Race Sim Central
Rec.Autos.Simulators Archive

F1-2K FF/Frame rate question

2 posts by 2 people · 05 Apr 2000 - 06 Apr 2000 07:51 UTC

briGuy 05 Apr 2000#280531
Well, based on some things I've heard here, tonight I tested several options for increasing the frame rate during races. The only thing that dramatically smoothed the game out was turning force feedback off, which is a shame because while they're not huge effects, I was getting used to the feeling of the curbs and such. (Plus it justified the extra $50 I spent for the LWFF over the non-feedback one!) Anyways, I don't run fraps or anything, so I can't give numbers or anything, but I was able to turn on most everything (mirrors, smoke, specular, etc.) and the thing barely slowed down at all, even mid-pack at the starting grid. For those who have been tearing their hair out, I really suggest saying bye-bye to FF. It sure beats the alternatives: it's really hard to place your car correctly using spinning triangles as a reference - I much prefer tires! -- s i m a g e r y @ h o t m a i l . c o m
Iain Mackenzie 06 Apr 2000 07:51 UTC#280459
Makes very little difference, if any, with my Guillemot Ferrari wheel. Iain BriGuy <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Well, based on some things I've heard here, tonight I tested several > options for increasing the frame rate during races. The only thing that > dramatically smoothed the game out was turning force feedback off, which > is a shame because while they're not huge effects, I was getting used to > the feeling of the curbs and such. (Plus it justified the extra $50 I > spent for the LWFF over the non-feedback one!) Anyways, I don't run > fraps or anything, so I can't give numbers or anything, but I was able to > turn on most everything (mirrors, smoke, specular, etc.) and the thing > barely slowed down at all, even mid-pack at the starting grid. For those > who have been tearing their hair out, I really suggest saying bye-bye to > FF. It sure beats the alternatives: it's really hard to place your car > correctly using spinning triangles as a reference - I much prefer tires! > > -- > > s i m a g e r y @ h o t m a i l . c o m

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