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Re: SCGT: Fun!!

23 posts by 8 people · 13 May 2000 - 18 May 2000 02:22 UTC

Discovering Sports Car GT and fixing its sound balance

Bruce Kennewell discovered Sports Car GT and enjoyed it but wanted the player car's engine louder. Others pointed him to community sound packs and to editing the .wav files referenced in the vehicle files, and explained that damage graphics were disabled at manufacturers' request. They also discussed add-ons, long endurance races and demo compatibility.

mods/tracks/carstech supportreview/impressionsSports Car GT

Automated summary.

David 13 May 2000 23:43 UTC#270497
Bruce, the patch gives cars around you the outside sounds and your car in the dash view has the inside sounds. You can adjust these with a wav player. Also many guys who have worked out new sounds have already done this. Glad to see you like the game, to me its a blast, but still a challenge. Easier then GPL, but it should be since the tires are twice as wide and 10 times as sticky. Dave Robinson GTIC # 5 Saleen Mustang
Karl Zosel 14 May 2000 12:02 UTC#270460
Which waves should I edit to make the in-car sound of the BMW louder?? David <[email hidden]> schreef in berichtnieuws 01bfbd0c$a20a3b60$5dd3fc3f@packardbell... > > > Bruce, > > the patch gives cars around you the outside sounds and your car in thedash
Quoted text (9 lines)> view has the inside sounds. You can adjust these with a wav player. Also > many guys who have worked out new sounds have already done this. > > Glad to see you like the game, to me its a blast, but still a challenge. > Easier then GPL, but it should be since the tires are twice as wide and 10 > times as sticky. > > Dave Robinson > GTIC # 5 Saleen Mustang
Simon Brown 14 May 2000 12:31 UTC#270475
Yep, SCGT is great fun. It's the kind of game you can play while drinking a cup of coffee. :) It's also got some great features- 1) Pit-stops for fuel, tyres and to repair damage 2) A career mode 3) Wet weather races 4) Night racing
Bruce Kennewell 14 May 2000 14:03 UTC#270390
My son just obtained a second-hand copy of SCGT and this is FUN!! :-) why wasn't I advised of this before now??!! He's updated it with a patch (1.5 or something) and some car shapes but there is one thing that we both find annoying and that's the sound. Is there any way to modify the ratio of player car sound to AI car sounds? When driving in a pack it is impossible to pick out you sound from all those other screaming Porsches and BMWs!! Any assistance would be appreciated. -- Regards, Bruce Kennewell, Canberra, Australia. ---------------------------
Dave Henrie 14 May 2000 15:19 UTC#270364
that is the tough part. Each car has a matching .veh file that contains all the info about the car. Included in the .veh file are the various .wav files used for the sounds. Usually there are 4 .wav files. Two for Idle and Two for acceleration. You need to find out the name of the car you have chosen...which isn't easy, and then find the matching .veh file. Once you've done that, you can look up in the sound folder the .wav files that are shown in the .veh file. The best way is to look at the car #'s and try and match it up. My sounds folder has tons of extra sound files so I don't know what is original and what has been added on later. But I see 4 .wav files that start with BMW3 two of them have a last letter e and two have the last letter i so I'm "guessing" IF these are the original sounds, the two with an i ending are intererior sounds..try editing those. BMW3ii.wav & BMW3ri.wav in the sounds 22k folders. BMW3ie.wav & BMW3re.wav "should" be the exterior files. But You'll need someone more familiar with the stock sounds to figure that out. dave henrie Karl Zosel wrote:
Quoted text (20 lines)> > Which waves should I edit to make the in-car sound of the BMW louder?? > > David <[email hidden]> schreef in berichtnieuws > 01bfbd0c$a20a3b60$5dd3fc3f@packardbell... > > > > > > Bruce, > > > > the patch gives cars around you the outside sounds and your car in the > dash > > view has the inside sounds. You can adjust these with a wav player. Also > > many guys who have worked out new sounds have already done this. > > > > Glad to see you like the game, to me its a blast, but still a challenge. > > Easier then GPL, but it should be since the tires are twice as wide and 10 > > times as sticky. > > > > Dave Robinson > > GTIC # 5 Saleen Mustang
Dave Henrie 14 May 2000 17:42 UTC#270380
that is the tough part. Each car has a matching .veh file that contains all the info about the car. Included in the .veh file are the various .wav files used for the sounds. Usually there are 4 .wav files. Two for Idle and Two for acceleration. You need to find out the name of the car you have chosen...which isn't easy, and then find the matching .veh file. Once you've done that, you can look up in the sound folder the .wav files that are shown in the .veh file. The best way is to look at the car #'s and try and match it up. My sounds folder has tons of extra sound files so I don't know what is original and what has been added on later. But I see 4 .wav files that start with BMW3 two of them have a last letter e and two have the last letter i so I'm "guessing" IF these are the original sounds, the two with an i ending are intererior sounds..try editing those. BMW3ii.wav & BMW3ri.wav in the sounds 22k folders. BMW3ie.wav & BMW3re.wav "should" be the exterior files. But You'll need someone more familiar with the stock sounds to figure that out. dave henrie Karl Zosel wrote:
Quoted text (20 lines)> > Which waves should I edit to make the in-car sound of the BMW louder?? > > David <[email hidden]> schreef in berichtnieuws > 01bfbd0c$a20a3b60$5dd3fc3f@packardbell... > > > > > > Bruce, > > > > the patch gives cars around you the outside sounds and your car in the > dash > > view has the inside sounds. You can adjust these with a wav player. Also > > many guys who have worked out new sounds have already done this. > > > > Glad to see you like the game, to me its a blast, but still a challenge. > > Easier then GPL, but it should be since the tires are twice as wide and 10 > > times as sticky. > > > > Dave Robinson > > GTIC # 5 Saleen Mustang
Bruce Kennewell 14 May 2000 19:34 UTC#270429
Thanks, Mr. X. I'll give both of those addresses a whirl. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Target 12 <[email hidden]> wrote in message news:[email hidden]... > I believe Revved's sound pack (the latest version) fixes this with louder > recordings of the incar engine sound and softer recordings of outside engine > noise. It should be found at either http://www.gtinsider.com or > http://www.littleracer.com > Racer X > Veteran Sim Racer > #4 Corvette C5-R in the GTIC > #24 Monte Carlo in the DORL > Victory Lane- > http://www.geocities.com/MotorCity/Speedway/1423/ >
Bruce Kennewell 14 May 2000 19:36 UTC#270430
Thanks David. Yes, it's certainly great fun and, to be perfectly honest, a nice change from the severity of GPL :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- David <[email hidden]> wrote in message news:01bfbd0c$a20a3b60$5dd3fc3f@packardbell... > > > Bruce, > > the patch gives cars around you the outside sounds and your car in the dash > view has the inside sounds. You can adjust these with a wav player. Also > many guys who have worked out new sounds have already done this. > > Glad to see you like the game, to me its a blast, but still a challenge. > Easier then GPL, but it should be since the tires are twice as wide and 10 > times as sticky. > > Dave Robinson > GTIC # 5 Saleen Mustang
Nos 14 May 2000 20:11 UTC#270313
On Sun, 14 May 2000 11:31:18 GMT, "Simon Brown" <[email hidden]> thus spoke:
Quoted text (11 lines)>Yep, SCGT is great fun. It's the kind of game you can play while drinking a >cup of coffee. :) > >It's also got some great features- > >1) Pit-stops for fuel, tyres and to repair damage >2) A career mode >3) Wet weather races >4) Night racing > >
Yea, I tried the demo last night. Pretty good. But has the damage modelling been tweaked in the latest version? Seems I can ram a railing with not too much damage being inflicted. Also I have noticed that with two cotrollers on my computer it defaults to the second ID# instead of ID#1. All games (except EAW) default to controller ID#1 when more than one device is installed. Has this been fixed in the full game or am I going to have to switch ID#'s everytime I go to play this game? I like it though and will probably buy it regardless of the above issues. -- Nos
Dave Henrie 14 May 2000 20:27 UTC#270318
The manufacturers wouldn't sign off on seeing images of their pretty cars dinged up so ISI had to disable the damage. Your car still takes damage, they just can't show it. there are several patches out there that turn on the damage modeling but even then it is nothing special. The game "should" recognize the first device, but remember it was started pre-Win98. I'm not sure how well it will like two devices connected. I always make it a point to only have one active device. Unless trying to mix and match pedals and wheels of course. It is more convieniant to be able to leave the different joysticks active, but I've found not all developers expected this and sometimes odd things happen. make sure you get the Advanced OPtions Editor as well to disable the very sticky grass they programmed. And the better physics availble via that editor. dave henrie Nos wrote:
Quoted text (27 lines)> > On Sun, 14 May 2000 11:31:18 GMT, "Simon Brown" > <[email hidden]> thus spoke: > > >Yep, SCGT is great fun. It's the kind of game you can play while drinking a > >cup of coffee. :) > > > >It's also got some great features- > > > >1) Pit-stops for fuel, tyres and to repair damage > >2) A career mode > >3) Wet weather races > >4) Night racing > > > > > > Yea, I tried the demo last night. Pretty good. But has the damage > modelling been tweaked in the latest version? Seems I can ram a > railing with not too much damage being inflicted. Also I have noticed > that with two cotrollers on my computer it defaults to the second ID# > instead of ID#1. All games (except EAW) default to controller ID#1 > when more than one device is installed. Has this been fixed in the > full game or am I going to have to switch ID#'s everytime I go to play > this game? I like it though and will probably buy it regardless of the > above issues. > -- > Nos
Nos 15 May 2000 00:46 UTC#270205
On Sun, 14 May 2000 20:27:14 GMT, Dave Henrie <[email hidden]> thus spoke:
Quoted text (14 lines)> The manufacturers wouldn't sign off on seeing images of their pretty >cars dinged up so ISI had to disable the damage. Your car still takes >damage, they just can't show it. there are several patches out there >that turn on the damage modeling but even then it is nothing special. > The game "should" recognize the first device, but remember it was >started pre-Win98. I'm not sure how well it will like two devices >connected. I always make it a point to only have one active device. >Unless trying to mix and match pedals and wheels of course. It is more >convieniant to be able to leave the different joysticks active, but I've >found not all developers expected this and sometimes odd things happen. > make sure you get the Advanced OPtions Editor as well to disable the >very sticky grass they programmed. And the better physics availble via >that editor. >dave henrie
OK, I'll get the editor, thx. I have two game controllers on the USB ports so it's not a problem for games, it's just the ID# that needs to be switched around on some games. I will be attaching a wheel/pedal combo to the game port on my SB Live! soon so I will have three devices attached and don't forsee any problems. Another thing I noticed in the demo is that with a V3 I don't have the 1024x768 res available to me, that should only happen with a V2. Is that fixed in the patch? -- Nos
David 15 May 2000 00:50 UTC#270210
Open up the vehicle.mas and look to see what sound coursponds tothe BMW inside sound. Do not save the file or change the Mas file since you notepad is a will screw up file. then go out and change the volume with a sound recorder. That is what I did. Also if you get the new GTVE it will give you the wav file name when you open up the BMW file. GTVE is great, I have created a lot of cars with it and you can really do a lot to change handling and hp of cars. It only changes the chassis values not the body. Dave Karl Zosel <[email hidden]> wrote in article <SQuT4.15648$z%[email hidden]>...
Quoted text (12 lines)> Which waves should I edit to make the in-car sound of the BMW louder?? > > > David <[email hidden]> schreef in berichtnieuws > 01bfbd0c$a20a3b60$5dd3fc3f@packardbell... > > > > > > Bruce, > > > > the patch gives cars around you the outside sounds and your car in the > dash > > view has the inside sounds. You can adjust these with a wav player.
Also > > many guys who have worked out new sounds have already done this. > > > > Glad to see you like the game, to me its a blast, but still achallenge. > > Easier then GPL, but it should be since the tires are twice as wide and10
Quoted text (7 lines)> > times as sticky. > > > > Dave Robinson > > GTIC # 5 Saleen Mustang > > >
Bruce Kennewell 15 May 2000 12:35 UTC#270283
Yes, as I have discovered, Simon, it is possible (although I don't think I'd want to do it) to race for 24 hours! I also like the fact that, in a long race, it is possible to slot a relief driver into the cockpit, go out shopping and then take over again. However, the driver that I hired for the 3-hour race I did yesterday will not be returning.....he was bloody pathetic, to say the least. :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Simon Brown <[email hidden]> wrote in message news:a8wT4.6613$[email hidden]... > Yep, SCGT is great fun. It's the kind of game you can play while drinking a > cup of coffee. :) > > It's also got some great features- > > 1) Pit-stops for fuel, tyres and to repair damage > 2) A career mode > 3) Wet weather races > 4) Night racing > >
Bruce Kennewell 15 May 2000 12:40 UTC#270284
Definitely better with the more realistic (slippery) grass and track surface...the latter being great in the wet. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Dave Henrie <[email hidden]> wrote in message news:[email hidden]... > The manufacturers wouldn't sign off on seeing images of their pretty > cars dinged up so ISI had to disable the damage. Your car still takes > damage, they just can't show it. there are several patches out there > that turn on the damage modeling but even then it is nothing special. > The game "should" recognize the first device, but remember it was > started pre-Win98. I'm not sure how well it will like two devices > connected. I always make it a point to only have one active device. > Unless trying to mix and match pedals and wheels of course. It is more > convieniant to be able to leave the different joysticks active, but I've > found not all developers expected this and sometimes odd things happen. > make sure you get the Advanced OPtions Editor as well to disable the > very sticky grass they programmed. And the better physics availble via > that editor. > dave henrie > > Nos wrote: > > > > On Sun, 14 May 2000 11:31:18 GMT, "Simon Brown" > > <[email hidden]> thus spoke: > > > > >Yep, SCGT is great fun. It's the kind of game you can play while drinking a > > >cup of coffee. :) > > > > > >It's also got some great features- > > > > > >1) Pit-stops for fuel, tyres and to repair damage > > >2) A career mode > > >3) Wet weather races > > >4) Night racing > > > > > > > > > > Yea, I tried the demo last night. Pretty good. But has the damage > > modelling been tweaked in the latest version? Seems I can ram a > > railing with not too much damage being inflicted. Also I have noticed > > that with two cotrollers on my computer it defaults to the second ID# > > instead of ID#1. All games (except EAW) default to controller ID#1 > > when more than one device is installed. Has this been fixed in the > > full game or am I going to have to switch ID#'s everytime I go to play > > this game? I like it though and will probably buy it regardless of the > > above issues. > > -- > > Nos
Nos 15 May 2000 18:58 UTC#270184
On Mon, 15 May 2000 18:38:41 +1000, "Bruce Kennewell" <[email hidden]> thus spoke: >It must be, because I'm running V3 and have the 1024 x 768 rez available. OK, thx. I guess it doesn't really matter because I see most of the add-on dash's are only in 640x480 and 800x600. One last question sort of related to SCGT. I thought I would try some of the add-ons with the demo to see if they would work until I get the full game, only the add-on dash's work so far. I tried this file named FerrariF399-SchumacherSCGT(Version2_0).exe. Has it's own installer/uninstaller. It didn't work so I ran the uninstaller, it ran some commands and the last one was something about rebooting. I did reboot my computer at some point during the evening and saw that it was changing system something or other. When I got into windows I had no mouse and generic vid drivers loaded! Had to restore my registry from a previous version to fix it. I had tried a few files for SCGT that evening, but this is the only one that had an uninstaller and that's why I supect it was the culprit. I do run a virus check on all files I download and it was clean. Just wondering if you or anyone else that plays SCGT have run into a similar problem with this or any other file for SCGT? -- Nos
Bruce Kennewell 15 May 2000 23:33 UTC#270103
It must be, because I'm running V3 and have the 1024 x 768 rez available. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Nos <[email hidden]> wrote in message news:[email hidden]... > On Sun, 14 May 2000 20:27:14 GMT, Dave Henrie <[email hidden]> thus > Another thing I > noticed in the demo is that with a V3 I don't have the 1024x768 res > available to me, that should only happen with a V2. Is that fixed in > the patch? > > -- > Nos
Dave Henrie 16 May 2000 04:09 UTC#269898
just about ANY add-on for SCGT is for the full game. There are about 5 quick fixes for the demo, and thats about it...I'd recomend against trying to get any of the full game utils working with the demo. glad you were able to get things backed up. dave henrie Nos wrote:
Quoted text (25 lines)> > On Mon, 15 May 2000 18:38:41 +1000, "Bruce Kennewell" > <[email hidden]> thus spoke: > > >It must be, because I'm running V3 and have the 1024 x 768 rez available. > > OK, thx. I guess it doesn't really matter because I see most of the > add-on dash's are only in 640x480 and 800x600. One last question sort > of related to SCGT. I thought I would try some of the add-ons with the > demo to see if they would work until I get the full game, only the > add-on dash's work so far. I tried this file named > FerrariF399-SchumacherSCGT(Version2_0).exe. Has it's own > installer/uninstaller. It didn't work so I ran the uninstaller, it ran > some commands and the last one was something about rebooting. > I did reboot my computer at some point during the evening and saw that > it was changing system something or other. When I got into windows I > had no mouse and generic vid drivers loaded! Had to restore my > registry from a previous version to fix it. I had tried a few files > for SCGT that evening, but this is the only one that had an > uninstaller and that's why I supect it was the culprit. I do run a > virus check on all files I download and it was clean. Just wondering > if you or anyone else that plays SCGT have run into a similar problem > with this or any other file for SCGT? > -- > Nos
Nos 16 May 2000 06:28 UTC#269915
On Tue, 16 May 2000 04:09:46 GMT, Dave Henrie <[email hidden]> thus spoke: > just about ANY add-on for SCGT is for the full game. There are >about 5 quick fixes for the demo, and thats about it...I'd recomend >against trying to get any of the full game utils working with the demo. >glad you were able to get things backed up. >dave henrieI didn't do any backing up. :-) Win98 backs up the registry for you daily. You just type scanreg in dos and choose which reg backup you want to restore. I picked up a copy of SCGT cdrom calssic edition today for $16.00 CDN so I have the full version now. Already added a few cars, dash's and better sounds. Think I'll stay away from that schumacher file though. :-) -- Nos
Nos 16 May 2000 07:46 UTC#269925
On Tue, 16 May 2000 17:37:07 +1000, "Bruce Kennewell" <[email hidden]> thus spoke: >I haven't downloaded this file, Nos, so I'm afraid that I can't advise on >that one. > Well I tried a few files so can't be sure it was that one. But, I think that's the only one I installed that had an installer/uninstaller. Don't really need an F1 car in a GT sim anyway. -- Nos
Bruce Kennewell 16 May 2000 22:32 UTC#269923
I haven't downloaded this file, Nos, so I'm afraid that I can't advise on that one. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Nos <[email hidden]> wrote in message news:[email hidden]... > Just wondering > if you or anyone else that plays SCGT have run into a similar problem > with this or any other file for SCGT? > -- > Nos
Peter Ogden 17 May 2000 00:38 UTC#269700
Nos <[email hidden]> wrote in message news:[email hidden]... > Just wondering > if you or anyone else that plays SCGT have run into a similar problem > with this or any other file for SCGT? I've had no problem installing and uninstalling the F1 cars. I did have a problem with the cars becoming transparent, though. This is most likely due to the cheap video card I have in my PC (nVidea Riva 128). -- - Peter Ogden Perth, Western Australia http://www.esbconsult.com.au/ogden/ http://surf.to/locost/
Nos 18 May 2000 02:22 UTC#269459
On Wed, 17 May 2000 08:38:34 +0800, "Peter Ogden" <[email hidden]> thus spoke: >I've had no problem installing and uninstalling the F1 cars. I did have a >problem with the cars becoming transparent, though. This is most likely due >to the cheap video card I have in my PC (nVidea Riva 128). OK, I'll try it again and cross my fingers. I used to have a Riva 128. Graphics problems are commen with that card. It has a limited set of 3D features that it supports. I would buy a V3 2000 (about $85.00 U.S.) if you are looking for a cheap and good upgrade. -- Nos

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