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F12K and FF

15 posts by 7 people · 11 Apr 2000 - 15 Apr 2000

M2wb 11 Apr 2000#278761
I have been playing around a bit with the force feedback effects in F12K and havent really been able to get happy with it. I know that it is poorly implemented (which is a sin really), but some thing s I have found leave me really POed. I ahve been following hte season in F12K religously since we started it. So after Imola I went right to practise Silverstone. What jumped out at me rig ht away was the lack of ANY FF effects outside the pits other that rumble st ips and hitting walls, the reason this struck me was IN the pits the FF are very good and about 3/4 the way out they dissapear! really leaves one to wa onder what they were thinking. Anyway antoher problem I am having is that no matter what, when FF is enable d in the sim I lose center spriningin on my Logitech FF wheel, turn it back on and its back. Its easy to drive without it but I want het effort involve d in *trying* to turn not simply flisking my wrist. any opinions / help? ed
briGuy 11 Apr 2000#278763
In article <8d0p86$c4s$[email hidden]>, "M2wb" <kloskowskiATmindspringDOTcom> says... > I ahve been following hte season in F12K religously since we started it. So > after Imola I went right to practise Silverstone. What jumped out at me rig > ht away was the lack of ANY FF effects outside the pits other that rumble st > ips and hitting walls... I noticed this too, and thought it was just an error on my system. I'm very interested in finding what others have to say... -- s i m a g e r y @ h o t m a i l . c o m
David Ewing 12 Apr 2000#278498
M2wb wrote: > I ahve been following hte season in F12K religously since we started it. So > after Imola I went right to practise Silverstone. What jumped out at me rig > ht away was the lack of ANY FF effects outside the pits other that rumble st > ips and hitting walls, the reason this struck me was IN the pits the FF are > very good and about 3/4 the way out they dissapear! really leaves one to wa > onder what they were thinking. Does this problem only occur at Silverstone? If so, that is really odd. How could FF be track dependent? Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
Greg Cisko 12 Apr 2000#278545
BriGuy <[email hidden]> wrote in message news:[email hidden]... > In article <8d0p86$c4s$[email hidden]>, "M2wb" > <kloskowskiATmindspringDOTcom> says... > > > I ahve been following hte season in F12K religously since we started it.So > > after Imola I went right to practise Silverstone. What jumped out at merig > > ht away was the lack of ANY FF effects outside the pits other thatrumble st > > ips and hitting walls... > > I noticed this too, and thought it was just an error on my system. I'm > very interested in finding what others have to say... Ditto here too. In the pits, the FF wheel is as tight and heavy as in GPL. As you exit the pits or gain speed or both, you loose that. You are left with kurbs, some bumps with the AI and a feeling of being sucked into the kitty litter when you go off into the gravel. My bet is that it would be fairly easy for them to patch. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Matt Lanzer 12 Apr 2000 10:29 UTC#278624
Same here... You cas feel it if you're sitting in the grass & moving very slowly, but once you get past 50 mph it's gone. I tried to max the ff settings & enabling the centering spring to no avail. Kinda sucks, cause that's my major gripe about the game... If there were even a *little* friction on the wheel I think I'd be able to be more consistent, but there is *NONE*! Maybe I should try my old TM GP1 wheel... Warlock! BriGuy wrote:
Quoted text (14 lines)> In article <8d0p86$c4s$[email hidden]>, "M2wb" > <kloskowskiATmindspringDOTcom> says... > > > I ahve been following hte season in F12K religously since we started it. So > > after Imola I went right to practise Silverstone. What jumped out at me rig > > ht away was the lack of ANY FF effects outside the pits other that rumble st > > ips and hitting walls... > > I noticed this too, and thought it was just an error on my system. I'm > very interested in finding what others have to say... > > -- > > s i m a g e r y @ h o t m a i l . c o m
Iain Mackenzie 12 Apr 2000 19:42 UTC#278526
It happens on every track. It's when pit assist cuts out and you take control. It's no big deal really. The FF in F12K is not anything like as good as GPL, but nevertheless, it adds a lot to the experience, and is better implemented than most. Iain David Ewing <[email hidden]> wrote in message news:[email hidden]... > M2wb wrote: > > > I ahve been following hte season in F12K religously since we started it.So > > after Imola I went right to practise Silverstone. What jumped out at merig > > ht away was the lack of ANY FF effects outside the pits other thatrumble st > > ips and hitting walls, the reason this struck me was IN the pits the FFare > > very good and about 3/4 the way out they dissapear! really leaves oneto wa > > onder what they were thinking. > > Does this problem only occur at Silverstone? If so, that is really odd.How
Quoted text (13 lines)> could FF be track dependent? > > Dave Ewing > > > -- > ***************************************************** > David A. Ewing > Xilinx Boulder [email hidden] > ***************************************************** > > >
M2wb 13 Apr 2000#278326
I disagree with both you and allison. Yo are both wrong frm my perspective. THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF, my you have a better whell, but FF SUPPORT should not be whell dependant. If t he effects were there then I could forgive it, but they are not. ed "Iain Mackenzie" <[email hidden]> wrote in message news:gTdJ4.2 7$[email hidden]...
Quoted text (19 lines)> Sorry, don't agree with you here. For another opinion, look at Alison > Hine's respected site http://simracing.com/alison/sims/ under sims and the > F1 2000 link. > Iain > > Matt & Toni <[email hidden]> wrote in message > news:[email hidden]... > > I don't use pit assist. On every track it's the same... absolutely *NO* > tire > > friction FF from the road other than at crawling speeds in the pits, or > when > > you're in the gravel. Impossible to feel a difference between if you're > going > > straight or thru a tight bend. Vibrating over curbs doesn't add to the > > experience at all for me when you can steer around a chicane with a > feather. > > It's the worst FF I've felt, and considering SCGT pretty much sucked, > That's > > saying something. Actually, I expected a lot better... I thought they we
re
Quoted text (12 lines)> > starting to figure FF out on SCGT, but they must have forgotten it when > they > > implemented it into this game. A shame, since I think the game rocks > otherwise! > > > > Warlock! > > > > Iain Mackenzie wrote: > > > > > It happens on every track. It's when pit assist cuts out and you take > > > control. It's no big deal really. > > > The FF in F12K is not anything like as good as GPL, but nevertheless,
it > > > adds a lot to the experience, and is better implemented than most. > > > Iain > > > >
Matt Lanzer 13 Apr 2000 01:07 UTC#278363
I don't use pit assist. On every track it's the same... absolutely *NO* tire friction FF from the road other than at crawling speeds in the pits, or when you're in the gravel. Impossible to feel a difference between if you're going straight or thru a tight bend. Vibrating over curbs doesn't add to the experience at all for me when you can steer around a chicane with a feather. It's the worst FF I've felt, and considering SCGT pretty much sucked, That's saying something. Actually, I expected a lot better... I thought they were starting to figure FF out on SCGT, but they must have forgotten it when they implemented it into this game. A shame, since I think the game rocks otherwise! Warlock! Iain Mackenzie wrote: > It happens on every track. It's when pit assist cuts out and you take > control. It's no big deal really. > The FF in F12K is not anything like as good as GPL, but nevertheless, it > adds a lot to the experience, and is better implemented than most. > Iain
Iain Mackenzie 13 Apr 2000 07:33 UTC#278423
Sorry, don't agree with you here. For another opinion, look at Alison Hine's respected site http://simracing.com/alison/sims/ under sims and the F1 2000 link. Iain Matt & Toni <[email hidden]> wrote in message news:[email hidden]... > I don't use pit assist. On every track it's the same... absolutely *NO*tire > friction FF from the road other than at crawling speeds in the pits, orwhen > you're in the gravel. Impossible to feel a difference between if you'regoing > straight or thru a tight bend. Vibrating over curbs doesn't add to the > experience at all for me when you can steer around a chicane with afeather. > It's the worst FF I've felt, and considering SCGT pretty much sucked,That's > saying something. Actually, I expected a lot better... I thought they were > starting to figure FF out on SCGT, but they must have forgotten it whenthey > implemented it into this game. A shame, since I think the game rocksotherwise!
Quoted text (11 lines)> > Warlock! > > Iain Mackenzie wrote: > > > It happens on every track. It's when pit assist cuts out and you take > > control. It's no big deal really. > > The FF in F12K is not anything like as good as GPL, but nevertheless, it > > adds a lot to the experience, and is better implemented than most. > > Iain >
Matt Lanzer 13 Apr 2000 09:09 UTC#278433
Dammit, I read that! I must be doing something wrong here. I really hold Allison's comments in pretty high regard, considering all of her work with GPL... But I get nothing! She said she can feel more downforce at higher speeds... what did I screw up in my LWFF profile? I actually have my centering spring and FF effects set on 150% and I get nada. Anybody have a profile they want to post or possibly send me? I really want FF in this game, but I think I get more road resposnse from my non-FF Thrustmaster GP1 wheel. PLEASE?!?!?!?!? Warlock!
Quoted text (9 lines)>>Iain Mackenzie wrote: > >>Sorry, don't agree with you here. For another opinion, look at > Alison > >>Hine's respected site http://simracing.com/alison/sims/ under sims > and the > >>F1 2000 link. > >>Iain
Peter Cook 13 Apr 2000#524393
I agree, I also have my LWFF setting to 150% and get no feedback through apart from ripple strips........
Quoted text (22 lines)> Dammit, I read that! I must be doing something wrong here. I really hold > Allison's comments in pretty high regard, considering all of her work > with GPL... But I get nothing! She said she can feel more downforce at > higher speeds... what did I***up in my LWFF profile? I actually have > my centering spring and FF effects set on 150% and I get nada. Anybody > have a profile they want to post or possibly send me? I really want FF > in this game, but I think I get more road resposnse from my non-FF > Thrustmaster GP1 wheel. > PLEASE?!?!?!?!? > Warlock! > > >>Sorry, don't agree with you here. For another opinion, look at > > Alison > > >>Hine's respected site [link lost in import] > > and the > > >>F1 2000 link. > > >>Iain
M2wb 14 Apr 2000#278011
Nope no lighter, there IS NO weight on the wheel at all. Can you tell me what you in-game setting are for steering? ed "Iain Mackenzie" <[email hidden]> wrote in message news:ZLyJ4.1 755$[email hidden]... > Try lifting off (literally) by going over a deep kerb quickly. Don't tellme
Quoted text (9 lines)> that your steering doesn't get a lot lighter! > Iain > M2wb <kloskowskiATmindspringDOTcom> wrote in message > news:8d5hl4$5q0$[email hidden]... > > I disagree with both you and allison. Yo are both wrong frm my > perspective. > > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF, > my > > you have a better whell, but FF SUPPORT should not be whell dependant.
If
Quoted text (25 lines)> t > > he effects were there then I could forgive it, but they are not. > > > > ed > > "Iain Mackenzie" <[email hidden]> wrote in message > news:gTdJ4.2 > > 7$[email hidden]... > > > Sorry, don't agree with you here. For another opinion, look at Alison > > > Hine's respected site http://simracing.com/alison/sims/ under sims and > the > > > F1 2000 link. > > > Iain > > > > > > Matt & Toni <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I don't use pit assist. On every track it's the same... absolutely > *NO* > > > tire > > > > friction FF from the road other than at crawling speeds in the pits, > or > > > when > > > > you're in the gravel. Impossible to feel a difference between if > you're > > > going > > > > straight or thru a tight bend. Vibrating over curbs doesn't add to t
he > > > > experience at all for me when you can steer around a chicane with a > > > feather. > > > > It's the worst FF I've felt, and considering SCGT pretty much sucked, > > > That's > > > > saying something. Actually, I expected a lot better... I thought they
Quoted text (27 lines)> we > > re > > > > starting to figure FF out on SCGT, but they must have forgotten it > when > > > they > > > > implemented it into this game. A shame, since I think the game rocks > > > otherwise! > > > > > > > > Warlock! > > > > > > > > Iain Mackenzie wrote: > > > > > > > > > It happens on every track. It's when pit assist cuts out and you > take > > > > > control. It's no big deal really. > > > > > The FF in F12K is not anything like as good as GPL, but > nevertheless, > > it > > > > > adds a lot to the experience, and is better implemented than most. > > > > > Iain > > > > > > > > > > > > > > > >
Iain Mackenzie 14 Apr 2000 07:19 UTC#278223
Try lifting off (literally) by going over a deep kerb quickly. Don't tell me that your steering doesn't get a lot lighter! Iain M2wb <kloskowskiATmindspringDOTcom> wrote in message news:8d5hl4$5q0$[email hidden]... > I disagree with both you and allison. Yo are both wrong frm myperspective. > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF,my > you have a better whell, but FF SUPPORT should not be whell dependant. Ift > he effects were there then I could forgive it, but they are not. > > ed > "Iain Mackenzie" <[email hidden]> wrote in messagenews:gTdJ4.2 > 7$[email hidden]... > > Sorry, don't agree with you here. For another opinion, look at Alison > > Hine's respected site http://simracing.com/alison/sims/ under sims andthe > > F1 2000 link. > > Iain > > > > Matt & Toni <[email hidden]> wrote in message > > news:[email hidden]... > > > I don't use pit assist. On every track it's the same... absolutely*NO* > > tire > > > friction FF from the road other than at crawling speeds in the pits,or > > when > > > you're in the gravel. Impossible to feel a difference between ifyou're
Quoted text (7 lines)> > going > > > straight or thru a tight bend. Vibrating over curbs doesn't add to the > > > experience at all for me when you can steer around a chicane with a > > feather. > > > It's the worst FF I've felt, and considering SCGT pretty much sucked, > > That's > > > saying something. Actually, I expected a lot better... I thought they
we > re > > > starting to figure FF out on SCGT, but they must have forgotten itwhen
Quoted text (9 lines)> > they > > > implemented it into this game. A shame, since I think the game rocks > > otherwise! > > > > > > Warlock! > > > > > > Iain Mackenzie wrote: > > > > > > > It happens on every track. It's when pit assist cuts out and you
take > > > > control. It's no big deal really. > > > > The FF in F12K is not anything like as good as GPL, butnevertheless,
Quoted text (8 lines)> it > > > > adds a lot to the experience, and is better implemented than most. > > > > Iain > > > > > > > > >
Matt Lanzer 14 Apr 2000 18:33 UTC#278084
Sorry Iain... My steering cant get any lighter when there are already NO loads on it! Iain Mackenzie wrote:
Quoted text (65 lines)> Try lifting off (literally) by going over a deep kerb quickly. Don't tell me > that your steering doesn't get a lot lighter! > Iain > M2wb <kloskowskiATmindspringDOTcom> wrote in message > news:8d5hl4$5q0$[email hidden]... > > I disagree with both you and allison. Yo are both wrong frm my > perspective. > > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF, > my > > you have a better whell, but FF SUPPORT should not be whell dependant. If > t > > he effects were there then I could forgive it, but they are not. > > > > ed > > "Iain Mackenzie" <[email hidden]> wrote in message > news:gTdJ4.2 > > 7$[email hidden]... > > > Sorry, don't agree with you here. For another opinion, look at Alison > > > Hine's respected site http://simracing.com/alison/sims/ under sims and > the > > > F1 2000 link. > > > Iain > > > > > > Matt & Toni <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I don't use pit assist. On every track it's the same... absolutely > *NO* > > > tire > > > > friction FF from the road other than at crawling speeds in the pits, > or > > > when > > > > you're in the gravel. Impossible to feel a difference between if > you're > > > going > > > > straight or thru a tight bend. Vibrating over curbs doesn't add to the > > > > experience at all for me when you can steer around a chicane with a > > > feather. > > > > It's the worst FF I've felt, and considering SCGT pretty much sucked, > > > That's > > > > saying something. Actually, I expected a lot better... I thought they > we > > re > > > > starting to figure FF out on SCGT, but they must have forgotten it > when > > > they > > > > implemented it into this game. A shame, since I think the game rocks > > > otherwise! > > > > > > > > Warlock! > > > > > > > > Iain Mackenzie wrote: > > > > > > > > > It happens on every track. It's when pit assist cuts out and you > take > > > > > control. It's no big deal really. > > > > > The FF in F12K is not anything like as good as GPL, but > nevertheless, > > it > > > > > adds a lot to the experience, and is better implemented than most. > > > > > Iain > > > > > > > > > > > > > >
Greg Cisko 15 Apr 2000#277923
Alison said she got the effect from turning on the Centering Spring option in the Logitech device options. I set the spring centering strength to 50% and got a *VERY* good feel. However I still did not feel a loading/unloading of the chassis in the turns. But the feel was good :-) -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com Mel Lanzer Co. <[email hidden]> wrote in message news:[email hidden]... > > Sorry Iain... My steering cant get any lighter when there are already NO loads > on it! > > Iain Mackenzie wrote: > > > Try lifting off (literally) by going over a deep kerb quickly. Don't tell me > > that your steering doesn't get a lot lighter! > > Iain > > M2wb <kloskowskiATmindspringDOTcom> wrote in message > > news:8d5hl4$5q0$[email hidden]... > > > I disagree with both you and allison. Yo are both wrong frm my > > perspective. > > > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF, > > my > > > you have a better whell, but FF SUPPORT should not be whell dependant. If > > t > > > he effects were there then I could forgive it, but they are not. > > > > > > ed > > > "Iain Mackenzie" <[email hidden]> wrote in message > > news:gTdJ4.2 > > > 7$[email hidden]... > > > > Sorry, don't agree with you here. For another opinion, look at Alison > > > > Hine's respected site http://simracing.com/alison/sims/ under sims and > > the > > > > F1 2000 link. > > > > Iain > > > > > > > > Matt & Toni <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I don't use pit assist. On every track it's the same... absolutely > > *NO* > > > > tire > > > > > friction FF from the road other than at crawling speeds in the pits, > > or > > > > when > > > > > you're in the gravel. Impossible to feel a difference between if > > you're > > > > going > > > > > straight or thru a tight bend. Vibrating over curbs doesn't add to the > > > > > experience at all for me when you can steer around a chicane with a > > > > feather. > > > > > It's the worst FF I've felt, and considering SCGT pretty much sucked, > > > > That's > > > > > saying something. Actually, I expected a lot better... I thought they > > we > > > re > > > > > starting to figure FF out on SCGT, but they must have forgotten it > > when > > > > they > > > > > implemented it into this game. A shame, since I think the game rocks > > > > otherwise! > > > > > > > > > > Warlock! > > > > > > > > > > Iain Mackenzie wrote: > > > > > > > > > > > It happens on every track. It's when pit assist cuts out and you > > take > > > > > > control. It's no big deal really. > > > > > > The FF in F12K is not anything like as good as GPL, but > > nevertheless, > > > it > > > > > > adds a lot to the experience, and is better implemented than most. > > > > > > Iain > > > > > > > > > > > > > > > > > > > >

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