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Rec.Autos.Simulators Archive

Re: Report about N4 From Jure of www.bhmotorsports.com

6 posts by 5 people · 14 May 2000 - 14 May 2000 12:01 UTC

Cliff Roman wrote: > Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup > > Nascar 4: > > GPL Physics Yes...Finally the two meet! > VROC Style Multiplayer At least excellent LAN play - no doubt, however, that the online play will meet or exceed the limits of GPL. > Up to 32 Players > Talking to Nascar about NROS I doubt Nascar will bite...They didn't get where they are by betting on a dead horse. The multiplayer in GPL is so good (and I'm assuming N4 will be at least equal), that a company setting up a dedicated game server will be cost-prohibitive. > Great graphics and sound The physics were great - as was the sound. I only drove Lowe's, but getting T-boned on the back straight was a 'jarring' experience. Can't wait for some proper FF. =) > Probably no Daytona Odd thing...Nascar Heat's already got it, and it looks like N4 will too - Gee, are the France family finally giving in? ;) > Default setups are from Penske I think... might be wrong.. local BUSCH Nice setup at Lowe's. Interested to see what Rhawn Black comes up with. ;) > computers with ECCi wheels connected to LAN :) However, dirty pots gave the on-screen wheels the 'jitters'. Made it difficult to skirt the wall on the backstraight without over correcting. > one word... AWESOME... what we all have been waiting for :))))))))))))) Time will tell, but you're probably right. Finally, no more re-hashed sims. > GP3 same and WSC same I found GP3 to be luke-warm in feel (late beta) compared to Papy's N4 (early alpha). N4 had much more 'road feel', while GP3 IMHO appeared to be an ultra-optimized version of GP2...The damn thing still feels like driving a monorail. WSC had to be the jewel of the show, but like N4, was an early build with no AI present. The physics, while only optimized about 60%, felt great and realistic. If all goes well and as planned, WSC will nudge GPL right off its pedestal - no shit. Chris and Tony appear to have full autonomy as to outcome of the gameplay - very nice. Licensing is another issue... > Nascar Heat is more of am Arcade... but still fun Yep...Should make for some great multi - Nice job from the folks who created Viper. The only caveat is that aside from the paintkit (just like in Viper), there won't be much to tweak (text files and such). Much better looking/playing than N2K, however. Cheers! Marc - TSP - http://www.simracing.com
Cliff Roman 14 May 2000 04:01 UTC#270424
Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup Nascar 4: GPL Physics VROC Style Multiplayer Up to 32 Players Talking to Nascar about NROS Great graphics and sound Probably no Daytona Locking wheels under braking and stuff... I took pics of all setup options... realistic tire pressures now!!!! Default setups are from Penske I think... might be wrong.. local BUSCH drivers are testing and giving feedback.. Demo will be released at the end of June They have Dega, Bristol, Night Richmond, Charlotte and Dover here... 3 computers with ECCi wheels connected to LAN :) Replay has a super-slow motion option... one word... AWESOME... what we all have been waiting for :))))))))))))) GP3 same and WSC same Nascar Heat is more of am Arcade... but still fun -- I was told to post this from Jure. -Jacob Team BHMS www.bhmotorsports.com
Duff 14 May 2000 04:38 UTC#270432
Any scoop on the AI? Is it still the same "one-file-for-all" model where all AI cars follow a single line and behave the same way as governed by the .lp file? With only vroc for multiplay I sure would like to see some credible AI in a Papy Nascar sim after 6 years. On Sun, 14 May 2000 04:01:14 GMT, "Cliff Roman" <[email hidden]> wrote:
Quoted text (26 lines)>Here is a report from E3 that Jure asked Jacob to post on his N3 newsgroup > > >Nascar 4: > >GPL Physics >VROC Style Multiplayer >Up to 32 Players >Talking to Nascar about NROS >Great graphics and sound >Probably no Daytona >Locking wheels under braking and stuff... >I took pics of all setup options... realistic tire pressures now!!!! >Default setups are from Penske I think... might be wrong.. local BUSCH >drivers are testing and giving feedback.. >Demo will be released at the end of June >They have Dega, Bristol, Night Richmond, Charlotte and Dover here... 3 >computers with ECCi wheels connected to LAN :) > >Replay has a super-slow motion option... > >one word... AWESOME... what we all have been waiting for :))))))))))))) > >GP3 same and WSC same > >Nascar Heat is more of am Arcade... but still fun
ssrat 14 May 2000 11:32 UTC#270478
On Sun, 14 May 2000 10:01:46 GMT, "Harjan Brand" <[email hidden]> wrote: >Was there any news on the releases of those three (GP3, WSC and N4)? > I posted a N4 date yesterday Q3 00
Harjan Brand 14 May 2000 12:01 UTC#270459
Was there any news on the releases of those three (GP3, WSC and N4)? I think WSC will be great if we are ever going to see it (within 3 years). "Marc J. Nelson" <[email hidden]> wrote in message news:[email hidden]... > Cliff Roman wrote: > > > Here is a report from E3 that Jure asked Jacob to post on his N3newsgroup
Quoted text (18 lines)> > > > Nascar 4: > > > > GPL Physics > > Yes...Finally the two meet! > > > > VROC Style Multiplayer > > At least excellent LAN play - no doubt, however, that the online play will > meet or exceed the limits of GPL. > > > > Up to 32 Players > > Talking to Nascar about NROS > > I doubt Nascar will bite...They didn't get where they are by betting on a
dead
Quoted text (8 lines)> horse. The multiplayer in GPL is so good (and I'm assuming N4 will be at > least equal), that a company setting up a dedicated game server will be > cost-prohibitive. > > > > Great graphics and sound > > The physics were great - as was the sound. I only drove Lowe's, but
getting > T-boned on the back straight was a 'jarring' experience. Can't wait forsome > proper FF. =) > > > > Probably no Daytona > > Odd thing...Nascar Heat's already got it, and it looks like N4 will too -Gee, > are the France family finally giving in? ;) > > > > Default setups are from Penske I think... might be wrong.. local BUSCH > > Nice setup at Lowe's. Interested to see what Rhawn Black comes up with.;)
Quoted text (10 lines)> > > > computers with ECCi wheels connected to LAN :) > > However, dirty pots gave the on-screen wheels the 'jitters'. Made it > difficult to skirt the wall on the backstraight without over correcting. > > > one word... AWESOME... what we all have been waiting for :))))))))))))) > > Time will tell, but you're probably right. Finally, no more re-hashed
sims. > > > GP3 same and WSC same > > I found GP3 to be luke-warm in feel (late beta) compared to Papy's N4(early > alpha). N4 had much more 'road feel', while GP3 IMHO appeared to be an > ultra-optimized version of GP2...The damn thing still feels like driving a > monorail. > > WSC had to be the jewel of the show, but like N4, was an early build withno > AI present. The physics, while only optimized about 60%, felt great and > realistic. If all goes well and as planned, WSC will nudge GPL right offits > pedestal - no shit. Chris and Tony appear to have full autonomy as tooutcome > of the gameplay - very nice. Licensing is another issue... > > > > Nascar Heat is more of am Arcade... but still fun > > Yep...Should make for some great multi - Nice job from the folks whocreated > Viper. The only caveat is that aside from the paintkit (just like inViper),
Quoted text (8 lines)> there won't be much to tweak (text files and such). Much better > looking/playing than N2K, however. > > > Cheers! > Marc - TSP - http://www.simracing.com > >

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