Greg Cisko wrote:
Yes, I've been on the gas a little too early at Piratella (Imola) and
spun. However, I think that GP2 (with traction control turned off - F7)
was even more sensitive to this. I haven't spent a ton of time with F1
2000 yet, so that's just a first impression.
There doesn't seem to be much wheel spin at the start of the race,
though. When the lights go off, I've just been stomping on the gas, with
no apparent ill effect. Is that everyone else's experience?
The game has some kinks, but I'm enjoying it.
Can anyone give a detailed review of its multi-player mode? The manual
vaguely refers to it being for high speed connections. What are the
findings out there in the real world?
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
Positive F1 2000 impressions and handling details
Greg Cisko and others praised F1 2000 over F1RS and discussed online hosting performance, front-wheel lockup, wheelspin at starts with aids on, and grip on grass. Pat Dotson and Peter Bergtrom noted that physics parameters were editable and expected many mods. Joe McGinn called the framerates poorly optimised.
With Joe McGinn (Radical Entertainment)
Automated summary.
I hosted using cable with 3, 56k, clients. 1 client was always good (pretty
much perfect!) after I turned the data-rate down to 4-6. Another client was
satisfactory/racable. The 3rd client couldn't even start the race and was
flying like a helicopter if he wasn't dropped at the start.
After much testing, I found hosting with 2, 56k, clients was satisfactory
using a data rate of 4. The connection between me and the 3rd client was
wacko but it could have been just the Internet between us. What I need are 7
people to help me test ;-) Anyone for Saturday 12pm Eastern tests? Email me
from my CSP page (very bottom of page).
Jason.
David Ewing wrote:
> Can anyone give a detailed review of its multi-player mode? The manual
> vaguely refers to it being for high speed connections. What are the
> findings out there in the real world?
>
> Dave Ewing
>
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
On Fri, 07 Apr 2000 13:49:10 GMT, [email hidden] (Remco Moedt) wrote:
>
>I'm not sure about F1-2000 modelling each tyre on it's own
In F1-2000, if you quickly crank the steering to the lock in a slow,
sharp turn, like a couple of the ones at Monaco, the inside front wheel
will sometimes lift from the track and coast down slowly while the
outside front continues around the corner. It will do this without braking.
If you lightly tap the brakes while the slowly turning wheel is of the ground,
it will stop.
It definitely models the front wheels independently.
--
* rrev at mindspring dot com *
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
Hey, the subject line was a big clue :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
Please reply to: cisko[AT] ix [dot] netcom [dot] com
Quoted text (8 lines)
> Greg Cisko wrote: > > > > F1RS has been deleted/removed and the box setup for sale :-) > > ?????????............TILT > > Uh, could you warn us the next time you post messages like that, I > almost got a heart attack ...:-)Glad you like it as much as I do Greg, as I've said a couple of times
in this group I've played enougth bad racing games to be able to
recognise a good one : )
Also I've never had middle order runners battling over the lead, I
would check tomake sure that you don't have 'all cars equal' switched
to on
Regards Mike
On Fri, 7 Apr 2000 09:34:58 -0500, "Greg Cisko"
<[email hidden]> wrote:
Quoted text (96 lines)
>Remco Moedt <[email hidden]> wrote in message >news:[email hidden]... >> For me the F1-2000 cockpit seems a bit out of wack....the front tyres >> are a bit weird... > >Huh. I guess I am not sure what you dislike. I was comparing >to F1RS. I bleieve the tires are way better than F1RS. I guess >it is a matter of tastes. > >> >F1 2000 on the other hand seems to solve all of these problems >> >for me. Additionally >> >> >1) I like the tire temp indicators on the wheel. Doing a burnout >> >will superheat your tires and make them very slippery. Don't >> >remember that in GP2 or F1RS. >> >> Cool eh? But do they exist in reallife? I don't think so.... > >No of course not, but they to help replace a sensation you >would have about the tire temps if you were actually driving >instead of sitting behind a flat screen. However the fact that >there are indicators which keep track of tire temps is very >cool IMHO. Nothing like that in F1RS or GP2 from what I >remember. Plus the temps translate into actual car handling >(or lack of it). > >> I'm not sure about F1-2000 modelling each tyre on it's own. I've the >> feeling it does only model the front and rear tyres, like ISI did with >> SCGT. (If you lock a front tyre, you lock them both). But I can be >> wrong about this... > >I believe they model the individual tires. I see the temp indicators >change for the tires individually. They also model the inner, middle >and outer parts of each tire. IMHO it is very good. Plus what >about those dozens of chassis setup options!! > >Also, I have seen the AI smoke from one tire and several tires >under braking. I do believe the tires are modeled individually. > >> >3) Scattered cars littering the track!!! YES! I was running 25% >> >races at Imola and starting in the rear. I worked my way up to >> >4th and spun out... But still on my way up there I was amazed >> >at all the broken cars littering the course. To me it adds im- >> >measurably to the experience. I also didn't get taken out as >> >I seemed to get used to racing with this game or something. >> >> I'm amazed too. Where is the red flag? This is a F1 game, not >> Mid Town Madness, or whatever it's called... > >Hey, where are the flags or flagmen??? I Like the fact that >they often wreck on the opening lap. It doesn't happen all >the time, but it HAPPENS! In F1RS it seemed to happen >5% of the time. > >> >5) In car radio communication... I really like it and it adds quite >> >a bit to the race. Yes it is stupid when you are congratulated >> >for passing a car that spun out but hey, it is better than nothing. >> >Plus you do get a good picture of the entire race. >> >> I miss the pitboard...the radio is pathetic IMO. > >Well I just thought that after N3 that a radio is essential. At the >moment I like it. Perhaps after time I won;t like it... > >> GP3 will feature the 1998 season, AFAIK. I think that F1-2000 >> does a very bad job WRT modelling the 2000 drivers. I've seen >> too often that Diniz/Button are fighting for first, and that the RL >> top 4 (Ferrari and McLaren drivers) are qualifying bad. > >Never saw this in a quick race. Mclaren and Ferrarri always >qual 1-4 and they 4 of them generally battle for the lead. Pretty >realistic actually. Too bad about GP3 doing the 98 season. >I really want to do the indy track. > >> The AI out of the box is just plain bad. Come on, half of the grid is >> crashing in the formation lap! And what about the 3 stop stategy >> in a 5 lap race? Gimme a break... > >I haven't done formation laps. I have run 10% and 25% races, >I never saw the AI pitting prematurely. It worked as normal. >Do you have tire & fuel usage accelerated? I Know sometimes >a car will pit after it spins and crashes. Then your crew cheif will >mention something about a pit stop strategy, but I have ignored >it as I know they are in the pits to fix body work or flatspotted >tires. > >> There are more flaws, but in the end I think that most things are >> easy to solve. I hope ISI will support this game, and that they >> patch at least the AI, multiplay practice, controller setup, >> FF, replays and a better way of storing the setups.... >> >> Oh Greg, did you like the FF? :-P > >Nope I think it sucks. It is as good as F1RS or SCGT though :-) > >bump bump bump....After fooling around with settings and stuff, I have settled on
F1 2000 as a keeper. F1RS has been deleted/removed
and the box setup for sale :-)
I really like the cockpit view in F1 2000 compared to F1RS. In
F1RS, I always felt that the cockpit was simply a mask moving
back and forth over the screen. And the framerate in F1RS
always felt a little "weird" and flat. Despite this, I really liked
F1RS quite allot.
F1 2000 on the other hand seems to solve all of these problems
for me. Additionally
1) I like the tire temp indicators on the wheel. Doing a burnout
will superheat your tires and make them very slippery. Don't
remember that in GP2 or F1RS.
2) Riding the kurbs like the real guys is also very cool. I never
remember doing that in F1RS. But we all know that riding the
kurbs is essential to a good lap time these days. F1 2000
really shows this IMHO.
3) Scattered cars littering the track!!! YES! I was running 25%
races at Imola and starting in the rear. I worked my way up to
4th and spun out... But still on my way up there I was amazed
at all the broken cars littering the course. To me it adds im-
measurably to the experience. I also didn't get taken out as
I seemed to get used to racing with this game or something.
4) One of my biggest complaints about other modern F1
racing games is the driving model in the turns. In GP2 and
F1RS you could be in a certain gear with the gas massed
down and never spin. Well in F1 2000 this isn't the case.
If you are stupid and over cook it in a turn you will spin (just
like Irvine did in Brazil). I am very impressed with the driving
model.
5) In car radio communication... I really like it and it adds quite
a bit to the race. Yes it is stupid when you are congratulated
for passing a car that spun out but hey, it is better than nothing.
Plus you do get a good picture of the entire race.
Will GP3 be better than F1 2000? I don't know. Will it have
a driving model which is as good as F1 2000? Will it have
in car radio comms? Will it have better framerates? If the
previous versions are any indication I am not holding my
breath. I think F1 2000 may be very competitive with GP3
and could quite possibly be the better modern F1 sim.
Besides, will GP3 have the current season and cars and
tracks in the game? Or will it be crippled by licensing and
have fake names? Will it have the new indy track? Since
I already have my Sept 24th tickets for the US GP this
year, I am very interested in racing there in the game.
Finally my system specs are: DELL P2-450, 128MB,
16GB HDD, 16MB TNT, 12MB Voodoo2 card and
SBPCI64 soundcard. I ran the game at 800x600 with
6 cars drawn, but still had the full field of 22 cars for
racing and test. Mirrors are on with additional mirror
objects off. FRAPS gave me a solid 20fps in testing
and 15-16 in a quick race.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Remco Moedt wrote:
>
> ...Apart from the (suspicious) fact that your
> brakes don't respond fast enough when you release the brakes after
> you've locked the tyres, I think that the physics model is quite ok.
I haven't had that trouble.
> I'm not sure about F1-2000 modelling each tyre on it's own. I've the
> feeling it does only model the front and rear tyres, like ISI did with
> SCGT. (If you lock a front tyre, you lock them both). But I can be
> wrong about this...
You can easily see the front wheels locking
independently of each other. Whenever you
are turning, and the majority of weight
has transferred to the outside wheel, the
inside wheel will lock up much more easily.
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
Remco Moedt <[email hidden]> wrote in message
news:[email hidden]...
> For me the F1-2000 cockpit seems a bit out of wack....the front tyres
> are a bit weird...
Huh. I guess I am not sure what you dislike. I was comparing
to F1RS. I bleieve the tires are way better than F1RS. I guess
it is a matter of tastes.
No of course not, but they to help replace a sensation you
would have about the tire temps if you were actually driving
instead of sitting behind a flat screen. However the fact that
there are indicators which keep track of tire temps is very
cool IMHO. Nothing like that in F1RS or GP2 from what I
remember. Plus the temps translate into actual car handling
(or lack of it).
> I'm not sure about F1-2000 modelling each tyre on it's own. I've the
> feeling it does only model the front and rear tyres, like ISI did with
> SCGT. (If you lock a front tyre, you lock them both). But I can be
> wrong about this...
I believe they model the individual tires. I see the temp indicators
change for the tires individually. They also model the inner, middle
and outer parts of each tire. IMHO it is very good. Plus what
about those dozens of chassis setup options!!
Also, I have seen the AI smoke from one tire and several tires
under braking. I do believe the tires are modeled individually.
Hey, where are the flags or flagmen??? I Like the fact that
they often wreck on the opening lap. It doesn't happen all
the time, but it HAPPENS! In F1RS it seemed to happen
5% of the time.
> >5) In car radio communication... I really like it and it adds quite
> >a bit to the race. Yes it is stupid when you are congratulated
> >for passing a car that spun out but hey, it is better than nothing.
> >Plus you do get a good picture of the entire race.
>
> I miss the pitboard...the radio is pathetic IMO.
Well I just thought that after N3 that a radio is essential. At the
moment I like it. Perhaps after time I won;t like it...
> GP3 will feature the 1998 season, AFAIK. I think that F1-2000
> does a very bad job WRT modelling the 2000 drivers. I've seen
> too often that Diniz/Button are fighting for first, and that the RL
> top 4 (Ferrari and McLaren drivers) are qualifying bad.
Never saw this in a quick race. Mclaren and Ferrarri always
qual 1-4 and they 4 of them generally battle for the lead. Pretty
realistic actually. Too bad about GP3 doing the 98 season.
I really want to do the indy track.
> The AI out of the box is just plain bad. Come on, half of the grid is
> crashing in the formation lap! And what about the 3 stop stategy
> in a 5 lap race? Gimme a break...
I haven't done formation laps. I have run 10% and 25% races,
I never saw the AI pitting prematurely. It worked as normal.
Do you have tire & fuel usage accelerated? I Know sometimes
a car will pit after it spins and crashes. Then your crew cheif will
mention something about a pit stop strategy, but I have ignored
it as I know they are in the pits to fix body work or flatspotted
tires.
> There are more flaws, but in the end I think that most things are
> easy to solve. I hope ISI will support this game, and that they
> patch at least the AI, multiplay practice, controller setup,
> FF, replays and a better way of storing the setups....
>
> Oh Greg, did you like the FF? :-P
Nope I think it sucks. It is as good as F1RS or SCGT though :-)
bump bump bump....
--
Header address intentionally scrambled to ward off the spamming hordes.
Please reply to: cisko[AT] ix [dot] netcom [dot] com
Quoted text (8 lines)
> >F1 2000 on the other hand seems to solve all of these problems > >for me. Additionally > > >1) I like the tire temp indicators on the wheel. Doing a burnout > >will superheat your tires and make them very slippery. Don't > >remember that in GP2 or F1RS. > > Cool eh? But do they exist in reallife? I don't think so....Quoted text (9 lines)
> >3) Scattered cars littering the track!!! YES! I was running 25% > >races at Imola and starting in the rear. I worked my way up to > >4th and spun out... But still on my way up there I was amazed > >at all the broken cars littering the course. To me it adds im- > >measurably to the experience. I also didn't get taken out as > >I seemed to get used to racing with this game or something. > > I'm amazed too. Where is the red flag? This is a F1 game, not > Mid Town Madness, or whatever it's called..."Greg Cisko" <no.spam.email.for.me> wrote:
>I really like the cockpit view in F1 2000 compared to F1RS. In
>F1RS, I always felt that the cockpit was simply a mask moving
>back and forth over the screen. And the framerate in F1RS
>always felt a little "weird" and flat. Despite this, I really liked
>F1RS quite allot.
For me the F1-2000 cockpit seems a bit out of wack....the front tyres
are a bit weird...
>F1 2000 on the other hand seems to solve all of these problems
>for me. Additionally
>1) I like the tire temp indicators on the wheel. Doing a burnout
>will superheat your tires and make them very slippery. Don't
>remember that in GP2 or F1RS.
Cool eh? But do they exist in reallife? I don't think so....
>2) Riding the kurbs like the real guys is also very cool. I never
>remember doing that in F1RS. But we all know that riding the
>kurbs is essential to a good lap time these days. F1 2000
>really shows this IMHO.
F1-2000 does have a (decent) 3D physics model, F1RS didn't....of
course, F1RS is from 1997...Apart from the (suspicious) fact that your
brakes don't respond fast enough when you release the brakes after
you've locked the tyres, I think that the physics model is quite ok.
The feedback is maybe a bit overdone, but that may be a good thing.
I'm not sure about F1-2000 modelling each tyre on it's own. I've the
feeling it does only model the front and rear tyres, like ISI did with
SCGT. (If you lock a front tyre, you lock them both). But I can be
wrong about this...
>3) Scattered cars littering the track!!! YES! I was running 25%
>races at Imola and starting in the rear. I worked my way up to
>4th and spun out... But still on my way up there I was amazed
>at all the broken cars littering the course. To me it adds im-
>measurably to the experience. I also didn't get taken out as
>I seemed to get used to racing with this game or something.
I'm amazed too. Where is the red flag? This is a F1 game, not
Mid Town Madness, or whatever it's called...
You mean the power-on snap oversteer? Yeah, it's great, but still
too soft IMO. The car is too easy to control when you drive away
with full throttle from stand still...
>5) In car radio communication... I really like it and it adds quite
>a bit to the race. Yes it is stupid when you are congratulated
>for passing a car that spun out but hey, it is better than nothing.
>Plus you do get a good picture of the entire race.
I miss the pitboard...the radio is pathetic IMO.
>Besides, will GP3 have the current season and cars and
>tracks in the game? Or will it be crippled by licensing and
>have fake names? Will it have the new indy track? Since
>I already have my Sept 24th tickets for the US GP this
>year, I am very interested in racing there in the game.
GP3 will feature the 1998 season, AFAIK. I think that F1-2000
does a very bad job WRT modelling the 2000 drivers. I've seen
too often that Diniz/Button are fighting for first, and that the RL
top 4 (Ferrari and McLaren drivers) are qualifying bad.
The AI out of the box is just plain bad. Come on, half of the grid is
crashing in the formation lap! And what about the 3 stop stategy
in a 5 lap race? Gimme a break...
There are more flaws, but in the end I think that most things are
easy to solve. I hope ISI will support this game, and that they
patch at least the AI, multiplay practice, controller setup,
FF, replays and a better way of storing the setups....
Oh Greg, did you like the FF? :-P
Remco
Quoted text (7 lines)
>4) One of my biggest complaints about other modern F1 >racing games is the driving model in the turns. In GP2 and >F1RS you could be in a certain gear with the gas massed >down and never spin. Well in F1 2000 this isn't the case. >If you are stupid and over cook it in a turn you will spin (just >like Irvine did in Brazil). I am very impressed with the driving >model.Greg Cisko wrote:
>
> F1RS has been deleted/removed and the box setup for sale :-)
?????????............TILT
Uh, could you warn us the next time you post messages like that, I
almost got a heart attack ...:-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
>I'm not sure about F1-2000 modelling each tyre on it's own. I've the
>feeling it does only model the front and rear tyres, like ISI did with
>SCGT. (If you lock a front tyre, you lock them both). But I can be
>wrong about this... While I'm not positive, I believe that I did get a glimpse of one front
locking up while the other was still spinning.
>You mean the power-on snap oversteer? Yeah, it's great, but still
>too soft IMO. The car is too easy to control when you drive away
>with full throttle from stand still... Yeah, in this instance, it seems almost as if it has traction control.
Quoted text (8 lines)
>The AI out of the box is just plain bad. Come on, half of the grid is >crashing in the formation lap! And what about the 3 stop stategy >in a 5 lap race? Gimme a break... > >There are more flaws, but in the end I think that most things are >easy to solve. I hope ISI will support this game, and that they >patch at least the AI, multiplay practice, controller setup, >FF, replays and a better way of storing the setups....> The AI out of the box is just plain bad. Come on, half of the grid is
> crashing in the formation lap!Never seen that problem.
>And what about the 3 stop stategy in a 5 lap race? Gimme a break...The 3 stop strategy doesn't happen in a 5 lap race, it's just that the guy
on the radio thinks that because a driver goes in the pits on lap 1 or 2 for
repairs, that he's on a 3 stop strategy. Silly, but no big deal!
Iain
Thanks for the report Greg.
I picked up a copy at Best Buy on my way home from work today, looking
foward to loading it up later this evening and giving it a whirl.
I'll let y'all know what I think about it tomorrow.
--
Don Burnette
Dburn in N3 and Legends
"Greg Cisko" <no.spam.email.for.me> wrote in message
news:8ckk2i$rnu$[email hidden]...
> After fooling around with settings and stuff, I have settled on
> F1 2000 as a keeper. F1RS has been deleted/removed
> and the box setup for sale :-)
snip
Peter Cook <[email hidden]> wrote in message
news:C4PH4.1383$[email hidden]...
> IF you turn throttle assist and steering assist of you will get heaps of
> wheelspin and the tendency to follow the racing line dissappears also.
They are both off, but I want to have high revs and drop the clutch
at the start just like the real guys :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Quoted text (9 lines)
> Finally my system specs are: DELL P2-450, 128MB, > 16GB HDD, 16MB TNT, 12MB Voodoo2 card and > SBPCI64 soundcard. I ran the game at 800x600 with > 6 cars drawn, but still had the full field of 22 cars for > racing and test. Mirrors are on with additional mirror > objects off. FRAPS gave me a solid 20fps in testing > and 15-16 in a quick race. > > --Jason Monds <[email hidden]> wrote in message
news:[email hidden]...
> I hosted using cable with 3, 56k, clients. 1 client was always good(pretty
> much perfect!) after I turned the data-rate down to 4-6. Another clientwas
> satisfactory/racable. The 3rd client couldn't even start the race and was
> flying like a helicopter if he wasn't dropped at the start.
>
> After much testing, I found hosting with 2, 56k, clients was satisfactory
> using a data rate of 4. The connection between me and the 3rd client was
> wacko but it could have been just the Internet between us. What I needare 7
> people to help me test ;-) Anyone for Saturday 12pm Eastern tests? Emailme
> from my CSP page (very bottom of page).
I'll be interested but have to wait until the end of the month when I
am expecting to get DSL. I'm not even going to try with 56K.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>
> David Ewing wrote:
>
> > Can anyone give a detailed review of its multi-player mode? The manual
> > vaguely refers to it being for high speed connections. What are the
> > findings out there in the real world?
> >
> > Dave Ewing
> >
>
> --
> Jason Monds
> http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
> http://members.home.net/stuff.mondsj/csp - Car Sim Project
> (Please remove 'no extra spork' when replying)
>
>
David Ewing <[email hidden]> wrote in message
news:[email hidden]...
> There doesn't seem to be much wheel spin at the start of the race,
> though. When the lights go off, I've just been stomping on the gas, with
> no apparent ill effect. Is that everyone else's experience?
I have been doing a bunch of quick races at Imola starting in the rear.
It seems that the car automatically goes to the left (racing line) at the
start. And there indeed does not appear to be massive wheel spin.
Nothing like N3 where you could almost do donuts. Maybe it is
because the tires are heated already?
This does bring up one thing that GPL has that all F1 sims should
have. A clutch... I would love to put it in gear, clutch in, 18k rpm
and let the clutch go at the start... I haven't read the manual yet!
After you are just supposed to go fast an it isn;t that complicated
of a thing to understand :-) Anyway, maybe F1 2000 has a clutch
command that I don't know about?
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
David I don't have much experience with F12000, but my son & I connected
twice last night and raced without problems. He has a cable hi-speed modem
and I have a regular dial-up connection.
I did see a few strange things--such as my Son's Jordan parked on the left
side of the pit straight waiting for me but in my rearview mirror he was nose
to the wall on the right side of the track and within a couple of seconds he
was under my rear wing
gerry
>David Ewing wrote:<
> There doesn't seem to be much wheel spin at the start of the race,
> though. When the lights go off, I've just been stomping on the gas, with
> no apparent ill effect. Is that everyone else's experience?
>Definitely not mine! I have to practise starts a lot as getting the pedal
pressure right to avoid wheel spin is crucial to raceposition. Do you have
any aids on?
Iain
rrevved <[email hidden]> wrote:
Ah, ok. But I'm still confused. When I drive with the right tyres on
the dirt, and I brake, I would expect the right front wheel to lock
sooner then the one on the tarmac. But this doesn't happen.
The car also doesn't move to the left, something I would expect.
So maybe the problem isn't the tyremodelling, but the modelling of the
dirt...Hmm, that's a new one, "I don't like Game X because it doesn't
handle dirt well" <g> (Don't get me wrong, I like driving F1-2000...)
Remco
Quoted text (13 lines)
>On Fri, 07 Apr 2000 13:49:10 GMT, [email hidden] (Remco Moedt) wrote: > >> >>I'm not sure about F1-2000 modelling each tyre on it's own > >In F1-2000, if you quickly crank the steering to the lock in a slow, >sharp turn, like a couple of the ones at Monaco, the inside front wheel >will sometimes lift from the track and coast down slowly while the >outside front continues around the corner. It will do this without braking. >If you lightly tap the brakes while the slowly turning wheel is of the ground, >it will stop. > >It definitely models the front wheels independently."Greg Cisko" <[email hidden]> wrote:
Oh yes, It's way better then F1RS....After some thought I believe
the viewpoint is a bit higher then I would expect, but then, I'm a
small guy. <g>
Hmmm, the AI seems to behave different on my system. I'll try
a reinstall..
>bump bump bump....
Hehe
Remco
Quoted text (8 lines)
>Remco Moedt <[email hidden]> wrote in message >news:[email hidden]... >> For me the F1-2000 cockpit seems a bit out of wack....the front tyres >> are a bit weird... > >Huh. I guess I am not sure what you dislike. I was comparing >to F1RS. I bleieve the tires are way better than F1RS. I guess >it is a matter of tastes.Quoted text (7 lines)
>> I'm amazed too. Where is the red flag? This is a F1 game, not >> Mid Town Madness, or whatever it's called... > >Hey, where are the flags or flagmen??? I Like the fact that >they often wreck on the opening lap. It doesn't happen all >the time, but it HAPPENS! In F1RS it seemed to happen >5% of the time.Pat Dotson <[email hidden]> wrote:
Oh, thank you. I'm glad to hear this, so I can investigate...
Remco
Quoted text (7 lines)
>Remco Moedt wrote: >> >> ...Apart from the (suspicious) fact that your >> brakes don't respond fast enough when you release the brakes after >> you've locked the tyres, I think that the physics model is quite ok. > >I haven't had that trouble.Greg Cisko wrote:
>
> Pat Dotson <[email hidden]> wrote in message
> > I think there is too much grip available
> > in the grass and dirt. You can easily
>
> I don't notice that at all.
I tried what Remco was talking about regarding
putting one wheel in the grass, and trying to
make that wheel lock, while the other is still
moving. It's a little tough to do, but it
does happen. You have to hit just the right
spot with the brakes. In real life I think
the wheel in the grass would lock very easily.
If you look in the Terradry.aiw file, you'll
see that the grass is given a friction value
of 0.7 compared to 1.0 on roads. There is
no way that you'll ever get 70% of the cars
turning ability on grass that it has on
pavement :)
If you just put two wheels off while going
straight, the reaction is believable. There
are times, though, when I go way to hot into
a turn and get two wheels off when I should
be at the apex, yet still keep from going
completely off the road. This is a minor
nitpick, and can easily be fixed by anyone
who wants to fix it.
> I have also found that the physics in this game are fairly
> believable. I had a car rearend my right rear and the right
> rear of the car lifted and spun a little. It looked quite realistic
> from the cockpit view. I also think the driving physics are
> was more accurate than some people would like to think.
I think that overall, the system is very good.
There are a few parameters that may be off a
bit, but the result is still great. ISI had
access to extensive telemetry from F1 teams,
and used that data in their development. It
isn't just a shot in the dark, they've put out
a lot of effort to get it right.
> I'll wait to hear what Alison has to say about it before giving
> further comment though :-)
She already said she thinks it's ok :)
--
Pat Dotson
Joe62 <[email hidden]> wrote in message
news:[email hidden]...
Well I guess that covers the framerate issue...
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> Joe McGinn
> _____________________
> Radical Entertainment
Quoted text (7 lines)
> "Greg Cisko" <no.spam.email.for.me> wrote: > > >That is at 800x600 with like 80% of the graphics maxed or > >close to it and 22 racing opponants. > > So? I play many racing games, including GPL, at 800x600 on my Voodoo2. > The games look better and have better frame-rates. Period.I think there is too much grip available
in the grass and dirt. You can easily
modify the friction variable for the
different surfaces, and when you do that
you get a more realistic reaction.
I would hope that as part of a patch,
more realistic grip levels for off
road surfaces will be present.
Remco Moedt wrote:
Quoted text (27 lines)
> > rrevved <[email hidden]> wrote: > > >On Fri, 07 Apr 2000 13:49:10 GMT, [email hidden] (Remco Moedt) wrote: > > > >> > >>I'm not sure about F1-2000 modelling each tyre on it's own > > > >In F1-2000, if you quickly crank the steering to the lock in a slow, > >sharp turn, like a couple of the ones at Monaco, the inside front wheel > >will sometimes lift from the track and coast down slowly while the > >outside front continues around the corner. It will do this without braking. > >If you lightly tap the brakes while the slowly turning wheel is of the ground, > >it will stop. > > > >It definitely models the front wheels independently. > > Ah, ok. But I'm still confused. When I drive with the right tyres on > the dirt, and I brake, I would expect the right front wheel to lock > sooner then the one on the tarmac. But this doesn't happen. > The car also doesn't move to the left, something I would expect. > > So maybe the problem isn't the tyremodelling, but the modelling of the > dirt...Hmm, that's a new one, "I don't like Game X because it doesn't > handle dirt well" <g> (Don't get me wrong, I like driving F1-2000...) > > RemcoJoe62 <[email hidden]> wrote in message
news:[email hidden]...
That is at 800x600 with like 80% of the graphics maxed or
close to it and 22 racing opponants. The game is gorgious.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>
> Joe McGinn
> _____________________
> Radical Entertainment
Quoted text (7 lines)
> "Greg Cisko" <no.spam.email.for.me> wrote: > > >FRAPS gave me a solid 20fps in testing > >and 15-16 in a quick race. > > Twenty fps on a P450? That is HORRENDOUS. And that's AFTER tweaking? > Absolutely unforgivable. Especially for such an ugly game.Pat Dotson <[email hidden]> wrote in message
news:[email hidden]...
> I think there is too much grip available
> in the grass and dirt. You can easily
I don't notice that at all. I also thought it good to mention that
the extreme slowdown that people with F1RS complained
about is gone with this game. I kept expecting to radically
slow down when I went off, but was able to keep a handle on
it. I now realize what all those people were upset about.
New when you go into the kitty litter you slow down quickly
but you also have no traction to speak of. Plus the FF wants
to suck you farther into it... The FF is not up to GPL standards
obviously but it is far better than SCGT or F1RS.
I have also found that the physics in this game are fairly
believable. I had a car rearend my right rear and the right
rear of the car lifted and spun a little. It looked quite realistic
from the cockpit view. I also think the driving physics are
was more accurate than some people would like to think.
I'll wait to hear what Alison has to say about it before giving
further comment though :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> modify the friction variable for the
> different surfaces, and when you do that
> you get a more realistic reaction.
>
> I would hope that as part of a patch,
> more realistic grip levels for off
> road surfaces will be present.
>
> Remco Moedt wrote:
> >
> > rrevved <[email hidden]> wrote:
> >
> > >On Fri, 07 Apr 2000 13:49:10 GMT, [email hidden] (Remco Moedt)
wrote:
> > >
> > >>
> > >>I'm not sure about F1-2000 modelling each tyre on it's own
> > >
> > >In F1-2000, if you quickly crank the steering to the lock in a slow,
> > >sharp turn, like a couple of the ones at Monaco, the inside front wheel
> > >will sometimes lift from the track and coast down slowly while the
> > >outside front continues around the corner. It will do this without
braking.
> > >If you lightly tap the brakes while the slowly turning wheel is of the
ground,
> > >it will stop.
> > >
> > >It definitely models the front wheels independently.
> >
> > Ah, ok. But I'm still confused. When I drive with the right tyres on
> > the dirt, and I brake, I would expect the right front wheel to lock
> > sooner then the one on the tarmac. But this doesn't happen.
> > The car also doesn't move to the left, something I would expect.
> >
> > So maybe the problem isn't the tyremodelling, but the modelling of the
> > dirt...Hmm, that's a new one, "I don't like Game X because it doesn't
> > handle dirt well" <g> (Don't get me wrong, I like driving F1-2000...)
> >
> > Remco
IF you turn throttle assist and steering assist of you will get heaps of
wheelspin and the tendency to follow the racing line dissappears also.
Greg Cisko <no.spam.email.for.me> wrote in message
news:8cnc43$4bl$[email hidden]...
> David Ewing <[email hidden]> wrote in message
> news:[email hidden]...
> > There doesn't seem to be much wheel spin at the start of the race,
> > though. When the lights go off, I've just been stomping on the gas,with
Quoted text (24 lines)
> > no apparent ill effect. Is that everyone else's experience? > > I have been doing a bunch of quick races at Imola starting in the rear. > It seems that the car automatically goes to the left (racing line) at the > start. And there indeed does not appear to be massive wheel spin. > Nothing like N3 where you could almost do donuts. Maybe it is > because the tires are heated already? > > This does bring up one thing that GPL has that all F1 sims should > have. A clutch... I would love to put it in gear, clutch in, 18k rpm > and let the clutch go at the start... I haven't read the manual yet! > After you are just supposed to go fast an it isn;t that complicated > of a thing to understand :-) Anyway, maybe F1 2000 has a clutch > command that I don't know about? > > -- > > Header address intentionally scrambled to ward off the spamming hordes. > > cisko [AT] ix [DOT] netcom [DOT] com > > > >"Greg Cisko" <no.spam.email.for.me> wrote:
>FRAPS gave me a solid 20fps in testing
>and 15-16 in a quick race.
Twenty fps on a P450? That is HORRENDOUS. And that's AFTER tweaking?
Absolutely unforgivable. Especially for such an ugly game.
Joe McGinn
_____________________
Radical Entertainment
Interestingly enough, I have found with my V3000 and 464 mhz Celeron, I get
just as good if not a little better framerates in 1024x768 versus 800x600.
--
Don Burnette
Dburn in N3 and Legends
"Greg Cisko" <no.spam.email.for.me> wrote in message
news:8cqj82$h3p$[email hidden]...
> Joe62 <[email hidden]> wrote in message
> news:[email hidden]...
> > "Greg Cisko" <no.spam.email.for.me> wrote:
> >
> > >FRAPS gave me a solid 20fps in testing
> > >and 15-16 in a quick race.
> >
> > Twenty fps on a P450? That is HORRENDOUS. And that's AFTER tweaking?
> > Absolutely unforgivable. Especially for such an ugly game.
>
> That is at 800x600 with like 80% of the graphics maxed or
> close to it and 22 racing opponants. The game is gorgious.
>
> --
>
> Header address intentionally scrambled to ward off the spamming hordes.
>
> cisko [AT] ix [DOT] netcom [DOT] com
>
> >
> > Joe McGinn
> > _____________________
> > Radical Entertainment
>
>
"Greg Cisko" <no.spam.email.for.me> wrote:
>That is at 800x600 with like 80% of the graphics maxed or
>close to it and 22 racing opponants.
So? I play many racing games, including GPL, at 800x600 on my Voodoo2.
The games look better and have better frame-rates. Period.
Joe McGinn
_____________________
Radical Entertainment
I'm thinkin' maybe Joe just doesn't like the game... I think it looks
great and plays great as well, Greg.
Warlock!
Joe62 wrote:
Quoted text (11 lines)
> "Greg Cisko" <no.spam.email.for.me> wrote: > > >That is at 800x600 with like 80% of the graphics maxed or > >close to it and 22 racing opponants. > > So? I play many racing games, including GPL, at 800x600 on my Voodoo2. > The games look better and have better frame-rates. Period. > > Joe McGinn > _____________________ > Radical EntertainmentOn Sun, 09 Apr 2000 19:00:48 -0400, Matt & Toni <[email hidden]>
wrote:
>I'm thinkin' maybe Joe just doesn't like the game...
Actually, I think it's not bad as a hardcore sim. I LIKE sims. I'd
like to see this one be successful. But that's not going to happen by
trying to convince the arcaders that the game is a looker, when it
isn't.
"Pat Dotson" <[email hidden]> wrote
> I tried what Remco was talking about regarding
> putting one wheel in the grass, and trying to
> make that wheel lock, while the other is still
> moving.
What about getting into a spin while totally on the grass, straighten up the
wheel and continue ad infinitum to do 360's on a dime. It's
"Papyoldenginesque" ;-D
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Pat Dotson <[email hidden]> wrote:
I think that's the good thing about F1-2000, you can
modify a lot. The only thing what really should be included
is multiplay practice, all other things can be done by talented
users. (or by buying that upcoming 1.5 Ghz PC <g>)
Remco
Quoted text (15 lines)
>If you look in the Terradry.aiw file, you'll >see that the grass is given a friction value >of 0.7 compared to 1.0 on roads. There is >no way that you'll ever get 70% of the cars >turning ability on grass that it has on >pavement :) > >If you just put two wheels off while going >straight, the reaction is believable. There >are times, though, when I go way to hot into >a turn and get two wheels off when I should >be at the apex, yet still keep from going >completely off the road. This is a minor >nitpick, and can easily be fixed by anyone >who wants to fix it.That's right. F12K's open architecture should be a model for all
future sims. Everything is editable: the cars, the terrain, the
friction, slding, etc. We're going to see a LOT of Mods before
this summer. I think this was ISI's intent. The circuits will
become more challenging.
Basically, as far as I see for now, the only things needed in a
patch are: online qualifying, some programmng tweaks to squeeze
out a few more FPS, and some menu adjs. Also, better
implementation of FF and, perhaps, weather graphics (the wet
conditions files are already present). It would also be helpful
if users could choose car characeristics other than the default
vehicle from within the program menu rather than going into the
config files and tinkering.
The potential of this sim is staggering.
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On Sun, 09 Apr 2000 20:51:54 GMT, [email hidden] (Joe62)
wrote:
Actually with my V2 I got even 60fps at times (in testing) when
turning off force feedback (fps doubled almost) and mirrors (the
same).
It looks pretty cool but can be adjusted so it looks pretty crap too.
I like it though.
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
Quoted text (7 lines)
>"Greg Cisko" <no.spam.email.for.me> wrote: > >>That is at 800x600 with like 80% of the graphics maxed or >>close to it and 22 racing opponants. > >So? I play many racing games, including GPL, at 800x600 on my Voodoo2. >The games look better and have better frame-rates. Period.[email hidden] (Ruud van Gaal) wrote:
>Actually with my V2 I got even 60fps at times (in testing) when
>turning off force feedback (fps doubled almost) and mirrors (the
>same).
So we're in agreement then - the grame is poorly optimized. ;-)
Joe McGinn
_____________________
Radical Entertainment


































