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Rec.Autos.Simulators Archive

V5 and gpl

10 posts by 8 people · 30 Apr 2000 - 02 May 2000 13:02 UTC

Knudse 30 Apr 2000#274202
Anyone posted screenshots? In 4xFSAA ofcause .... Knudse
Dave Henrie 30 Apr 2000 01:35 UTC#274236
I have heard the overclocking sites DON"T want to test with GPL because it is more of a CPU hog than Vid Card demanding. I'm hoping SOMEBODY gets some testing done...I don't even know if the card is fully 100% compatible with older programs... can you say 3dfx RUSH? dave henrie Knudse wrote: > > Anyone posted screenshots? > In 4xFSAA ofcause .... > Knudse
Simon Brown 30 Apr 2000 22:08 UTC#274005
Well, it does Glide 2 and 3 so there shouldn't be a problem, but until someone actually tries it we won't know for sure. Wasn't the V2 supposed to be backwards compatible, yet it made GPL crash all the time.
don hodgdon 01 May 2000#273617
How much processor will be needed to support a V5 5500? -- don "Getting hit by a meteorite is an accident... everything else is driver-error." "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > > most likely he was running v1.0 of gpl and that did have some problems > with V3 cards...most likely those were carried over to the V5. the 1.2 > patch of course, addressed those issues. > > I compared the 800x600FSAAx4 to the 1024x760 nonFSAA. I loaded each > into a separate window and flipped between them. 8x6 fsaa wins hands > down. > dave henrie
Richard Bakker wrote: > > I just found them at www.simhq.com > With frame-rates. Know I want to know: will motion-blur work with GPL? FSAA will work with any game, but motion blur has to be implemented in the game. Just like T&L, it will take some time to appear in games. -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Richard Bakker 01 May 2000 18:02 UTC#273813
I just found them at www.simhq.com With frame-rates. Know I want to know: will motion-blur work with GPL? Knudse <[email hidden]> wrote in message news:8efmv6$17u$[email hidden]... Anyone posted screenshots? In 4xFSAA ofcause .... Knudse
Neil Canning 01 May 2000 21:31 UTC#273783
im wondering what the problems with colors in GPL hes talking about? and also what is this voodoo2 fix he used to fix it neil "Ronald Stoehr" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Richard Bakker wrote: > > > > I just found them at www.simhq.com > > With frame-rates. Know I want to know: will motion-blur work with GPL? > > FSAA will work with any game, but motion blur has to be implemented in > the game. Just like T&L, it will take some time to appear in games. > > -- > l8er > ronny > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off!
Dave Henrie 01 May 2000 23:25 UTC#273589
most likely he was running v1.0 of gpl and that did have some problems with V3 cards...most likely those were carried over to the V5. the 1.2 patch of course, addressed those issues. I compared the 800x600FSAAx4 to the 1024x760 nonFSAA. I loaded each into a separate window and flipped between them. 8x6 fsaa wins hands down. dave henrie
Dave Henrie 02 May 2000 03:32 UTC#273584
Good question. I asked this in a 3dfx newsgroup and NOBODY replied. I'm guessing the PII450 and above will see some benefit.... But to really be able to turn on a bunch of FSAA you are probably gonna need something at or above that PIII 800 area. Of course the new celeron2 will probably overclock well into the 800's so there will be at least one lowcost route. dave henrie anyone else have a ballpark figure? don hodgdon wrote:
Quoted text (19 lines)> > How much processor will be needed to support a V5 5500? > -- > don > > "Getting hit by a meteorite is an accident... > everything else is driver-error." > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > > > most likely he was running v1.0 of gpl and that did have some problems > > with V3 cards...most likely those were carried over to the V5. the 1.2 > > patch of course, addressed those issues. > > > > I compared the 800x600FSAAx4 to the 1024x760 nonFSAA. I loaded each > > into a separate window and flipped between them. 8x6 fsaa wins hands > > down. > > dave henrie
Roger Andersson 02 May 2000 13:02 UTC#273517
Hi! I don't think that FSAA will need more cpu power. FSAA will only put more strain on the gfx card. If you run at the same resolution and turn on FSAA the fps will go down but only due to that the gfx card will not be able to keep up. This is good for GPL since GPL demands a lot from the cpu but isn't that hard on the gfx card. This means that there is power avaliable for FSAA IMHO. /Roger Dave Henrie wrote:
Quoted text (10 lines)> Good question. > I asked this in a 3dfx newsgroup and NOBODY replied. > I'm guessing the PII450 and above will see some benefit.... > But to really be able to turn on a bunch of FSAA you are > probably gonna need something at or above that PIII 800 area. > Of course the new celeron2 will probably overclock well into the 800's > so there will be at least one lowcost route. > dave henrie > anyone else have a ballpark figure? >

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