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Re: F1 2000 revisited.

43 posts by 19 people · 05 May 2000 - 18 May 2000 19:33 UTC

F1 2000 revisited: windowed mode and AI problems

Victor Chan reconsidered his view of F1 2000's graphics after tweaking filtering settings, and others shared the windowed-mode frame-rate trick. Simon Brown criticised AI crashing on the formation lap and called the game unfinished, which zerlin and others blamed on EA giving Image Space Incorporated only nine months. Iain Mackenzie recommended running the AI at 100–120 percent and using AI patches.

review/impressionstech supportindustry/businessF1 2000

Automated summary.

Jaz 05 May 2000#272720
"it's really smooth, on my Ahtlon 700 & TNT2" What rez is the TNT2 running at? any special settings besides running in a Windowed mode? I still get drop frames occssionally, which is OK but the frame rate is still way slower than GPL... Jaz Sent via Deja.com http://www.deja.com/ Before you buy.
Victor Chan 05 May 2000 05:32 UTC#272756
I take back what I said about F1 2000 graphic of being lame. Maybe spending all the day just playing F1 2000 getting me used to the game? First, bilinear filtering does take away the pixel-like graphic. There is a mipmapping option in the player file but, when enabled, objects do not draw as far. However, the graphics look a lot smoother. I say the ALs are very good and fast if the strength is set to 100%. Some of you complain about the ALs take off fast when existing a turn. Well, you can do that too if you don't use much down force. I think the ALs do not use much down force. The performance is not so bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 with mirror on and with High setting on all graphic options, the sim is playable. I seem to have a hard time tweaking the car to do beyond 204 MPH while maintaining enough down force to execute turns more quickly. F1 2000 is not bad. <G>
Sjon Stigter 05 May 2000 11:33 UTC#272772
> the ALs are very good and fast if the strength is set to 100%. Some ofyou complain about > the ALs take off fast when existing a turn. Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but I cannot remember a AL... -- Sjon
Krakus 05 May 2000 12:30 UTC#272781
Have you tried windowed mode? The difference is like night and day. When I have it enabled, and set all detail high with a full field, it's not just playable, it's really smooth, on my Ahtlon 700 & TNT2. It sounds like lots of people still haven't caught onto this gem of a tweak.
Simon Brown 05 May 2000 13:13 UTC#272777
By AL do you mean Artificial Life-form, as opposed to AI which is Artificial Intelligence. I don't think the opponents in F1 2000 qualify as either. Even if you are slow out of a corner the other cars shouldn't ram you! How about the AI spinning on the formation lap, or causing 10 car pile ups all the time. Trying reading the post "F1 2000 race story..." below. Why is everyone so deperate to find some good in this game?
Victor Chan 05 May 2000 16:42 UTC#272705
I meant AI. <G> "Sjon Stigter" <[email hidden]> wrote in message news:8eubhu$gvg$[email hidden]...
Quoted text (12 lines)> > the ALs are very good and fast if the strength is set to 100%. Some of > you complain about > > the ALs take off fast when existing a turn. > > Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but > I cannot remember a AL... > > > > -- Sjon > >
Victor Chan 05 May 2000 16:42 UTC#272706
Yes, typo. I meant AI. "Simon Brown" <[email hidden]> wrote in message news:9WyQ4.3622$[email hidden]...
Quoted text (8 lines)> By AL do you mean Artificial Life-form, as opposed to AI which is Artificial > Intelligence. I don't think the opponents in F1 2000 qualify as either. > Even if you are slow out of a corner the other cars shouldn't ram you! How > about the AI spinning on the formation lap, or causing 10 car pile ups all > the time. Trying reading the post "F1 2000 race story..." below. > Why is everyone so deperate to find some good in this game? > >
Iain Mackenzie 05 May 2000 19:52 UTC#272726
> Even if you are slow out of a corner the other cars shouldn't ram you!It can and does happen in F1, but admittedly not that often. What you'll find is that in F1 if any driver misses a gear or slows down in corners it is dangerous and quite often does cause accidents. >How about the AI spinning on the formation lap, or causing 10 car pile upsall > the time.I would say that in the dozens of races I have completed in F12K, the average drop out rate is about 6 cars. That seems pretty typical of F1 to me! Are you running the opposition at 100% or greater? The sort of situation you describe doesn't happen at those levels, esp if you have the anti-spin patch. > Why is everyone so deperate to find some good in this game? >Duh, because it is good perhaps? Iain
Krakus 05 May 2000 20:57 UTC#272641
Excuse the pun, but the truth is, your mileage may vary. Just for reference, what can you churn up in 3DMark2000? I'm just over 3300. Inside the sim itself, I've got all sliders set to high, although I've found that turning down smoke, particles, etc., helps quite a bit. I wish I could be more scientific, but Fraps won't work in windowed mode, as has been pointed out already. I'm running the Detonator 3.77 (vsync off, 5 frames drawn ahead), TNT2 OC'd to 155/190 stable, PC-133 CAS-2, KX133 mobo, AGP 4X. All of these things can make a difference. For instance, when I went back to 150/183 and CAS-3 memory, I only scored a benchmark of 2700. Keep tweaking until you'll get it. I'm not saying it's perfectly smooth all around the racetrack - on starts it can get a little dicey, but I find it's smooth enough to have a good feel for the car, which in my experience cannot be less than 30 fps.
Simon Brown 05 May 2000 21:58 UTC#272642
Look, the AI cars should not be crashing on the formation lap, full stop. It just shouldn't happen. It shows how unfinished the whole game is. Also these cars, after spinning and then allowed in and *out* of the pit lane, which is against F1 rules! So i'm sat there on pole waiting to start the race, and 6 AI opponents have pitted and are starting lap one! Next, as I finish my fist lap I find about 5 cars still sat motionless in their grid positions, and they are still there at the end of lap two. This really hapenned. You shouldn't have to edit AI files or download 3rd party patches to get a game to work right. It should work out of the box. This is typical EA. Releasing another game before it's complete. I won't even mention the tracks or the 3d engine...
David Karr 05 May 2000 23:07 UTC#272672
Well, you can, but it doesn't help anything . . . at least in my experience. --DK "James Wohlever" <[email hidden]> wrote in message news:[email hidden]... > You can't use window mode on 3dfx cards.
zerlin 05 May 2000 23:22 UTC#272677
F1 2000 is an unfinished game. ISI had 9 months to develop it, which is all EA gave them. EA decides when it goes out, not ISI. I really do wish it were the other way around, and it should be, but it isn't. Just the same as how they shouldn't be ramming you or stopping on the formation laps, but it does. Best thing to do is to continue creating 3rd party patches and improving the game as best as you can, and hope that ISI comes out with a patch to fix it. No doubt, F1 2001 will be a much more realistic sim because they won't have to worry as much on the physics as the other stuff. Here, they had 9 months to redo the entire physics model form SCGT to F1 2k, that's a BIG improvement. Then, they updated the graphics model as best they could in that time, plus doing 2 season's worth of cars and paintjobs (for 99 incase something stopped them from doing the '00 season). Now, with a team of about 9 people, with 9months, a damn fine job in my opinion :) Now, we just keep working on it, and if we show enough interest, here comes a patch. Maybe more? Who knows. All I can say is that they DO care about us, and they will help us :) That's my $.02 -Adam Zerlin "Simon Brown" <[email hidden]> wrote in message news:lCGQ4.4346$[email hidden]... > Look, the AI cars should not be crashing on the formation lap, full stop. > It just shouldn't happen. It shows how unfinished the whole game is.Also > these cars, after spinning and then allowed in and *out* of the pit lane, > which is against F1 rules! So i'm sat there on pole waiting to start the > race, and 6 AI opponents have pitted and are starting lap one! > Next, as I finish my fist lap I find about 5 cars still sat motionless in > their grid positions, and they are still there at the end of lap two.This
Quoted text (7 lines)> really hapenned. > You shouldn't have to edit AI files or download 3rd party patches to get a > game to work right. It should work out of the box. This is typical EA. > Releasing another game before it's complete. > I won't even mention the tracks or the 3d engine... > >
PHendrix27 06 May 2000#272563
>Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but >I cannot remember a AL... > I heard AL is the number one driver for Toyota next year. hehehe
Richard Walker 06 May 2000 00:39 UTC#272617
In message <lCGQ4.4346$[email hidden]> "Simon Brown" <[email hidden]> wrote: > Look, the AI cars should not be crashing on the formation lap, full stop. > It just shouldn't happen. It shows how unfinished the whole game is. I agree. There have been numerous problems mentioned in this group since the release. Do EA actually test their software? Or do they adopt the Microsoft attitude of, "If it compiles, ship it"?! > This is typical EA. Releasing another game before it's complete. I confidently expect the 'complete game' to be F1-2001, and be available from your nearest retailer, for another 30ukp. -- Richard. "Have you seen the bigger piggies In their starched white shirts."
Simon Brown 06 May 2000 03:31 UTC#272635
I never criticized Image Space Incorporated. Not even once. I criticized EA for releasing an unfinished product. It's important people know the contempt with which EA regard their customers, and I should add, they don't treat their developers much better either. I have nothing but praise for ISI, and I really liked their last game Sports Car GT.
Simon Brown 06 May 2000 03:37 UTC#272537
Yep, the windowed mode fix will work on a Voodoo 3/4/5 since they can render in a window, but not on a Voodoo 1/2. It does make some difference on a V3. The reason for the speed increase is that v-sync doesn't apply in windowed mode (you will notice some tearing). Actually, the V3, like all cards, draws much slower in a window, but having to sync frames in full-screen mode is slowing down the whole engine. This shouldn't be the case, since in 640*480 my monitor is running at about 120Hz. I wonder if ISI have made all display modes run at 60Hz or something like that, to avoid monitor incompatibility problems? In any case, tripple buffering would have made a big difference. Simon.
Iain Mackenzie 06 May 2000 06:51 UTC#272574
> Look, the AI cars should not be crashing on the formation lap, full stop. > It just shouldn't happen. It shows how unfinished the whole game is.Also > these cars, after spinning and then allowed in and *out* of the pit lane, > which is against F1 rules! So i'm sat there on pole waiting to start the > race, and 6 AI opponents have pitted and are starting lap one! > Next, as I finish my fist lap I find about 5 cars still sat motionless in > their grid positions, and they are still there at the end of lap two. There are problems with the implementation of some of the rules, however, I have never seen the situation you describe and I have had dozens of races on F12K. I ask again, are you running the AI at 100-120%? If not, try it. > You shouldn't have to edit AI files or download 3rd party patches to get a > game to work right. I agree, but nevertheless, if you are interested in enjoying in a better racing experience - which after all is what we all want - then use the patches and fixes rather than just criticising EA all the time. Iain
Ian P 06 May 2000 11:00 UTC#272494
Voodoo3's can run windowed. The Voodoo 1 and 2's can't. ( I run F1 2000 windowed on my Voodoo3) -- Ian Parker == James Wohlever <[email hidden]> wrote in message news:[email hidden]... > On or about Fri, 05 May 2000 12:30:10 GMT, "Krakus" > <[email hidden]> proceeded to say: > > >Have you tried windowed mode? The difference is like night and day. When I > >have it enabled, and set all detail high with a full field, it's not just > >playable, it's really smooth, on my Ahtlon 700 & TNT2. It sounds like lots > >of people still haven't caught onto this gem of a tweak. > > > You can't use window mode on 3dfx cards. > > > _ > > James Wohlever > [email hidden] > [Posted with Agent 1.8. For info, email [email hidden].]
How do i get mipmapping? Victor Chan <[email hidden]> wrote in message news:B1tQ4.49987$[email hidden]... > I take back what I said about F1 2000 graphic of being lame. Maybespending all the day > just playing F1 2000 getting me used to the game? First, bilinearfiltering does take > away the pixel-like graphic. There is a mipmapping option in the playerfile but, when > enabled, objects do not draw as far. However, the graphics look a lotsmoother. I say > the ALs are very good and fast if the strength is set to 100%. Some ofyou complain about > the ALs take off fast when existing a turn. Well, you can do that too ifyou don't use > much down force. I think the ALs do not use much down force. Theperformance is not so > bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 withmirror on and with > High setting on all graphic options, the sim is playable. I seem to havea hard time > tweaking the car to do beyond 204 MPH while maintaining enough down forceto execute turns > more quickly. F1 2000 is not bad. <G> > >
EldredP 07 May 2000#272215
In article <qY3R4.24420$[email hidden]>, "Steven Dickson" <[email hidden]> writes:
Quoted text (10 lines)>EldredP <[email hidden]> wrote in message >news:[email hidden]... >[snip] >> But should the AI *really* be spinning and craching on the PADADE lap??? >Even >> if the opp. level was 50%, that really shouldn't be happening...should it? >> > >It happened to David Coulthard at Monza in 95 (?) :) >S.
Yeah, well...<G> Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan? Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
G-Man 07 May 2000#272281
Which one of the 50+ parade laps are u refering to ? Seeing as thats what F1 "races" are these days .. One big parade l8az G-Man Steven Dickson <[email hidden]> wrote in message news:qY3R4.24420$[email hidden]...
Quoted text (7 lines)> > EldredP <[email hidden]> wrote in message > news:[email hidden]... > [snip] > > But should the AI *really* be spinning and craching on the PADADE lap??? > Even > > if the opp. level was 50%, that really shouldn't be happening...should
it?
Quoted text (7 lines)> > > > It happened to David Coulthard at Monza in 95 (?) :) > S. > > >
EldredP 07 May 2000#272323
In article <UpOQ4.9$[email hidden]>, "Iain Mackenzie" <[email hidden]> writes: >There are problems with the implementation of some of the rules, however, I >have never seen the situation you describe and I have had dozens of races on >F12K. I ask again, are you running the AI at 100-120%? If not, try it. > I thought the AI strength sliders were to match the computer cars to the skill of the player? What happens if 100% is too fast? Sure, they might not crash, but then they might rocket off into the distance. Sounds like a no-win situation... I'm glad I haven't bought it yet... Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 07 May 2000#272324
In article <ILEQ4.11089$[email hidden]>, "Iain Mackenzie" <[email hidden]> writes:
Quoted text (10 lines)>>How about the AI spinning on the formation lap, or causing 10 car pile ups >all >> the time. >I would say that in the dozens of races I have completed in F12K, the >average drop out rate is about 6 cars. That seems pretty typical of F1 to >me! >Are you running the opposition at 100% or greater? The sort of situation >you describe doesn't happen at those levels, esp if you have the anti-spin >patch. >
But should the AI *really* be spinning and craching on the PADADE lap??? Even if the opp. level was 50%, that really shouldn't be happening...should it? Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Steven Dickson 07 May 2000 01:49 UTC#272353
EldredP <[email hidden]> wrote in message news:[email hidden]... [snip] > But should the AI *really* be spinning and craching on the PADADE lap???Even > if the opp. level was 50%, that really shouldn't be happening...should it? > It happened to David Coulthard at Monza in 95 (?) :) S.
Iain Mackenzie 07 May 2000 07:51 UTC#272251
In theory, yes you're right. There are problems with the AI in F12K. At lower levels they do pretty silly things at times, but they need to be set up 100-120% to give the real simmer a race challenge though. Iain EldredP <[email hidden]> wrote in message news:[email hidden]... > In article <UpOQ4.9$[email hidden]>, "IainMackenzie" > <[email hidden]> writes: > > >There are problems with the implementation of some of the rules, however,I > >have never seen the situation you describe and I have had dozens of raceson > >F12K. I ask again, are you running the AI at 100-120%? If not, try it. > > > > I thought the AI strength sliders were to match the computer cars to theskill > of the player? What happens if 100% is too fast? Sure, they might notcrash,
Quoted text (9 lines)> but then they might rocket off into the distance. Sounds like a no-win > situation... I'm glad I haven't bought it yet... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
David Karr 07 May 2000 19:13 UTC#272162
And Prost (of all people!) at Imola in 1991, dammit. --DK "EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> In article <qY3R4.24420$[email hidden]>, "Steven Dickson" > <[email hidden]> writes: > > >EldredP <[email hidden]> wrote in message > >news:[email hidden]... > >[snip] > >> But should the AI *really* be spinning and craching on the PADADE
lap??? > >Even > >> if the opp. level was 50%, that really shouldn't be happening...shouldit?
Quoted text (14 lines)> >> > > > >It happened to David Coulthard at Monza in 95 (?) :) > >S. > > Yeah, well...<G> > Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
Jason Monds 08 May 2000#271890
Running the AI at 115% is good for me. I can keep up but passing is tough -- as it should be :-) At Spain, I was running a quick race and more downforce than the AI so one guy kept passing me at T1, but I would overtake him between T3/T4 because I could go into T4 faster. This went on for a few laps. The only patch I need is the one to make the AI respond faster (IE moving the response from 0.75 to 0.65). BTW: I host a couple races on Wednesday Nights at 11:45pm EDT to 12:15 or 12:30pm EDT. Join the ICQ Active List for F12k Online so we can chat before the race :-) or email me from my CSP page (link is on the bottom of the page). Jason. Iain Mackenzie wrote:
Quoted text (13 lines)> > There are problems with the implementation of some of the rules, however, I > have never seen the situation you describe and I have had dozens of races on > F12K. I ask again, are you running the AI at 100-120%? If not, try it. > > > You shouldn't have to edit AI files or download 3rd party patches to get a > > game to work right. > > I agree, but nevertheless, if you are interested in enjoying in a better > racing experience - which after all is what we all want - then use the > patches and fixes rather than just criticising EA all the time. > > Iain
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Jason Monds 08 May 2000#271891
The parade lap is junk anyway. You can't even drive your car, so I turn it off. No more crashing :-) Jason. EldredP wrote: > > But should the AI *really* be spinning and craching on the PADADE lap??? Even > if the opp. level was 50%, that really shouldn't be happening...should it? > > Eldred > -- -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Greg Cisko 08 May 2000#271966
EldredP <[email hidden]> wrote in message news:[email hidden]... > But should the AI *really* be spinning and craching on the PADADE lap???Even > if the opp. level was 50%, that really shouldn't be happening...should it? Obviously it shouldn't be happening. Duh. That is why I turn the parade lap off. It isn't really a parade lap anyway, you just watch replay type views anyway. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Greg Cisko 08 May 2000#271967
EldredP <[email hidden]> wrote in message news:[email hidden]... > I thought the AI strength sliders were to match the computer cars to theskill > of the player? What happens if 100% is too fast? Sure, they might notcrash, > but then they might rocket off into the distance. Sounds like a no-win > situation... I'm glad I haven't bought it yet... But are you playing the game at all? You sound like a GPL lover and everything else must suck type of guy to me. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Ian P 08 May 2000 18:31 UTC#272021
To be honest I think the AI is way too easy to beat at 100 %, but there are AI patches for Spain and Spa (possibly more by now), they are a lot faster than the standard AI and a lot better behaved. Can't remember where I got them from off-hand but it was one of the well known sites. -- Ian Parker == Iain Mackenzie <[email hidden]> wrote in message news:do8R4.30$[email hidden]... > In theory, yes you're right. There are problems with the AI in F12K. At > lower levels they do pretty silly things at times, but they need to be set > up 100-120% to give the real simmer a race challenge though. > Iain > > EldredP <[email hidden]> wrote in message > news:[email hidden]... > > In article <UpOQ4.9$[email hidden]>, "Iain > Mackenzie" > > <[email hidden]> writes: > > > > >There are problems with the implementation of some of the rules, however, > I > > >have never seen the situation you describe and I have had dozens of races > on > > >F12K. I ask again, are you running the AI at 100-120%? If not, try it. > > > > > > > I thought the AI strength sliders were to match the computer cars to the > skill > > of the player? What happens if 100% is too fast? Sure, they might not > crash, > > but then they might rocket off into the distance. Sounds like a no-win > > situation... I'm glad I haven't bought it yet... > > > > Eldred > > -- > > Tiger Stadium R.I.P. 1912-1999 > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > > > Never argue with an idiot. He brings you down to his level, then beats > you > > with experience... > > Remove SPAM-OFF to reply. > >
Iain Mackenzie 09 May 2000 07:40 UTC#271752
Yep, Spain AI was slow, but that is most certainly not the case at all circuits. Have you tried winning at 100% at Nurburgring? hmmm...... Iain Ian P <[email hidden]> wrote in message news:%RCR4.14068$[email hidden]... > To be honest I think the AI is way too easy to beat at 100 %, but thereare
Quoted text (13 lines)> AI patches for Spain and Spa (possibly more by now), they are a lot faster > than the standard AI and a lot better behaved. > Can't remember where I got them from off-hand but it was one of the well > known sites. > > -- > Ian Parker > > == > Iain Mackenzie <[email hidden]> wrote in message > news:do8R4.30$[email hidden]... > > In theory, yes you're right. There are problems with the AI in F12K. At > > lower levels they do pretty silly things at times, but they need to be
set
Quoted text (16 lines)> > up 100-120% to give the real simmer a race challenge though. > > Iain > > > > EldredP <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <UpOQ4.9$[email hidden]>, "Iain > > Mackenzie" > > > <[email hidden]> writes: > > > > > > >There are problems with the implementation of some of the rules, > however, > > I > > > >have never seen the situation you describe and I have had dozens of > races > > on > > > >F12K. I ask again, are you running the AI at 100-120%? If not, try
it. > > > > > > > > > > I thought the AI strength sliders were to match the computer cars tothe > > skill > > > of the player? What happens if 100% is too fast? Sure, they mightnot > > crash, > > > but then they might rocket off into the distance. Sounds like ano-win
Quoted text (8 lines)> > > situation... I'm glad I haven't bought it yet... > > > > > > Eldred > > > -- > > > Tiger Stadium R.I.P. 1912-1999 > > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > > > > > Never argue with an idiot. He brings you down to his level, then
beats
Quoted text (7 lines)> > you > > > with experience... > > > Remove SPAM-OFF to reply. > > > > > >
Iain Mackenzie 09 May 2000 07:43 UTC#271753
Edit your xxx.plr file. But don't bother really as it makes the graphics look unrealistic - far too much smoothing. Iain Kieran Larkin <[email hidden]> wrote in message news:8f35j5$h5n$[email hidden]...
Quoted text (14 lines)> How do i get mipmapping? > Victor Chan <[email hidden]> wrote in message > news:B1tQ4.49987$[email hidden]... > > I take back what I said about F1 2000 graphic of being lame. Maybe > spending all the day > > just playing F1 2000 getting me used to the game? First, bilinear > filtering does take > > away the pixel-like graphic. There is a mipmapping option in the player > file but, when > > enabled, objects do not draw as far. However, the graphics look a lot > smoother. I say > > the ALs are very good and fast if the strength is set to 100%. Some of > you complain about > > the ALs take off fast when existing a turn. Well, you can do that too
if > you don't use > > much down force. I think the ALs do not use much down force. The > performance is not so > > bad on my PIII550E@825 using a GeForce. With 22 cars, 1027 x 768 with > mirror on and with > > High setting on all graphic options, the sim is playable. I seem tohave > a hard time > > tweaking the car to do beyond 204 MPH while maintaining enough downforce > to execute turns > > more quickly. F1 2000 is not bad. <G> > > > > > >
Ian P 09 May 2000 16:16 UTC#271674
No, I just run the tracks before the real race so haven't done the Nurburgring yet, Imola seemed a bit tougher to beat but still beatable. I was running at 120%. -- Ian Parker == Iain Mackenzie <[email hidden]> wrote in message news:bpOR4.2145$[email hidden]... > Yep, Spain AI was slow, but that is most certainly not the case at all > circuits. Have you tried winning at 100% at Nurburgring? hmmm...... > Iain > > Ian P <[email hidden]> wrote in message > news:%RCR4.14068$[email hidden]... > > To be honest I think the AI is way too easy to beat at 100 %, but there > are > > AI patches for Spain and Spa (possibly more by now), they are a lot faster > > than the standard AI and a lot better behaved. > > Can't remember where I got them from off-hand but it was one of the well > > known sites. > > > > -- > > Ian Parker > > > > == > > Iain Mackenzie <[email hidden]> wrote in message > > news:do8R4.30$[email hidden]... > > > In theory, yes you're right. There are problems with the AI in F12K. At > > > lower levels they do pretty silly things at times, but they need to be > set > > > up 100-120% to give the real simmer a race challenge though. > > > Iain > > > > > > EldredP <[email hidden]> wrote in message > > > news:[email hidden]... > > > > In article <UpOQ4.9$[email hidden]>, "Iain > > > Mackenzie" > > > > <[email hidden]> writes: > > > > > > > > >There are problems with the implementation of some of the rules, > > however, > > > I > > > > >have never seen the situation you describe and I have had dozens of > > races > > > on > > > > >F12K. I ask again, are you running the AI at 100-120%? If not, try > it. > > > > > > > > > > > > > I thought the AI strength sliders were to match the computer cars to > the > > > skill > > > > of the player? What happens if 100% is too fast? Sure, they might > not > > > crash, > > > > but then they might rocket off into the distance. Sounds like a > no-win > > > > situation... I'm glad I haven't bought it yet... > > > > > > > > Eldred > > > > -- > > > > Tiger Stadium R.I.P. 1912-1999 > > > > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > > > > > > > Never argue with an idiot. He brings you down to his level, then > beats > > > you > > > > with experience... > > > > Remove SPAM-OFF to reply. > > > > > > > > > > > >
EldredP 11 May 2000#271205
In article <8f6bvq$281$[email hidden]>, "Greg Cisko" <no.spam.email.for.me> writes:
Quoted text (12 lines)>EldredP <[email hidden]> wrote in message >news:[email hidden]... >> I thought the AI strength sliders were to match the computer cars to the >skill >> of the player? What happens if 100% is too fast? Sure, they might not >crash, >> but then they might rocket off into the distance. Sounds like a no-win >> situation... I'm glad I haven't bought it yet... > >But are you playing the game at all? You sound like a GPL lover >and everything else must suck type of guy to me. >
BZZZT! Wrong answer, but thanks for playing... Yes, I do own GPL. I also own SCGT, Viper Racing, Nascar 1,2,& 3, and many others. Don't judge me. No, I haven't played the game(F1 2000) yet. That's why I'm asking questions about it - to decide if it's even worth buying... Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Jo Helsen 13 May 2000#270544
the great and intrepid [email hidden] (EldredP) wrote:
Quoted text (18 lines)>In article <qY3R4.24420$[email hidden]>, "Steven Dickson" ><[email hidden]> writes: > >>EldredP <[email hidden]> wrote in message >>news:[email hidden]... >>[snip] >>> But should the AI *really* be spinning and craching on the PADADE lap??? >>Even >>> if the opp. level was 50%, that really shouldn't be happening...should it? >>> >> >>It happened to David Coulthard at Monza in 95 (?) :) >>S. > >Yeah, well...<G> >Also happened to Roberto Moreno at Indy, and Paul Tracy at...Michigan? > >Eldred
And even to... Prost on a (wet) Imola somewhere at the end of the 80's. JoH ------- The best way to accelerate a Mac is 9.81 m/s2 -------- --------------------------------------------------------------
Peter Hooper 17 May 2000 17:57 UTC#269539
Can anyone tell me where I find the option to disable v-sync when using a TNT2 card?? Can't seem to find anything in the display properties at all. Also, are TNT2 overclockable?? Again I am unable to find any options to enable this. Can it only be done via a 3rd party program and if so where can I get such a thing. Many thanks Peter Hooper
Krakus 17 May 2000 21:48 UTC#269584
Well, if you install the nVidia Detonator TNT2 3.xx series of drivers (I'm assuming you're running on Win98), then you can do all that within the driver properties window. You can download the drivers from www.reactorcritical.com. I'm using 3.77. I've heard that the 5.xx series don't work reliably. One thing you must do, though, is add a line to your registry, under \HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\Global\NVTweak - add a DWORD called CoolBits and set it to 3. This will enable advanced options in the driver properties window, including VSync for Direct3D, specifically under the Direct3D Settings tab, then More Direct3D..., then the Disable vertical sync checkbox. Also, you can overclock your card under the Hardware Options tab. Most non-Ultra cards can't be overclocked much past the Ultra spec 150/183 frequencies (and still work for longer than a few minutes). I strongly recommend putting a cooling fan on top of it if you're doing this. The TNT2 chip can get extremely hot. You should notice a signifcant improvement in framerates, though.
Peter Hooper 18 May 2000 19:33 UTC#269307
Many thanks... I'll try these tips out. Peter Hooper Krakus <[email hidden]> wrote in message news:UsEU4.57804$[email hidden]...
Quoted text (8 lines)> Well, if you install the nVidia Detonator TNT2 3.xx series of drivers (I'm > assuming you're running on Win98), then you can do all that within the > driver properties window. You can download the drivers from > www.reactorcritical.com. I'm using 3.77. I've heard that the 5.xx series > don't work reliably. One thing you must do, though, is add a line to your > registry, under \HKEY_LOCAL_MACHINE\Software\NVIDIA > Corporation\Global\NVTweak - add a DWORD called CoolBits and set it to 3. > This will enable advanced options in the driver properties window,
including > VSync for Direct3D, specifically under the Direct3D Settings tab, thenMore > Direct3D..., then the Disable vertical sync checkbox. Also, you can > overclock your card under the Hardware Options tab. Most non-Ultra cards > can't be overclocked much past the Ultra spec 150/183 frequencies (andstill > work for longer than a few minutes). I strongly recommend putting acooling > fan on top of it if you're doing this. The TNT2 chip can get extremelyhot. > You should notice a signifcant improvement in framerates, though. > >

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