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Re: GPL Frame rate and GeForce!

24 posts by 10 people · 29 Apr 2000 - 03 May 2000 10:33 UTC

Low GPL frame rates on GeForce and TNT2 cards

Slick found GPL slower on a GeForce with the OpenGL beta2 rasteriser than on his old Voodoo3. Suggestions included raising the mirror refresh setting in core.ini, using the 3.77 nVidia OpenGL driver, and editing a DrawDib setting. Consensus was that OpenGL needed much more CPU than Glide, so fast CPUs like an Athlon 700 were needed.

tech supporthardware: PC/graphicsGrand Prix Legends

Automated summary.

"Slick" <[email hidden]> wrote in message news:8efnr1$mg6$[email hidden]... > I did all the things mentioned here in order to get GPL running withGeForce > cards... I have the Open GL beta2 installed latest Sierra patch noflashing > mirrors .... SO the game looks ok but where did the frame rate go? Thenever > bellow 36 fps (except on starts) with my old V3 are gone, now I max at 26in
Quoted text (10 lines)> precise? Any way to speed things up? All I have changed was the graphic > board. I have a Cel 450 128MB and Asus V6600 deluxe... and the smooth fps > were > with the V3 3000. > > > Thanks, > Oli > BEOROCKET Racing: www.beorocket.co.yu >
Since you don't have flashing mirrors, I assume that for your Geforce OpenGL Settings that you have the buffer flipping mode set to "use block transfer". Also make sure that you have vertical sync set to "off by default". If it's on, that sucks up a few frames. Check everything under performance and compatibility options except for the last box (or last two boxes, if you're using a 5.x beta driver--and if you are, and can run in anything but 640x res, please let me know how you're doing it. <g>). If doing that doesn't get you where you want to be, then you're going to have to upgrade the processor, settle for lower graphic detail or lower res, or put the V3 back in just to play GPL. Jerry Morelock
Slick 29 Apr 2000 22:30 UTC#274203
I did all the things mentioned here in order to get GPL running with GeForce cards... I have the Open GL beta2 installed latest Sierra patch no flashing mirrors .... SO the game looks ok but where did the frame rate go? The never bellow 36 fps (except on starts) with my old V3 are gone, now I max at 26 in precise? Any way to speed things up? All I have changed was the graphic board. I have a Cel 450 128MB and Asus V6600 deluxe... and the smooth fps were with the V3 3000. Thanks, Oli BEOROCKET Racing: www.beorocket.co.yu
SKurj 29 Apr 2000 22:59 UTC#274275
I tried a tnt2 on a cel 450 with the same results using all the advice i could find. I dunno how others manage it, maybe its a cpu issue Md Slick wrote:
Quoted text (13 lines)> > I did all the things mentioned here in order to get GPL running with GeForce > cards... I have the Open GL beta2 installed latest Sierra patch no flashing > mirrors .... SO the game looks ok but where did the frame rate go? The never > bellow 36 fps (except on starts) with my old V3 are gone, now I max at 26 in > precise? Any way to speed things up? All I have changed was the graphic > board. I have a Cel 450 128MB and Asus V6600 deluxe... and the smooth fps > were > with the V3 3000. > > Thanks, > Oli > BEOROCKET Racing: www.beorocket.co.yu
"amos-opus" <[email hidden]> wrote in message news:[email hidden]... > Hi > put the 3.77 openGL .dll in your GPL folder, this will force gpl to usethis > instead of the 5.xx > should solve all your problems!! > > Sudesh > Of course! (smacks head <g>) Thanks for the reminder. (blush) Jerry Morelock
"Slick" <[email hidden]> wrote in message news:8eh3sh$8l3$[email hidden]... > Nope the fps stay the same no matter how much I degrade the graphics... I > can run all the resolutions!? I have the 3.68 detonator now!, but it also > worked with the latest asus (3.78) and D5.14 drivers!? All under theopen > GL and D3D settings is set to provide faster performance!, I don't see why > you're stuck with 640*480? > > Oli Me, either. Since that problem only occurs with the 5.x drivers, I figure it has something to do with the FSAA. But I still get the 1/4 size, clipped screen even with the FSAA turned off in both places I've found where it can be enabled. It's no real problem, since everything works fine with the 3.77 drivers. The only *problem* there was is that Messiah REQUIRED the 5.x drivers! Ever hear of something requiring beta drivers before? Neither have I, and that's one reason why *that* is no longer a problem. Jerry Morelock
Tim Hall 30 Apr 2000#274335
On Sat, 29 Apr 2000 20:38:57 -0400, "chainbreaker" <[email hidden]> wrote:
Quoted text (10 lines)> > >Since you don't have flashing mirrors, I assume that for your Geforce OpenGL >Settings that you have the buffer flipping mode set to "use block transfer". >Also make sure that you have vertical sync set to "off by default". If it's >on, that sucks up a few frames. Check everything under performance and >compatibility options except for the last box (or last two boxes, if you're >using a 5.x beta driver--and if you are, and can run in anything but 640x >res, please let me know how you're doing it. <g>). >
In addition to the above, it is VERY IMPORTANT that you go into your core.ini and set your mirror refresh rate to something other than 1. I have a GeForce and this is what did the trick for me. I have mine set to 4, which means the mirrors refresh every fourth frame. Keep bumping that number up til you get a good frame rate. Tim
Richard Walker 30 Apr 2000 00:38 UTC#274208
In message <8efnr1$mg6$[email hidden]> "Slick" <[email hidden]> wrote:
Quoted text (7 lines)> I did all the things mentioned here in order to get GPL running with > GeForce cards... I have the Open GL beta2 installed latest Sierra patch > no flashing mirrors .... SO the game looks ok but where did the frame > rate go? The never bellow 36 fps (except on starts) with my old V3 are > gone, now I max at 26 in precise? Any way to speed things up? All I have > changed was the graphic board. I have a Cel 450 128MB and Asus V6600 > deluxe... and the smooth fps were with the V3 3000.
In general, it seems that the TNT/GeForce cards require more CPU power than their 3dfx/Voodoo counterparts. Usually, this doesn't matter, since the TNT/GeForce cards can produce higher quality images. Anyway, to make matters worse, the OpenGL rasterizer for GPL doesn't seem to be finished and/or very well implemented. Add to that the fact that NVidia always seem to have poor drivers, and, well... :-/ I think that if you had an Athlon 700, you wouldn't notice a difference. i.e, throw enough horsepower at the poor OpenGL patch and NVidia drivers, and the problem goes away. -- Richard. "Someday when I'm lonely. Wishing you weren't so far away."
Dave Henrie 30 Apr 2000 01:37 UTC#274287
I'm biting my tongue dave henrie Slick wrote: > > I did all the things mentioned here in order to get GPL running with GeForce > cards... I have the Open GL beta2 installed latest Sierra patch no flashing > mirrors .... SO the game looks ok but where did the frame rate go? The never > bellow 36 fps (except on starts) with my old V3 are gone, now I max at 2 ^^^^^^^^^^^^
Slick 30 Apr 2000 11:02 UTC#274164
Yeah that's kinda what I figured, but I must correct you the GeForce cards take some load of from the CPU besides being few percent faster than other boards... So far that is... Oliver BEOROCKET Racing: www.beorocket.co.yu "Richard Walker" <[email hidden]> wrote in message news:38c011b749%[email hidden]...
Quoted text (12 lines)> In message <8efnr1$mg6$[email hidden]> > "Slick" <[email hidden]> wrote: > > > I did all the things mentioned here in order to get GPL running with > > GeForce cards... I have the Open GL beta2 installed latest Sierra patch > > no flashing mirrors .... SO the game looks ok but where did the frame > > rate go? The never bellow 36 fps (except on starts) with my old V3 are > > gone, now I max at 26 in precise? Any way to speed things up? All I have > > changed was the graphic board. I have a Cel 450 128MB and Asus V6600 > > deluxe... and the smooth fps were with the V3 3000. > > In general, it seems that the TNT/GeForce cards require more CPU power
than
Quoted text (16 lines)> their 3dfx/Voodoo counterparts. Usually, this doesn't matter, since the > TNT/GeForce cards can produce higher quality images. > > Anyway, to make matters worse, the OpenGL rasterizer for GPL doesn't seem > to be finished and/or very well implemented. Add to that the fact that > NVidia always seem to have poor drivers, and, well... :-/ > > I think that if you had an Athlon 700, you wouldn't notice a difference. > i.e, throw enough horsepower at the poor OpenGL patch and NVidia drivers, > and the problem goes away. > > > -- > Richard. > > "Someday when I'm lonely. Wishing you weren't so far away."
Slick 30 Apr 2000 11:02 UTC#274165
Nope the fps stay the same no matter how much I degrade the graphics... I can run all the resolutions!? I have the 3.68 detonator now!, but it also worked with the latest asus (3.78) and D5.14 drivers!? All under the open GL and D3D settings is set to provide faster performance!, I don't see why you're stuck with 640*480? Oli BEOROCKET Racing: www.beorocket.co.yu "chainbreaker" <[email hidden]> wrote in message news:ukLwhyjs$GA.229@cpmsnbbsa03...
Quoted text (7 lines)> > "Slick" <[email hidden]> wrote in message > news:8efnr1$mg6$[email hidden]... > > I did all the things mentioned here in order to get GPL running with > GeForce > > cards... I have the Open GL beta2 installed latest Sierra patch no >
Slick 30 Apr 2000 11:02 UTC#274166
Huh? Oliver BEOROCKET Racing: www.beorocket.co.yu "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > I'm biting my tongue > dave henrie > > Slick wrote: > > > > I did all the things mentioned here in order to get GPL running withGeForce > > cards... I have the Open GL beta2 installed latest Sierra patch noflashing > > mirrors .... SO the game looks ok but where did the frame rate go? Thenever > > bellow 36 fps (except on starts) with my old V3 are gone, now I max at 2^^^^^^^^^^^^
Keith Daniell 30 Apr 2000 13:00 UTC#274096
I don't know if this applies to the GeForce. I have a TNT and was able to run at 1024x728 but was getting about .5 fps. Someone here suggested editing a line in my win.ini file under[DrawDib] called DVA=0 and changing it to DVA=1. Worked like a charm. Didn't seem to affect other applications, and can easily be changed back. By the anybody know what this line does? -Keith Slick wrote:
Quoted text (17 lines)> Nope the fps stay the same no matter how much I degrade the graphics... I > can run all the resolutions!? I have the 3.68 detonator now!, but it also > worked with the latest asus (3.78) and D5.14 drivers!? All under the open > GL and D3D settings is set to provide faster performance!, I don't see why > you're stuck with 640*480? > > Oli > BEOROCKET Racing: www.beorocket.co.yu > "chainbreaker" <[email hidden]> wrote in message > news:ukLwhyjs$GA.229@cpmsnbbsa03... > > > > "Slick" <[email hidden]> wrote in message > > news:8efnr1$mg6$[email hidden]... > > > I did all the things mentioned here in order to get GPL running with > > GeForce > > > cards... I have the Open GL beta2 installed latest Sierra patch no > >
Don Scurlock 30 Apr 2000 14:23 UTC#274113
I'm using a TNT2. I checked my Win.ini out of curiousity and only had the line below. No DVA entry. [DrawDib] pnpdrvr.drv 1024x768x16(565 0)=37,5,5,5 [email hidden] (Keith Daniell) wrote in <[email hidden]>:
Quoted text (34 lines)>I don't know if this applies to the GeForce. I have a TNT and was >able to run at 1024x728 but was getting about .5 fps. Someone here >suggested editing a line in my win.ini file under[DrawDib] called >DVA=0 and changing it to DVA=1. Worked like a charm. Didn't seem to >affect other applications, and can easily be changed back. By the >anybody know what this line does? > > -Keith > > >Slick wrote: > >> Nope the fps stay the same no matter how much I degrade the >> graphics... I can run all the resolutions!? I have the 3.68 >> detonator now!, but it also worked with the latest asus (3.78) and >> D5.14 drivers!? All under the open GL and D3D settings is set to >> provide faster performance!, I don't see why you're stuck with >> 640*480? >> >> Oli >> BEOROCKET Racing: www.beorocket.co.yu >> "chainbreaker" <[email hidden]> wrote in message >> news:ukLwhyjs$GA.229@cpmsnbbsa03... >> > >> > "Slick" <[email hidden]> wrote in message >> > news:8efnr1$mg6$[email hidden]... >> > > I did all the things mentioned here in order to get GPL >> > > running with >> > GeForce >> > > cards... I have the Open GL beta2 installed latest Sierra >> > > patch no >> > > >
-- Don Scurlock Vancouver,B.C.
Slick 30 Apr 2000 17:22 UTC#273966
The latest NFS I believe? -- Oli BeoRocket Racing http://www.beorocket.co.yu/ "chainbreaker" <[email hidden]> wrote in message news:#UvR9iqs$GA.265@cpmsnbbsa04... > > "Slick" <[email hidden]> wrote in message > news:8eh3sh$8l3$[email hidden]... > > Nope the fps stay the same no matter how much I degrade the graphics... I > > can run all the resolutions!? I have the 3.68 detonator now!, but it also > > worked with the latest asus (3.78) and D5.14 drivers!? All under the > open > > GL and D3D settings is set to provide faster performance!, I don't see why > > you're stuck with 640*480? > > > > Oli > > Me, either. Since that problem only occurs with the 5.x drivers, I figure > it has something to do with the FSAA. But I still get the 1/4 size, clipped > screen even with the FSAA turned off in both places I've found where it can > be enabled. It's no real problem, since everything works fine with the > 3.77 drivers. > > The only *problem* there was is that Messiah REQUIRED the 5.x drivers! Ever > hear of something requiring beta drivers before? Neither have I, and that's > one reason why *that* is no longer a problem. > > Jerry Morelock > >
Krakus 30 Apr 2000 21:10 UTC#274006
> I think that if you had an Athlon 700, you wouldn't notice a difference. > i.e, throw enough horsepower at the poor OpenGL patch and NVidia drivers, > and the problem goes away. You're exactly right. On my new Athlon 700 rig, running a TNT2 (Detonator 3.77 driver), and 128 MB PC-133 memory, I get a butter smooth 36 fps at 1024x768 with every detail setting maxed out, and ~30 on starts. And this is with a mirror refresh rate of 2. If I'm racing with a full field of AI, I bring the detail down to 80% to compensate, and still get 36 fps. The Athlon's killer FPU definitely helps. Cost me a bundle, but I'm cracking my lap records every hour now with the smoother display, and I love it.
"Richard Walker" <[email hidden]> wrote in message news:acc191b749%[email hidden]... > In message <Bj1P4.279169$[email hidden]> > "Krakus" <[email hidden]> wrote: > > > On my new Athlon 700 rig, running a TNT2 (Detonator 3.77 driver), and128 > > MB PC-133 memory, I get a butter smooth 36 fps at 1024x768 with every > > detail setting maxed out, and ~30 on starts. And this is with a mirror > > refresh rate of 2. > > Ah! This is *exactly* what I wanted to hear! >My P3/800 gives me everything on except cars only in the mirrors-- with the Geforce 256, mirror refresh 1--and at 1280x1024. Brief drop to mid 20s at start of a race, and 30+ the rest. Jerry Morelock
Quoted text (15 lines)> Now I'm going to save for an Athlon 700 (or Spitfire/Thunderbird). :-) > By the way, I take it your other games run pretty well? Have you tried > F1-2000? > > > If I'm racing with a full field of AI, I bring the detail down to 80% to > > compensate, and still get 36 fps. > > Is this the 'detail bias' slider? 80% sounds great to me!!! I currently > have it on 0%! :-( > > > -- > Richard. > > "Man, you should have seen them kicking Edgar Alan Poe."
sudesh 01 May 2000#274075
Hi Hmmmmmm, i've been running a TNT on a PII400 for two years now, and GPL always ran perfectly, although cockpit view is unusable due to only being about 20fps now i'm getting a new comp and will have to relearn all the tracks from cockpit view Sudesh Keith Daniell wrote:
Quoted text (27 lines)> I don't know if this applies to the GeForce. I have a TNT and was able to run > at 1024x728 but was getting about .5 fps. Someone here suggested editing a > line in my win.ini file under[DrawDib] called DVA=0 and changing it to DVA=1. > Worked like a charm. Didn't seem to affect other applications, and can easily > be changed back. By the anybody know what this line does? > > -Keith > > Slick wrote: > > > Nope the fps stay the same no matter how much I degrade the graphics... I > > can run all the resolutions!? I have the 3.68 detonator now!, but it also > > worked with the latest asus (3.78) and D5.14 drivers!? All under the open > > GL and D3D settings is set to provide faster performance!, I don't see why > > you're stuck with 640*480? > > > > Oli > > BEOROCKET Racing: www.beorocket.co.yu > > "chainbreaker" <[email hidden]> wrote in message > > news:ukLwhyjs$GA.229@cpmsnbbsa03... > > > > > > "Slick" <[email hidden]> wrote in message > > > news:8efnr1$mg6$[email hidden]... > > > > I did all the things mentioned here in order to get GPL running with > > > GeForce > > > > cards... I have the Open GL beta2 installed latest Sierra patch no > > >
sudesh 01 May 2000#274076
Hi put the 3.77 openGL .dll in your GPL folder, this will force gpl to use this instead of the 5.xx should solve all your problems!! Sudesh chainbreaker wrote:
Quoted text (22 lines)> "Slick" <[email hidden]> wrote in message > news:8eh3sh$8l3$[email hidden]... > > Nope the fps stay the same no matter how much I degrade the graphics... I > > can run all the resolutions!? I have the 3.68 detonator now!, but it also > > worked with the latest asus (3.78) and D5.14 drivers!? All under the > open > > GL and D3D settings is set to provide faster performance!, I don't see why > > you're stuck with 640*480? > > > > Oli > > Me, either. Since that problem only occurs with the 5.x drivers, I figure > it has something to do with the FSAA. But I still get the 1/4 size, clipped > screen even with the FSAA turned off in both places I've found where it can > be enabled. It's no real problem, since everything works fine with the > 3.77 drivers. > > The only *problem* there was is that Messiah REQUIRED the 5.x drivers! Ever > hear of something requiring beta drivers before? Neither have I, and that's > one reason why *that* is no longer a problem. > > Jerry Morelock
Richard Walker 01 May 2000 11:34 UTC#274070
In message <Bj1P4.279169$[email hidden]> "Krakus" <[email hidden]> wrote: > On my new Athlon 700 rig, running a TNT2 (Detonator 3.77 driver), and 128 > MB PC-133 memory, I get a butter smooth 36 fps at 1024x768 with every > detail setting maxed out, and ~30 on starts. And this is with a mirror > refresh rate of 2. Ah! This is *exactly* what I wanted to hear! Now I'm going to save for an Athlon 700 (or Spitfire/Thunderbird). :-) By the way, I take it your other games run pretty well? Have you tried F1-2000? > If I'm racing with a full field of AI, I bring the detail down to 80% to > compensate, and still get 36 fps. Is this the 'detail bias' slider? 80% sounds great to me!!! I currently have it on 0%! :-( -- Richard. "Man, you should have seen them kicking Edgar Alan Poe."
Quoted text (10 lines)> > > > My P3/800 gives me everything on except cars only in the mirrors-- with > > the Geforce 256, mirror refresh 1--and at 1280x1024. Brief drop to mid > > 20s at start of a race, and 30+ the rest. > > Excellent. Have you tried 640x480 or 800x600? If so, what kind of > performance improvements do you see? Would the frame rate stay at 36, or > could you put more detail in the mirrors? > >
Haven't really tried anything but 1280x. The only thing I care about seeing in the mirrors is the cars. Since I have everything else turned on and frame rates stay above 30 (frequently maxing at 36), and the race start drop to the mid 20's is barely noticeable, there doesn't seem to me to be much point in sacrificing overall detail for the sake of irrelevent mirror detail. I could actually run at 1600x in the 30s if I were willing to eliminate drawing a few cars and drop the mirror refresh rate a bit. I imagine that at 640x res I could turn on most if not all the mirror detail, but I'm not going there because, frankly, that res looks like crap after running at 1280x. Jerry Morelock
Slick 02 May 2000 11:06 UTC#273520
I had a steady 36 at 1024*768 everything on but with the bias slider at 20-30%. with a cel 450 128 ram and V3!!! Your platform is probably 2x faster than mine and you only get 30+ while in race!? You need to turn the details down a bit or something! I myself decided to forget about GPL since I don't plain to upgrade for old games! (although not saying that GPL isn't worth it!) Same thing happened to GP2 after two years I finally had a machine that could push GP2 in high res with everything on, but with F1Rs and GPL I never went back to it. If nothing better comes I'll come back to GPL if not the CD is going to be covered with dust soon! -- Oli BeoRocket Racing http://www.beorocket.co.yu/ "chainbreaker" <[email hidden]> wrote in message news:Okwwvs8s$GA.307@cpmsnbbsa04... > > "Richard Walker" <[email hidden]> wrote in message > news:acc191b749%[email hidden]... > > In message <Bj1P4.279169$[email hidden]> > > "Krakus" <[email hidden]> wrote: > > > > > On my new Athlon 700 rig, running a TNT2 (Detonator 3.77 driver), and > 128 > > > MB PC-133 memory, I get a butter smooth 36 fps at 1024x768 with every > > > detail setting maxed out, and ~30 on starts. And this is with a mirror > > > refresh rate of 2. > > > > Ah! This is *exactly* what I wanted to hear! > > > My P3/800 gives me everything on except cars only in the mirrors-- with the > Geforce 256, mirror refresh 1--and at 1280x1024. Brief drop to mid 20s at > start of a race, and 30+ the rest. > > Jerry Morelock > > > Now I'm going to save for an Athlon 700 (or Spitfire/Thunderbird). :-) > > By the way, I take it your other games run pretty well? Have you tried > > F1-2000? > > > > > If I'm racing with a full field of AI, I bring the detail down to 80% to > > > compensate, and still get 36 fps. > > > > Is this the 'detail bias' slider? 80% sounds great to me!!! I currently > > have it on 0%! :-( > > > > > > -- > > Richard. > > > > "Man, you should have seen them kicking Edgar Alan Poe." > >
Richard Walker 02 May 2000 23:40 UTC#273378
In message <Okwwvs8s$GA.307@cpmsnbbsa04> "chainbreaker" <[email hidden]> wrote:
Quoted text (16 lines)> "Richard Walker" <[email hidden]> wrote in message > news:acc191b749%[email hidden]... > > > In message <Bj1P4.279169$[email hidden]> > > "Krakus" <[email hidden]> wrote: > > > > > On my new Athlon 700 rig, running a TNT2 (Detonator 3.77 driver), and > > > 128 MB PC-133 memory, I get a butter smooth 36 fps at 1024x768 with > > > every detail setting maxed out, and ~30 on starts. And this is with a > > > mirror refresh rate of 2. > > > > Ah! This is *exactly* what I wanted to hear! > > My P3/800 gives me everything on except cars only in the mirrors-- with > the Geforce 256, mirror refresh 1--and at 1280x1024. Brief drop to mid > 20s at start of a race, and 30+ the rest.
Excellent. Have you tried 640x480 or 800x600? If so, what kind of performance improvements do you see? Would the frame rate stay at 36, or could you put more detail in the mirrors? -- Richard. "I've got everything that you want, Like a heart that is oh, so true."
Richard Walker 02 May 2000 23:40 UTC#273380
In message <8emcrg$t88$[email hidden]> "Slick" <[email hidden]> wrote: > I had a steady 36 at 1024*768 everything on but with the bias slider at > 20-30%. with a cel 450 128 ram and V3!!! This is undoubtedly because the 3dfx rasterizer in GPL is, well, rather optimised for 3dfx/Voodoo cards. This is because Glide is lower-level, because it is specific to 3dfx/Voodoo. With the OpenGL rasterizer, we have to cope with *another* layer of hardware abstraction, dodgy drivers from NVidia, and the fact that it is destinctly beta. -- Richard. "Cellophane flowers of yellow and green. Towering over your head."
Keith Daniell 03 May 2000 10:33 UTC#273190
Hello, Yes my pII450 + TNT was also OK (1024x768 = 36 fps and about 20-25 at starts in cockpit with some toning down of graphics), until the line I mentioned below was added, probably by one of the many demos I installed. -Keith amos-opus wrote:
Quoted text (37 lines)> Hi > Hmmmmmm, i've been running a TNT on a PII400 for two years now, and GPL always ran > perfectly, although cockpit view is unusable due to only being about 20fps > now i'm getting a new comp and will have to relearn all the tracks from cockpit > view > > Sudesh > > Keith Daniell wrote: > > > I don't know if this applies to the GeForce. I have a TNT and was able to run > > at 1024x728 but was getting about .5 fps. Someone here suggested editing a > > line in my win.ini file under[DrawDib] called DVA=0 and changing it to DVA=1. > > Worked like a charm. Didn't seem to affect other applications, and can easily > > be changed back. By the anybody know what this line does? > > > > -Keith > > > > Slick wrote: > > > > > Nope the fps stay the same no matter how much I degrade the graphics... I > > > can run all the resolutions!? I have the 3.68 detonator now!, but it also > > > worked with the latest asus (3.78) and D5.14 drivers!? All under the open > > > GL and D3D settings is set to provide faster performance!, I don't see why > > > you're stuck with 640*480? > > > > > > Oli > > > BEOROCKET Racing: www.beorocket.co.yu > > > "chainbreaker" <[email hidden]> wrote in message > > > news:ukLwhyjs$GA.229@cpmsnbbsa03... > > > > > > > > "Slick" <[email hidden]> wrote in message > > > > news:8efnr1$mg6$[email hidden]... > > > > > I did all the things mentioned here in order to get GPL running with > > > > GeForce > > > > > cards... I have the Open GL beta2 installed latest Sierra patch no > > > >

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