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Rec.Autos.Simulators Archive

GPL server setup

2 posts by 2 people · 12 May 2000 - 13 May 2000 14:53 UTC

(unknown) 12 May 2000#270831
I recently bought six GPL game CDs. And before installed I downloaded the 1.2.0.1 patch from Papyrus. When we play a single player mode we don't have any problem, so we assume that the software was properly installed. All single players PC are Win98 using VooDoo video Cards, Microsoft SideWinder Wheels and different Intel CPU (Pentium II 400, Celeron 500, etc.) and all computers are hooked to a 10 BaseT concentrator. Using TCP/IP protocol with fixed IP (Non DHCP server). Also we have 24 hours access to Internet via ADSL (Cisco 670). This is our working LAN in labor hours. All local clients connect to the server without VROC. But use same Core.ini files. When we star a GPL multiplayer session (dedicated sever, external server or non dedicated server. Started with VROC or Core.ini/Server.ini) the server drops the 4th client. Some times up to six players can join in the practice laps but at the grid some players are dropped, other can't start when the green flag downs and only three players/client can run the race. No matter if dropped players are local (LAN) players or Internet players. In fact four local players can't race at same time ever We use the following core.ini parameters at the server (for a dedicated server): fullScreen = 0 ; (Never worked) we get full screen all the time. synch_method = 1 auto_export_standings = 1 auto_save_replay = 0 dedicated = 1 launch = 0 max_latency = 0.0 max_car_class = 0 min_car_class = 2 password = repeat = 0 disable_modem = 1 alternate_ip_addr_lookup = 0 ip_addr_lookup_timeout = 2 disable_network = 0 disable_tcp_ip = 0 disable_ipx = 1 ignore_net_read_errors = 1 ignore_net_send_errors = 1 log_server_comm_errors = 0 log_server_connect_status = 0 net_server_port = 32766 net_mdm_client_send_every = 3 net_mdm_client_send_size = 84 net_mdm_server_send_every = 3 net_mdm_server_send_size = 84 net_lan_client_send_every = 3 net_lan_client_send_size = 84 net_lan_server_send_every = 3 net_lan_server_send_size = 84 net_use_mdm_bandwidth_for_tcp_ip = 0 clock_adj_delay = 8 bcast_listserv = vroc.ods.org bcast_port = 6970 bcast_send_freq = 30 bcast_augment_status = 0 bcast_send_disable = 0 bcast_ping_port = 6971 bcast_ping_disable = 0 bcast_recv_disable = 0 Please help us to fix our server configuration, so we (five local clients) can play and also offer our server to the Internet. Thank you very much. Sent via Deja.com http://www.deja.com/ Before you buy.
Michael E. Carver 13 May 2000 14:53 UTC#270619
On Fri, 12 May 2000 20:21:21 GMT [email hidden] wrote: % We use the following core.ini parameters at the server (for a dedicated % server): ??????? did the "newlines" get lost when you posted this section of your core.ini? If not each of the following needs to be on a seperate line. % fullScreen = 0 ; (Never worked) we get full screen all the time. % synch_method = 1 auto_export_standings = 1 auto_save_replay = 0 dedicated = 1 % launch = 0 max_latency = 0.0 max_car_class = 0 min_car_class = 2 password = % repeat = 0 disable_modem = 1 alternate_ip_addr_lookup = 0 % ip_addr_lookup_timeout = 2 disable_network = 0 disable_tcp_ip = 0 disable_ipx % = 1 ignore_net_read_errors = 1 ignore_net_send_errors = 1 % log_server_comm_errors = 0 log_server_connect_status = 0 net_server_port = % 32766 % clock_adj_delay = 8 try using "4" for the above..... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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