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N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

5 posts by 4 people · 30 Apr 2000 22:57 UTC - 01 May 2000 18:18 UTC

Steve Edwards 30 Apr 2000 22:57 UTC#274046
Is there a way to get the Craftsman Trucks to run at Daytona and Pocono? I get an error about not able to completely load track description. Steve
ymenard 01 May 2000 00:33 UTC#273887
"Steve Edwards" <[email hidden]> wrote > Is there a way to get the Craftsman Trucks to run at Daytona and Pocono?I > get an error about not able to completely load track description. You need to add the correct information in your track.txt -- who doesn't own the CT pack <g> -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Steve Edwards 01 May 2000 11:15 UTC#273869
any chance you could enlighten me as to what that is? Steve "ymenard" <[email hidden]> wrote in message news:Rh4P4.162907$[email hidden]...
Quoted text (14 lines)> "Steve Edwards" <[email hidden]> wrote > > Is there a way to get the Craftsman Trucks to run at Daytona and Pocono? > I > > get an error about not able to completely load track description. > > You need to add the correct information in your track.txt > > > > -- who doesn't own the CT pack <g> > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't
realise > how hard it is to put up with all the idiots in the world. > > >
Cliff Roman 01 May 2000 13:55 UTC#273700
Open up the taladega.txt file in the \tracks\taladega directory. Then open up the daytona.txt file in the \tracks\daytona directory. Match them up. You will see that since the trucks were added, they have added a few lines. Things like BLAPT and DIDNT. (there are a few more) You need to add those to your Daytona and Pocono.txt Another thing you need to do is to copy over the *.ttg and *.tt1 files. I think that is all of it, if not then someone else will be sure to mention what else you need to do. Steve Edwards <[email hidden]> wrote in message news:kHdP4.4628$[email hidden]...
Quoted text (8 lines)> any chance you could enlighten me as to what that is? > > Steve > > "ymenard" <[email hidden]> wrote in message > news:Rh4P4.162907$[email hidden]... > > "Steve Edwards" <[email hidden]> wrote > > > Is there a way to get the Craftsman Trucks to run at Daytona and
Pocono?
Quoted text (19 lines)> > I > > > get an error about not able to completely load track description. > > > > You need to add the correct information in your track.txt > > > > > > > > -- who doesn't own the CT pack <g> > > -- Fran�ois M�nard <ymenard> > > -- May the Downforce be with you... > > -- http://www.WeRace.net > > -- People think it must be fun to be a super genius, but they don't > realise > > how hard it is to put up with all the idiots in the world. > > > > > > > >
Racer88 01 May 2000 18:18 UTC#273821
copy all .tt1 and .ttg files from dega to daytona. copy all .tt1 and .ttg files from phoenix or nazareth to pocono and adjust gears accordingly. if you want to run AI races (ACK!!!) you'll also need to do some track txt editing too. Just look at the text files from a similar track and duplicate the appropriate lines in the daytona and pocono files. Substituting appropriate numbers for the trucks of course. e.g. somewhat smaller pit windows and slower BLAPT speeds and such. Steve Edwards <[email hidden]> wrote in message news:vT2P4.4555$[email hidden]... > Is there a way to get the Craftsman Trucks to run at Daytona and Pocono?I > get an error about not able to completely load track description. > > Steve > >

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