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Rec.Autos.Simulators Archive

Options for future online racing

2 posts by 2 people · 08 May 2000 16:58 UTC - 08 May 2000 18:59 UTC

Michael Barlow 08 May 2000 16:58 UTC#272013
I would imagine this has been mentioned in the NASCAR NG's(?) but figured I'd mention it here anyhow.. N3 allows you do paint your car and send it out to everyone. The way I understand it, If you downloaded driver X's painted car, every time he's in an online race with you, he will be driving his painted car. This way you can tell who is right beside you when you see the car. Since we know that works, I'd like to see that expanded some.. I'd like to use a specific sound file for my F3 car in GPL. Unfortunately, in GPL, all the F3 cars will use that sound. Same with the F1 cars, Everyone using an Eagle will use the eagle engine sound that I have on my HDD. I'd like to have a specific sound file for my car and although all the eagles use the same engine, I'd like to have slight variations in the sounds for each driver. Same with N3.. I can tell who's who by looking at the painted car but it would be that much better if *each driver* had their own engine sound too. Just a thought for future racing sims, Mike -- ---------------------------------------------------------------------------- ---------------------------------------- Mike Barlow Marketing Director ZGN http://bovineracing.com/zgnews.htm ---------------------------------------------------------------------------- -----------------------------------------
SKurj 08 May 2000 18:59 UTC#271893
heh interesting idea Mike... When I think about alot of the actual racing we watch, there is a limited number of engines in use. Thinking of F1, all the factory cars likely sound very much alike, err I mean the Ferrari's will sound the same, the jaguars etc. As far as stock car goes... I don't know about all the variations in exhaust systems which are allowed, but i'd hazard a guess that the Fords all sound very much alike too. Having never driven a race car be it open wheeled or otherwise, I also wonder how well your opponents can be heard in the real world. Any real drivers of unmuffled race cars like to comment? Md On a further note... Quakeworld allowed the user to download the skins of the players actualling on the server when they joined. This would be a big help I'd think. And if its user toggleable (real word?) those of us with limited HDD space could just run what we brung as it were. Mike Barlow wrote:
Quoted text (28 lines)> > I would imagine this has been mentioned in the NASCAR NG's(?) but > figured I'd mention it here anyhow.. > > N3 allows you do paint your car and send it out to everyone. The way I > understand it, If you downloaded driver X's painted car, every time he's in > an online race with you, he will be driving his painted car. This way you > can tell who is right beside you when you see the car. > > Since we know that works, I'd like to see that expanded some.. I'd > like to use a specific sound file for my F3 car in GPL. Unfortunately, in > GPL, all the F3 cars will use that sound. Same with the F1 cars, Everyone > using an Eagle will use the eagle engine sound that I have on my HDD. I'd > like to have a specific sound file for my car and although all the eagles > use the same engine, I'd like to have slight variations in the sounds for > each driver. Same with N3.. I can tell who's who by looking at the painted > car but it would be that much better if *each driver* had their own engine > sound too. > > Just a thought for future racing sims, > Mike > -- > ---------------------------------------------------------------------------- > ---------------------------------------- > Mike Barlow > Marketing Director ZGN http://bovineracing.com/zgnews.htm > ---------------------------------------------------------------------------- > -----------------------------------------

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