"Tomlani" <[email hidden]> wrote in message
news:[email hidden]...
> How much longer must we wait for GP3 to come and save us from the bowelsof the
> hell which all sim racers are in right now? F12k would be good if itdidn't
> have such lousy frame rate and AI. How come every car locks up theirbrakes on
> every corner even during the formation lap? My guess is that EA is veryproud
> of their smoke effects!! :)
I surely do hope GP3 lives up to the hype. I hate to think about the
increased suicide rate if it doesn't. :-)
Jerry Morelock
How much longer must we wait for GP3 to come and save us from the bowels of the
hell which all sim racers are in right now? F12k would be good if it didn't
have such lousy frame rate and AI. How come every car locks up their brakes on
every corner even during the formation lap? My guess is that EA is very proud
of their smoke effects!! :)
>>How come every car locks up their brakes on every corner even during theformation lap? <<
Doesn't happen with me!
BTW, turn smoke (and dust) off to improve frame rates. Also, turn off
shadows, and mirror detail (but not mirrors).
Iain
Tomlani <[email hidden]> wrote in message
news:[email hidden]...
> How much longer must we wait for GP3 to come and save us from the bowelsof the
> hell which all sim racers are in right now? F12k would be good if itdidn't
> have such lousy frame rate and AI. How come every car locks up theirbrakes on
> every corner even during the formation lap? My guess is that EA is veryproud
> of their smoke effects!! :)
On Wed, 19 Apr 2000 19:24:46 +0100 Iain Mackenzie <[email hidden]> wrote:
% >>How come every car locks up their brakes on every corner even during the
% formation lap? <<
% Doesn't happen with me!
% BTW, turn smoke (and dust) off to improve frame rates. Also, turn off
% shadows, and mirror detail (but not mirrors).
% Iain
Would that be because you have smoke turned off? <G>
Or better yet, share your tweaks so others can experience the same
thing.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>"Iain Mackenzie" <[email hidden]> wrote
> BTW, turn smoke (and dust) off to improve frame rates
Why should I have to turn off an essential element to racing simulation such
as smoke to have a acceptable framerate? Does it mean that ISI has problem
with some effects of their game engine? Will they patch it?
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Lol, they are bad in that first turn on the starts.
I have to wonder though, how much of a graphics hog will GP3 be?
--
Don Burnette
Dburn in N3 and Legends
"Tomlani" <[email hidden]> wrote in message
news:[email hidden]...
> How much longer must we wait for GP3 to come and save us from the bowels
of the
> hell which all sim racers are in right now? F12k would be good if it
didn't
> have such lousy frame rate and AI. How come every car locks up their
brakes on
> every corner even during the formation lap? My guess is that EA is very
proud
> of their smoke effects!! :)
Remco Moedt <[email hidden]> wrote in message
news:[email hidden]...
> "Stephen Ferguson" <[email hidden]> wrote:
>
> >Well, with AI races I wouldn't really care, but online it might be auseful
> >clue about where the guy ahead of you is consistently overdriving thecar.
Beefy Eagle kicks sand in the face of Lotus 98lb weakling. Ha. Oh man...
then my friend really needs to upgrade his PC (I'm a notebook user) so I can
see this. So tell me, because I gather from your posts you are one of the
more experienced online racers, does the smoke give you valuable information
about when the guy ahead is overdriving his car, or do people mostly take
advantage of really large errors?
Stephen
Quoted text (12 lines)
> >But I imagine this kind of information isn't passed down the pipe anyway, > >which would be a shame (the computer I have used for GPL was never potent > >enough to display smoke in online races, so I really don't know what it > >does). I guess I've just found a little experiment to do tonight... does > >GPL properly display the smoke from your (online) competitors' tires? > > > Yes, GPL does....better yet, it also models dirt, which comes in handy > on Spa, so you can spray some of the dirt in the face of that Lotus > driver behind you <g> > > RemcoIn article <XQrL4.121754$[email hidden]>,
"Jan Verschueren" <[email hidden]> wrote:
> Quit honking... Mobil 1 Rally Championship, SBK2000, NFS:PU... and GPLstill
> alive and kicking. We never had it so good.
>
> Jan.
Never had it so good? I am still playing GP2 because there is not
another F1 sim around that is worth spending 80 or 90 dollars on. As for
GPL, it does not incorporate recent championships.
I will not have enough until I get GP3!!
Ryath
Sent via Deja.com http://www.deja.com/
Before you buy.
Iain Mackenzie <[email hidden]> wrote in message
news:icrL4.1394$[email hidden]...
and
> frame rate - it is up to you how you deal with it.
> Iain
>
Well, with AI races I wouldn't really care, but online it might be a useful
clue about where the guy ahead of you is consistently overdriving the car.
But I imagine this kind of information isn't passed down the pipe anyway,
which would be a shame (the computer I have used for GPL was never potent
enough to display smoke in online races, so I really don't know what it
does). I guess I've just found a little experiment to do tonight... does
GPL properly display the smoke from your (online) competitors' tires?
Stephen
Quoted text (9 lines)
> > > Why should I have to turn off an essential element to racing simulation > such > > as smoke to have a acceptable framerate? > > Don't bother then, it's up to you! > However, I think you'll find that turning down detail like smoke is pretty > normal to get any sim (GPL, GP2, etc.) running acceptably to suit your > system. Stating the obvious, but there is always a trade off with detail
> Why should I have to turn off an essential element to racing simulationsuch
> as smoke to have a acceptable framerate?
Don't bother then, it's up to you!
However, I think you'll find that turning down detail like smoke is pretty
normal to get any sim (GPL, GP2, etc.) running acceptably to suit your
system. Stating the obvious, but there is always a trade off with detail and
frame rate - it is up to you how you deal with it.
Iain
Quit honking... Mobil 1 Rally Championship, SBK2000, NFS:PU... and GPL still
alive and kicking. We never had it so good.
Jan.
=---
Tomlani <[email hidden]> wrote in message
news:[email hidden]...
> How much longer must we wait for GP3 to come and save us from the bowelsof the
> hell which all sim racers are in right now? F12k would be good if itdidn't
> have such lousy frame rate and AI. How come every car locks up theirbrakes on
> every corner even during the formation lap? My guess is that EA is veryproud
> of their smoke effects!! :)
It seems to be the way new releases are going these days, lots of eye candy
and graphics hogs, then let the systems catch up to them.
I don't see it as a problem with their game engine, just that they loaded
the graphics up too much for most of today's processors.
Bet you had to turn some GP3 options off to get it to run acceptable as
well? I know I sure did.
Still though, I do fault them for not supporting glide, I think they could
have achieved better results .
--
Don Burnette
Dburn in N3 and Legends
"ymenard" <[email hidden]> wrote in message
news:H5rL4.39934$[email hidden]...
>
> Why should I have to turn off an essential element to racing simulation
such
> as smoke to have a acceptable framerate? Does it mean that ISI has
problem
> with some effects of their game engine? Will they patch it?
>
>
>
> --
> -- Fran�ois M�nard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
"Don Burnette" <[email hidden]> wrote:
>It seems to be the way new releases are going these days, lots of eye candy
>and graphics hogs, then let the systems catch up to them.
I guess you haven't played SBK 2000, Let's be honest folks - ISI
doesn't have a vey good graphics engine. Period.
Joe McGinn
_____________________
Radical Entertainment
Well, with AI races I wouldn't really care, but online it might be a useful
clue about where the guy ahead of you is consistently overdriving the car.
But I imagine this kind of information isn't passed down the pipe anyway,
which would be a shame (the computer I have used for GPL was never potent
enough to display smoke in online races, so I really don't know what it
does). I guess I've just found a little experiment to do tonight... does
GPL properly display the smoke from your (online) competitors' tires?
Stephen
"Stephen Ferguson" <[email hidden]> wrote:
Yes, GPL does....better yet, it also models dirt, which comes in handy
on Spa, so you can spray some of the dirt in the face of that Lotus
driver behind you <g>
Remco
Quoted text (7 lines)
>Well, with AI races I wouldn't really care, but online it might be a useful >clue about where the guy ahead of you is consistently overdriving the car. >But I imagine this kind of information isn't passed down the pipe anyway, >which would be a shame (the computer I have used for GPL was never potent >enough to display smoke in online races, so I really don't know what it >does). I guess I've just found a little experiment to do tonight... does >GPL properly display the smoke from your (online) competitors' tires?"Stephen Ferguson" <[email hidden]> wrote:
>Beefy Eagle kicks sand in the face of Lotus 98lb weakling. Ha. Oh man...
>then my friend really needs to upgrade his PC (I'm a notebook user) so I can
>see this. So tell me, because I gather from your posts you are one of the
>more experienced online racers, does the smoke give you valuable information
>about when the guy ahead is overdriving his car, or do people mostly take
>advantage of really large errors?
Well, if a car in front hits the dirt, you can expect a spin. Also,
someone who's locking all 4 wheels every corner has a great chance
to miss a corner soon. (Except if his name is Allan Scott <g>).
You can also see what kind of brakebias is used by the other drivers,
if you watch them during qualify. People where the rearwheels lock
first should be avoided, and people where the frontwheels lock very
easy could be outbraked.
The overdriving part is only used when you really know the driver
who's locking wheels....
Remco
On Thu, 20 Apr 2000 02:39:37 GMT Don Burnette <[email hidden]> wrote:
% It seems to be the way new releases are going these days, lots of eye candy
% and graphics hogs, then let the systems catch up to them.
% I don't see it as a problem with their game engine, just that they loaded
% the graphics up too much for most of today's processors.
% Bet you had to turn some GP3 options off to get it to run acceptable as
% well? I know I sure did.
% Still though, I do fault them for not supporting glide, I think they could
% have achieved better results .
I can live with turning off eye-candy if there is enough meat in the
rest of the package to make it worth it.
Using Glide in NFS:PU doesn't seem to enhance the frame rate over
Direct3D. I still feel that F12000 was released well before it was
finished and one of the many things that weren't optimized was the
graphics. A glide version of f12k won't be any better until they
optimize their graphics engine.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
[email hidden] (Tomlani) wrote in
<[email hidden]>:
>How much longer must we wait for GP3 to come and save us from the bowels
>of the hell which all sim racers are in right now? F12k would be good
>if it didn't have such lousy frame rate and AI. How come every car
>locks up their brakes on every corner even during the formation lap? My
>guess is that EA is very proud of their smoke effects!! :)
>
If you turn the AI up to 100-120 then the locking up on every corner and
clouds of billowing smoke go away to some degree.
>>Aren't you two overlooking the real problem (whether you have smokeenabled or not): The AI have smoking tyres for every corner even in
formation lap, that doesn't happen in real does it? Or how about 4 cars
crashing out in formation lap! Realistic? Nah! <<
Different sim to what I use then! Doesn't happen with me.
>>It's damn hard to get your car out of balance/spinning if you go wide andvisit the grass/kerbs. <<
Again, you're running a different sim from me. Push the car near its limits
(on or off track) and see what out of balance/spinning you get. Very
realistic.
Iain


































