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Rec.Autos.Simulators Archive

Re: GPL with Voodoo 5 5500 shots!

15 posts by 15 people · 01 May 2000 21:48 UTC - 10 May 2000 21:09 UTC

Dean Williams 01 May 2000 21:48 UTC#273643
Oh my god! I can almost feel the wind in my face. Are those shots in Glide mode or OpenGL? I'm drooling! Dean Yoshi Minami wrote in message <8ekt8s$bi1$[email hidden]>... >Look at this. What a great with FSAA! > >http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > >nVidia said "FSAA has worth only with low resolution like 640x480". >HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior.=)
Quoted text (10 lines)> > I cannot wait to get the board! > > >Y.Minami > > > > >
johnjnelson 02 May 2000#273300
Duff, you're caution is a good thing, yet I'm not sure any of us who have not actually seen FSAA in action can say whether it's "more hype than anything" at this time. All those who have seen the actual boards have said a similar thing, "Screen shots don't do it justice." When I race GPL I'm quite aware of the long linear shimmering effects caused by the guardrails and road lines. As someone using an old Voodoo2 I'm very interested in seeing how much faster the new cards are, and, how much better the graphics look in action. Stay tuned, I'll let you know when I get my V5 card. John Nelson Duff wrote:
Quoted text (33 lines)> FSAA seems to be more hype than anything, judging from the > screenshots. Sure the billboards and tires are smoother, but who's > looking at either when racing? Nice for replays I suppose but > certainly not worth a drop in fps. > > On Tue, 02 May 2000 01:01:09 GMT, David L. Cook <[email hidden]> > wrote: > > >Don't mean to be negative - but at 1600x1200 with FSAAX4 in GPL with a Voodoo5 > >5500 I bet you get about 5fps. That's probably why NVidia says that FSAA only > >has worth at lower resolutions... > > > >--David Cook > > > >In article <8ekt8s$bi1$[email hidden]>, [email hidden] > >wrote... > >> Look at this. What a great with FSAA! > >> > >> http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > >> > >> nVidia said "FSAA has worth only with low resolution like 640x480". > >> HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior. =) > >> > >> I cannot wait to get the board! > >> > >> > >> Y.Minami > >> > >> > >> > >> > >> > >>
Ivan 02 May 2000#273576
Wow! I was most impressed with the 800*600 animated gif. Check out the guardrail and the edge of the grass. I always thought that FSAA would really improve the look of the tracks. (of course the car looks much cleaner too) There may be "some" hope for F12k yet ;-) I can't wait! Ivan In article <8ekt8s$bi1$[email hidden]>, "Yoshi Minami" <[email hidden]> wrote: > Look at this. What a great with FSAA! > > http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > > nVidia said "FSAA has worth only with low resolution like 640x480". > HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearlysuperior. =) > > I cannot wait to get the board! > > Y.Minami > > Sent via Deja.com http://www.deja.com/ Before you buy.
David L. Cook 02 May 2000 01:01 UTC#273560
Don't mean to be negative - but at 1600x1200 with FSAAX4 in GPL with a Voodoo5 5500 I bet you get about 5fps. That's probably why NVidia says that FSAA only has worth at lower resolutions... --David Cook In article <8ekt8s$bi1$[email hidden]>, [email hidden] wrote...
Quoted text (17 lines)> Look at this. What a great with FSAA! > > http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > > nVidia said "FSAA has worth only with low resolution like 640x480". > HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior. =) > > I cannot wait to get the board! > > > Y.Minami > > > > > >
AndrewS 02 May 2000 02:26 UTC#273618
"David L. Cook" <[email hidden]> wrote in message news:[email hidden]... > Don't mean to be negative - but at 1600x1200 with FSAAX4 in GPL with aVoodoo5 > 5500 I bet you get about 5fps. That's probably why NVidia says that FSAAonly > has worth at lower resolutions... > > --David Cook If you look at the stats at the bottom of the page, you can see that GPL takes a HUGE hit by running at 4x FSAA. Although at 2x FSAA it's still running at 35fps. Obviously the numbers need to be confirmed, but things look good. You're right though, at 4x FSAA the game will be a slide show. You could say that GPL will then be running in F1 2000 mode. :) -Andrew
Steve Garrotto 02 May 2000 13:55 UTC#273446
Did you see the test machine stats? Xeon P3 500, 2MG cache! Talk about overkill! I wonder how much this plays into the descent FPS with FSAA on? SLG John Bradley <[email hidden]> wrote:
Quoted text (41 lines)>> If you look at the stats at the bottom of the page, you can see that GPL >> takes a HUGE hit by running at 4x FSAA. Although at 2x FSAA it's still >> running at 35fps. Obviously the numbers need to be confirmed, but things >> look good. You're right though, at 4x FSAA the game will be a slide show. >> You could say that GPL will then be running in F1 2000 mode. :) > >Agreed - I've been anxiously waiting this card for months and months, and >I'm pretty disappointed. They made such a big deal about FSAA (and >appearance-wise, it *is* worth making a big deal about). Unfortunately, >it appears it (in the yummy 4x mode) won't even be usable at a relatively >low res (800x600), let alone the 1024x768 that you'd *want*. > >Hopefully there are driver issues to be sorted out still, since the GPL >4x framerate drop from 24 fps @ 800x600 to 21 fps @ 1024x768 would >indicate that the 800x600 mode is not (memory) bandwidth limited. > >Doing some quick calcs: > 1600x1200 x 14fps -> 26.8Mpix/s (4x AA) > 1024x 768 x 21fps -> 16.5Mpix/s (4x AA) > 800 x 600 x 24fps -> 11.5Mpix/s (4x AA) > >Based on the numbers above, it would appear that, if the 1600x1200 test >was bandwidth limited, then there should be plenty of room to improve the >lower res figures with driver improvments, or something. > >(And it doesn't appear that 1600x1200 4xFSAA is even bandwidth limited - >it's hard to explain why in 4x mode they got 14FPS, yet in 2x mode they >got 36FPS. *Whatever* is slowing it down (bandwidth or rendering engine) >in 4x mode should slow it down half as much (ie, 28fps) in 2x mode.) > >Of course, for us GPL-heads, the fact remains that no matter what happens >with this card, the various 5500 previews have shown that it's at least >as fast as a current GeForce 256 with FSAA turned off; making it a viable >upgrade to a V2 or V3. To wit, it'll run everything as well as the >current Nvidia hardware, *may* be able to run some stuff usefully with >FSAA turned on (so it'll look better), and (most importantly) will run >GPL with full-speed mirrors! :) > >So I'm somewhat disappointed, but it'll still be my next video card. > >--John Bradley
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Andre Warringa 02 May 2000 14:53 UTC#273473
Maybe I need to get some glasses, but I hardly can notice the difference while comparing the screenshots. If someone would put me behind a pc and let me play GPL, I'm sure I couldn't tell if I was playing with or without FSAA... PS I DO see some difference, but it's not revolutionary enough for me to buy a new card... Andre On Tue, 2 May 2000 06:33:33 +0900, "Yoshi Minami" <[email hidden]> wrote:
Quoted text (15 lines)>Look at this. What a great with FSAA! > >http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > >nVidia said "FSAA has worth only with low resolution like 640x480". >HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior. =) > > I cannot wait to get the board! > > >Y.Minami > > > >
Dave Henrie 02 May 2000 14:58 UTC#273457
I'd like to see several different systems tested. a PII a PIII500 and a PIII 800 plus an Athlon 7 or 800 dave henrie Steve Garrotto wrote:
Quoted text (54 lines)> > Did you see the test machine stats? Xeon P3 500, 2MG cache! Talk about > overkill! I wonder how much this plays into the descent FPS with FSAA > on? > > SLG > > John Bradley <[email hidden]> wrote: > > >> If you look at the stats at the bottom of the page, you can see that GPL > >> takes a HUGE hit by running at 4x FSAA. Although at 2x FSAA it's still > >> running at 35fps. Obviously the numbers need to be confirmed, but things > >> look good. You're right though, at 4x FSAA the game will be a slide show. > >> You could say that GPL will then be running in F1 2000 mode. :) > > > >Agreed - I've been anxiously waiting this card for months and months, and > >I'm pretty disappointed. They made such a big deal about FSAA (and > >appearance-wise, it *is* worth making a big deal about). Unfortunately, > >it appears it (in the yummy 4x mode) won't even be usable at a relatively > >low res (800x600), let alone the 1024x768 that you'd *want*. > > > >Hopefully there are driver issues to be sorted out still, since the GPL > >4x framerate drop from 24 fps @ 800x600 to 21 fps @ 1024x768 would > >indicate that the 800x600 mode is not (memory) bandwidth limited. > > > >Doing some quick calcs: > > 1600x1200 x 14fps -> 26.8Mpix/s (4x AA) > > 1024x 768 x 21fps -> 16.5Mpix/s (4x AA) > > 800 x 600 x 24fps -> 11.5Mpix/s (4x AA) > > > >Based on the numbers above, it would appear that, if the 1600x1200 test > >was bandwidth limited, then there should be plenty of room to improve the > >lower res figures with driver improvments, or something. > > > >(And it doesn't appear that 1600x1200 4xFSAA is even bandwidth limited - > >it's hard to explain why in 4x mode they got 14FPS, yet in 2x mode they > >got 36FPS. *Whatever* is slowing it down (bandwidth or rendering engine) > >in 4x mode should slow it down half as much (ie, 28fps) in 2x mode.) > > > >Of course, for us GPL-heads, the fact remains that no matter what happens > >with this card, the various 5500 previews have shown that it's at least > >as fast as a current GeForce 256 with FSAA turned off; making it a viable > >upgrade to a V2 or V3. To wit, it'll run everything as well as the > >current Nvidia hardware, *may* be able to run some stuff usefully with > >FSAA turned on (so it'll look better), and (most importantly) will run > >GPL with full-speed mirrors! :) > > > >So I'm somewhat disappointed, but it'll still be my next video card. > > > >--John Bradley > > (All spelling errors are intentional and are there to show new > and improved ways of spelling old words. Grammatical errors are > due to too many English classes/teachers)
Tim Leighton 02 May 2000 19:29 UTC#273402
Andre Take a look again at the F10 shots at 1024x768. the difference can be seen most clearly in the Armco. So what, you say? Well, now load up a track like Cleveland. it is practically undriveable because the jaggies make it impossible to see the curbs clearly. The FSAA will clean this up amazingly well. That's why I want this card. FSAA x2 is almost as good as x4. It's not just eye-candy but practical, improved racing i'm after. Moreover this effect will be MUCH more noticeable in moving in-game footage than in stills IMO. however I am slightly concerned by a new artifact: the sky seems banded in the FSAA version of the screenshots. best wishes Tim Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> Maybe I need to get some glasses, but I hardly can notice the > difference while comparing the screenshots. If someone would put me > behind a pc and let me play GPL, I'm sure I couldn't tell if I was > playing with or without FSAA... > > PS I DO see some difference, but it's not revolutionary enough for me > to buy a new card... > > Andre > > On Tue, 2 May 2000 06:33:33 +0900, "Yoshi Minami" > <[email hidden]> wrote: > > >Look at this. What a great with FSAA! > > > >http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml > > > >nVidia said "FSAA has worth only with low resolution like 640x480". > >HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior.
=)
Quoted text (10 lines)> > > > I cannot wait to get the board! > > > > > >Y.Minami > > > > > > > > >
Duff 02 May 2000 21:29 UTC#273355
FSAA seems to be more hype than anything, judging from the screenshots. Sure the billboards and tires are smoother, but who's looking at either when racing? Nice for replays I suppose but certainly not worth a drop in fps. On Tue, 02 May 2000 01:01:09 GMT, David L. Cook <[email hidden]> wrote:
Quoted text (25 lines)>Don't mean to be negative - but at 1600x1200 with FSAAX4 in GPL with a Voodoo5 >5500 I bet you get about 5fps. That's probably why NVidia says that FSAA only >has worth at lower resolutions... > >--David Cook > >In article <8ekt8s$bi1$[email hidden]>, [email hidden] >wrote... >> Look at this. What a great with FSAA! >> >> http://www.simhq.com/simhq3/hardware/features/voodoo5/index4.shtml >> >> nVidia said "FSAA has worth only with low resolution like 640x480". >> HAHAHA, what a joke! This 1600x1200 shots with FSAA are clearly superior. =) >> >> I cannot wait to get the board! >> >> >> Y.Minami >> >> >> >> >> >>
Jan Hovius 03 May 2000#273201
johnjnelson wrote:
Quoted text (11 lines)> Duff, you're caution is a good thing, yet I'm not sure any of us who have not > actually seen FSAA in action can say whether it's "more hype than anything" at this > time. All those who have seen the actual boards have said a similar thing, "Screen > shots don't do it justice." When I race GPL I'm quite aware of the long linear > shimmering effects caused by the guardrails and road lines. As someone using an old > Voodoo2 I'm very interested in seeing how much faster the new cards are, and, how > much better the graphics look in action. Stay tuned, I'll let you know when I get my > V5 card. > > John Nelson >
John, I did an upgrade from a V2 to a V3 last week and can tell you that the shimmering effects have almost diminished running at 1024x768 now. I really was amazed (posted this earlier in this NG) how much difference this V3 upgrade made in my GPL-experience! So it's certainly an option to do a minor videocard upgrade (to V3-3000 for example) and wait for a while. J.
Mauritz Lindqvist 03 May 2000 02:54 UTC#273328
<snip!> The screenshots are in .gif format. (256 colours?) > however I am slightly concerned by a new artifact: the sky seems banded in > the FSAA version of the screenshots.
Tim Leighton ([email hidden]) wrote: : however I am slightly concerned by a new artifact: the sky seems banded in : the FSAA version of the screenshots. : best wishes : Tim Ignore the banding for now since those screen shots are 256 COLOR GIF images. You might argue back that the non-FSAA has no banding (although the dithering is there). I can counter that argument that FSAA will mosty likely use more unique colors than the non-FSAA due to the the anti-aliasing found along the edges. With more unique colors, the program used to save the images probably couldn't quantize to 8-bit very well, resulting in the banding seen in the sky. GM
Scott Pritchett 10 May 2000 21:09 UTC#271310
The release version of the V5 driver supports high-quality screen capture. You will soon start seeing examples which show the true image quality to expect. skp GEORGE ARUGAY MONTEMAYOR wrote:
Quoted text (16 lines)> > Tim Leighton ([email hidden]) wrote: > : however I am slightly concerned by a new artifact: the sky seems banded in > : the FSAA version of the screenshots. > : best wishes > : Tim > > Ignore the banding for now since those screen shots are 256 COLOR GIF > images. You might argue back that the non-FSAA has no banding > (although the dithering is there). I can counter that argument that > FSAA will mosty likely use more unique colors than the non-FSAA due > to the the anti-aliasing found along the edges. With more unique > colors, the program used to save the images probably couldn't quantize > to 8-bit very well, resulting in the banding seen in the sky. > > GM

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