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NFS: Porsche Unleashed inquiries

6 posts by 5 people · 01 Apr 2000 - 03 Apr 2000 12:27 UTC

Scott Moore 01 Apr 2000#281757
I finally got around to getting the demo, and I have to admit- this looks like a lot of fun. However, the demo is pretty limited, and I have a couple questions for those of you in the know. 1- There seems to be some anomalies in the display in the demo. I'm using a V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses texture about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored soup instead of asphalt. Is this an issue in the full version? It's pretty tough to drive when the road hides itself until the last minute. 2- Is there a distinct "personality" to each car? The Carrera in the demo seems fairly authentic(maybe just a tad too tail-happy, even for a 911/993) and is a blast to drive. Does the 356 seem like it should? The modern racers? The differing cars is a big part of the appeal to me, and this would be important.. Thanks in advance for any answers. -- Scott Moore Powersims http://www.powersims.com Sports Gaming Network http://www.sports-gaming.com
Scott Moore 01 Apr 2000#281772
Thanks for the answers. Looks like EB will be getting some more of my money...<g> -- Scott Moore Powersims http://www.powersims.com Sports Gaming Network http://www.sports-gaming.com Kevin Anderson <[email hidden]> wrote in message news:fUuF4.2831$O5.24775@news02... > I think the game is great. This is the first game ever that I enjoyed > playing "offline". Evolution is great, the factory driver is fun. The cars > all feel very different and exactly as I would expect them. > > -- > Kevin Anderson > [email hidden] > --------------------------------------------------- > DK-Racing > #15 K_Anderson > ------------------------------------------------- > http://www.awtech.net/ > > Scott Moore <[email hidden]> wrote in message > news:[email hidden]... > > I finally got around to getting the demo, and I have to admit- this looks > > like a lot of fun. However, the demo is pretty limited, and I have a > couple > > questions for those of you in the know. > > > > 1- There seems to be some anomalies in the display in the demo. I'm using > a > > V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses > texture > > about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored > > soup instead of asphalt. Is this an issue in the full version? It's pretty > > tough to drive when the road hides itself until the last minute. > > 2- Is there a distinct "personality" to each car? The Carrera in the demo > > seems fairly authentic(maybe just a tad too tail-happy, even for a > 911/993) > > and is a blast to drive. Does the 356 seem like it should? The modern > > racers? The differing cars is a big part of the appeal to me, and this > would > > be important.. > > > > > > Thanks in advance for any answers. > > > > > > -- > > Scott Moore > > Powersims > > http://www.powersims.com > > Sports Gaming Network > > http://www.sports-gaming.com > > > > > > > > >
Slick 01 Apr 2000 22:08 UTC#281708
No graphic glitches in NFS PU and V3 3000 in the retail, As for the cars I don't know it's not arcade like like it used to be... -- Oli BeoRocket Racing http://www.beorocket.co.yu/ Scott Moore <[email hidden]> wrote in message news:[email hidden]... > I finally got around to getting the demo, and I have to admit- this looks > like a lot of fun. However, the demo is pretty limited, and I have a couple > questions for those of you in the know. > > 1- There seems to be some anomalies in the display in the demo. I'm using a > V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses texture > about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored > soup instead of asphalt. Is this an issue in the full version? It's pretty > tough to drive when the road hides itself until the last minute. > 2- Is there a distinct "personality" to each car? The Carrera in the demo > seems fairly authentic(maybe just a tad too tail-happy, even for a 911/993) > and is a blast to drive. Does the 356 seem like it should? The modern > racers? The differing cars is a big part of the appeal to me, and this would > be important.. > > > Thanks in advance for any answers. > > > -- > Scott Moore > Powersims > http://www.powersims.com > Sports Gaming Network > http://www.sports-gaming.com > > >
Kevin Anderson 01 Apr 2000 22:39 UTC#281768
I think the game is great. This is the first game ever that I enjoyed playing "offline". Evolution is great, the factory driver is fun. The cars all feel very different and exactly as I would expect them. -- Kevin Anderson [email hidden] --------------------------------------------------- DK-Racing #15 K_Anderson ------------------------------------------------- http://www.awtech.net/ Scott Moore <[email hidden]> wrote in message news:[email hidden]... > I finally got around to getting the demo, and I have to admit- this looks > like a lot of fun. However, the demo is pretty limited, and I have a couple > questions for those of you in the know. > > 1- There seems to be some anomalies in the display in the demo. I'm using a > V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses texture > about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored > soup instead of asphalt. Is this an issue in the full version? It's pretty > tough to drive when the road hides itself until the last minute. > 2- Is there a distinct "personality" to each car? The Carrera in the demo > seems fairly authentic(maybe just a tad too tail-happy, even for a 911/993) > and is a blast to drive. Does the 356 seem like it should? The modern > racers? The differing cars is a big part of the appeal to me, and this would > be important.. > > > Thanks in advance for any answers. > > > -- > Scott Moore > Powersims > http://www.powersims.com > Sports Gaming Network > http://www.sports-gaming.com > > >
> there's sort of a shimmering aqua-colored > soup instead of asphalt. V3 + DX7.0a here and the demo's fine. I'm using fairly old V3 drivers though. Says 4.12.01.1213 in Current Display Driver Information on the 3dfx info page of display properties. No idea what that means in terms of the many recent versions. I found the latest version was needed to get F/A-18 working but it screwed up Quake3, which I need to satisfy my Capture the Flag itch, so I switched back. Anyway, it must be a driver thing. Andrew McP
Asbjørn Bjørnstad 03 Apr 2000 12:27 UTC#281355
"Scott Moore" <[email hidden]> writes:
Quoted text (9 lines)> I finally got around to getting the demo, and I have to admit- this looks > like a lot of fun. However, the demo is pretty limited, and I have a couple > questions for those of you in the know. > > 1- There seems to be some anomalies in the display in the demo. I'm using a > V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses texture > about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored > soup instead of asphalt. Is this an issue in the full version? It's pretty > tough to drive when the road hides itself until the last minute.
I had the same problem. I was also running directX 7a. It was fixed when I upgraded the V3 drivers. I have a V3 2000 Are you sure you have the lastest Voodoo drivers? -- [asbjxrn] [lLd25z*%ds1-100/sLlSdI%ds2-O/sSl1l2*PlL0<l]sl 21172310731916131628237117 3237142523312SSSLllxq

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