"it's really smooth, on my Ahtlon 700 & TNT2"
What rez is the TNT2 running at? any special settings besides running
in a Windowed mode? I still get drop frames occssionally, which is OK
but the frame rate is still way slower than GPL...
Jaz
Sent via Deja.com http://www.deja.com/
Before you buy.
F1 2000 revisited: windowed mode and AI problems
Victor Chan reconsidered his view of F1 2000's graphics after tweaking filtering settings, and others shared the windowed-mode frame-rate trick. Simon Brown criticised AI crashing on the formation lap and called the game unfinished, which zerlin and others blamed on EA giving Image Space Incorporated only nine months. Iain Mackenzie recommended running the AI at 100–120 percent and using AI patches.
Automated summary.
I take back what I said about F1 2000 graphic of being lame. Maybe spending all the day
just playing F1 2000 getting me used to the game? First, bilinear filtering does take
away the pixel-like graphic. There is a mipmapping option in the player file but, when
enabled, objects do not draw as far. However, the graphics look a lot smoother. I say
the ALs are very good and fast if the strength is set to 100%. Some of you complain about
the ALs take off fast when existing a turn. Well, you can do that too if you don't use
much down force. I think the ALs do not use much down force. The performance is not so
bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 with mirror on and with
High setting on all graphic options, the sim is playable. I seem to have a hard time
tweaking the car to do beyond 204 MPH while maintaining enough down force to execute turns
more quickly. F1 2000 is not bad. <G>
> the ALs are very good and fast if the strength is set to 100%. Some ofyou complain about
> the ALs take off fast when existing a turn.
Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but
I cannot remember a AL...
-- Sjon
I meant AI. <G>
Yes, typo. I meant AI.
Have you tried windowed mode? The difference is like night and day. When I
have it enabled, and set all detail high with a full field, it's not just
playable, it's really smooth, on my Ahtlon 700 & TNT2. It sounds like lots
of people still haven't caught onto this gem of a tweak.
By AL do you mean Artificial Life-form, as opposed to AI which is Artificial
Intelligence. I don't think the opponents in F1 2000 qualify as either.
Even if you are slow out of a corner the other cars shouldn't ram you! How
about the AI spinning on the formation lap, or causing 10 car pile ups all
the time. Trying reading the post "F1 2000 race story..." below.
Why is everyone so deperate to find some good in this game?
I meant AI. <G>
"Sjon Stigter" <[email hidden]> wrote in message
news:8eubhu$gvg$[email hidden]...
Quoted text (12 lines)
> > the ALs are very good and fast if the strength is set to 100%. Some of > you complain about > > the ALs take off fast when existing a turn. > > Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but > I cannot remember a AL... > > > > -- Sjon > >Yes, typo. I meant AI.
"Simon Brown" <[email hidden]> wrote in message
news:9WyQ4.3622$[email hidden]...
Quoted text (8 lines)
> By AL do you mean Artificial Life-form, as opposed to AI which is Artificial > Intelligence. I don't think the opponents in F1 2000 qualify as either. > Even if you are slow out of a corner the other cars shouldn't ram you! How > about the AI spinning on the formation lap, or causing 10 car pile ups all > the time. Trying reading the post "F1 2000 race story..." below. > Why is everyone so deperate to find some good in this game? > >> Even if you are slow out of a corner the other cars shouldn't ram you!It can and does happen in F1, but admittedly not that often. What you'll
find is that in F1 if any driver misses a gear or slows down in corners it
is dangerous and quite often does cause accidents.
>How about the AI spinning on the formation lap, or causing 10 car pile upsall
> the time.I would say that in the dozens of races I have completed in F12K, the
average drop out rate is about 6 cars. That seems pretty typical of F1 to
me!
Are you running the opposition at 100% or greater? The sort of situation
you describe doesn't happen at those levels, esp if you have the anti-spin
patch.
> Why is everyone so deperate to find some good in this game?
>Duh, because it is good perhaps?
Iain
Excuse the pun, but the truth is, your mileage may vary. Just for reference,
what can you churn up in 3DMark2000? I'm just over 3300. Inside the sim
itself, I've got all sliders set to high, although I've found that turning
down smoke, particles, etc., helps quite a bit. I wish I could be more
scientific, but Fraps won't work in windowed mode, as has been pointed out
already. I'm running the Detonator 3.77 (vsync off, 5 frames drawn ahead),
TNT2 OC'd to 155/190 stable, PC-133 CAS-2, KX133 mobo, AGP 4X. All of these
things can make a difference. For instance, when I went back to 150/183 and
CAS-3 memory, I only scored a benchmark of 2700. Keep tweaking until you'll
get it. I'm not saying it's perfectly smooth all around the racetrack - on
starts it can get a little dicey, but I find it's smooth enough to have a
good feel for the car, which in my experience cannot be less than 30 fps.
Look, the AI cars should not be crashing on the formation lap, full stop.
It just shouldn't happen. It shows how unfinished the whole game is. Also
these cars, after spinning and then allowed in and *out* of the pit lane,
which is against F1 rules! So i'm sat there on pole waiting to start the
race, and 6 AI opponents have pitted and are starting lap one!
Next, as I finish my fist lap I find about 5 cars still sat motionless in
their grid positions, and they are still there at the end of lap two. This
really hapenned.
You shouldn't have to edit AI files or download 3rd party patches to get a
game to work right. It should work out of the box. This is typical EA.
Releasing another game before it's complete.
I won't even mention the tracks or the 3d engine...
Well, you can, but it doesn't help anything . . . at least in my
experience.
--DK
"James Wohlever" <[email hidden]> wrote in message
news:[email hidden]...
> You can't use window mode on 3dfx cards.
F1 2000 is an unfinished game. ISI had 9 months to develop it, which is all
EA gave them. EA decides when it goes out, not ISI. I really do wish it
were the other way around, and it should be, but it isn't. Just the same as
how they shouldn't be ramming you or stopping on the formation laps, but it
does. Best thing to do is to continue creating 3rd party patches and
improving the game as best as you can, and hope that ISI comes out with a
patch to fix it. No doubt, F1 2001 will be a much more realistic sim
because they won't have to worry as much on the physics as the other stuff.
Here, they had 9 months to redo the entire physics model form SCGT to F1 2k,
that's a BIG improvement. Then, they updated the graphics model as best
they could in that time, plus doing 2 season's worth of cars and paintjobs
(for 99 incase something stopped them from doing the '00 season). Now, with
a team of about 9 people, with 9months, a damn fine job in my opinion :)
Now, we just keep working on it, and if we show enough interest, here comes
a patch. Maybe more? Who knows. All I can say is that they DO care about
us, and they will help us :)
That's my $.02
-Adam Zerlin
"Simon Brown" <[email hidden]> wrote in message
news:lCGQ4.4346$[email hidden]...
> Look, the AI cars should not be crashing on the formation lap, full stop.
> It just shouldn't happen. It shows how unfinished the whole game is.Also
> these cars, after spinning and then allowed in and *out* of the pit lane,
> which is against F1 rules! So i'm sat there on pole waiting to start the
> race, and 6 AI opponents have pitted and are starting lap one!
> Next, as I finish my fist lap I find about 5 cars still sat motionless in
> their grid positions, and they are still there at the end of lap two.This
Quoted text (7 lines)
> really hapenned. > You shouldn't have to edit AI files or download 3rd party patches to get a > game to work right. It should work out of the box. This is typical EA. > Releasing another game before it's complete. > I won't even mention the tracks or the 3d engine... > >>Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but
>I cannot remember a AL...
>
I heard AL is the number one driver for Toyota next year.
hehehe
In message <lCGQ4.4346$[email hidden]>
"Simon Brown" <[email hidden]> wrote:
> Look, the AI cars should not be crashing on the formation lap, full stop.
> It just shouldn't happen. It shows how unfinished the whole game is.
I agree. There have been numerous problems mentioned in this group since
the release. Do EA actually test their software? Or do they adopt the
Microsoft attitude of, "If it compiles, ship it"?!
> This is typical EA. Releasing another game before it's complete.
I confidently expect the 'complete game' to be F1-2001, and be available
from your nearest retailer, for another 30ukp.
--
Richard.
"Have you seen the bigger piggies In their starched white shirts."
I never criticized Image Space Incorporated. Not even once. I criticized
EA for releasing an unfinished product. It's important people know the
contempt with which EA regard their customers, and I should add, they don't
treat their developers much better either. I have nothing but praise for
ISI, and I really liked their last game Sports Car GT.
Yep, the windowed mode fix will work on a Voodoo 3/4/5 since they can render
in a window, but not on a Voodoo 1/2. It does make some difference on a V3.
The reason for the speed increase is that v-sync doesn't apply in windowed
mode (you will notice some tearing). Actually, the V3, like all cards,
draws much slower in a window, but having to sync frames in full-screen mode
is slowing down the whole engine. This shouldn't be the case, since in
640*480 my monitor is running at about 120Hz. I wonder if ISI have made all
display modes run at 60Hz or something like that, to avoid monitor
incompatibility problems? In any case, tripple buffering would have made a
big difference.
Simon.
> Look, the AI cars should not be crashing on the formation lap, full stop.
> It just shouldn't happen. It shows how unfinished the whole game is.Also
> these cars, after spinning and then allowed in and *out* of the pit lane,
> which is against F1 rules! So i'm sat there on pole waiting to start the
> race, and 6 AI opponents have pitted and are starting lap one!
> Next, as I finish my fist lap I find about 5 cars still sat motionless in
> their grid positions, and they are still there at the end of lap two.
There are problems with the implementation of some of the rules, however, I
have never seen the situation you describe and I have had dozens of races on
F12K. I ask again, are you running the AI at 100-120%? If not, try it.
> You shouldn't have to edit AI files or download 3rd party patches to get a
> game to work right.
I agree, but nevertheless, if you are interested in enjoying in a better
racing experience - which after all is what we all want - then use the
patches and fixes rather than just criticising EA all the time.
Iain
Voodoo3's can run windowed. The Voodoo 1 and 2's can't.
( I run F1 2000 windowed on my Voodoo3)
--
Ian Parker
==
James Wohlever <[email hidden]> wrote in message
news:[email hidden]...
> On or about Fri, 05 May 2000 12:30:10 GMT, "Krakus"
> <[email hidden]> proceeded to say:
>
> >Have you tried windowed mode? The difference is like night and day. When
I
> >have it enabled, and set all detail high with a full field, it's not just
> >playable, it's really smooth, on my Ahtlon 700 & TNT2. It sounds like
lots
> >of people still haven't caught onto this gem of a tweak.
> >
> You can't use window mode on 3dfx cards.
>
>
> _
>
> James Wohlever
> [email hidden]
> [Posted with Agent 1.8. For info, email [email hidden].]
[snip]
It happened to David Coulthard at Monza in 95 (?) :)
S.
How do i get mipmapping?
Victor Chan <[email hidden]> wrote in message
news:B1tQ4.49987$[email hidden]...
> I take back what I said about F1 2000 graphic of being lame. Maybespending all the day
> just playing F1 2000 getting me used to the game? First, bilinearfiltering does take
> away the pixel-like graphic. There is a mipmapping option in the playerfile but, when
> enabled, objects do not draw as far. However, the graphics look a lotsmoother. I say
> the ALs are very good and fast if the strength is set to 100%. Some ofyou complain about
> the ALs take off fast when existing a turn. Well, you can do that too ifyou don't use
> much down force. I think the ALs do not use much down force. Theperformance is not so
> bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 withmirror on and with
> High setting on all graphic options, the sim is playable. I seem to havea hard time
> tweaking the car to do beyond 204 MPH while maintaining enough down forceto execute turns
> more quickly. F1 2000 is not bad. <G>
>
>
In article <qY3R4.24420$[email hidden]>, "Steven Dickson"
<[email hidden]> writes:
Yeah, well...<G>
Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>EldredP <[email hidden]> wrote in message >news:[email hidden]... >[snip] >> But should the AI *really* be spinning and craching on the PADADE lap??? >Even >> if the opp. level was 50%, that really shouldn't be happening...should it? >> > >It happened to David Coulthard at Monza in 95 (?) :) >S.Which one of the 50+ parade laps are u refering to ?
Seeing as thats what F1 "races" are these days .. One big parade
l8az
G-Man
Steven Dickson <[email hidden]> wrote in message
news:qY3R4.24420$[email hidden]...
it?
Quoted text (7 lines)
> > EldredP <[email hidden]> wrote in message > news:[email hidden]... > [snip] > > But should the AI *really* be spinning and craching on the PADADE lap??? > Even > > if the opp. level was 50%, that really shouldn't be happening...shouldQuoted text (7 lines)
> > > > It happened to David Coulthard at Monza in 95 (?) :) > S. > > >In article <UpOQ4.9$[email hidden]>, "Iain Mackenzie"
<[email hidden]> writes:
>There are problems with the implementation of some of the rules, however, I
>have never seen the situation you describe and I have had dozens of races on
>F12K. I ask again, are you running the AI at 100-120%? If not, try it.
>
I thought the AI strength sliders were to match the computer cars to the skill
of the player? What happens if 100% is too fast? Sure, they might not crash,
but then they might rocket off into the distance. Sounds like a no-win
situation... I'm glad I haven't bought it yet...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <ILEQ4.11089$[email hidden]>, "Iain
Mackenzie" <[email hidden]> writes:
But should the AI *really* be spinning and craching on the PADADE lap??? Even
if the opp. level was 50%, that really shouldn't be happening...should it?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>>How about the AI spinning on the formation lap, or causing 10 car pile ups >all >> the time. >I would say that in the dozens of races I have completed in F12K, the >average drop out rate is about 6 cars. That seems pretty typical of F1 to >me! >Are you running the opposition at 100% or greater? The sort of situation >you describe doesn't happen at those levels, esp if you have the anti-spin >patch. >
EldredP <[email hidden]> wrote in message
news:[email hidden]...
[snip]
> But should the AI *really* be spinning and craching on the PADADE lap???Even
> if the opp. level was 50%, that really shouldn't be happening...should it?
>
It happened to David Coulthard at Monza in 95 (?) :)
S.
In theory, yes you're right. There are problems with the AI in F12K. At
lower levels they do pretty silly things at times, but they need to be set
up 100-120% to give the real simmer a race challenge though.
Iain
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> In article <UpOQ4.9$[email hidden]>, "IainMackenzie"
> <[email hidden]> writes:
>
> >There are problems with the implementation of some of the rules, however,I
> >have never seen the situation you describe and I have had dozens of raceson
> >F12K. I ask again, are you running the AI at 100-120%? If not, try it.
> >
>
> I thought the AI strength sliders were to match the computer cars to theskill
> of the player? What happens if 100% is too fast? Sure, they might notcrash,
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (9 lines)
> but then they might rocket off into the distance. Sounds like a no-win > situation... I'm glad I haven't bought it yet... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beatsAnd Prost (of all people!) at Imola in 1991, dammit.
--DK
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
lap???
> >Even
> >> if the opp. level was 50%, that really shouldn't be happening...shouldit?
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (7 lines)
> In article <qY3R4.24420$[email hidden]>, "Steven Dickson" > <[email hidden]> writes: > > >EldredP <[email hidden]> wrote in message > >news:[email hidden]... > >[snip] > >> But should the AI *really* be spinning and craching on the PADADEQuoted text (14 lines)
> >> > > > >It happened to David Coulthard at Monza in 95 (?) :) > >S. > > Yeah, well...<G> > Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beatsRunning the AI at 115% is good for me. I can keep up but passing is tough -- as
it should be :-)
At Spain, I was running a quick race and more downforce than the AI so one guy
kept passing me at T1, but I would overtake him between T3/T4 because I could go
into T4 faster. This went on for a few laps.
The only patch I need is the one to make the AI respond faster (IE moving the
response from 0.75 to 0.65).
BTW: I host a couple races on Wednesday Nights at 11:45pm EDT to 12:15 or
12:30pm EDT. Join the ICQ Active List for F12k Online so we can chat before the
race :-) or email me from my CSP page (link is on the bottom of the page).
Jason.
Iain Mackenzie wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Quoted text (13 lines)
> > There are problems with the implementation of some of the rules, however, I > have never seen the situation you describe and I have had dozens of races on > F12K. I ask again, are you running the AI at 100-120%? If not, try it. > > > You shouldn't have to edit AI files or download 3rd party patches to get a > > game to work right. > > I agree, but nevertheless, if you are interested in enjoying in a better > racing experience - which after all is what we all want - then use the > patches and fixes rather than just criticising EA all the time. > > IainThe parade lap is junk anyway. You can't even drive your car, so I turn it off.
No more crashing :-)
Jason.
EldredP wrote:
>
> But should the AI *really* be spinning and craching on the PADADE lap??? Even
> if the opp. level was 50%, that really shouldn't be happening...should it?
>
> Eldred
> --
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> But should the AI *really* be spinning and craching on the PADADE lap???Even
> if the opp. level was 50%, that really shouldn't be happening...should it?
Obviously it shouldn't be happening. Duh. That is why I turn the
parade lap off. It isn't really a parade lap anyway, you just watch
replay type views anyway.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> I thought the AI strength sliders were to match the computer cars to theskill
> of the player? What happens if 100% is too fast? Sure, they might notcrash,
> but then they might rocket off into the distance. Sounds like a no-win
> situation... I'm glad I haven't bought it yet...
But are you playing the game at all? You sound like a GPL lover
and everything else must suck type of guy to me.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
To be honest I think the AI is way too easy to beat at 100 %, but there are
AI patches for Spain and Spa (possibly more by now), they are a lot faster
than the standard AI and a lot better behaved.
Can't remember where I got them from off-hand but it was one of the well
known sites.
--
Ian Parker
==
Iain Mackenzie <[email hidden]> wrote in message
news:do8R4.30$[email hidden]...
> In theory, yes you're right. There are problems with the AI in F12K. At
> lower levels they do pretty silly things at times, but they need to be set
> up 100-120% to give the real simmer a race challenge though.
> Iain
>
> EldredP <[email hidden]> wrote in message
> news:[email hidden]...
> > In article <UpOQ4.9$[email hidden]>, "Iain
> Mackenzie"
> > <[email hidden]> writes:
> >
> > >There are problems with the implementation of some of the rules,
however,
> I
> > >have never seen the situation you describe and I have had dozens of
races
> on
> > >F12K. I ask again, are you running the AI at 100-120%? If not, try it.
> > >
> >
> > I thought the AI strength sliders were to match the computer cars to the
> skill
> > of the player? What happens if 100% is too fast? Sure, they might not
> crash,
> > but then they might rocket off into the distance. Sounds like a no-win
> > situation... I'm glad I haven't bought it yet...
> >
> > Eldred
> > --
> > Tiger Stadium R.I.P. 1912-1999
> > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
> >
> > Never argue with an idiot. He brings you down to his level, then beats
> you
> > with experience...
> > Remove SPAM-OFF to reply.
>
>
Yep, Spain AI was slow, but that is most certainly not the case at all
circuits. Have you tried winning at 100% at Nurburgring? hmmm......
Iain
Ian P <[email hidden]> wrote in message
news:%RCR4.14068$[email hidden]...
> To be honest I think the AI is way too easy to beat at 100 %, but thereare
set
it.
> > > >
> > >
> > > I thought the AI strength sliders were to match the computer cars tothe
> > skill
> > > of the player? What happens if 100% is too fast? Sure, they mightnot
> > crash,
> > > but then they might rocket off into the distance. Sounds like ano-win
beats
Quoted text (13 lines)
> AI patches for Spain and Spa (possibly more by now), they are a lot faster > than the standard AI and a lot better behaved. > Can't remember where I got them from off-hand but it was one of the well > known sites. > > -- > Ian Parker > > == > Iain Mackenzie <[email hidden]> wrote in message > news:do8R4.30$[email hidden]... > > In theory, yes you're right. There are problems with the AI in F12K. At > > lower levels they do pretty silly things at times, but they need to beQuoted text (16 lines)
> > up 100-120% to give the real simmer a race challenge though. > > Iain > > > > EldredP <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <UpOQ4.9$[email hidden]>, "Iain > > Mackenzie" > > > <[email hidden]> writes: > > > > > > >There are problems with the implementation of some of the rules, > however, > > I > > > >have never seen the situation you describe and I have had dozens of > races > > on > > > >F12K. I ask again, are you running the AI at 100-120%? If not, tryQuoted text (8 lines)
> > > situation... I'm glad I haven't bought it yet... > > > > > > Eldred > > > -- > > > Tiger Stadium R.I.P. 1912-1999 > > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > > > > > Never argue with an idiot. He brings you down to his level, thenQuoted text (7 lines)
> > you > > > with experience... > > > Remove SPAM-OFF to reply. > > > > > >Edit your xxx.plr file. But don't bother really as it makes the graphics
look unrealistic - far too much smoothing.
Iain
Kieran Larkin <[email hidden]> wrote in message
news:8f35j5$h5n$[email hidden]...
if
> you don't use
> > much down force. I think the ALs do not use much down force. The
> performance is not so
> > bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 with
> mirror on and with
> > High setting on all graphic options, the sim is playable. I seem tohave
> a hard time
> > tweaking the car to do beyond 204 MPH while maintaining enough downforce
> to execute turns
> > more quickly. F1 2000 is not bad. <G>
> >
> >
>
>
Quoted text (14 lines)
> How do i get mipmapping? > Victor Chan <[email hidden]> wrote in message > news:B1tQ4.49987$[email hidden]... > > I take back what I said about F1 2000 graphic of being lame. Maybe > spending all the day > > just playing F1 2000 getting me used to the game? First, bilinear > filtering does take > > away the pixel-like graphic. There is a mipmapping option in the player > file but, when > > enabled, objects do not draw as far. However, the graphics look a lot > smoother. I say > > the ALs are very good and fast if the strength is set to 100%. Some of > you complain about > > the ALs take off fast when existing a turn. Well, you can do that tooNo, I just run the tracks before the real race so haven't done the
Nurburgring yet, Imola seemed a bit tougher to beat but still beatable. I
was running at 120%.
--
Ian Parker
==
Iain Mackenzie <[email hidden]> wrote in message
news:bpOR4.2145$[email hidden]...
> Yep, Spain AI was slow, but that is most certainly not the case at all
> circuits. Have you tried winning at 100% at Nurburgring? hmmm......
> Iain
>
> Ian P <[email hidden]> wrote in message
> news:%RCR4.14068$[email hidden]...
> > To be honest I think the AI is way too easy to beat at 100 %, but there
> are
> > AI patches for Spain and Spa (possibly more by now), they are a lot
faster
> > than the standard AI and a lot better behaved.
> > Can't remember where I got them from off-hand but it was one of the well
> > known sites.
> >
> > --
> > Ian Parker
> >
> > ==
> > Iain Mackenzie <[email hidden]> wrote in message
> > news:do8R4.30$[email hidden]...
> > > In theory, yes you're right. There are problems with the AI in F12K.
At
> > > lower levels they do pretty silly things at times, but they need to be
> set
> > > up 100-120% to give the real simmer a race challenge though.
> > > Iain
> > >
> > > EldredP <[email hidden]> wrote in message
> > > news:[email hidden]...
> > > > In article <UpOQ4.9$[email hidden]>, "Iain
> > > Mackenzie"
> > > > <[email hidden]> writes:
> > > >
> > > > >There are problems with the implementation of some of the rules,
> > however,
> > > I
> > > > >have never seen the situation you describe and I have had dozens of
> > races
> > > on
> > > > >F12K. I ask again, are you running the AI at 100-120%? If not, try
> it.
> > > > >
> > > >
> > > > I thought the AI strength sliders were to match the computer cars to
> the
> > > skill
> > > > of the player? What happens if 100% is too fast? Sure, they might
> not
> > > crash,
> > > > but then they might rocket off into the distance. Sounds like a
> no-win
> > > > situation... I'm glad I haven't bought it yet...
> > > >
> > > > Eldred
> > > > --
> > > > Tiger Stadium R.I.P. 1912-1999
> > > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
> > > >
> > > > Never argue with an idiot. He brings you down to his level, then
> beats
> > > you
> > > > with experience...
> > > > Remove SPAM-OFF to reply.
> > >
> > >
> >
> >
>
>
In article <8f6bvq$281$[email hidden]>, "Greg Cisko"
<no.spam.email.for.me> writes:
BZZZT! Wrong answer, but thanks for playing...
Yes, I do own GPL. I also own SCGT, Viper Racing, Nascar 1,2,& 3, and many
others. Don't judge me. No, I haven't played the game(F1 2000) yet. That's
why I'm asking questions about it - to decide if it's even worth buying...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (12 lines)
>EldredP <[email hidden]> wrote in message >news:[email hidden]... >> I thought the AI strength sliders were to match the computer cars to the >skill >> of the player? What happens if 100% is too fast? Sure, they might not >crash, >> but then they might rocket off into the distance. Sounds like a no-win >> situation... I'm glad I haven't bought it yet... > >But are you playing the game at all? You sound like a GPL lover >and everything else must suck type of guy to me. >the great and intrepid [email hidden] (EldredP) wrote:
And even to... Prost on a (wet) Imola somewhere at the end of the 80's.
JoH
------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------
Quoted text (18 lines)
>In article <qY3R4.24420$[email hidden]>, "Steven Dickson" ><[email hidden]> writes: > >>EldredP <[email hidden]> wrote in message >>news:[email hidden]... >>[snip] >>> But should the AI *really* be spinning and craching on the PADADE lap??? >>Even >>> if the opp. level was 50%, that really shouldn't be happening...should it? >>> >> >>It happened to David Coulthard at Monza in 95 (?) :) >>S. > >Yeah, well...<G> >Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan? > >EldredCan anyone tell me where I find the option to disable v-sync when using a
TNT2 card??
Can't seem to find anything in the display properties at all.
Also, are TNT2 overclockable?? Again I am unable to find any options to
enable this. Can it only be done via a 3rd party program and if so where
can I get such a thing.
Many thanks
Peter Hooper
Well, if you install the nVidia Detonator TNT2 3.xx series of drivers (I'm
assuming you're running on Win98), then you can do all that within the
driver properties window. You can download the drivers from
www.reactorcritical.com. I'm using 3.77. I've heard that the 5.xx series
don't work reliably. One thing you must do, though, is add a line to your
registry, under \HKEY_LOCAL_MACHINE\Software\NVIDIA
Corporation\Global\NVTweak - add a DWORD called CoolBits and set it to 3.
This will enable advanced options in the driver properties window, including
VSync for Direct3D, specifically under the Direct3D Settings tab, then More
Direct3D..., then the Disable vertical sync checkbox. Also, you can
overclock your card under the Hardware Options tab. Most non-Ultra cards
can't be overclocked much past the Ultra spec 150/183 frequencies (and still
work for longer than a few minutes). I strongly recommend putting a cooling
fan on top of it if you're doing this. The TNT2 chip can get extremely hot.
You should notice a signifcant improvement in framerates, though.
Many thanks...
I'll try these tips out.
Peter Hooper
Many thanks...
I'll try these tips out.
Peter Hooper
Krakus <[email hidden]> wrote in message
news:UsEU4.57804$[email hidden]...
including
> VSync for Direct3D, specifically under the Direct3D Settings tab, thenMore
> Direct3D..., then the Disable vertical sync checkbox. Also, you can
> overclock your card under the Hardware Options tab. Most non-Ultra cards
> can't be overclocked much past the Ultra spec 150/183 frequencies (andstill
> work for longer than a few minutes). I strongly recommend putting acooling
> fan on top of it if you're doing this. The TNT2 chip can get extremelyhot.
> You should notice a signifcant improvement in framerates, though.
>
>


































