Cliff Roman wrote:
> Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup
>
> Nascar 4:
>
> GPL Physics
Yes...Finally the two meet!
> VROC Style Multiplayer
At least excellent LAN play - no doubt, however, that the online play will
meet or exceed the limits of GPL.
> Up to 32 Players
> Talking to Nascar about NROS
I doubt Nascar will bite...They didn't get where they are by betting on a dead
horse. The multiplayer in GPL is so good (and I'm assuming N4 will be at
least equal), that a company setting up a dedicated game server will be
cost-prohibitive.
> Great graphics and sound
The physics were great - as was the sound. I only drove Lowe's, but getting
T-boned on the back straight was a 'jarring' experience. Can't wait for some
proper FF. =)
> Probably no Daytona
Odd thing...Nascar Heat's already got it, and it looks like N4 will too - Gee,
are the France family finally giving in? ;)
> Default setups are from Penske I think... might be wrong.. local BUSCH
Nice setup at Lowe's. Interested to see what Rhawn Black comes up with. ;)
> computers with ECCi wheels connected to LAN :)
However, dirty pots gave the on-screen wheels the 'jitters'. Made it
difficult to skirt the wall on the backstraight without over correcting.
> one word... AWESOME... what we all have been waiting for :)))))))))))))
Time will tell, but you're probably right. Finally, no more re-hashed sims.
> GP3 same and WSC same
I found GP3 to be luke-warm in feel (late beta) compared to Papy's N4 (early
alpha). N4 had much more 'road feel', while GP3 IMHO appeared to be an
ultra-optimized version of GP2...The damn thing still feels like driving a
monorail.
WSC had to be the jewel of the show, but like N4, was an early build with no
AI present. The physics, while only optimized about 60%, felt great and
realistic. If all goes well and as planned, WSC will nudge GPL right off its
pedestal - no shit. Chris and Tony appear to have full autonomy as to outcome
of the gameplay - very nice. Licensing is another issue...
> Nascar Heat is more of am Arcade... but still fun
Yep...Should make for some great multi - Nice job from the folks who created
Viper. The only caveat is that aside from the paintkit (just like in Viper),
there won't be much to tweak (text files and such). Much better
looking/playing than N2K, however.
Cheers!
Marc - TSP - http://www.simracing.com
Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup
Nascar 4:
GPL Physics
VROC Style Multiplayer
Up to 32 Players
Talking to Nascar about NROS
Great graphics and sound
Probably no Daytona
Locking wheels under braking and stuff...
I took pics of all setup options... realistic tire pressures now!!!!
Default setups are from Penske I think... might be wrong.. local BUSCH
drivers are testing and giving feedback..
Demo will be released at the end of June
They have Dega, Bristol, Night Richmond, Charlotte and Dover here... 3
computers with ECCi wheels connected to LAN :)
Replay has a super-slow motion option...
one word... AWESOME... what we all have been waiting for :)))))))))))))
GP3 same and WSC same
Nascar Heat is more of am Arcade... but still fun
--
I was told to post this from Jure.
-Jacob
Team BHMS
www.bhmotorsports.com
Any scoop on the AI? Is it still the same "one-file-for-all" model
where all AI cars follow a single line and behave the same way as
governed by the .lp file? With only vroc for multiplay I sure would
like to see some credible AI in a Papy Nascar sim after 6 years.
On Sun, 14 May 2000 04:01:14 GMT, "Cliff Roman" <[email hidden]>
wrote:
Quoted text (26 lines)
>Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup > > >Nascar 4: > >GPL Physics >VROC Style Multiplayer >Up to 32 Players >Talking to Nascar about NROS >Great graphics and sound >Probably no Daytona >Locking wheels under braking and stuff... >I took pics of all setup options... realistic tire pressures now!!!! >Default setups are from Penske I think... might be wrong.. local BUSCH >drivers are testing and giving feedback.. >Demo will be released at the end of June >They have Dega, Bristol, Night Richmond, Charlotte and Dover here... 3 >computers with ECCi wheels connected to LAN :) > >Replay has a super-slow motion option... > >one word... AWESOME... what we all have been waiting for :))))))))))))) > >GP3 same and WSC same > >Nascar Heat is more of am Arcade... but still funOn Sun, 14 May 2000 10:01:46 GMT, "Harjan Brand" <[email hidden]>
wrote:
>Was there any news on the releases of those three (GP3, WSC and N4)?
>
I posted a N4 date yesterday Q3 00
I posted a N4 date yesterday Q3 00
Was there any news on the releases of those three (GP3, WSC and N4)?
I think WSC will be great if we are ever going to see it (within 3 years).
"Marc J. Nelson" <[email hidden]> wrote in message
news:[email hidden]...
> Cliff Roman wrote:
>
> > Here is a report from E3 that Jure asked Jacob to post on his N3newsgroup
dead
getting
> T-boned on the back straight was a 'jarring' experience. Can't wait forsome
> proper FF. =)
>
>
> > Probably no Daytona
>
> Odd thing...Nascar Heat's already got it, and it looks like N4 will too -Gee,
> are the France family finally giving in? ;)
>
>
> > Default setups are from Penske I think... might be wrong.. local BUSCH
>
> Nice setup at Lowe's. Interested to see what Rhawn Black comes up with.;)
sims.
>
> > GP3 same and WSC same
>
> I found GP3 to be luke-warm in feel (late beta) compared to Papy's N4(early
> alpha). N4 had much more 'road feel', while GP3 IMHO appeared to be an
> ultra-optimized version of GP2...The damn thing still feels like driving a
> monorail.
>
> WSC had to be the jewel of the show, but like N4, was an early build withno
> AI present. The physics, while only optimized about 60%, felt great and
> realistic. If all goes well and as planned, WSC will nudge GPL right offits
> pedestal - no shit. Chris and Tony appear to have full autonomy as tooutcome
> of the gameplay - very nice. Licensing is another issue...
>
>
> > Nascar Heat is more of am Arcade... but still fun
>
> Yep...Should make for some great multi - Nice job from the folks whocreated
> Viper. The only caveat is that aside from the paintkit (just like inViper),


































