I finally got around to getting the demo, and I have to admit- this looks
like a lot of fun. However, the demo is pretty limited, and I have a couple
questions for those of you in the know.
1- There seems to be some anomalies in the display in the demo. I'm using a
V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses texture
about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored
soup instead of asphalt. Is this an issue in the full version? It's pretty
tough to drive when the road hides itself until the last minute.
2- Is there a distinct "personality" to each car? The Carrera in the demo
seems fairly authentic(maybe just a tad too tail-happy, even for a 911/993)
and is a blast to drive. Does the 356 seem like it should? The modern
racers? The differing cars is a big part of the appeal to me, and this would
be important..
Thanks in advance for any answers.
--
Scott Moore
Powersims
http://www.powersims.com
Sports Gaming Network
http://www.sports-gaming.com
Thanks for the answers. Looks like EB will be getting some more of my
money...<g>
--
Scott Moore
Powersims
http://www.powersims.com
Sports Gaming Network
http://www.sports-gaming.com
Kevin Anderson <[email hidden]> wrote in message
news:fUuF4.2831$O5.24775@news02...
> I think the game is great. This is the first game ever that I enjoyed
> playing "offline". Evolution is great, the factory driver is fun. The
cars
> all feel very different and exactly as I would expect them.
>
> --
> Kevin Anderson
> [email hidden]
> ---------------------------------------------------
> DK-Racing
> #15 K_Anderson
> -------------------------------------------------
> http://www.awtech.net/
>
> Scott Moore <[email hidden]> wrote in message
> news:[email hidden]...
> > I finally got around to getting the demo, and I have to admit- this
looks
> > like a lot of fun. However, the demo is pretty limited, and I have a
> couple
> > questions for those of you in the know.
> >
> > 1- There seems to be some anomalies in the display in the demo. I'm
using
> a
> > V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses
> texture
> > about 4 or 5 car lengths ahead- there's sort of a shimmering
aqua-colored
> > soup instead of asphalt. Is this an issue in the full version? It's
pretty
> > tough to drive when the road hides itself until the last minute.
> > 2- Is there a distinct "personality" to each car? The Carrera in the
demo
> > seems fairly authentic(maybe just a tad too tail-happy, even for a
> 911/993)
> > and is a blast to drive. Does the 356 seem like it should? The modern
> > racers? The differing cars is a big part of the appeal to me, and this
> would
> > be important..
> >
> >
> > Thanks in advance for any answers.
> >
> >
> > --
> > Scott Moore
> > Powersims
> > http://www.powersims.com
> > Sports Gaming Network
> > http://www.sports-gaming.com
> >
> >
> >
>
>
>
No graphic glitches in NFS PU and V3 3000 in the retail,
As for the cars I don't know it's not arcade like like it used to be...
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
Scott Moore <[email hidden]> wrote in message
news:[email hidden]...
> I finally got around to getting the demo, and I have to admit- this looks
> like a lot of fun. However, the demo is pretty limited, and I have a
couple
> questions for those of you in the know.
>
> 1- There seems to be some anomalies in the display in the demo. I'm using
a
> V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses
texture
> about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored
> soup instead of asphalt. Is this an issue in the full version? It's pretty
> tough to drive when the road hides itself until the last minute.
> 2- Is there a distinct "personality" to each car? The Carrera in the demo
> seems fairly authentic(maybe just a tad too tail-happy, even for a
911/993)
> and is a blast to drive. Does the 356 seem like it should? The modern
> racers? The differing cars is a big part of the appeal to me, and this
would
> be important..
>
>
> Thanks in advance for any answers.
>
>
> --
> Scott Moore
> Powersims
> http://www.powersims.com
> Sports Gaming Network
> http://www.sports-gaming.com
>
>
>
I think the game is great. This is the first game ever that I enjoyed
playing "offline". Evolution is great, the factory driver is fun. The cars
all feel very different and exactly as I would expect them.
--
Kevin Anderson
[email hidden]
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.awtech.net/
Scott Moore <[email hidden]> wrote in message
news:[email hidden]...
> I finally got around to getting the demo, and I have to admit- this looks
> like a lot of fun. However, the demo is pretty limited, and I have a
couple
> questions for those of you in the know.
>
> 1- There seems to be some anomalies in the display in the demo. I'm using
a
> V3 3000 with DX 7a(latest drivers, of course<g>), and the road loses
texture
> about 4 or 5 car lengths ahead- there's sort of a shimmering aqua-colored
> soup instead of asphalt. Is this an issue in the full version? It's pretty
> tough to drive when the road hides itself until the last minute.
> 2- Is there a distinct "personality" to each car? The Carrera in the demo
> seems fairly authentic(maybe just a tad too tail-happy, even for a
911/993)
> and is a blast to drive. Does the 356 seem like it should? The modern
> racers? The differing cars is a big part of the appeal to me, and this
would
> be important..
>
>
> Thanks in advance for any answers.
>
>
> --
> Scott Moore
> Powersims
> http://www.powersims.com
> Sports Gaming Network
> http://www.sports-gaming.com
>
>
>
> there's sort of a shimmering aqua-colored
> soup instead of asphalt.
V3 + DX7.0a here and the demo's fine. I'm using fairly old V3 drivers
though. Says 4.12.01.1213 in Current Display Driver Information on the
3dfx info page of display properties. No idea what that means in terms of
the many recent versions.
I found the latest version was needed to get F/A-18 working but it screwed
up Quake3, which I need to satisfy my Capture the Flag itch, so I switched
back.
Anyway, it must be a driver thing.
Andrew McP
"Scott Moore" <[email hidden]> writes:
I had the same problem. I was also running directX 7a.
It was fixed when I upgraded the V3 drivers. I have a V3 2000
Are you sure you have the lastest Voodoo drivers?
--
[asbjxrn] [lLd25z*%ds1-100/sLlSdI%ds2-O/sSl1l2*PlL0<l]sl
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