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Rec.Autos.Simulators Archive

Lines of sight on ovals

2 posts by 2 people · 03 Apr 2000 13:10 UTC - 03 Apr 2000 22:37 UTC

m.seery 03 Apr 2000 13:10 UTC#281368
Since many of us started racing on ovals using GPL, a problem has become evident. I'll not call it a bug or a flaw as we are going way beyond the original design brief for a sim that was intended to be run on road courses. These care were never envisaged to be running side by side within feet of each other, lap after lap. There is a massive blindspot when cornering side by side with other cars. Of course, all seasoned runners will shout about using side views and momentary glimpses with F10. Others will also say use yer ears and hear the thing. The problem is that not all people have stereo sound (or indeed use more than 3 sounds anyway), and the other views are only a partial solution. What we need is a pseudo spotter. I'm not talking about General Lee's great-great grandson shouting "stay haah" or "yer front end is all tore orff" as in the NASCAR sims. All we really need is some form of visual cue. The Stock car type mirrors would be totally out of place. I was thinking something along the lines of a discrete dashboard light or maybe a small red dot appearing in the mirrors when a car is running in a blindspot and within disaster striking proximity. Before the purists in here start ranting and raving, please remember that I am only talking about oval racing (Hardly realistic in context with GPL) and a practical solution to a real issue. I have no idea how hard this would be to implement - any thoughts from the crackers/hackers in here? MS -- ---------------------------------------------------------------------------- ------- Mark Seery. GPVL league Director. ---------------------------------------------------------------------------- ------- http://easyweb.easynet.co.uk/mark.seery/
Kirk Lane 03 Apr 2000 22:37 UTC#281198
I don't think the dots and stuff could be done...however, hacking with the mirrors has been done before...so why not figure if you can make them parabolic?? I.E. objects in mirror may be closer than they appear -- Kirk Lane [email hidden] [email hidden] ICQ: 28171652 BRT #187 "Yeah you won't find me I'm going MIA Tonight I'm leaving Going MIA Getting lost in you again Is better than being known" -Foo Fighters, "MIA" Mark Seery <[email hidden]> wrote in message news:8ca57r$1kkg$[email hidden]... > Since many of us started racing on ovals using GPL, a problem has become > evident. I'll not call it a bug or a flaw as we are going way beyond the > original design brief for a sim that was intended to be run on road courses. > These care were never envisaged to be running side by side within feet of > each other, lap after lap. There is a massive blindspot when cornering side > by side with other cars. > > Of course, all seasoned runners will shout about using side views and > momentary glimpses with F10. Others will also say use yer ears and hear the > thing. The problem is that not all people have stereo sound (or indeed use > more than 3 sounds anyway), and the other views are only a partial solution. > What we need is a pseudo spotter. I'm not talking about General Lee's > great-great grandson shouting "stay haah" or "yer front end is all tore > orff" as in the NASCAR sims. All we really need is some form of visual cue. > The Stock car type mirrors would be totally out of place. I was thinking > something along the lines of a discrete dashboard light or maybe a small red > dot appearing in the mirrors when a car is running in a blindspot and within > disaster striking proximity. > > Before the purists in here start ranting and raving, please remember that I > am only talking about oval racing (Hardly realistic in context with GPL) and > a practical solution to a real issue. > > I have no idea how hard this would be to implement - any thoughts from the > crackers/hackers in here? > > > MS > > -- > -------------------------------------------------------------------------- -- > ------- > Mark Seery. GPVL league Director. > -------------------------------------------------------------------------- -- > ------- > > http://easyweb.easynet.co.uk/mark.seery/ > >

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