Fyanha Khan <[email hidden]> wrote in message
news:[email hidden]...
Huh this is weird. I was able to get the proper controller setup for my
Logitech FF wheel. I used 50% sensitivity and 10% deadzone. It
seems pretty good now.
> Then there is that bloody helicopter. What is with this? The noise
> completely drowns out the sound of the rest of the game. This is straight
> out of a Sega/Nintendo. PC owners expect something better. What possible
> good does the inclusion of this hideous carbuncle do for the credibilityof
> a game? By the way, use of Sega/Nintendo touches like this make it a game,
> not a sim.
This is funny (I'm still laughing). I can barely hear the chopper
and I am using the default sound settings. My soundcard is
a SBPCI64, what are you using? I have crashed watching the
chopper a few times though :-)
--
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David Karr <[email hidden]> wrote in message
news:8cpt2i$bdc$[email hidden]...
> Yes, I've never heard it either; in fact, I thought it was a particularly
> interested horsefly . . .
Agreed. I notice that it tends to go where the action is. Like if there
is a wreck in a corner, the chopper is on it's way there.
Way cool.
--
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> --DK
>
> "Henrik Johansson" <[email hidden]> wrote in message
> news:[email hidden]...
> >
>
> >
> > I don't hear the helicopter...
>
>
>
<[email hidden]> wrote in message
news:8cqcqj$jcc$[email hidden]...
> I find that the opponent engine sounds are more distracting. I hear them
> even when nowhere in sight (not a vehicle draw problem). This wasespecially
I thought that at first also. But yesterday I would hear nothing at
imola until I was down near Tosa or Rivazza where the AI is
already on the other leg of the turn/track. If you know what I mean.
Also for awesome track renditions with proper gears for each
turn, check the ferrarri web site.
--
Header address intentionally scrambled to ward off the spamming hordes.
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> troublesome in SCGT. So, I've been playing with the sound settings and it
> seems like the volume of your opponents might be linked to the sound fx as
> opposed to engine. So, perhaps another reason to set the fx down and your
> engine high, as another poster suggested.
<snip>
I've heard the chopper, but only very faintly. You do realize that there
are several audio options?
I agree that F1/2000 seems to be very good and am looking forward to getting
my newly ordered machine delivered so that I can do something besides run
test laps. Then I'll be able to more accurately assess the situation.
Jerry Morelock
Quoted text (8 lines)
> Even so, I just can not put the game down. Is this the ultimate torture? A > game that is too good to stop but with such appalling control you can not > play it? > > Roll-on version 1.1. > > Fyanha >I've never heard the helicopter before.
Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net
Well, I must admit that my feelings about this game are very mixed. On the
one hand, I love the graphics and the 'feel' of the cars. They handle just
as I image a F1 car to perform. The tracks look good and the immersion
factor is pretty high.
On the down side, the brake and accelerator pedals can not be properly
configured. I have a MSFF set-up and had hoped that adjusting the
sensitivity of the wheel would allow better control. No such luck. With a
100% sensitive set-up, only the first quarter inch of travel of the pedals
makes a difference; with 10%, only the last quarter inch of travel works.
The rest of the pedal travel is just dead space. This is crap. EA may well
have given us an on/off button. Homer Simpson would love this; "Brakes go
on, brakes go off. Brakes go on....".
Then there is that bloody helicopter. What is with this? The noise
completely drowns out the sound of the rest of the game. This is straight
out of a Sega/Nintendo. PC owners expect something better. What possible
good does the inclusion of this hideous carbuncle do for the credibility of
a game? By the way, use of Sega/Nintendo touches like this make it a game,
not a sim.
If EA are reading this, then please kill the chopper pilot and give us some
real wheel calibration. The rest of the game is pretty good but these two
factors alone often leave me cursing the very existence of F1 2000.
I have just completed a set of 1:29 circuits of San Marino and after a dream
run through the first two sectors, was nearly one second faster with only
three corners to go. Then the bloody chopper turns up. The noise destroys
the atmosphere, I lose my concentration and the gravel trap gets another
victim. I have an idea; if EA lets me know who the pilot is, I'll kill him
myself.
Even so, I just can not put the game down. Is this the ultimate torture? A
game that is too good to stop but with such appalling control you can not
play it?
Roll-on version 1.1.
Fyanha
Fyanha Khan wrote:
> Then there is that bloody helicopter. What is with this? The noise
> completely drowns out the sound of the rest of the game. This is straight
> out of a Sega/Nintendo. PC owners expect something better. What possible
> good does the inclusion of this hideous carbuncle do for the credibility of
> a game? By the way, use of Sega/Nintendo touches like this make it a game,
> not a sim.
I don't hear the helicopter...
Yes, I've never heard it either; in fact, I thought it was a particularly
interested horsefly . . .
--DK
"Henrik Johansson" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> I don't hear the helicopter...
David Karr wrote:
>
> Yes, I've never heard it either; in fact, I thought it was a particularly
> interested horsefly . . .
>
Well, I'm somewhere in the middle I guess. I hear it, but it doesn't
come off as loud on my machine as the original poster gets. I only hear
it when in very close proximity to it.
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/ Come on & join the fun!
They'll call you names
And spit in your face,
But legends never die. --Gene Simmons
Strange, I can barely hear the helicopter.
I have not had the controller problems other people are having, I am not
sure why. Mine seems to feel just right, even with the deadzone set at
default from installation, maybe it's because my TSW pedals are much
shorter throw than many others.
My biggest complain right now is the horsepower required to get decent
framerates.
I knew sooner or later I would get a sim that put a drain on my 464 mhz
system, just hated to see it happen sooner than later :)
--
Don Burnette
Dburn in N3 and Legends
"Fyanha Khan" <[email hidden]> wrote in message
news:[email hidden]...
> Well, I must admit that my feelings about this game are very mixed. On the
> one hand, I love the graphics and the 'feel' of the cars. They handle just
> as I image a F1 car to perform. The tracks look good and the immersion
> factor is pretty high.
>
> On the down side, the brake and accelerator pedals can not be properly
> configured. I have a MSFF set-up and had hoped that adjusting the
> sensitivity of the wheel would allow better control. No such luck. With a
> 100% sensitive set-up, only the first quarter inch of travel of the pedals
> makes a difference; with 10%, only the last quarter inch of travel works.
> The rest of the pedal travel is just dead space. This is crap. EA may well
> have given us an on/off button. Homer Simpson would love this; "Brakes go
> on, brakes go off. Brakes go on....".
>
> Then there is that bloody helicopter. What is with this? The noise
> completely drowns out the sound of the rest of the game. This is straight
> out of a Sega/Nintendo. PC owners expect something better. What possible
> good does the inclusion of this hideous carbuncle do for the credibility
of
> a game? By the way, use of Sega/Nintendo touches like this make it a game,
> not a sim.
>
> If EA are reading this, then please kill the chopper pilot and give us
some
> real wheel calibration. The rest of the game is pretty good but these two
> factors alone often leave me cursing the very existence of F1 2000.
>
> I have just completed a set of 1:29 circuits of San Marino and after a
dream
> run through the first two sectors, was nearly one second faster with only
> three corners to go. Then the bloody chopper turns up. The noise destroys
> the atmosphere, I lose my concentration and the gravel trap gets another
> victim. I have an idea; if EA lets me know who the pilot is, I'll kill him
> myself.
>
> Even so, I just can not put the game down. Is this the ultimate torture? A
> game that is too good to stop but with such appalling control you can not
> play it?
>
> Roll-on version 1.1.
>
> Fyanha
>
>
In article <QA1I4.92470$[email hidden]>, "Don Burnette" <[email hidden]> wrote:
>Strange, I can barely hear the helicopter.
I hear it, think it is fluff, but certainly doesn't upset me like the original
poster.
I find that the opponent engine sounds are more distracting. I hear them
even when nowhere in sight (not a vehicle draw problem). This was especially
troublesome in SCGT. So, I've been playing with the sound settings and it
seems like the volume of your opponents might be linked to the sound fx as
opposed to engine. So, perhaps another reason to set the fx down and your
engine high, as another poster suggested.
Here's an AI gripe:
The AI aggresively try to pass, often bumping me. Hey, that can be due to my
incompetence on some/most turns (btw, I'm at 100% AI). But when they pass, at
least in practive *and* qualifying, they often then start wiggling around and
slowing down if I'm right on them. It seems that they have a blue flag go off
in their mind. Even when they just passed you. That's led to a number of
wrecks.
I'm currently pole'ing Monza, competent at Imola, Ricardo Rosset - incompetent
everywhere else.
Turn down the sound for sound effects and speech leaving the engine sound
quite high, thats how I have mine and hardly hear the helicopter.
Don't know what's wrong with the pedals, I use an F1 sim and find it very
controllable all through the pedal range. Is your MS wheel setup to use full
range of pedal movement in the sidewinder software ?
I may try my MS wheel with it later, but it means a lot of messing about so
I make no promises ;)
--
Ian Parker
[email hidden]
[email hidden]
==
Fyanha Khan <[email hidden]> wrote in message
news:[email hidden]...
> Well, I must admit that my feelings about this game are very mixed. On the
> one hand, I love the graphics and the 'feel' of the cars. They handle just
> as I image a F1 car to perform. The tracks look good and the immersion
> factor is pretty high.
>
> On the down side, the brake and accelerator pedals can not be properly
> configured. I have a MSFF set-up and had hoped that adjusting the
> sensitivity of the wheel would allow better control. No such luck. With a
> 100% sensitive set-up, only the first quarter inch of travel of the pedals
> makes a difference; with 10%, only the last quarter inch of travel works.
> The rest of the pedal travel is just dead space. This is crap. EA may well
> have given us an on/off button. Homer Simpson would love this; "Brakes go
> on, brakes go off. Brakes go on....".
>
> Then there is that bloody helicopter. What is with this? The noise
> completely drowns out the sound of the rest of the game. This is straight
> out of a Sega/Nintendo. PC owners expect something better. What possible
> good does the inclusion of this hideous carbuncle do for the credibility
of
> a game? By the way, use of Sega/Nintendo touches like this make it a game,
> not a sim.
> Fyanha
>
>
On Sun, 09 Apr 2000 07:17:58 GMT, "Fyanha Khan" <[email hidden]>
wrote:
When you drive just your laps there is nothing special about the game.
But when you found (or downloaded) the right setup and wants to beat
the real laprecords it's becoming something different.
When you're driving a good lap and are realising a (personal) record,
the drive-experience is becoming near the real thing.
Taking sharp the curves on the curvestones, brake as late as possible.
Accelerate as soon as possible after every corner, with some wheelspin
and some corrections.
Gear-up at the latest moment, it's becoming real exciting,
It's far from a simulator, but don't expect me to drive proper a 100 %
realistic F1-sim.
If that would exists, everybody could beat M. Schumacher on the real
circuits.
The balance for a lot of fun and making accepteble lap-times is just
good enough with this game.
If it was more a real F1 sim it would be unplayeble for the most of
us.
And now it is possible to realise good times with this game.
I like it a lot.
What should GP3 add more to F1-2000, better framerates is what I hope
for. Even with less realistic graphics I prefer a better framerate for
more speed-feeling.
And after practising on Imola this week, on television it seems and
feels almost the same as the game.
Same gear-positions as you learned in the game.
With the on-board camera on TV, you know what corner is next.
You know when the driver should decelerate.
The main difference is the accurate feeling in your steeringwheel,
it's difficult to drive sharp on the edge of the tarmac whit every
PC-drivinggame.
You're much more involved with the race when you played the game.
I'm going to practise Silverstone from now...
Ben
Quoted text (13 lines)
>Well, I must admit that my feelings about this game are very mixed. On the >one hand, I love the graphics and the 'feel' of the cars. They handle just >as I image a F1 car to perform. The tracks look good and the immersion >factor is pretty high. > >On the down side, the brake and accelerator pedals can not be properly >configured. I have a MSFF set-up and had hoped that adjusting the >sensitivity of the wheel would allow better control. No such luck. With a >100% sensitive set-up, only the first quarter inch of travel of the pedals >makes a difference; with 10%, only the last quarter inch of travel works. >The rest of the pedal travel is just dead space. This is crap. EA may well >have given us an on/off button. Homer Simpson would love this; "Brakes go >on, brakes go off. Brakes go on....".If you have not done so, update to DX7a. DX7 had a few problems
with Microsoft controllers.
buzard
"Fyanha Khan" <[email hidden]> wrote in message
news:[email hidden]...
of
> a game? By the way, use of Sega/Nintendo touches like this make it a game,
> not a sim.
>
> If EA are reading this, then please kill the chopper pilot and give ussome
> real wheel calibration. The rest of the game is pretty good but these two
> factors alone often leave me cursing the very existence of F1 2000.
>
> I have just completed a set of 1:29 circuits of San Marino and after adream


































