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Rec.Autos.Simulators Archive

Sound Problems in GPL

6 posts by 3 people · 16 Apr 2000 14:46 UTC - 19 Apr 2000 18:38 UTC

SKurj 16 Apr 2000 14:46 UTC#277709
Maybe this will almost become an FF question I'm not sure... I dunno if its my antique sound card (awe64) but when another car is nearby on the track I find it very difficult to distinguish between my engine/skid sounds and the other car's. I run 5 sounds and soundquality in app.ini at 2 I have tampered with the default sounds by using carsound.exe, and i have increased the volume of the skid.wav Is there anything I can do about this? Would a better sound card give me better err positional sound? I can't run stereo sound in gpl through the awe64 as it crackles. I for the most part use the skid sound as my primary source of feedback, when I get into a close battle i find myself letting off the gas while the car in front of me spins away from the turn lol. I'm thinking its me lighting up the rears. This can also lead to a punt if i'm real close, I find it very difficult to "watch" the fronts under braking and just do it by ear, any skidding nearby and i can be distracted to thinking its me locking up. Hope the above doesn't sound too ridiculous, but there's more which I think may be compounding the problem. I am running in a single marque league Team Cooper Cup. Hmm tho i guess thats no different to running in an f2 or f3 league where all the engines use the same sound. Be nice if we had a volume slider for opponents cars. Then i'd likely turn em right off lol I've never tried FF but i'd assume it would come pretty close to solving my above problem, however finances don't permit ff at this time. Any thots or advice ppl? Md
SKurj 16 Apr 2000 23:33 UTC#277684
Err u talking Carsound.exe Bruce. It actually allows 7 sounds for 7 cars its no help whatsoever in a race containing all coopers tho +( Md Bruce Kennewell wrote:
Quoted text (52 lines)> > To differentiate between the sounds, Martyn, you really need to run > distinctly different sounds for each make. This can be done by using a > utility available on many of the dedicated GPL sites (and I'm buggered if I > can remember its proper name!). > > When you have six distinct engine notes the problem that you report > disappears. > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Martyn Danby <[email hidden]> wrote in message > news:[email hidden]... > > Maybe this will almost become an FF question I'm not sure... > > > > I dunno if its my antique sound card (awe64) but when another car is > > nearby on the track I find it very difficult to distinguish between my > > engine/skid sounds and the other car's. > > I run 5 sounds and soundquality in app.ini at 2 > > I have tampered with the default sounds by using carsound.exe, and i > > have increased the volume of the skid.wav > > > > Is there anything I can do about this? Would a better sound card give > > me better err positional sound? I can't run stereo sound in gpl through > > the awe64 as it crackles. > > > > I for the most part use the skid sound as my primary source of feedback, > > when I get into a close battle i find myself letting off the gas while > > the car in front of me spins away from the turn lol. I'm thinking its > > me lighting up the rears. This can also lead to a punt if i'm real > > close, I find it very difficult to "watch" the fronts under braking and > > just do it by ear, any skidding nearby and i can be distracted to > > thinking its me locking up. > > > > Hope the above doesn't sound too ridiculous, but there's more which I > > think may be compounding the problem. I am running in a single marque > > league Team Cooper Cup. Hmm tho i guess thats no different to running > > in an f2 or f3 league where all the engines use the same sound. > > > > Be nice if we had a volume slider for opponents cars. Then i'd likely > > turn em right off lol > > > > I've never tried FF but i'd assume it would come pretty close to solving > > my above problem, however finances don't permit ff at this time. > > > > Any thots or advice ppl? > > > > Md
Bruce Kennewell 17 Apr 2000 12:33 UTC#277593
To differentiate between the sounds, Martyn, you really need to run distinctly different sounds for each make. This can be done by using a utility available on many of the dedicated GPL sites (and I'm buggered if I can remember its proper name!). When you have six distinct engine notes the problem that you report disappears. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Martyn Danby <[email hidden]> wrote in message news:[email hidden]... > Maybe this will almost become an FF question I'm not sure... > > I dunno if its my antique sound card (awe64) but when another car is > nearby on the track I find it very difficult to distinguish between my > engine/skid sounds and the other car's. > I run 5 sounds and soundquality in app.ini at 2 > I have tampered with the default sounds by using carsound.exe, and i > have increased the volume of the skid.wav > > Is there anything I can do about this? Would a better sound card give > me better err positional sound? I can't run stereo sound in gpl through > the awe64 as it crackles. > > I for the most part use the skid sound as my primary source of feedback, > when I get into a close battle i find myself letting off the gas while > the car in front of me spins away from the turn lol. I'm thinking its > me lighting up the rears. This can also lead to a punt if i'm real > close, I find it very difficult to "watch" the fronts under braking and > just do it by ear, any skidding nearby and i can be distracted to > thinking its me locking up. > > Hope the above doesn't sound too ridiculous, but there's more which I > think may be compounding the problem. I am running in a single marque > league Team Cooper Cup. Hmm tho i guess thats no different to running > in an f2 or f3 league where all the engines use the same sound. > > Be nice if we had a volume slider for opponents cars. Then i'd likely > turn em right off lol > > I've never tried FF but i'd assume it would come pretty close to solving > my above problem, however finances don't permit ff at this time. > > Any thots or advice ppl? > > Md
Jan Kohl 18 Apr 2000#276941
Martyn Danby <[email hidden]> wrote in message news:[email hidden]... > I dunno if its my antique sound card (awe64) but when another car is > nearby on the track I find it very difficult to distinguish between my > engine/skid sounds and the other car's. Martyn, I know this is not really a 'fix'...but it is. Dump that Awe64...I had tremendous problems all the time, blamed most of them on what I thought were my crappy speakers, then come to find out it was all my Awe64. Soundblaster Live! much better bet...and you can get it now for around $40-50, I think... Cheers! -- ��Jan Kohl�� **The Pits Performance Team** Computer Systems Programmer USAF Air-Ground Operations School Hurlburt Field, FL Castle Graphics - http://www.castlegraphics.com/ The Pits - http://www.theuspits.com/
Bruce Kennewell 18 Apr 2000 03:54 UTC#277569
Seven, yes. Sorry......can't count! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Martyn Danby <[email hidden]> wrote in message news:[email hidden]... > Err u talking Carsound.exe Bruce. It actually allows 7 sounds for 7 > cars > > its no help whatsoever in a race containing all coopers tho +( > > Md > > Bruce Kennewell wrote: > > > > To differentiate between the sounds, Martyn, you really need to run > > distinctly different sounds for each make. This can be done by using a > > utility available on many of the dedicated GPL sites (and I'm buggered if I > > can remember its proper name!). > > > > When you have six distinct engine notes the problem that you report > > disappears. > > > > -- > > Regards, > > Bruce Kennewell, > > Canberra, Australia. > > --------------------------- > > > > Martyn Danby <[email hidden]> wrote in message > > news:[email hidden]... > > > Maybe this will almost become an FF question I'm not sure... > > > > > > I dunno if its my antique sound card (awe64) but when another car is > > > nearby on the track I find it very difficult to distinguish between my > > > engine/skid sounds and the other car's. > > > I run 5 sounds and soundquality in app.ini at 2 > > > I have tampered with the default sounds by using carsound.exe, and i > > > have increased the volume of the skid.wav > > > > > > Is there anything I can do about this? Would a better sound card give > > > me better err positional sound? I can't run stereo sound in gpl through > > > the awe64 as it crackles. > > > > > > I for the most part use the skid sound as my primary source of feedback, > > > when I get into a close battle i find myself letting off the gas while > > > the car in front of me spins away from the turn lol. I'm thinking its > > > me lighting up the rears. This can also lead to a punt if i'm real > > > close, I find it very difficult to "watch" the fronts under braking and > > > just do it by ear, any skidding nearby and i can be distracted to > > > thinking its me locking up. > > > > > > Hope the above doesn't sound too ridiculous, but there's more which I > > > think may be compounding the problem. I am running in a single marque > > > league Team Cooper Cup. Hmm tho i guess thats no different to running > > > in an f2 or f3 league where all the engines use the same sound. > > > > > > Be nice if we had a volume slider for opponents cars. Then i'd likely > > > turn em right off lol > > > > > > I've never tried FF but i'd assume it would come pretty close to solving > > > my above problem, however finances don't permit ff at this time. > > > > > > Any thots or advice ppl? > > > > > > Md
SKurj 19 Apr 2000 18:38 UTC#276767
Yes Jan I think u r correct bein the unemployed bum that i am at the moment, the sblive is not an option. soon tho!! Thnx Jan Kohl wrote:
Quoted text (23 lines)> > Martyn Danby <[email hidden]> wrote in message news:[email hidden]... > > I dunno if its my antique sound card (awe64) but when another car is > > nearby on the track I find it very difficult to distinguish between my > > engine/skid sounds and the other car's. > > Martyn, I know this is not really a 'fix'...but it is. > > Dump that Awe64...I had tremendous problems all the time, > blamed most of them on what I thought were my crappy speakers, > then come to find out it was all my Awe64. Soundblaster Live! much > better bet...and you can get it now for around $40-50, I think... > > Cheers! > > -- > ��Jan Kohl�� **The Pits Performance Team** > Computer Systems Programmer > USAF Air-Ground Operations School > Hurlburt Field, FL > > Castle Graphics - http://www.castlegraphics.com/ > The Pits - http://www.theuspits.com/

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