Race Sim Central
Rec.Autos.Simulators Archive

Re: N4 Graphics and D3D/3dfx Debate

11 posts by 9 people · 11 May 2000 - 12 May 2000 13:51 UTC

Ed, Thats a joke carried over from Jacob's newsgroup. Eric made a post and someone asked "How do you know?" <VBG> -- Scott B. Husted ICQ #4395450 Editor in Chief PowerSims.com Ed Solheim <[email hidden]> wrote in message news:u7JS4.2405$[email hidden]... > Oh... he *know's* Skotty! :) > > Eric works for Papyrus Studios. > > Ed_ > > > "Skotty Flynn" wrote: > .> How do you know? > > > > On Thu, 11 May 2000 19:15:45 -0400, "Eric Busch" wrote: > > > > >Not at all... > > > > > >Eric > > > > > >"David G Fisher" wrote: > > >> From what I can tell, the N4 graphics engine is just an > > >updated/optimised two year old GPL graphics engine. > >
David G Fisher 11 May 2000 21:35 UTC#271048
From what I can tell, the N4 graphics engine is just an updated/optimised two year old GPL graphics engine. Why all the worry about what cpu and video card will be required to run it? While what I've seen of the graphics look EXCELLENT, they are not going to be in the same class as the, by then, one year old RC 2000 and SBK 2000 graphics. Those two graphic engines are in a class of their own. WSC will likely join them. It won't look as nice as GP 500 either. You should be able to run GPL right now (still choppy at the start) with a full field of 19 AI with a P500 and V3. I'm sure the updated graphics engine runs faster than GPL's. Even with adding another 20 AI (drawing 15), I'll bet Andre's ovaries that N4 will run fine with a P800 and V3/TNT2. I don't think a NASCAR size field of cars is possible with graphics as rich and photo-realistic as in RC 2000/SBK 2000 so this is not a criticism (relax Papy worshipers). The graphics will look great, but I think all the speculation about cpu's and graphics cards in other threads has gone a bit overboard. What do you think they're using right now at the Papyrus offices to develope the game? Actually, I think N4's graphics will rate (not far though) below RC2000, SBK 2000, GP3, WSC http://www.spielecity.net/show.php3?Bild=/previews/S_WorldSportsCars/33.jpg , GP 500, NFS PU, NASCAR Heat http://www.gamecenter.com/Features/Exclusives/E32k/Pc/Nascarheat/index.html , 4 x 4 Evolution, and Motocross Madness 2. N4 won't be the sim which best shows the differences between a V5 or GeForce-2, so either one will probably be fine. N4 will look GREAT, but very similiar to GPL, and about as good as can be expected in a sim with such a huge field of opponents. Just not as good as the sims mentioned above. It won't need a 2Ghz and GeForce 7 to run it like some are speculating. As for the D3D/3dfx debate, it doesn't exist anymore, and hasn't for awhile. D3D proved it's superiority with RC 2000 and SBK 2000. There's no need for Papyrus or any other developer to waste time writing a 3dfx version of their games. David G Fisher
Simon Brown 11 May 2000 22:58 UTC#271056
Just a little point, RC 2000 and SBK 2000 only prove that those particular two game have very impressive grahpics. It doesn't mean they wouldn't have looked better in Glide. When you compare a game that runs in both D3D and Glide, it looks better in Glide. Also when you've got the kind of physics that we see in RC 2000 you've got plenty of CPU time left for stunning visuals. Physics is more important in making a great game than grahpics. I would rather play GP500 than Superbike 2000. I would rather play GPL than RC 2000 or any of the Need for speed games. Also theres a difference between good visuals and realistic visuals. GPL may not look spectacular, but it couldn't really look much more realistic.
Eric Busch 11 May 2000 23:13 UTC#270990
Not at all... Eric "David G Fisher" <[email hidden]> wrote in message news:IIFS4.185624$[email hidden]... > From what I can tell, the N4 graphics engine is just anupdated/optimised > two year old GPL graphics engine.
Skotty Flynn 12 May 2000 00:17 UTC#271034
How do you know? On Thu, 11 May 2000 19:15:45 -0400, "Eric Busch" <[email hidden]> wrote:
Quoted text (10 lines)>Not at all... > >Eric > >"David G Fisher" <[email hidden]> wrote in message >news:IIFS4.185624$[email hidden]... >> From what I can tell, the N4 graphics engine is just an >updated/optimised >> two year old GPL graphics engine. >
Lee Mills 12 May 2000 03:17 UTC#270967
My thoughts exactly...he works for Papy. He knows. He knows. He knows. Lee On Fri, 12 May 2000 03:27:32 +0200, "Ed Solheim" <[email hidden]> wrote:
Quoted text (20 lines)>Oh... he *know's* Skotty! :) > >Eric works for Papyrus Studios. > >Ed_ > > >"Skotty Flynn" wrote: >.> How do you know? >> >> On Thu, 11 May 2000 19:15:45 -0400, "Eric Busch" wrote: >> >> >Not at all... >> > >> >Eric >> > >> >"David G Fisher" wrote: >> >> From what I can tell, the N4 graphics engine is just an >> >updated/optimised two year old GPL graphics engine. >
Ed Solheim 12 May 2000 03:28 UTC#270949
Oh... he *know's* Skotty! :) Eric works for Papyrus Studios. Ed_ "Skotty Flynn" wrote: .> How do you know?
Quoted text (10 lines)> > On Thu, 11 May 2000 19:15:45 -0400, "Eric Busch" wrote: > > >Not at all... > > > >Eric > > > >"David G Fisher" wrote: > >> From what I can tell, the N4 graphics engine is just an > >updated/optimised two year old GPL graphics engine.
David G Fisher 12 May 2000 03:36 UTC#270972
That's a completely new graphics engine then? Looks more like GPL, and even N3, than any other sim in the marketplace. David G Fisher "Eric Busch" <[email hidden]> wrote in message news:8ffeqn$kqe$[email hidden]...
Quoted text (11 lines)> Not at all... > > Eric > > "David G Fisher" <[email hidden]> wrote in message > news:IIFS4.185624$[email hidden]... > > From what I can tell, the N4 graphics engine is just an > updated/optimised > > two year old GPL graphics engine. > >
Dave Henrie 12 May 2000 04:07 UTC#270979
19 cars vs 42. 16 bit graphics vs 32. Real time light sourcing vs. none. T&L vs none. Contained racing space that keeps the cars mostly visible the whole race. The reasons for increased horsepower are many. you'll need it. dave henrie David G Fisher wrote:
Quoted text (43 lines)> > From what I can tell, the N4 graphics engine is just an updated/optimised > two year old GPL > graphics engine. Why all the worry about what cpu and video card will be > required to run it? > > While what I've seen of the graphics look EXCELLENT, they are not going to > be in the same > class as the, by then, one year old RC 2000 and SBK 2000 graphics. Those two > graphic engines are in a class of their own. WSC will likely join them. It > won't look as nice as GP 500 either. > > You should be able to run GPL right now (still choppy at the start) with a > full field of 19 AI with a P500 and V3. I'm sure the updated graphics engine > runs faster than GPL's. Even with adding another 20 AI (drawing 15), I'll > bet Andre's ovaries that N4 will run fine with a P800 and V3/TNT2. > > I don't think a NASCAR size field of cars is possible with graphics as rich > and photo-realistic as in RC 2000/SBK 2000 so this is not a criticism (relax > Papy worshipers). The graphics will look great, but I think all the > speculation about cpu's and graphics cards in other threads has gone a bit > overboard. What do you think they're using right now at the Papyrus offices > to develope the game? > > Actually, I think N4's graphics will rate (not far though) below RC2000, > SBK 2000, GP3, WSC > http://www.spielecity.net/show.php3?Bild=/previews/S_WorldSportsCars/33.jpg > , GP 500, NFS PU, > NASCAR Heat > http://www.gamecenter.com/Features/Exclusives/E32k/Pc/Nascarheat/index.html > , 4 x 4 Evolution, and Motocross Madness 2. N4 won't be the sim which best > shows the differences between a V5 or GeForce-2, so either one will probably > be fine. N4 will look GREAT, but very similiar to GPL, and about as good as > can be expected in a sim with such a huge field of opponents. Just not as > good as the sims mentioned above. It won't need a 2Ghz and GeForce 7 to run > it like some are speculating. > > As for the D3D/3dfx debate, it doesn't exist anymore, and hasn't for awhile. > D3D proved it's superiority with RC 2000 and SBK 2000. There's no need for > Papyrus or any other developer to waste time writing a 3dfx version of their > games. > > David G Fisher
David R. Ericson 12 May 2000 13:51 UTC#270851
Huh? What N4 pics have you been looking at? The N4 pics I've seen look almost photorealistic. Besides an issue with the shadows of the cars not matching up, directionally, with the shadows from the walls and stands, I don't see any other major flaws in the N4 pics. The graphics look to be in a different league than GPL and N3. Anyone else out there really like the in-car pics in Nascar Heat (NH)? I do! I'm looking forward to NH as I really think the team developing this title will have something that will compete well with N4. NOTE... I am not implying that N4 will be dethroned, just that competition will be good, and that can only mean good things for us simmers/gamers! My only other wish for the upcoming sims (given the graphics will really look as good as advertised thus far), is that the physics models and sounds have advanced as well. Let's see... N4, NH, GP3 and WSC... gonna be a great fall/winter this year! :-) Dave Ericson MomoBoy JDB Racing David G Fisher wrote:
Quoted text (20 lines)> > That's a completely new graphics engine then? > > Looks more like GPL, and even N3, than any other sim in the marketplace. > > David G Fisher > > "Eric Busch" <[email hidden]> wrote in message > news:8ffeqn$kqe$[email hidden]... > > Not at all... > > > > Eric > > > > "David G Fisher" <[email hidden]> wrote in message > > news:IIFS4.185624$[email hidden]... > > > From what I can tell, the N4 graphics engine is just an > > updated/optimised > > > two year old GPL graphics engine. > > > >

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