 med, except draw distance and texture detail which are high. Only Trees, Misc and Pit objects are off and the rest are on. 8 cars visible, but full field. Placement map and mirrors OFF (Very important!!!!) I've not measured frame rates, but they're very smooth. though somewhat slow (liveable) during starts. FPS is certainly improved in the retail... * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
(unknown) 04 Apr 2000 13:38 UTC#281140
With all cars I get about 15-17 at start and goes to 22-24 for the race. This is at Albert Park. My PC is Pent 400 with 32MB TNT2 and 128MB ram. Texture detail to medium No mirrors at start. You can flick on mirrors if needed. plus joystick flick I can look behind with one of the buttons. I think that there has been a number of posts earlier giving ideas on what to do as far as options go. Do a search and look for these. Dave On Sat, 1 Apr 2000 11:31:16 +0800, "* Leong" <[email hidden]> wrote:
Quoted text (24 lines)>Hi > >I have tried my level best to reduce all the graphics etc >so that I could atleast do a race ( single player ) >even to the extend of only 4 cars visible. > >But I still can't even get to start at the race, >I could hear engines roaring and still the lights >go off, but I am paused and simply could not >get off......... >until more than half of the field already left > > > >How are you guys able to race ?? > >my spec 450mhz, 64mb , TNT >full install > > >thanks > > >
* Leong 05 Apr 2000#280757
ok you got me bitting now.... will check out this week's prices.for 128mb ( giving me 192mb ram ) But how do you race without mirrors ? those stupid AI keep doing all sorts of overtaking tactics that are more of destruction derby ... what do you have for enviroment mapping ? ( what does that do - I could not distinguish it ) Full field is a default right ? I could not find any options to reduce them. Hope a patch will be out soon. BTW, did you find a "certain wave like motion" when viewing for the chase position. It seemed like the car is a motor boat a lot of side slipping.... sc <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Whoops, I meant to say S$90 for 64MB lah.... juz bought u see. I > bought LGS 1st party. I'm using Celeron300@450 + Voodoo3 + 128MB > and I'm running most textures at at 800x600 med, except draw > distance and texture detail which are high. Only Trees, Misc and > Pit objects are off and the rest are on. 8 cars visible, but > full field. Placement map and mirrors OFF (Very important!!!!) > > I've not measured frame rates, but they're very smooth. though > somewhat slow (liveable) during starts. FPS is certainly > improved in the retail... > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network
* > The fastest and easiest way to search and participate in Usenet - Free! >
sc 05 Apr 2000 05:26 UTC#280862
i. U'll prob see a decent enough improvement with 128MB, but hey, an extra 64MB won't hurt ;) ii. Assign the rear view to one of the buttons on the steering wheels. Use when entering braking zones, takes a bit of getting used to tho. Or you could leave the mirrors off during the start and then turn them after the first few corners. iii. I don't used mapping. I think it gives a cars more reflective surfaces, but I'd rather use the extra FPS (if I had) on keeping the mirrors on. iv. Field size can be adjusted for test sesstion and quick race. But for the championship, you need to edit the *.plr... I think you can check out the thread on running F12k on low end systems. v. I've no problems with the AI crashing into me. With the `beta', yes there were big problems, but the retail's solved alot of them. IMHO, they're very raceable...a few cars may tangle, but it;s not destruction derby. Stanley * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Ruud van Gaal 05 Apr 2000 09:13 UTC#280674
On Wed, 5 Apr 2000 11:45:51 +0800, "* Leong" <[email hidden]> wrote: ... >But how do you race without mirrors ? >those stupid AI keep doing all sorts of overtaking >tactics that are more of destruction derby ... The improved frame rate almost makes up for the lack of mirror views :( >what do you have for enviroment mapping ? >( what does that do - I could not distinguish it ) Environment mapping is used to get that metalic, shiny look. It does cost an extra paint probably to get it, so compare frame rates when turning it off. The cockpit looks better WITH it though. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
On Wed, 5 Apr 2000 11:45:51 +0800, "* Leong" ... The improved frame rate almost makes up for the lack of mirror views :( Environment mapping is used to get that metalic, shiny look. It does cost an extra paint probably to get it, so compare frame rates when turning it off. The***pit looks better WITH it though. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
David Ewing 07 Apr 2000#279765
Erwan Gourvenec wrote: > When we play, they aren't any informations in the screen like speed or time > lap in progress, etc... > IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ? All that information is on the steering wheel readout in the cockpit view. Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
Erwan 07 Apr 2000 22:42 UTC#279881
I have a P3 450mhz - 128 Mo of RAM and an ATi 16 mo and i can do all the details graphics to max but when i try "Texture mapping" to max, the game is loading and at the first picture of the race, the screen is locked and i have to reboot Win98. Do you have same problem ? Am i alone or everybody remark that ?: When we play, they aren't any informations in the screen like speed or time lap in progress, etc... IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ? Erwan <[email hidden]> a �crit dans le message : [email hidden]...
Quoted text (42 lines)> With all cars I get about 15-17 at start and goes to 22-24 for the > race. This is at Albert Park. My PC is Pent 400 with 32MB TNT2 and > 128MB ram. > > Texture detail to medium > No mirrors at start. You can flick on mirrors if needed. > plus joystick flick I can look behind with one of the buttons. > > I think that there has been a number of posts earlier giving ideas on > what to do as far as options go. Do a search and look for these. > > Dave > > > On Sat, 1 Apr 2000 11:31:16 +0800, "* Leong" > <[email hidden]> wrote: > > >Hi > > > >I have tried my level best to reduce all the graphics etc > >so that I could atleast do a race ( single player ) > >even to the extend of only 4 cars visible. > > > >But I still can't even get to start at the race, > >I could hear engines roaring and still the lights > >go off, but I am paused and simply could not > >get off......... > >until more than half of the field already left > > > > > > > >How are you guys able to race ?? > > > >my spec 450mhz, 64mb , TNT > >full install > > > > > >thanks > > > > > > >
Greg Cisko 08 Apr 2000#279665
Erwan Gourvenec <[email hidden]> wrote in message news:jLrH4.2179$[email hidden]... > I have a P3 450mhz - 128 Mo of RAM and an ATi 16 mo and i can do all the > details graphics to max > but when i try "Texture mapping" to max, the game is loading and at the > first picture of the race, the screen is > locked and i have to reboot Win98. Do you have same problem ? Ditch the crappy video card and try a AGP Voodoo3 3000 or 3500. > Am i alone or everybody remark that ?: > When we play, they aren't any informations in the screen like speed ortime > lap in progress, etc... > IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ? Check the inner steering wheel indicators. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com

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