I've just bought this one, (yesterday) and here are my first impressions
of Rally Masters (Infogrames):
The installation was easy, it did not insist on using Directx7 (I'm
still using Directx6) and started ok first time and seems to run well on
my system, Abit BH6 m/b with Celery 300@450, V3 2000@175Mhz with 128Mb
PC100 ram.
There is a "show frame rates" option, and with most graphic stuff on I
got an average 54fps.
Graphics:
As is expected nowadays, the graphics are pretty cool, with all the
usual effects, dust smoke, fog, skidmarks, etc. The car gets
progressively dirtier as you race, and there are headlights and brake
lights too. The trackside scenery is ok, fairly detailed, with
recognisable peeps at the roadside, rather the blurred effects you get
with some games. The cars visibly deform when crashed, and headlights
stop working if broken. Nice flameouts from the exhaust too! When
racing, or watching replays, you can choose various views, from two
arcade views (above and behind) to a bonnet view, an in-car cockpit
view, and a bumper view. Replays also have a tv cam view. I saw no major
slowdowns when things were busy on-screen either?
Sound:
Background sound in the menus is ok, but gets repetitive after a while.
The in-game sounds are ok, car sounds are pretty good, with a throaty
growl to most cars, and a nice popping effect when changing gears,
lifting off the throttle, etc. The in-car sound and tv view sound,
differs from the arcade view racing sounds.
Options:
Graphics can be tweaked, by turning on or off the level of detail, and
the various effects to aid performance on lower spec pc's. Sound can be
adjusted too, for volume, and the various sounds can be turned on or
off, car effects, environment, speech, etc. Cars can have auto or manual
gears, and various cars and tracks can be chosen as well as the various
modes of play, There is also a difficulty setting.
Game play:
Various modes of play are available, from time trials using any car on
any track, to single races (against three other cars) to a full
championship season, to the "Race of Champions", where 2 drivers in
identical cars race against each other on a split track (in a figure of
eight). This mode (race of champs) is brilliant, racing one other driver
in the same car on the same track, and its very hard to tell who is
winning due to the two "lanes" and the figure of 8 track configuration,
until the first car has crossed the line. Some cars/tracks are locked
until you have won a few races, But, I'm sure a cheat will be along
shortly though.... I haven't found a "ghost lap" type option yet though?
Various weather modes and track surfaces are here too, rain, snow,
gravel, tarmac, etc. The cars available are many and varied, from a
200bhp buggy to a 500bhp Audi (and I'm sure there are many "hidden" cars
too!) Tracks appear to be fairly short, and there are quite a few of
them based on a few countries, UK, Sweden, USA, Gran Canaria, etc. Each
country appears to have short and long tracks, and they can be reversed
too, so quite a few configurations are possible. You can drive away from
the *track* in some places, but not far? and the game does suffer from
invisible *walls* in some places, and each track has various hedges,
walls, fences, etc which define most of the track edges.
Car Handling:
Overall, pretty good I think. The cars seem responsive, and each car
handles differently, the 200bhp buggy is almost like a go-kart that can
be thrown around, whereas, the 500bhp Audi has to be eased around the
tracks due to the enormous power, or it just spins and slides all over
the place, losing time. the handling appears better than say, RC2000,
there is no major slow down when on grass, or when you hit minor
objects, and the cars can be hand brake turned, or slid around corners
using throttle control, (Pendulum turns) and the brakes appear ok too
(not too harsh). The damage model does not appear to affect the cars
handling too much with minor shunts, although, after serious abuse or
many hard crashes, the cars performance does slow down. It seems
impossible to blow the engine up? The differing road surfaces also felt
different to drive on.
The set-up options, which are very few, did not appear to have *too*
much of an affect on the cars handling? Consisting of only the gear
ratio type, the suspension type, and a tyre choice. The handling is
good, and is more "arcade" than "sim" I would say, (you can in some
cases, bounce off the scenery and carry on pretty much unaffected?) but
the game is still very enjoyable.
Multiply:
Apparently up to 8 peeps can race via the net or lan. I haven't tried
either yet, but will try on-line racing as soon as I can find someone
else to race with. The AI cars/drivers seem to be fairly aggressive, I
raced them on *easy* level and found I could beat them after a few laps,
but if they are close to you, they will barge straight into you to get
past!
Overall:
Good graphics, good sound, good car handling, lots of cars, tracks, and
other options to play with. It is much better having a rally game where
you actually *race* against other opponents, rather than the "race alone
against the clock" type rally games (RC2000 or RAC Rally, etc) and
anyone that has watched rallying and seen the race of champs, will know
how much fun it is, racing head to head like that! I like it, and am
keen to try it on-line (anyone know of any on-line servers for this
one?) I'd say its better than Colin McRae Rally, and RC2000. (Rally
Champ 2000 has *slightly* better graphics, but the handling is not as
good IMHO).
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
Tony Rickard wrote:
>
> I prefer the handling in RM, although I think it probably overdoes the ease
> of sideways driving, but I am happy to accept this - it does make the
> replays look spot on though. I think in reality it should take more effort
> to get a FWD car sideways.
>
While I agree that RM (at least in the demo) is a bit too tail happy,
there is essentially not that much difference in getting a FWD or RWD or
4WD going sideways under braking, apart from the engine braking effects
which do tend to oversteer the RWD and understeer the FWD cars, but this
effect is not as strong, especially at higher speeds and higher gears.
There is also posible difference in weight distribution, but this does
not necessarily correlate with the type of getting the power down.
It is only upon acceleration where the differences really come into
play.
-Gregor
Nice review - agree 100% :)
I think the RM vs RC2000 debate is VERY close.
Split fairly evenly between the preference for the two. Most definately a
place for both on rally fans hard drives (Rally Masters providing the quick
fix, RC2000 for the long long sessions)
I prefer the handling in RM, although I think it probably overdoes the ease
of sideways driving, but I am happy to accept this - it does make the
replays look spot on though. I think in reality it should take more effort
to get a FWD car sideways.
I also prefer the track widths in RM - easy to slide the car WITHIN the
track rather than outside of it - but probably more a reflection of my lack
of skill.
I would suggest RC2000 needs more effort to get it "looking like it does on
telly" but I expect it is capable whereas RM you can just dive in.
Incidentally dedicated servers are available by downloading a master server
list and adding them to your address book folder.
www.techweb-design.com/rallymasters/RMServerList.zip
Cheers
Tony
<[email hidden]> wrote in message
news:8dp47e$5hb$[email hidden]...
> I've just bought this one, (yesterday) and here are my first impressions
> of Rally Masters (Infogrames):
><snip>
>
> I prefer the handling in RM, although I think it probably overdoes theease
> of sideways driving, but I am happy to accept this - it does make the
> replays look spot on though. I think in reality it should take more effort
> to get a FWD car sideways.
>
> I also prefer the track widths in RM - easy to slide the car WITHIN the
> track rather than outside of it - but probably more a reflection of mylack
> of skill.
I can get my street FWD car sideways at will on any surface other than dry
pavement. In the snow I've been able to shock the hell out of passengers who
didn't think it was possible by turning donuts.
Work on your skills. :)
Kevin F. Gavitt
"kevingav" wrote >
> >
> > I prefer the handling in RM, although I think it probably overdoes the
> ease
> > of sideways driving, but I am happy to accept this - it does make the
> > replays look spot on though. I think in reality it should take moreeffort
> > to get a FWD car sideways.
>
> I can get my street FWD car sideways at will on any surface other than dry
> pavement. In the snow I've been able to shock the hell out of passengerswho
> didn't think it was possible by turning donuts.
>
> Work on your skills. :)
>Er... I thought that was MY point :)
It requires a degree of technique rather than just turning in. Simply
dialling in more steering will give understeer, to promote oversteer
requires a more aggressive approach to unsettle the rear end.
I am suggesting RM is programmed to make this easier than reality to improve
accessibility. Not suggesting I lack the required skills (as if)
Tony
Tony
> Incidentally dedicated servers are available by downloading a master
> server
> list and adding them to your address book folder.
>
> www.techweb-design.com/rallymasters/RMServerList.zip
Ta for the info.....
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
On Sat, 22 Apr 2000 17:51:19 GMT, Jay J wrote:
>Can you please tell me what the spec's are on the bottom of the box?
P233, 32 MB RAM, Windows95 or 98, D3D-card with 4MB, 4x CD
>Also, for me this one if very important! How much drive space does it
>require? Min install vs. regular or full installs????
I choosed "custom install", no videos, no music -> about 17 MB.
>And... Their website is VERY slow, and leaves a lot of information out when
>you go to the games spec's.
Indeed, very bad one.
Berthold
On 21 Apr 2000 08:41:18 GMT, [email hidden] wrote:
>There is a "show frame rates" option, and with most graphic stuff on I
>got an average 54fps.
Where can I find this option?
I've looked around, nothing found.
Berthold
Can you please tell me what the spec's are on the bottom of the box?
Required and Recommended hardware, drive space, ram, video, sound, etc,
etc..
It appears to support 3d Audio but which formats? For instance I've got a
SoundBlaster Live X-Gamer.
Also, for me this one if very important! How much drive space does it
require? Min install vs. regular or full installs????
Thank you for the info as it looks like if I want to buy this game it will
be over the internet, and I won't get a chance to look over the spec's
beforehand.
And... Their website is VERY slow, and leaves a lot of information out when
you go to the games spec's.
Thanks again!
Jay J
Cool! Thanks for the info, that's even better news!!! Only 17 megs eh?
Great!
I saw the new 24 Hours of LeMans game and it's minimum spec's required
something like 650megs of HD space!!!! I thought, shit... You must be
kidding me! I'll have to go out and buy another hard drive if I want to run
it :-(
Jay
"Berthold Josephs" <[email hidden]> wrote in message
news:8dt1o1$921$[email hidden]...
when
> >you go to the games spec's.
>
> Indeed, very bad one.
>
> Berthold
Quoted text (12 lines)
> On Sat, 22 Apr 2000 17:51:19 GMT, Jay J wrote: > > >Can you please tell me what the spec's are on the bottom of the box? > > P233, 32 MB RAM, Windows95 or 98, D3D-card with 4MB, 4x CD > > >Also, for me this one if very important! How much drive space does it > >require? Min install vs. regular or full installs???? > > I choosed "custom install", no videos, no music -> about 17 MB. > > >And... Their website is VERY slow, and leaves a lot of information outOn Sat, 22 Apr 2000 21:42:40 GMT, Jay J wrote:
>Cool! Thanks for the info, that's even better news!!! Only 17 megs eh?
>Great!
I've been surprised too.
Maybe it's because it is/will be released for playstation too.
Berthold


































