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Rec.Autos.Simulators Archive

GPL: AI impossibly fast

10 posts by 8 people · 06 Apr 2000 - 10 Apr 2000 16:18 UTC

Ian Wright 06 Apr 2000#280413
After a clock smash at monza, the AI are whizzing round like mad bastards. can I get them back to normal, but just at monza? I don't want them to be too easy to beat at the other tracks. how? thanks Ian
David Erb 06 Apr 2000 09:31 UTC#280480
If I recall correctly, go to GPL/Tracks/Monza folder , open file record.ini in notepad and edit the track record line to something more believable i.e. time = 87.497993 ; Lap time of record holder That should affect the AI at Monza only David "Ian Wright" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> After a clock smash at monza, the AI are whizzing round like mad bastards. > can I get them back to normal, but just at monza? I don't want them to be > too easy to beat at the other tracks. how? > > thanks > Ian > >
Remco Moedt 06 Apr 2000 11:52 UTC#280356
"David Erb" <[email hidden]> wrote: >If I recall correctly, go to GPL/Tracks/Monza folder , open file record.ini >in notepad and edit the track record line to something more believable >i.e. >time = 87.497993 ; Lap time of record holder > >That should affect the AI at Monza only Hmmm, are you sure? I believe you've to delete the player.sts in your player's folder to reset the AI....on all tracks, I'm afraid... Remco
David Erb 06 Apr 2000 20:34 UTC#280276
"Remco Moedt" <[email hidden]> wrote in message news:[email hidden]... > "David Erb" <[email hidden]> wrote: > > >If I recall correctly, go to GPL/Tracks/Monza folder , open filerecord.ini
Quoted text (10 lines)> >in notepad and edit the track record line to something more believable > >i.e. > >time = 87.497993 ; Lap time of record holder > > > >That should affect the AI at Monza only > > Hmmm, are you sure? I believe you've to delete the player.sts in your > player's folder to reset the AI....on all tracks, I'm afraid... > > Remco
Well I can't say that I'm 100% sure since its been a while. Just went to my player folder and noticed that the player.ini file also contains information regarding the fastest laps by the player. It is also editable though so thats another area that the original questioner could check out. Originally I had assumed that he was referring to someone elses fast lap since all the fast laps on my computer are held by other people . BRM's are not the fast way around any track.:) David
Peter Ives 07 Apr 2000#279841
In article <[email hidden]>, Ian Wright <[email hidden]> writes
Quoted text (8 lines)>After a clock smash at monza, the AI are whizzing round like mad bastards. >can I get them back to normal, but just at monza? I don't want them to be >too easy to beat at the other tracks. how? > >thanks >Ian > >
Have you got a hex editor. If so then I can explain how to do it as you need to edit the player.sts file directly. I'm not sure if this will set the AI back to what they used to be, but does at least put them back to something acceptable. If you want to try it then you can email me directly, unless there are others here that would be interested in how this works. :) -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.
markgame 07 Apr 2000#280053
Best way to edit the AI and the track defaults is to use the AI Tweaker that you can find in the GPL section of The Pits... http://www.theuspits.com/owheel/gpl/gpl.html Look for the AI Tweaker in the Utilities section. It's an excellent program that allows you to tweak a number of different factors. For those new tracks that were not in the original GPL, go into the track.ini file and look for the following lines: dlong_speed_adj_coeff = [some value] dlong_speed_maximum = [some value] These allow you to change the speed of the AI at that track. -- Email: [email hidden] Sent via Deja.com http://www.deja.com/ Before you buy.
Ace 07 Apr 2000 11:58 UTC#279916
Have you got a copy of Kari Ikonen's AI Tweaker?, available for download from http://www.theuspits.com/ in the GPL/Utilities section Ian Wright wrote in message <[email hidden]>...
Quoted text (8 lines)>After a clock smash at monza, the AI are whizzing round like mad bastards. >can I get them back to normal, but just at monza? I don't want them to be >too easy to beat at the other tracks. how? > >thanks >Ian > >
Brett C. Cammack 07 Apr 2000 23:24 UTC#279771
On Fri, 7 Apr 2000 18:12:08 +0100, Peter Ives <[email hidden]> wrote: >Have you got a hex editor. If so then I can explain how to do it as you >need to edit the player.sts file directly. I'm not sure if this will >set the AI back to what they used to be, but does at least put them back >to something acceptable. If you want to try it then you can email me >directly, unless there are others here that would be interested in how >this works. :) If you have knowledge of the layout of that file there is a website devoted to documenting the various file layouts used by GPL. It would be good to contribute this knowledge to the userbase. There's a link from Alison's site to it. Regards, Brett C. Cammack That's Racing! Motorsports Pompano Beach, FL
Peter Ives 08 Apr 2000#279440
In article <[email hidden]>, Brett C. Cammack <[email hidden]> writes
Quoted text (19 lines)>On Fri, 7 Apr 2000 18:12:08 +0100, Peter Ives ><[email hidden]> wrote: > >>Have you got a hex editor. If so then I can explain how to do it as you >>need to edit the player.sts file directly. I'm not sure if this will >>set the AI back to what they used to be, but does at least put them back >>to something acceptable. If you want to try it then you can email me >>directly, unless there are others here that would be interested in how >>this works. :) > >If you have knowledge of the layout of that file there is a website >devoted to documenting the various file layouts used by GPL. It would >be good to contribute this knowledge to the userbase. There's a link >from Alison's site to it. > >Regards, >Brett C. Cammack >That's Racing! Motorsports >Pompano Beach, FL
OK Brett, I'll check it out. My knowledge of this file is by no means complete, but if there's nothing available at the mo then I'm happy to include what I've learnt. :) -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.
Steve Garrotto 10 Apr 2000 16:18 UTC#279065
I know what you mean on my GPL Hill has a time of 1:18:?? at Monza! Now the AI seems to think that I am that good . . . Heck I am luck to break 1:33 at Monza. SLG Peter Ives <[email hidden]> wrote:
Quoted text (23 lines)>In article <[email hidden]>, Ian Wright ><[email hidden]> writes >>After a clock smash at monza, the AI are whizzing round like mad bastards. >>can I get them back to normal, but just at monza? I don't want them to be >>too easy to beat at the other tracks. how? >> >>thanks >>Ian >> >> > >Have you got a hex editor. If so then I can explain how to do it as you >need to edit the player.sts file directly. I'm not sure if this will >set the AI back to what they used to be, but does at least put them back >to something acceptable. If you want to try it then you can email me >directly, unless there are others here that would be interested in how >this works. :) >-- >Peter Ives - (AKA Ivington) > >No person's opinions can be said to be >more correct than another's, because each is >the sole judge of his or her own experience.
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)

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