Kevin Gavitt wrote:
> I was about to delete it from my hard drive when I found PP's McLaren M8D.
> Wow! Then previews of JH's 917 started showing up, (JH, when we gonna see
> the completed product?), Lotus Cortinas, Porsche 550 Spyders, 68 Trans Am
> cars, etc. Too cool.
Now that there's a McLaren, anybody working on any Chaparrals? Probably can't
do the winged ones (2D, 2E, 2F and 2G), though (correct?). How about the
beautiful 2C or the bizarre 2H or the butt-ugly 2J GEV Sucker?
If I was at all artistically inclined, I'd give it a go.
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
Your right about that web site, what awesome looking cars. Sure does breath
new life into SCGT.!
http://tomsgarage.btwracing.com/
jj
Dave Henrie <[email hidden]> wrote in message
news:[email hidden]...
that
> > ISI has with the efficiency of its code the physics model is way outthere.
> > I know, a lot of you disagree with me on this, including dyed in thewool
> > GPL freaks, but the biggest problem I have is that the cars overrotate
> > *without sliding.* It feels like the car bodies are sprung on an axle
> > seperate from the chassis. If my street car ever felt like that I'd haveit
> > up on blocks with the wheels off in seconds looking for the broken shock
> > mounts. If I want to drive SCGT I have to devote a half hour or so ofjust
> > relearning the "local physics" and then reverse the process to drive any
> > other sim again. On the whole the game isn't good enough in my eyes tomake
> > the whole thing worth it.
> >
> > I was about to delete it from my hard drive when I found PP's McLarenM8D.
> > Wow! Then previews of JH's 917 started showing up, (JH, when we gonnasee
> > the completed product?), Lotus Cortinas, Porsche 550 Spyders, 68 TransAm
> > cars, etc. Too cool.
> >
> > So, GPL is way ahead on tracks. I think SCGT is up to what, three extras
> > now? But they have us GPLers hands down on cars by a country mile orten.
> > Hundreds of the buggers, and more coming out on a nearly daily basis.
> >
> > Are we GPLers just so enamored of our formula cars that we don't takethe
> > trouble to come up with an OSCA or D Type Jag, or is there somefundamental
> > reason that car shapes are imposible to do in GPL? I note the Pitstouring
> > car projects. I note the GTP carsets for ICRII, (although I also notethat
> > no dash seems to have been produced for them). SOME body shaping isclearly
> > possible in other Papy sims.
> >
> > Wither goes my Maserati 250F, my Ferrari 750 Monza, my Alfa GTZ? Can anyof
> > you graphics gurus out there give me clue on this one?
> >
> > Kevin F. Gavitt
Quoted text (13 lines)
> Have you tried using the Advanced Options Editior? It really improves > the driving model, certainly not up to gpl standards but much better > than the stock scgt. The only caveat. You have to run AoE first > everytime you boot up scgt. The tons of cars and new tracks...SCGT has > a lot of life left in it. > dave henrie > > Kevin Gavitt wrote: > > > > Ok, here's one for the assembled multitudes. > > > > I happen to be one of those that loves GPL, but just can't come to terms > > with SCGT, and believe me, I've tried. Apart from the obvious problemsLove to see a Cart set in GPL it would be grat especially with Noonans new
GPL
converter.
Have you tried using the Advanced Options Editior? It really improves
the driving model, certainly not up to gpl standards but much better
than the stock scgt. The only caveat. You have to run AoE first
everytime you boot up scgt. The tons of cars and new tracks...SCGT has
a lot of life left in it.
dave henrie
Kevin Gavitt wrote:
Quoted text (36 lines)
> > Ok, here's one for the assembled multitudes. > > I happen to be one of those that loves GPL, but just can't come to terms > with SCGT, and believe me, I've tried. Apart from the obvious problems that > ISI has with the efficiency of its code the physics model is way out there. > I know, a lot of you disagree with me on this, including dyed in the wool > GPL freaks, but the biggest problem I have is that the cars overrotate > *without sliding.* It feels like the car bodies are sprung on an axle > seperate from the chassis. If my street car ever felt like that I'd have it > up on blocks with the wheels off in seconds looking for the broken shock > mounts. If I want to drive SCGT I have to devote a half hour or so of just > relearning the "local physics" and then reverse the process to drive any > other sim again. On the whole the game isn't good enough in my eyes to make > the whole thing worth it. > > I was about to delete it from my hard drive when I found PP's McLaren M8D. > Wow! Then previews of JH's 917 started showing up, (JH, when we gonna see > the completed product?), Lotus Cortinas, Porsche 550 Spyders, 68 Trans Am > cars, etc. Too cool. > > So, GPL is way ahead on tracks. I think SCGT is up to what, three extras > now? But they have us GPLers hands down on cars by a country mile or ten. > Hundreds of the buggers, and more coming out on a nearly daily basis. > > Are we GPLers just so enamored of our formula cars that we don't take the > trouble to come up with an OSCA or D Type Jag, or is there some fundamental > reason that car shapes are imposible to do in GPL? I note the Pits touring > car projects. I note the GTP carsets for ICRII, (although I also note that > no dash seems to have been produced for them). SOME body shaping is clearly > possible in other Papy sims. > > Wither goes my Maserati 250F, my Ferrari 750 Monza, my Alfa GTZ? Can any of > you graphics gurus out there give me clue on this one? > > Kevin F. Gavitt
"JJ Thomas" <[email hidden]> wrote in message
news:8d7lcd$imi$[email hidden]...
> Love to see a Cart set in GPL it would be grat especially with Noonans new
> GPL
> converter.
>Well, that ain't going to happen without Papy's help. Aero modeling is
locked up in the source code. However, I know there are people working on
USAC car sets and after they come out and I get a cable modem I might just
take a crack at running a USAC online league. I've got a couple of decades
of experience at race promotion and administration in "real" life.
I also know there is a project to give us every GP season of the 60's. Can't
wait to get my hands on Phil Hill's Championship Dino but why not His '61
Testa Rossa with the shark nose as well? A Vanwall? An Alfa 159? A Porsche
917K?
With none of these is aero modeling a dramatic problem. Drag would be the
only issue for realism, and by picking the right "donor" car, ( F1, F2, F3),
it could be done a "reasonably close enough" basis.
The only issue is new wireframes for the cars and appropriate clipping. It's
been done elsewhere, including Papy games, and there are reshaped '67 cars
available, so I'm curious as to why this hasn't been taken further.
Dave, you read my mind...I WAANNTT ONE!
J. P. Hovercraft
David Ewing wrote:
Quoted text (20 lines)
> Kevin Gavitt wrote: > > > I was about to delete it from my hard drive when I found PP's McLaren M8D. > > Wow! Then previews of JH's 917 started showing up, (JH, when we gonna see > > the completed product?), Lotus Cortinas, Porsche 550 Spyders, 68 Trans Am > > cars, etc. Too cool. > > Now that there's a McLaren, anybody working on any Chaparrals? Probably can't > do the winged ones (2D, 2E, 2F and 2G), though (correct?). How about the > beautiful 2C or the bizarre 2H or the butt-ugly 2J GEV Sucker? > > If I was at all artistically inclined, I'd give it a go. > > Dave Ewing > > -- > ***************************************************** > David A. Ewing > Xilinx Boulder [email hidden] > ***************************************************** I had a COX .049 gas powered model car of the Chaparrall 2c. ABC's
wild world of sports did a tech piece on that car once with it's moving
wing and that hooked me for life. I was just noticing the other day the
latest version of LAST years BMW LMP cars share quite a-bit with the old
Chaparralls. Notice the little winglets on the front corners?
dave henrie
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