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Rec.Autos.Simulators Archive

GPL Ferrari Sound

8 posts by 4 people · 09 Apr 2000 - 14 Apr 2000

Is there a way to use the original Ferrari sound for all the GPL cars? I think that sound, unique as it was, is more like what I remember those cars (except for the BRM) sounding like. Also, it is more like the sound of the Indy cars of that period, higher pitched and screaming! tia chris
Jari, thanks for the info. I will be on my way to becoming something like a connoisseur of great Ferrari sounds, searching for a full bodied whine but with a dramatic sharp spike on the missed shift override! chris Jari Jokinen wrote:
Quoted text (58 lines)> > But if you want the ORIGINAL Ferrari sound, get the pack/unpack utility by > Corey Rueckheim and do the following: > > Extracting the original sounds: > - Copy sound.dat and unpack.exe into same folder. > - Go to DOS prompt and switch to the folder. > - Type "unpack sound.dat" - The original wavs are extracted into the folder, > and you can then rename or modify them. > > Jari Jokinen > > Christopher Rossie wrote in message <[email hidden]>... > >Thanks Kevin, I will do this. > >chris > > > >Kevin Gavitt wrote: > >> > >> "Christopher Rossie" <[email hidden]> wrote in message > >> news:[email hidden]... > >> > Is there a way to use the original > >> > Ferrari sound for all the GPL cars? > >> > I think that sound, unique as it was, > >> > is more like what I remember those cars > >> > (except for the BRM) sounding like. > >> > Also, it is more like the sound of the > >> > Indy cars of that period, higher pitched > >> > and screaming! > >> > tia > >> > chris > >> > >> This is going to be a bit of overkill for you, but go to The Pits and > >> download the Carsound utility. This allows you to set a different sound > for > >> each car in the game. The original doubles up on a couple of them and > only > >> has 5 actual sounds for the 7 cars. > >> > >> Next, still at The Pits, find a Ferrari sound you like, they have several > >> variants of sampled Ferraris, all better than the original which lacks > some > >> of the feel of "The universe being ripped apart" actual Ferraris have. > >> > >> Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav, > >> brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers. > >> Just place these in the GPL sound folder and roar away. Make sure that > all > >> seven wav files are present or it won't work. To restore the original > sounds > >> just delete these wav files. > >> > >> In your case, just copy the Ferrari wav of your choice seven times over > and > >> name them as above. You'll be all set. > >> > >> Of course, while you're at the Pits you might discover car sound sets > with > >> good individual sounds that will make you happy. I did.
Thanks Kevin, I will do this. chris Kevin Gavitt wrote:
Quoted text (34 lines)> > "Christopher Rossie" <[email hidden]> wrote in message > news:[email hidden]... > > Is there a way to use the original > > Ferrari sound for all the GPL cars? > > I think that sound, unique as it was, > > is more like what I remember those cars > > (except for the BRM) sounding like. > > Also, it is more like the sound of the > > Indy cars of that period, higher pitched > > and screaming! > > tia > > chris > > This is going to be a bit of overkill for you, but go to The Pits and > download the Carsound utility. This allows you to set a different sound for > each car in the game. The original doubles up on a couple of them and only > has 5 actual sounds for the 7 cars. > > Next, still at The Pits, find a Ferrari sound you like, they have several > variants of sampled Ferraris, all better than the original which lacks some > of the feel of "The universe being ripped apart" actual Ferraris have. > > Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav, > brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers. > Just place these in the GPL sound folder and roar away. Make sure that all > seven wav files are present or it won't work. To restore the original sounds > just delete these wav files. > > In your case, just copy the Ferrari wav of your choice seven times over and > name them as above. You'll be all set. > > Of course, while you're at the Pits you might discover car sound sets with > good individual sounds that will make you happy. I did.
Kevin Gavitt 10 Apr 2000 04:33 UTC#279143
"Christopher Rossie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> Is there a way to use the original > Ferrari sound for all the GPL cars? > I think that sound, unique as it was, > is more like what I remember those cars > (except for the BRM) sounding like. > Also, it is more like the sound of the > Indy cars of that period, higher pitched > and screaming! > tia > chris
This is going to be a bit of overkill for you, but go to The Pits and download the Carsound utility. This allows you to set a different sound for each car in the game. The original doubles up on a couple of them and only has 5 actual sounds for the 7 cars. Next, still at The Pits, find a Ferrari sound you like, they have several variants of sampled Ferraris, all better than the original which lacks some of the feel of "The universe being ripped apart" actual Ferraris have. Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav, brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers. Just place these in the GPL sound folder and roar away. Make sure that all seven wav files are present or it won't work. To restore the original sounds just delete these wav files. In your case, just copy the Ferrari wav of your choice seven times over and name them as above. You'll be all set. Of course, while you're at the Pits you might discover car sound sets with good individual sounds that will make you happy. I did.
Thanks Kevin, I will do this. chris
Quoted text (31 lines)> > Is there a way to use the original > > Ferrari sound for all the GPL cars? > > I think that sound, unique as it was, > > is more like what I remember those cars > > (except for the BRM) sounding like. > > Also, it is more like the sound of the > > Indy cars of that period, higher pitched > > and screaming! > > tia > > chris > This is going to be a bit of overkill for you, but go to The Pits and > download the Carsound utility. This allows you to set a different sound for > each car in the game. The original doubles up on a couple of them and only > has 5 actual sounds for the 7 cars. > Next, still at The Pits, find a Ferrari sound you like, they have several > variants of sampled Ferraris, all better than the original which lacks some > of the feel of "The universe being ripped apart" actual Ferraris have. > Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav, > brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers. > Just place these in the GPL sound folder and roar away. Make sure that all > seven wav files are present or it won't work. To restore the original sounds > just delete these wav files. > In your case, just copy the Ferrari wav of your choice seven times over and > name them as above. You'll be all set. > Of course, while you're at the Pits you might discover car sound sets with > good individual sounds that will make you happy. I did.
Jari Jokinen 10 Apr 2000 16:44 UTC#279067
But if you want the ORIGINAL Ferrari sound, get the pack/unpack utility by Corey Rueckheim and do the following: Extracting the original sounds: - Copy sound.dat and unpack.exe into same folder. - Go to DOS prompt and switch to the folder. - Type "unpack sound.dat" - The original wavs are extracted into the folder, and you can then rename or modify them. Jari Jokinen Christopher Rossie wrote in message <[email hidden]>...
Quoted text (20 lines)>Thanks Kevin, I will do this. >chris > >Kevin Gavitt wrote: >> >> "Christopher Rossie" <[email hidden]> wrote in message >> news:[email hidden]... >> > Is there a way to use the original >> > Ferrari sound for all the GPL cars? >> > I think that sound, unique as it was, >> > is more like what I remember those cars >> > (except for the BRM) sounding like. >> > Also, it is more like the sound of the >> > Indy cars of that period, higher pitched >> > and screaming! >> > tia >> > chris >> >> This is going to be a bit of overkill for you, but go to The Pits and >> download the Carsound utility. This allows you to set a different sound
for >> each car in the game. The original doubles up on a couple of them andonly >> has 5 actual sounds for the 7 cars. >> >> Next, still at The Pits, find a Ferrari sound you like, they have several >> variants of sampled Ferraris, all better than the original which lackssome >> of the feel of "The universe being ripped apart" actual Ferraris have. >> >> Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav, >> brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers. >> Just place these in the GPL sound folder and roar away. Make sure thatall >> seven wav files are present or it won't work. To restore the originalsounds >> just delete these wav files. >> >> In your case, just copy the Ferrari wav of your choice seven times overand >> name them as above. You'll be all set. >> >> Of course, while you're at the Pits you might discover car sound setswith >> good individual sounds that will make you happy. I did.
After reading all hints from the others: Get the sound from my site and try to squeeze it into GPL:)) Tell me if it worked, I am not such a good "unpacker/packer", kinda chicken when it comes down to fiddling with *.dat's ...... but if u succeed, I might try too :) cya Maaki -- ________________________________ Check out my home once in a while: http://www.maaki.de.vu ........still a lot of work to be done ________________________________
Maaki, I don't know how to do that, but I sure wish someone would. That recording is the best reproduction of a Ferrari that I ever heard. It almost sounds better than live. Maybe you could pick out one of the best small segments of that recording and offer that as well - the full d/l took around an hour for me - but it was worth it! chris Markus Stiepel wrote:
Quoted text (15 lines)> > After reading all hints from the others: Get the sound from my site and try > to squeeze it into GPL:)) Tell me if it worked, I am not such a good > "unpacker/packer", kinda chicken when it comes down to fiddling with *.dat's > ...... but if u succeed, I might try too :) > > cya > Maaki > > -- > ________________________________ > Check out my home once in a while: > http://www.maaki.de.vu > ........still a lot of work to be done > ________________________________

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