Does anyone else get worse sound quality - less treble (propably due to
lower sample rate), "scratchy" sound and more pitch quantization - in GPL
with DirectX 7.0a? The difference to DirectX 6.1 is easy to hear when using
engine sounds with lots of treble.
The problem isn't always present: After viewing a replay it is sometimes
possible to get normal sound, but as soon as the engine rpm goes below
certain limit, GPL (or DirectX 7.0a) switches back to low quality sound.
I have a Diamond MX300 (Diamond's own drivers or latest refence drivers by
Aureal) and Win98. Previously I have stayed with DirectX 6.1, but since it
was disk formatting time anyway, I gave DirectX 7.0a another try. Thanks for
any help.
Jari Jokinen
I get scratchy sound sometimes, am running 7a but really thought it was more
because I was running the SB Live card. If I knock down the sound volume in
windows slightly, it seems to go away.
--
Don Burnette
Dburn in N3 and Legends
"Jari Jokinen" <[email hidden]> wrote in message
news:8ckpdb$qcg$[email hidden]...
> Does anyone else get worse sound quality - less treble (propably due to
> lower sample rate), "scratchy" sound and more pitch quantization - in GPL
> with DirectX 7.0a? The difference to DirectX 6.1 is easy to hear when
using
> engine sounds with lots of treble.
>
> The problem isn't always present: After viewing a replay it is sometimes
> possible to get normal sound, but as soon as the engine rpm goes below
> certain limit, GPL (or DirectX 7.0a) switches back to low quality sound.
>
> I have a Diamond MX300 (Diamond's own drivers or latest refence drivers by
> Aureal) and Win98. Previously I have stayed with DirectX 6.1, but since it
> was disk formatting time anyway, I gave DirectX 7.0a another try. Thanks
for
> any help.
>
> Jari Jokinen
>
>
Doesn't help in my case:( My ears tell me that GPL just swithces to lower
sample rate (not lower pitch) and uses rougher pitch quantization with
DX7.0a.
Jari Jokinen
Don Burnette wrote in message ...
>I get scratchy sound sometimes, am running 7a but really thought it wasmore
by
>> Aureal) and Win98. Previously I have stayed with DirectX 6.1, but sinceit


































