Following my previous post yesterday I have been driveing SCGT some more and
definitely getting into it. Anyway, I have two more questions which someone
out there may be able to answer.
Firstly, if I get the AI to drive the car after a pit stop, how do I get the
AI to come back into the pits so that I can take over again?
Secondly, what is bi-linear filtering, an option which is toggled with one
of the number keys?
Cheers
Phil
--
http://www.youpies.co.uk
I believe alt-a or shift-a brings the co-driver back in.
Technically I can't tell you what bi-linear filtering is but I will tell
you, if you put it on, and then go and watch the cars, expecially close
up, you will definately see the polygons underneath the textures. I
tried it, then turned it off.
dave henrie
Phil Lee wrote:
Quoted text (17 lines)
> > Following my previous post yesterday I have been driveing SCGT some more and > definitely getting into it. Anyway, I have two more questions which someone > out there may be able to answer. > > Firstly, if I get the AI to drive the car after a pit stop, how do I get the > AI to come back into the pits so that I can take over again? > > Secondly, what is bi-linear filtering, an option which is toggled with one > of the number keys? > > Cheers > > Phil > > -- > http://www.youpies.co.uk yup I think you are right,,,V3 3k here as well. My apologies for
spewing out mis-information.
dave henrie
Tony Rae wrote:
Quoted text (12 lines)
> > > There must be a problem somewhere. Bi-linear filtering should make a > pretty big improvement to just about any game. Maybe it's video card > driver related. I have this game and it looks rather nice with the > filtering turned on. Video card used is a V3. > I might be mistaken but could you be confusing turning on filtering > with turning on the mip mapping options? I definitely noticed a > problem when they where turned on, like what you describe, and > switched them back off right away. > > TonyOn Sun, 09 Apr 2000 14:51:15 GMT, Dave Henrie <[email hidden]> wrote:
> I believe alt-a or shift-a brings the co-driver back in.
>Technically I can't tell you what bi-linear filtering is but I will tell
>you, if you put it on, and then go and watch the cars, expecially close
>up, you will definately see the polygons underneath the textures. I
>tried it, then turned it off.
>dave henrie
There must be a problem somewhere. Bi-linear filtering should make a
pretty big improvement to just about any game. Maybe it's video card
driver related. I have this game and it looks rather nice with the
filtering turned on. Video card used is a V3.
I might be mistaken but could you be confusing turning on filtering
with turning on the mip mapping options? I definitely noticed a
problem when they where turned on, like what you describe, and
switched them back off right away.
Tony
Hi,
I have just bought SCGT in budget price and i would like to
know all the best web sites for the downloads about this game.
(patch, cars, etc....)
EA said they will be new cars in their website but i try to go it
but i saw nothing. What is the problem ?
I am waiting for your answer.
Thanks.
Erwan
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