Mention was made in a preview of a "four point" physics model for the Motor
City game as well...
Stephen
<[email hidden]> wrote in message
news:[email hidden]...
NFS
> >titles, that's probably no guarantee for comparable quality in future NFS
> >games. For instance: I personally liked NFS 3, but I didn't care much for
> >NFS 4.
> >So what do you think: will Motor City be just as good or even better than
> >NFS PU, car physics-wise? Or could it just as well be some screwed upgame?
One thing that should be noted is....EA Canada developed NFS1 and NFS
5.....All the other NFS's were not made by EA Canada....NFSMC is not being
developed by EA Canada so I would expect it to have a more arcade feel based
on the history of non EA Canada NFS's
The guys at NFS seem to have hit the nail pretty much on the head with
Porsche Unleashed. Unfortunately, judging from the development in past NFS
titles, that's probably no guarantee for comparable quality in future NFS
games. For instance: I personally liked NFS 3, but I didn't care much for
NFS 4.
So what do you think: will Motor City be just as good or even better than
NFS PU, car physics-wise? Or could it just as well be some screwed up game?
Greetings, Ice D
Hard to say. The physics engine from Motor City is allegedly not the
same as the engine used in Porsche Unleashed. Also, there has
reportedly been some fairly substantial employee turnover following
the arrival of Mark Ryder, late of GT Interactive. This has suggested
to some folks that Motor City may be delayed. Then again, none of
this may have any effect on the quality or production schedule. Time
will tell.
On Wed, 12 Apr 2000 11:46:48 +0200, "Ice D" <[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (12 lines)
>The guys at NFS seem to have hit the nail pretty much on the head with >Porsche Unleashed. Unfortunately, judging from the development in past NFS >titles, that's probably no guarantee for comparable quality in future NFS >games. For instance: I personally liked NFS 3, but I didn't care much for >NFS 4. >So what do you think: will Motor City be just as good or even better than >NFS PU, car physics-wise? Or could it just as well be some screwed up game? > >Greetings, Ice D > > >
Rich wrote:
> "Ice D" wrote:
> >The guys at NFS seem to have hit the nail pretty much on the head with
> >Porsche Unleashed. Unfortunately, judging from the development in pastNFS
> >titles, that's probably no guarantee for comparable quality in future NFS
> >games. For instance: I personally liked NFS 3, but I didn't care much for
> >NFS 4.
> hmm i thought nfs 3 was much worse than 4, which was better in most
> departments,
I've always felt that the car's engines felt and sounded sort of 'whiny' in
NFS 4, very annoying.
> the games seem to be getting better and better, thought 2
> and 3 were worse than the first one.
You must surely mean:
"... *though* 2 and 3 were worse than the first one"? If not, you're
contradicting yourself... :-)
Ice D
Stephen Ferguson <[email hidden]> wrote in message
news:8d1vis$6nbrv$[email hidden]...
> Mention was made in a preview of a "four point" physics model for theMotor
> City game as well...
I guess it would be stupid if they didn't use it, so let's hope for the
best. Apart from that, the screenshots seem more than ok, IMO.
Ice D
On Wed, 12 Apr 2000 11:46:48 +0200, "Ice D" <[email hidden]> wrote:
hmm i thought nfs 3 was much worse than 4, which was better in most
departments, the games seem to be getting better and better, thought 2
and 3 were worse than the first one.
IMO ;)
Quoted text (11 lines)
>The guys at NFS seem to have hit the nail pretty much on the head with >Porsche Unleashed. Unfortunately, judging from the development in past NFS >titles, that's probably no guarantee for comparable quality in future NFS >games. For instance: I personally liked NFS 3, but I didn't care much for >NFS 4. >So what do you think: will Motor City be just as good or even better than >NFS PU, car physics-wise? Or could it just as well be some screwed up game? > >Greetings, Ice D > > Maybe, they should have all their titles done in Canada! :-)
Pete
"Scott White" <[email hidden]> wrote in message
news:[email hidden]...
> One thing that should be noted is....EA Canada developed NFS1 and NFS
> 5.....All the other NFS's were not made by EA Canada....NFSMC is not being
> developed by EA Canada so I would expect it to have a more arcade feelbased
> on the history of non EA Canada NFS's
>
>
[email hidden] wrote:
>Hard to say. The physics engine from Motor City is allegedly not the
>same as the engine used in Porsche Unleashed.
Funny, I read that it was the same, in a couple different articles.
Joe McGinn
_____________________
Radical Entertainment
"Pete" <[email hidden]> wrote:
> Maybe, they should have all their titles done in Canada! :-)
Everyone knows all the best game developers are here in Vancouver
(nudge nudge, wink wink). ;-)
Joe McGinn
_____________________
Radical Entertainment
Like this one for example....
"Motor City is set in one of the classic periods of the last century (wow,
that feels wierd) and features all manner of american muscle cars of the
time. Based on a heavily modified version of the Porsche Unleashed engine,
we can expect some of the same awesome collisions and great handling"
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
> [email hidden] wrote: > > >Hard to say. The physics engine from Motor City is allegedly not the > >same as the engine used in Porsche Unleashed. > > Funny, I read that it was the same, in a couple different articles. > > Joe McGinn > _____________________ > Radical EntertainmentI have since read that it is a "heavily modified" version of the
Porsche Unleashed engine. Let's face it, kids. We're all in
RumorLand here. :P
On Thu, 13 Apr 2000 02:01:12 GMT, [email hidden] (Joe62)
wrote:
Remove "hi" from address or it will bounce....
Quoted text (10 lines)
>[email hidden] wrote: > >>Hard to say. The physics engine from Motor City is allegedly not the >>same as the engine used in Porsche Unleashed. > >Funny, I read that it was the same, in a couple different articles. > >Joe McGinn >_____________________ >Radical EntertainmentOn Thu, 13 Apr 2000 02:06:39 GMT, [email hidden] (Joe62)
wrote:
or more to the point is nfs : motor city and nfs canada product ??
Quoted text (10 lines)
>"Pete" <[email hidden]> wrote: > >> Maybe, they should have all their titles done in Canada! :-) > >Everyone knows all the best game developers are here in Vancouver >(nudge nudge, wink wink). ;-) > >Joe McGinn >_____________________ >Radical Entertainment NFS1 and NFS5 were made in Canada I'm not sure
who is doing Motor city.
Pete
"Rich" <[email hidden]> wrote in message
news:[email hidden]...
> >Radical Entertainment
>
> or more to the point is nfs : motor city and nfs canada product ??
>
>
On Thu, 13 Apr 2000 03:19:01 GMT, "Doug Hook" <[email hidden]> wrote:
>Like this one for example....
>
>"Motor City is set in one of the classic periods of the last century (wow,
>that feels wierd) and features all manner of american muscle cars of the
>time. Based on a heavily modified version of the Porsche Unleashed engine,
>we can expect some of the same awesome collisions and great handling"
"Great handling" is not what I think of when I think of classic American muscle
cars.
Mike
If you get speedvision, just find a little program called Car and
Track that airs monday through Friday at 6am pacific st. They generally
show 20 minutes of 1970's stock car racing and then test a car or
two....GAWD! the roll of those cars is unbeleivable. The poor narrator
is talking about crisp taunt handling while the Big Muscle cars are
wallowing around like drunken PIGS. I sure love the old Cuda's and Boss
Mustangs and Camaro's, but handling??? No way. They were fat
undersprung menaces, todays trashiest cars could run circles around
those overpowered tugboats.
dave henrie
Mike Schwartz wrote:
Quoted text (14 lines)
> > On Thu, 13 Apr 2000 03:19:01 GMT, "Doug Hook" <[email hidden]> wrote: > > >Like this one for example.... > > > >"Motor City is set in one of the classic periods of the last century (wow, > >that feels wierd) and features all manner of american muscle cars of the > >time. Based on a heavily modified version of the Porsche Unleashed engine, > >we can expect some of the same awesome collisions and great handling" > > "Great handling" is not what I think of when I think of classic American muscle > cars. > > MikeOne thing that they MUST get right with MC is the engine sounds. If
you don't accurately capture the rumble of a 426 Hemi or the 454 in a
Chevelle SS, then you might as well not play the game. There is a lot
of potential here...this could be a great game if they do it right.
The other thing that must be included is a 1/4 mile dragstrip mode
(which I am pretty sure will be there judging by the screenshots.) The
60s and 70s musclecars were made for straight line acceleration --
nothing more.
TW
On Thu, 13 Apr 2000 05:34:51 GMT, [email hidden] wrote:
Todd Walker
twalker294 at earthlink.net


































