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Rec.Autos.Simulators Archive

AI Tweaks for NFSPU

2 posts by 2 people · 09 May 2000 - 14 May 2000

(unknown) 09 May 2000#271607
After seeing a post in the alt.games.need-for-speed newsgroup about the *.csv files in the GameData\Simulation\AI directory, I decided to try messing around with some of the variables found therein, which seem to be related to AI strength, ability, and such. I came up with a modified set of *.csv files that seem to keep the AI more tightly-grouped, and also improves their overall driving ability. The original files are nicely-remarked by EA, so you can kind of tell what does what -- you can control the AI's tendency to wipeout or fishtail, their likelihood to rear-end another car, their cornering prowess, their acceleration ability, their braking ability, and their likelihood to burst into fits of "road rage" against the human player if bumped or passes (yes, this is a setting -- kind of neat that they included these kinds of AI behaviors, IMO). Anyway, if you'd like to download the modified files that I've come up with, you can get them here: http://irlinsider.adnetweb.com/sims/nfspu.htm These tweaks don't work miracles -- I can still pretty much beat the AI hands-down with a well-modded car, but with bone-stock models, the AI seems much more evenly-matched to me. More extreme values may result in even better AI, but I don't have the time to really mess around with them much more than I already have. If any of you come up with any more info, or any better files than what I've come up with, please let me know. Enjoy! -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
On Tue, 09 May 2000 18:07:01 GMT, [email hidden] wrote:
Quoted text (8 lines)>Anyway, if you'd like to download the modified files that I've come up >with, you can get them here: > >http://irlinsider.adnetweb.com/sims/nfspu.htm > >These tweaks don't work miracles -- I can still pretty much beat the AI >hands-down with a well-modded car, but with bone-stock models, the AI >seems much more evenly-matched to me.
Thanks, I've tested them and they make the race a little more interesting. Maybe I'll try to change these by myself. Berthold

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