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Rec.Autos.Simulators Archive

GPL Carsets

3 posts by 2 people · 14 Apr 2000 16:42 UTC - 15 Apr 2000 02:36 UTC

Kevin Gavitt 14 Apr 2000 16:42 UTC#277943
Ok, here's one for the assembled multitudes. I happen to be one of those that loves GPL, but just can't come to terms with SCGT, and believe me, I've tried. Apart from the obvious problems that ISI has with the efficiency of its code the physics model is way out there. I know, a lot of you disagree with me on this, including dyed in the wool GPL freaks, but the biggest problem I have is that the cars overrotate *without sliding.* It feels like the car bodies are sprung on an axle seperate from the chassis. If my street car ever felt like that I'd have it up on blocks with the wheels off in seconds looking for the broken shock mounts. If I want to drive SCGT I have to devote a half hour or so of just relearning the "local physics" and then reverse the process to drive any other sim again. On the whole the game isn't good enough in my eyes to make the whole thing worth it. I was about to delete it from my hard drive when I found PP's McLaren M8D. Wow! Then previews of JH's 917 started showing up, (JH, when we gonna see the completed product?), Lotus Cortinas, Porsche 550 Spyders, 68 Trans Am cars, etc. Too cool. So, GPL is way ahead on tracks. I think SCGT is up to what, three extras now? But they have us GPLers hands down on cars by a country mile or ten. Hundreds of the buggers, and more coming out on a nearly daily basis. Are we GPLers just so enamored of our formula cars that we don't take the trouble to come up with an OSCA or D Type Jag, or is there some fundamental reason that car shapes are imposible to do in GPL? I note the Pits touring car projects. I note the GTP carsets for ICRII, (although I also note that no dash seems to have been produced for them). SOME body shaping is clearly possible in other Papy sims. Wither goes my Maserati 250F, my Ferrari 750 Monza, my Alfa GTZ? Can any of you graphics gurus out there give me clue on this one? Kevin F. Gavitt
Dave Henrie 15 Apr 2000 02:34 UTC#277961
Kevin Gavitt wrote: > So, GPL is way ahead on tracks. I think SCGT is up to what, three extras > now? But they have us GPLers hands down on cars by a country mile or ten. > Hundreds of the buggers, and more coming out on a nearly daily basis. Here is where I'm a bit off. I have been racing via the TPTCC with N2/N99 on most of the "new" gpl tracks for two years. Check out www.tptcc.com for one take on the use of those tracks. SCGT has only a few "new" tracks...but that will soon change. The biggest note should be the conversion of Silverstone. It was a track origianally included in TOCA 2. Now that they have figured out the hows and whys of the file formats, I'm pretty comfortable guessing that the rest of the Toca tracks will soon be available. Bathurst is being created out the SCGT Nurburging. Getting the track shape up and running seems to be a fairly smooth process. Getting the details of the scenery and such takes much longer. I "think" you will see a continued release of tracks for SCGT that are "new" to that sim, while at gpl land, most of the "new" tracks have been driven and driven and driven by CART/ICR2/ TPTCCers for years. Once again the esteemed Mr Noonan makes a huge difference here, not so much with his convertor, but with his stand alone tracks. A welcome addition. dave henrie
Quoted text (12 lines)> > Are we GPLers just so enamored of our formula cars that we don't take the > trouble to come up with an OSCA or D Type Jag, or is there some fundamental > reason that car shapes are imposible to do in GPL? I note the Pits touring > car projects. I note the GTP carsets for ICRII, (although I also note that > no dash seems to have been produced for them). SOME body shaping is clearly > possible in other Papy sims. > > Wither goes my Maserati 250F, my Ferrari 750 Monza, my Alfa GTZ? Can any of > you graphics gurus out there give me clue on this one? > > Kevin F. Gavitt
Dave Henrie 15 Apr 2000 02:36 UTC#277964
Knot Hym wrote:
Quoted text (17 lines)> >Are we GPLers just so enamored of our formula cars that we don't take the > >trouble to come up with an OSCA or D Type Jag, or is there some fundamental > >reason that car shapes are imposible to do in GPL? I note the Pits touring > >car projects. I note the GTP carsets for ICRII, (although I also note that > >no dash seems to have been produced for them). SOME body shaping is clearly > >possible in other Papy sims. > > > >Wither goes my Maserati 250F, my Ferrari 750 Monza, my Alfa GTZ? Can any of > >you graphics gurus out there give me clue on this one? > > > >Kevin F. Gavitt > > Ferrari Breadvan, Lotus 11 with full tonneau, Cobra Daytona Coupe, > Ford GT-40. Make that OSCA a 750 with the toothy grill. > > [email hidden] > Remove the Spam blocker to reply
I missed an important issue when replying above, earlier in the thread. SCGT has a very open architechure that 'allows' the easy creation of new cars. The File structure of GPL does not appear to be so easily manipulated. So perhaps it is just the 'ease' of which the SCGT cars can be morphed and adjusted that has brought so many of them out. GPL's internal structure does not lend itself so easily to creating new shapes and such. dave henrie

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