I tried to run the game with only 64mb and it was slideshow on my P3
600@700. I could barely even move at the start of the race until the AI
was way ahead of me. I put back in my other 64mb dimm and BAMM! All
fixed. The difference between 64 and 128mb was like night and day.
Check out the F12k froum over at High Gear, ppl have found the same
difference.
btw, turning of the mirrors makes a huge difference too.
Ivan
Sent via Deja.com http://www.deja.com/
Before you buy.
Hi
I have tried my level best to reduce all the graphics etc
so that I could atleast do a race ( single player )
even to the extend of only 4 cars visible.
But I still can't even get to start at the race,
I could hear engines roaring and still the lights
go off, but I am paused and simply could not
get off.........
until more than half of the field already left
How are you guys able to race ??
my spec 450mhz, 64mb , TNT
full install
thanks
* Leong wrote:
I'm not sure why you aren't getting a better
frame rate. I just finished a 100% GP with
a full field at 1024x768. Except for the
start, the frame rate was +30 all the way.
I have:
Celeron 450, 64 MB, Voodoo3
I have all special effects turned off. Mirrors
are off, as are grandstands (huge fps hit), and
miscellaneous. My viewing distance is set to
high, with the 'level of detail distance' set
to medium. Everything else is set to low.
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
Quoted text (9 lines)
> > I have tried my level best to reduce all the graphics etc > so that I could atleast do a race ( single player ) > even to the extend of only 4 cars visible. > > How are you guys able to race ?? > > my spec 450mhz, 64mb , TNT > full install Not sure what's totally wrong, I put the Myth version at 800x600 with
about half the detail and it ran fairly well. Maxed out with full
detail was not even a slide show tho...
dave henrie
* Leong wrote:
Quoted text (19 lines)
> > Hi > > I have tried my level best to reduce all the graphics etc > so that I could atleast do a race ( single player ) > even to the extend of only 4 cars visible. > > But I still can't even get to start at the race, > I could hear engines roaring and still the lights > go off, but I am paused and simply could not > get off......... > until more than half of the field already left > > How are you guys able to race ?? > > my spec 450mhz, 64mb , TNT > full install > > thanksOn Sun, 2 Apr 2000 23:32:01 +0800, "* Leong" <[email hidden]> wrote:
>sounds like 64mb to 128mb does help
>but I am not inclined to think THAT is the
>problem.
>
64-128mb DOES help.
>I found the number one PROBLEM for framerate
>is the CAR DETAILS both for player & AI.
>They must be at low.
>
Thats because you don't have enough RAM.
--
* rrev at mindspring dot com *
Quoted text (35 lines)
> >Pat Dotson <[email hidden]> wrote in message >news:[email hidden]... >> * Leong wrote: >> > >> > I have tried my level best to reduce all the graphics etc >> > so that I could atleast do a race ( single player ) >> > even to the extend of only 4 cars visible. >> > >> > How are you guys able to race ?? >> > >> > my spec 450mhz, 64mb , TNT >> > full install >> >> I'm not sure why you aren't getting a better >> frame rate. I just finished a 100% GP with >> a full field at 1024x768. Except for the >> start, the frame rate was +30 all the way. >> >> I have: >> >> Celeron 450, 64 MB, Voodoo3 >> >> I have all special effects turned off. Mirrors >> are off, as are grandstands (huge fps hit), and >> miscellaneous. My viewing distance is set to >> high, with the 'level of detail distance' set >> to medium. Everything else is set to low. >> >> >> -- >> Pat Dotson >> IMPACT Motorsports >> http://www.impactmotorsports.com/pd.html >Hi
Well, That's partly good news to hear that some settings
the game is playable.
I will try to trouble shoot again.
That could have been the graphic card driver ??
( CL 2.08 nor 3.68 = both gave similar results )
sounds like 64mb to 128mb does help
but I am not inclined to think THAT is the
problem.
I found the number one PROBLEM for framerate
is the CAR DETAILS both for player & AI.
They must be at low.
Pat Dotson <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (31 lines)
> * Leong wrote: > > > > I have tried my level best to reduce all the graphics etc > > so that I could atleast do a race ( single player ) > > even to the extend of only 4 cars visible. > > > > How are you guys able to race ?? > > > > my spec 450mhz, 64mb , TNT > > full install > > I'm not sure why you aren't getting a better > frame rate. I just finished a 100% GP with > a full field at 1024x768. Except for the > start, the frame rate was +30 all the way. > > I have: > > Celeron 450, 64 MB, Voodoo3 > > I have all special effects turned off. Mirrors > are off, as are grandstands (huge fps hit), and > miscellaneous. My viewing distance is set to > high, with the 'level of detail distance' set > to medium. Everything else is set to low. > > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlHey Leong,
Going to 128MB helps big time!!! Besides it's cheap (ard S$90
for first party at SLS) and stuff like Photoshop would
appreciate the extra memory... Turn off the mirrors, turn off
the placement map and 8 cars visible... it should fly...
BTW, I hope you're using the retail version. The SMS `OEM'
version sucks in FPS...
If you're keen on a race (I'm in Singapore), lemme know.
Stanley
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
hi stanley
nice to hear from you
S$90 for 128mb ???
Are you kidding me.....I did go to buy and was
surprised to see prices like $189 for 128mb
anyway, does it matter which brand ?
I am using cel 300a @100fsb = 450
btw, what setting do you have for the texture ?
sc <[email hidden]> wrote in message
news:[email hidden]...
*
> The fastest and easiest way to search and participate in Usenet - Free!
>
Quoted text (15 lines)
> Hey Leong, > > Going to 128MB helps big time!!! Besides it's cheap (ard S$90 > for first party at SLS) and stuff like Photoshop would > appreciate the extra memory... Turn off the mirrors, turn off > the placement map and 8 cars visible... it should fly... > > BTW, I hope you're using the retail version. The SMS `OEM' > version sucks in FPS... > > If you're keen on a race (I'm in Singapore), lemme know. > > Stanley > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion NetworkWhoops, I meant to say S$90 for 64MB lah.... juz bought u see. I
bought LGS 1st party. I'm using Celeron300@450 + Voodoo3 + 128MB
and I'm running most textures at at 800x600 med, except draw
distance and texture detail which are high. Only Trees, Misc and
Pit objects are off and the rest are on. 8 cars visible, but
full field. Placement map and mirrors OFF (Very important!!!!)
I've not measured frame rates, but they're very smooth. though
somewhat slow (liveable) during starts. FPS is certainly
improved in the retail...
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
With all cars I get about 15-17 at start and goes to 22-24 for the
race. This is at Albert Park. My PC is Pent 400 with 32MB TNT2 and
128MB ram.
Texture detail to medium
No mirrors at start. You can flick on mirrors if needed.
plus joystick flick I can look behind with one of the buttons.
I think that there has been a number of posts earlier giving ideas on
what to do as far as options go. Do a search and look for these.
Dave
On Sat, 1 Apr 2000 11:31:16 +0800, "* Leong"
<[email hidden]> wrote:
Quoted text (24 lines)
>Hi > >I have tried my level best to reduce all the graphics etc >so that I could atleast do a race ( single player ) >even to the extend of only 4 cars visible. > >But I still can't even get to start at the race, >I could hear engines roaring and still the lights >go off, but I am paused and simply could not >get off......... >until more than half of the field already left > > > >How are you guys able to race ?? > >my spec 450mhz, 64mb , TNT >full install > > >thanks > > >ok
you got me bitting now....
will check out this week's prices.for 128mb
( giving me 192mb ram )
But how do you race without mirrors ?
those stupid AI keep doing all sorts of overtaking
tactics that are more of destruction derby ...
what do you have for enviroment mapping ?
( what does that do - I could not distinguish it )
Full field is a default right ?
I could not find any options to reduce them.
Hope a patch will be out soon.
BTW, did you find a "certain wave like motion"
when viewing for the chase position.
It seemed like the car is a motor boat
a lot of side slipping....
sc <[email hidden]> wrote in message
news:[email hidden]...
*
> The fastest and easiest way to search and participate in Usenet - Free!
>
Quoted text (12 lines)
> Whoops, I meant to say S$90 for 64MB lah.... juz bought u see. I > bought LGS 1st party. I'm using Celeron300@450 + Voodoo3 + 128MB > and I'm running most textures at at 800x600 med, except draw > distance and texture detail which are high. Only Trees, Misc and > Pit objects are off and the rest are on. 8 cars visible, but > full field. Placement map and mirrors OFF (Very important!!!!) > > I've not measured frame rates, but they're very smooth. though > somewhat slow (liveable) during starts. FPS is certainly > improved in the retail... > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Networki. U'll prob see a decent enough improvement with 128MB, but
hey, an extra 64MB won't hurt ;)
ii. Assign the rear view to one of the buttons on the steering
wheels. Use when entering braking zones, takes a bit of getting
used to tho. Or you could leave the mirrors off during the start
and then turn them after the first few corners.
iii. I don't used mapping. I think it gives a cars more
reflective surfaces, but I'd rather use the extra FPS (if I had)
on keeping the mirrors on.
iv. Field size can be adjusted for test sesstion and quick race.
But for the championship, you need to edit the *.plr... I think
you can check out the thread on running F12k on low end systems.
v. I've no problems with the AI crashing into me. With the
`beta', yes there were big problems, but the retail's solved
alot of them. IMHO, they're very raceable...a few cars may
tangle, but it;s not destruction derby.
Stanley
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
On Wed, 5 Apr 2000 11:45:51 +0800, "* Leong"
<[email hidden]> wrote:
...
>But how do you race without mirrors ?
>those stupid AI keep doing all sorts of overtaking
>tactics that are more of destruction derby ...
The improved frame rate almost makes up for the lack of mirror views
:(
>what do you have for enviroment mapping ?
>( what does that do - I could not distinguish it )
Environment mapping is used to get that metalic, shiny look.
It does cost an extra paint probably to get it, so compare frame rates
when turning it off. The cockpit looks better WITH it though.
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
On Wed, 5 Apr 2000 11:45:51 +0800, "* Leong"
...
The improved frame rate almost makes up for the lack of mirror views
:(
Environment mapping is used to get that metalic, shiny look.
It does cost an extra paint probably to get it, so compare frame rates
when turning it off. The***pit looks better WITH it though.
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
Erwan Gourvenec wrote:
> When we play, they aren't any informations in the screen like speed or time
> lap in progress, etc...
> IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ?
All that information is on the steering wheel readout in the cockpit view.
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
I have a P3 450mhz - 128 Mo of RAM and an ATi 16 mo and i can do all the
details graphics to max
but when i try "Texture mapping" to max, the game is loading and at the
first picture of the race, the screen is
locked and i have to reboot Win98. Do you have same problem ?
Am i alone or everybody remark that ?:
When we play, they aren't any informations in the screen like speed or time
lap in progress, etc...
IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ?
Erwan
<[email hidden]> a �crit dans le message :
[email hidden]...
Quoted text (42 lines)
> With all cars I get about 15-17 at start and goes to 22-24 for the > race. This is at Albert Park. My PC is Pent 400 with 32MB TNT2 and > 128MB ram. > > Texture detail to medium > No mirrors at start. You can flick on mirrors if needed. > plus joystick flick I can look behind with one of the buttons. > > I think that there has been a number of posts earlier giving ideas on > what to do as far as options go. Do a search and look for these. > > Dave > > > On Sat, 1 Apr 2000 11:31:16 +0800, "* Leong" > <[email hidden]> wrote: > > >Hi > > > >I have tried my level best to reduce all the graphics etc > >so that I could atleast do a race ( single player ) > >even to the extend of only 4 cars visible. > > > >But I still can't even get to start at the race, > >I could hear engines roaring and still the lights > >go off, but I am paused and simply could not > >get off......... > >until more than half of the field already left > > > > > > > >How are you guys able to race ?? > > > >my spec 450mhz, 64mb , TNT > >full install > > > > > >thanks > > > > > > >Erwan Gourvenec <[email hidden]> wrote in message
news:jLrH4.2179$[email hidden]...
> I have a P3 450mhz - 128 Mo of RAM and an ATi 16 mo and i can do all the
> details graphics to max
> but when i try "Texture mapping" to max, the game is loading and at the
> first picture of the race, the screen is
> locked and i have to reboot Win98. Do you have same problem ?
Ditch the crappy video card and try a AGP Voodoo3 3000 or 3500.
> Am i alone or everybody remark that ?:
> When we play, they aren't any informations in the screen like speed ortime
> lap in progress, etc...
> IT'S A SHAME THAT EA RELEASE A F1 SIM WITH THIS BUG, don't you think ?
Check the inner steering wheel indicators.
--
Header address intentionally scrambled to ward off the spamming hordes.
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