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Rec.Autos.Simulators Archive

STIP - Simulation Track Interface Protocol

20 posts by 8 people · 26 Apr 2000 18:45 UTC - 29 Apr 2000 09:06 UTC

Call for a standard track format shared across sims

Mark Jeangerard proposed a 'Simulation Track Interface Protocol' so that tracks could be shared between racing sims. Others liked the idea but said track licensing made it hopeless, and the thread drifted into in-jokes about motorbike crash videos.

mods/tracks/carsindustry/business

Automated summary.

mark jeangerard 26 Apr 2000 18:45 UTC#275070
I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU". Ya know? -- Mark Jeangerard www.soundchaserweb.com New Mexico, USA
Slick 26 Apr 2000 22:00 UTC#275017
Whant another mpg? OLIVER NIKOLIC, Email: [email hidden] BEOROCKET Racing: www.beorocket.co.yu "Mark Jeangerard" <[email hidden]> wrote in message news:8e7dgn$a64$[email hidden]... I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU". Ya know? -- Mark Jeangerard www.soundchaserweb.com New Mexico, USA
AndrewS 26 Apr 2000 22:21 UTC#275018
The tracks and promoters would lose money because tracks are licensed by the game. This would also cause Bernie Ecclestone to go into cardiac arrest and drop dead within minutes. Whether this is a good or bad thing is left to the imagination of the reader. -Andrew ---------------------------------------- "Mark Jeangerard" <[email hidden]> wrote in message news:8e7dgn$a64$[email hidden]... I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU". Ya know? -- Mark Jeangerard www.soundchaserweb.com New Mexico, USA
Brilliant idea, although I don�t think it has, to use some nice US slang, a snowball�s chance in hell of ever being implemented. Wouldn�t it be great though! Soren Sarstrup Birmingham UK Mark Jeangerard <[email hidden]> wrote in message news:8e7dgn$a64$[email hidden]... I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU". Ya know? -- Mark Jeangerard www.soundchaserweb.com New Mexico, USA
Jan Verschueren 27 Apr 2000 00:35 UTC#275024
Yah sure... don't post it here though, put it in alt.binaries.simulators.autos Jan./ and make it one where you fall off. ;-) =--- Slick <[email hidden]> wrote in message news:8e7ouh$nmp$[email hidden]... > Whant another mpg? > > OLIVER NIKOLIC, Email: [email hidden] > BEOROCKET Racing: www.beorocket.co.yu > > "Mark Jeangerard" <[email hidden]> wrote in message<snip>
Juan Vizoso 27 Apr 2000#524737
I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. Ok I'll admit it straight out ... I'm not running on normal street gas... but the thought occurs to me..(I live in the UK.) how many oval tracks must there be in the U.S.A ? Loads, is what I innocently imagine... how many of them have web sites... I dont know... quite a few I hope :-) if some enterprising bunch of track designers set out to code these track for all their local N3 fans... and made the thing available on the track's web site for you to pick up... would that increase track attendance..sponsors profile..in short.. would it pay...? I have a feeling this would speed up a solution to the standards issue. jv..
Slick 27 Apr 2000#524738
Sure you want me to die also? -- Oli BeoRocket Racing http://www.beorocket.co.yu/ > Yah sure... don't post it here though, put it in > alt.binaries.simulators.autos > Jan./ and make it one where you fall off. ;-) > =--- > > Whant another mpg? > > BEOROCKET Racing: www.beorocket.co.yu > <snip>
Ed Solheim 27 Apr 2000#524739
> This would also cause Bernie Ecclestone to go into cardiac arrest and > drop dead within minutes. Whether this is a good or bad thing is left to > the imagination of the reader. REQUEST: Would someone *please* make such an interface/program ASAP. Will pay lotsa money! Pretty please....? :-) -- All the best, Ed Solheim The GPLEA
Shane Lowry 27 Apr 2000#524740
how much ??? Shane > > This would also cause Bernie Ecclestone to go into cardiac arrest and > > drop dead within minutes. Whether this is a good or bad thing is left to
Quoted text (14 lines)> > the imagination of the reader. > REQUEST: > Would someone *please* make such an interface/program ASAP. > Will pay lotsa money! > Pretty please....? > :-) > -- > All the best, > Ed Solheim > The GPLEA
Do you have it on film tho' ? <vwg> Jan. =---
Quoted text (14 lines)> And I almost did today! > -- > Oli > BeoRocket Racing > http://www.beorocket.co.yu/ > > "You" can't die.... but some virtual rider maming would be nice. > > Jan. > > =---
Jan Verschueren 27 Apr 2000 14:58 UTC#274887
"You" can't die.... but some virtual rider maming would be nice. Jan. =--- Slick <[email hidden]> wrote in message news:8e818r$9cr$[email hidden]...
Quoted text (10 lines)> > Sure you want me to die also? > > -- > Oli > BeoRocket Racing > http://www.beorocket.co.yu/ > > > <snip>
mark jeangerard 27 Apr 2000 19:35 UTC#274867
Could you post it here Oli? It's been a while since I've seen Tom, wonder what he's up to. -- Mark Jeangerard www.soundchaserweb.com New Mexico, USA Slick <[email hidden]> wrote in message news:8e7ouh$nmp$[email hidden]... > Whant another mpg? > > OLIVER NIKOLIC, Email: [email hidden] > BEOROCKET Racing: www.beorocket.co.yu
Slick 27 Apr 2000 22:37 UTC#274742
And I almost did today! -- Oli BeoRocket Racing http://www.beorocket.co.yu/ "Jan Verschueren" <[email hidden]> wrote in message news:8QWN4.24003$[email hidden]... > "You" can't die.... but some virtual rider maming would be nice. > > Jan. > =---
Jan Verschueren 28 Apr 2000 00:28 UTC#274836
<snigger> talk about an in-joke. ;-) Jan. =--- Mark Jeangerard <[email hidden]> wrote in message news:8ea4qf$g96$[email hidden]...
Quoted text (8 lines)> Could you post it here Oli? It's been a while since I've seen Tom, wonder > what he's up to. > > > -- > Mark Jeangerard > www.soundchaserweb.com > New Mexico, USA
<snip>
Jan Verschueren 28 Apr 2000 01:03 UTC#274750
Do you have it on film tho' ? <vwg> Jan. =--- Slick <[email hidden]> wrote in message news:8eaffh$bd0$[email hidden]...
Quoted text (17 lines)> And I almost did today! > > -- > Oli > BeoRocket Racing > http://www.beorocket.co.yu/ > > > "Jan Verschueren" <[email hidden]> wrote in message > news:8QWN4.24003$[email hidden]... > > "You" can't die.... but some virtual rider maming would be nice. > > > > Jan. > > =--- > > >
Slick 28 Apr 2000 19:29 UTC#274553
You have BBC CNN DW? -- Oli BeoRocket Racing http://www.beorocket.co.yu/ "Jan Verschueren" <[email hidden]> wrote in message news:qH3O4.30118$[email hidden]... > Do you have it on film tho' ? <vwg> > > Jan. >
Slick 29 Apr 2000 09:06 UTC#274403
Just a bunch trying to kill them selves... -- Oli BeoRocket Racing http://www.beorocket.co.yu/ "Jan Verschueren" <[email hidden]> wrote in message news:_1pO4.47990$[email hidden]... > yep, yep and who are they? > > Jan.

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