Viper Racing to me has the best racing force feedback effects to date.
Any games out there beat it? NFS:PU?
In article <cFLS4.3857$[email hidden]>,
"Jeff Jones" <[email hidden]> wrote:
> would that be Viper 1.0 or 1.1? After the 1.1 patch, they were _too_
> strong. But yeah, NFS:PU has good FF fx. One thing I've noticed isthat
> collision fx are usually too weak in almost all driving games. I thinkwhen
> you collide with a brick wall it should just about knock the wheel offyour
> desk :)
Try this :) -
-Act Labs Force RS, with GTX_Slotcar's in game FF settings for GPL + N3.
-For N3, crank the control panel spring/damper forces to 100%.
-Hit any wall at top speed.
Not responsible for strains, sprains, or broken wrists ;).
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
>Viper Racing to me has the best racing force feedback effects to date.
>Any games out there beat it? NFS:PU?
would that be Viper 1.0 or 1.1? After the 1.1 patch, they were _too_
strong. But yeah, NFS:PU has good FF fx. One thing I've noticed is that
collision fx are usually too weak in almost all driving games. I think when
you collide with a brick wall it should just about knock the wheel off your
desk :)
Destroy <[email hidden]> schrieb in im Newsbeitrag:
391b7cc4$0$[email hidden]...
> Viper Racing to me has the best racing force feedback effects to date.
> Any games out there beat it? NFS:PU?
>
No!
Only GPL with the FF-patch is at par with Viper, the FF in NFS-PU is good,
but not excellent...
CU
Zolli
Destroy <[email hidden]> wrote:
>Viper Racing to me has the best racing force feedback effects to date.
>Any games out there beat it? NFS:PU?
GPL beats it. Viper is #2, and nothing else comes close.
Joe McGinn
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Radical Entertainment


































