Marc J. Nelson <[email hidden]> wrote in message
news:[email hidden]...
> I turned a full lap at Monza...Even drove the "old" section. =)
>
> The shadows look goofy because they're simply a place marker for now
> (afterall...it's an alpha). The dynamic ones come later as the simdevelops.
>
> Cheers!
> Marc
Marc,
What was your honest impression of driving a lap at Monza ? Is WSC
really all that they say ? Are we finally looking at the next step after
GPL?
Joel Willstien
[email hidden]
Notable threadWorld Sports Cars E3 footage and moving cockpit views
Footage of the alpha of World Sports Cars from E3 excited many, and Marc J. Nelson, who drove it at Monza, reported that it showed promise. Discussion of whether the in-car view should move with the car's motion included a reply from developer Chris West, quoted by David L. Cook. Doug Milliken explained that Atari held a patent on moving cockpit views from Hard Drivin'.
With Doug Milliken (Milliken Research Associates)
Automated summary.
I turned a full lap at Monza...Even drove the "old" section. =)
The shadows look goofy because they're simply a place marker for now
(afterall...it's an alpha). The dynamic ones come later as the sim develops.
Cheers!
Marc
Dave Henrie wrote:
> Did anyone else notice they never turned a full lap? The cars kept
> turning around and heading back....
> curious as to just how far this sim really is....tire and car shadows
> were goofy too.
If you don't mind putting up with the piece of crap Real Player you can attempt
to view about a 3 minute clip of WSC gameplay footage. No in-car views, but it
looks very promising...
http://www.allgames.com/archives/archive_template.cfm?arch_start=25&showid=14
--David Cook
Did anyone else notice they never turned a full lap? The cars kept
turning around and heading back....
curious as to just how far this sim really is....tire and car shadows
were goofy too.
dave henrie
James Pickard wrote:
Quoted text (20 lines)
> > WOW > > I tell you now, THIS is the next "GPL". > > James > > David L. Cook <[email hidden]> wrote in message > news:[email hidden]... > > If you don't mind putting up with the piece of crap Real Player you can > attempt > > to view about a 3 minute clip of WSC gameplay footage. No in-car views, > but it > > looks very promising... > > > > > http://www.allgames.com/archives/archive_template.cfm?arch_start=25&showid=1 > 4 > > > > --David CookWOW
I tell you now, THIS is the next "GPL".
James
http://www.allgames.com/archives/archive_template.cfm?arch_start=25&showid=1
4
On Sat, 13 May 2000 22:00:59 -0400 David L. Cook <[email hidden]> wrote:
% If you don't mind putting up with the piece of crap Real Player you can attempt
% to view about a 3 minute clip of WSC gameplay footage. No in-car views, but it
% looks very promising...
% http://www.allgames.com/archives/archive_template.cfm?arch_start=25&showid=14
Geoff Crammond watch out! It looks like there is a new kid on the block
that is bound and determined to deliver.... Impressive...
Sure hope they get the latches fixed on the doors and bonnet. <G>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
RAS,
Just read a preview in this months issue of Edge mag here in UK.
Pictures look absolutely outstanding.
Definitely one to look out for.
Idav
Can't get past the preferences menu when trying to play the clip. Anyone
else with this problem? Suggestions?
TIA Larry
Joel Willstein wrote:
Quoted text (20 lines)
> > Marc J. Nelson <[email hidden]> wrote in message > news:[email hidden]... > > I turned a full lap at Monza...Even drove the "old" section. =) > > > > The shadows look goofy because they're simply a place marker for now > > (afterall...it's an alpha). The dynamic ones come later as the sim > develops. > > > > Cheers! > > Marc > > Marc, > > What was your honest impression of driving a lap at Monza ? Is WSC > really all that they say ? Are we finally looking at the next step after > GPL? > > Joel Willstien > [email hidden]Using a software firewall app?
On my system, AtGuard catches something in the URL string with its ad
blocker. Drop the firewall and it works.
--
"Larry Hawes" <[email hidden]> wrote in message
news:[email hidden]...
> Can't get past the preferences menu when trying to play the clip. Anyone
> else with this problem? Suggestions?
>
Thanks bob I have Naviscope. I will disable it and try again.
Sideshow Bob wrote:
Quoted text (12 lines)
> > Using a software firewall app? > > On my system, AtGuard catches something in the URL string with its ad > blocker. Drop the firewall and it works. > > -- > "Larry Hawes" <[email hidden]> wrote in message > news:[email hidden]... > > Can't get past the preferences menu when trying to play the clip. Anyone > > else with this problem? Suggestions? > >On Sun, 14 May 2000 17:49:18 GMT Larry Hawes <[email hidden]> wrote:
% Can't get past the preferences menu when trying to play the clip. Anyone
% else with this problem? Suggestions?
Just a suggestion.... open up your browser's cookie file and delete all
line with player.pseudo.com
I would close your browser before editing your cookie file just to make
sure it doesn't cache the contents and restore it automatically.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks for the help!!
I disabled naviscope and downloaded RP version 7. Works fine now. Not
sure what to make of the clip I saw. Anything other than the incar view
and the physics engine feel ala GPL aren't of much use to me. The pretty
graphics in WSC are OK but if I can't use reflections and shadows from
inside the car then they are of little use other than another pretty
arcade game. I am SOOO looking forward to this being the smash hit we
know it can be. I, like the rest, will patiently wait till GPL takes a
back seat, till then see you at Monza in the Lotus 49.
Larry
Sideshow Bob wrote:
Quoted text (12 lines)
> > Using a software firewall app? > > On my system, AtGuard catches something in the URL string with its ad > blocker. Drop the firewall and it works. > > -- > "Larry Hawes" <[email hidden]> wrote in message > news:[email hidden]... > > Can't get past the preferences menu when trying to play the clip. Anyone > > else with this problem? Suggestions? > >WOW
I tell you now, THIS is the next "GPL".
James
David L. Cook <[email hidden]> wrote in message
news:[email hidden]...
> If you don't mind putting up with the piece of crap Real Player you canattempt
> to view about a 3 minute clip of WSC gameplay footage. No in-car views,but it
> looks very promising...
>
>http://www.allgames.com/archives/archive_template.cfm?arch_start=25&showid=1
4
>
> --David Cook
But why are the graphics on the car backwards, and the graphics on the
advertising signs along the track correct?
Bill Yowell
Larry Hawes wrote:
Quoted text (26 lines)
> Thanks for the help!! > > I disabled naviscope and downloaded RP version 7. Works fine now. Not > sure what to make of the clip I saw. Anything other than the incar view > and the physics engine feel ala GPL aren't of much use to me. The pretty > graphics in WSC are OK but if I can't use reflections and shadows from > inside the car then they are of little use other than another pretty > arcade game. I am SOOO looking forward to this being the smash hit we > know it can be. I, like the rest, will patiently wait till GPL takes a > back seat, till then see you at Monza in the Lotus 49. > > Larry > > Sideshow Bob wrote: > > > > Using a software firewall app? > > > > On my system, AtGuard catches something in the URL string with its ad > > blocker. Drop the firewall and it works. > > > > -- > > "Larry Hawes" <[email hidden]> wrote in message > > news:[email hidden]... > > > Can't get past the preferences menu when trying to play the clip. Anyone > > > else with this problem? Suggestions? > > >Because of the code not being fully optimized, I feel I can't make an honest
assessment. My remarks about WSC's future success is purely speculative.
However, Chris pointed out a few other areas (throttle and brake response)
they hope to have finished within a few weeks (minor stuff)...Because of
this, the car felt a bit sluggish, but realistic in motion...The alpha was
more about showing off what they plan to have in the sim, even if each item
wasn't 100% active. The ability to grab sections of the screen for forward
and side views - for the use of multiple monitors for example - was way cool.
What impressed me the most, was that WSC's preponderate ability to
configure/edit anything you want - physics, graphics, models, all except the
exe - makes for an excellent 'brown-bag' sim...One that can be WSC, Trans Am,
CART, or whatever...
Chris and Tony also stressed that future support (add-ons and such) for WSC
will be for years - not months or weeks (or even at all) like in other
sims/games. This probably isn't something Empire has planned, but something
the West Bros. want to put back into the sim communities hands. They're
perfectly willing to support the sim on their own time if need be - something
they've pretty much done anyway for the two years until Empire picked them
up. =)
Cheers!
Marc
Joel Willstein wrote:
Quoted text (9 lines)
> > Marc, > > What was your honest impression of driving a lap at Monza ? Is WSC > really all that they say ? Are we finally looking at the next step after > GPL? > > Joel Willstien > [email hidden]Mrar,
Thanks for your impressions and comments. WSC just might turn out to be
the one sim we can build on on for years to come. And just maybe it will be
the answer down the road for a modern Cart sim.
Joel Willstein
[email hidden]
Marc J. Nelson <[email hidden]> wrote in message
news:[email hidden]...
> Because of the code not being fully optimized, I feel I can't make anhonest
> assessment. My remarks about WSC's future success is purely speculative.
>
> However, Chris pointed out a few other areas (throttle and brake response)
> they hope to have finished within a few weeks (minor stuff)...Because of
> this, the car felt a bit sluggish, but realistic in motion...The alpha was
> more about showing off what they plan to have in the sim, even if eachitem
> wasn't 100% active. The ability to grab sections of the screen forforward
> and side views - for the use of multiple monitors for example - was waycool.
>
> What impressed me the most, was that WSC's preponderate ability to
> configure/edit anything you want - physics, graphics, models, all exceptthe
> exe - makes for an excellent 'brown-bag' sim...One that can be WSC, TransAm,
> CART, or whatever...
>
> Chris and Tony also stressed that future support (add-ons and such) forWSC
> will be for years - not months or weeks (or even at all) like in other
> sims/games. This probably isn't something Empire has planned, butsomething
> the West Bros. want to put back into the sim communities hands. They're
> perfectly willing to support the sim on their own time if need be -something
after
> > GPL?
> >
> > Joel Willstien
> > [email hidden]
>
>
Quoted text (14 lines)
> they've pretty much done anyway for the two years until Empire picked them > up. =) > > Cheers! > Marc > > > Joel Willstein wrote: > > > > > Marc, > > > > What was your honest impression of driving a lap at Monza ? Is WSC > > really all that they say ? Are we finally looking at the next stepOne thing I picked up on this weekend while watching the N4 lap around
Charlotte regarding physics - and what I believe we are all after...
It doesn't really matter if a sim models correct physics if that information
is not passed to the user (driver). Example: Rally Championship - From
outside the cockpit the cars *look* like they are handling properly. The
suspension is moving with every little bump in the road. From within the
car though IMHO, the "feeling" is not there.
I can't believe I just picked up on this but here is my observation: In GPL
(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
their suspension - up, down, left and right to a certain degree. Because my
"eyes" are staionary, the movement gives the sensation of "reality". If
though, as in RC the "eyes" move with the car, there is no sensation (or it
is very diminished).
After watching the gameplay footage of WSC I started having flashbacks to
RC. Great looking physics on the outside - but how will it feel from the
cockpit? The key IMHO is "in the eye of the beholder". Keep my eyes
stationary while my World Sports Car moves around on its suspension, and we
will have a hit. OTOH - move my eyes with the car, and we will have just
another pretty face in the crowd of racing titles attempting to match what
has to date only been figured out by David Kaemmer and Papyrus.
Opinions?
--David Cook
"Joel Willstein" <[email hidden]> wrote in message
news:8fotru$9k5$[email hidden]...
> Mrar,
>
> Thanks for your impressions and comments. WSC just might turn out tobe
> the one sim we can build on on for years to come. And just maybe it willbe
speculative.
> >
> > However, Chris pointed out a few other areas (throttle and brakeresponse)
> > they hope to have finished within a few weeks (minor stuff)...Because of
> > this, the car felt a bit sluggish, but realistic in motion...The alphawas
except
> the
> > exe - makes for an excellent 'brown-bag' sim...One that can be WSC,Trans
them
WSC
Quoted text (11 lines)
> the answer down the road for a modern Cart sim. > > Joel Willstein > [email hidden] > > > Marc J. Nelson <[email hidden]> wrote in message > news:[email hidden]... > > Because of the code not being fully optimized, I feel I can't make an > honest > > assessment. My remarks about WSC's future success is purelyQuoted text (9 lines)
> > more about showing off what they plan to have in the sim, even if each > item > > wasn't 100% active. The ability to grab sections of the screen for > forward > > and side views - for the use of multiple monitors for example - was way > cool. > > > > What impressed me the most, was that WSC's preponderate ability to > > configure/edit anything you want - physics, graphics, models, allQuoted text (12 lines)
> Am, > > CART, or whatever... > > > > Chris and Tony also stressed that future support (add-ons and such) for > WSC > > will be for years - not months or weeks (or even at all) like in other > > sims/games. This probably isn't something Empire has planned, but > something > > the West Bros. want to put back into the sim communities hands. They're > > perfectly willing to support the sim on their own time if need be - > something > > they've pretty much done anyway for the two years until Empire pickedQuoted text (12 lines)
> > up. =) > > > > Cheers! > > Marc > > > > > > Joel Willstein wrote: > > > > > > > > Marc, > > > > > > What was your honest impression of driving a lap at Monza ? IsQuoted text (9 lines)
> > > really all that they say ? Are we finally looking at the next step > after > > > GPL? > > > > > > Joel Willstien > > > [email hidden] > > > > >Bruce Kennewell wrote:
Ummmmph... ROTFLOL....!!!!
Now if I can just get the coffee out of the keyboard....
-Gregor
Quoted text (15 lines)
> > You're not downloading it from a mirror server, are you? > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > William Yowell <[email hidden]> wrote in message > news:[email hidden]... > > But why are the graphics on the car backwards, and the graphics on the > > advertising signs along the track correct? > > Bill Yowell > >You're not downloading it from a mirror server, are you?
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
William Yowell <[email hidden]> wrote in message
news:[email hidden]...
> But why are the graphics on the car backwards, and the graphics on the
> advertising signs along the track correct?
> Bill Yowell
>
> Larry Hawes wrote:
>
> > Thanks for the help!!
> >
> > I disabled naviscope and downloaded RP version 7. Works fine now. Not
> > sure what to make of the clip I saw. Anything other than the incar view
> > and the physics engine feel ala GPL aren't of much use to me. The pretty
> > graphics in WSC are OK but if I can't use reflections and shadows from
> > inside the car then they are of little use other than another pretty
> > arcade game. I am SOOO looking forward to this being the smash hit we
> > know it can be. I, like the rest, will patiently wait till GPL takes a
> > back seat, till then see you at Monza in the Lotus 49.
> >
> > Larry
> >
> > Sideshow Bob wrote:
> > >
> > > Using a software firewall app?
> > >
> > > On my system, AtGuard catches something in the URL string with its ad
> > > blocker. Drop the firewall and it works.
> > >
> > > --
> > > "Larry Hawes" <[email hidden]> wrote in message
> > > news:[email hidden]...
> > > > Can't get past the preferences menu when trying to play the clip.
Anyone
> > > > else with this problem? Suggestions?
> > > >
>
(snip)
> Chris and Tony also stressed that future support (add-ons and such) forWSC
> will be for years - not months or weeks (or even at all) like in other
> sims/games. This probably isn't something Empire has planned, butsomething
> the West Bros. want to put back into the sim communities hands. They're
> perfectly willing to support the sim on their own time if need be -something
> they've pretty much done anyway for the two years until Empire picked them
> up.(unsnip)
This commitment alone gives cause for great expectations. Although the hour
of rejoicing is not yet to hand, optimism has pushed aside the grey veil of
pessimism and although this is not the end, nor even the beginning of the
end, it is surely the end of the beginning. (Apologies to Sir Winston
Churchill).
Shall we be saying, in the not too distant future, "the King is dead, long
live the King"?
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Marc J. Nelson <[email hidden]> wrote in message
news:[email hidden]...
> (Interesting stuff snipped)
Holy ****. You mean the West's would even consider
releasing it without a moving POV in the cockpit?
Having a locked down view as an option is OK, but
come on! When I first read you post, David, I
thought "duh, that's obvious" :) I've discussed
it here lots of times.
BTW, I think GPL does the opposite
of your description in that the POV moves about in
reaction to G-forces, while the cockpit does it's
own 6-degrees-of-freedom thing.
A moving 3D cockpit is a necessity to anything that
claims to be a sim in the 21st century. I think GPL
and F12K are the only two car sims that have it (except
for SODA). F12K is even disappointing in that it only
moves fore-aft. No lateral forces affect the POV.
The right way to do the drivers POV is to model it as
a point with mass suspended on a 3-dimensional spring
system. The mass of the point should move in reaction
to any G-forces created by movement of the car. The
spring forces suspending the point should be adjusted
to limit POV movement to roughly that of a real driver.
--
Pat Dotson
"David L. Cook" wrote:
>
> I just got an e-mail from Chris West regarding this thread -
>
> At 04:41 PM 5/16/2000, Chris West wrote:
> Hi David,
>
> I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
> you have there. I currently have it working both ways, with a completely locked
> camera, and one which allows the car to move, I prefer the second view, since as
> you say it communicates what the car is doing a little more.
>
> Chris
>
> In article <8fp018$qja$[email hidden]>, [email hidden] wrote...
> >One thing I picked up on this weekend while watching the N4 lap around
> >Charlotte regarding physics - and what I believe we are all after...
> >
> >It doesn't really matter if a sim models correct physics if that information
> >is not passed to the user (driver). Example: Rally Championship - From
> >outside the cockpit the cars *look* like they are handling properly. The
> >suspension is moving with every little bump in the road. From within the
> >car though IMHO, the "feeling" is not there.
> >
> >I can't believe I just picked up on this but here is my observation: In GPL
> >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
> >their suspension - up, down, left and right to a certain degree. Because my
> >"eyes" are staionary, the movement gives the sensation of "reality". If
> >though, as in RC the "eyes" move with the car, there is no sensation (or it
> >is very diminished).
Bruce Kennewell wrote:
>
> You're not downloading it from a mirror server, are you?
But then they would be correct on the cars, and backwards on
the ad signs...???
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (12 lines)
> > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > William Yowell <[email hidden]> wrote in message > news:[email hidden]... > > But why are the graphics on the car backwards, and the graphics on the > > advertising signs along the track correct? > > Bill YowellIn article <[email hidden]>,
"Marc J. Nelson" <[email hidden]> wrote:
[snip]
> What impressed me the most, was that WSC's preponderate ability to
> configure/edit anything you want - physics, graphics, models, allexcept the
> exe - makes for an excellent 'brown-bag' sim...One that can be WSC,Trans Am,
> CART, or whatever...
>
> Chris and Tony also stressed that future support (add-ons and such)for WSC
> will be for years - not months or weeks (or even at all) like in other
> sims/games. This probably isn't something Empire has planned, butsomething
> the West Bros. want to put back into the sim communities hands.They're
> perfectly willing to support the sim on their own time if need be -something
> they've pretty much done anyway for the two years until Empire pickedthem
> up. =)
>
Now this, more than almost anything else, makes me absolutely drool for
this sim! It's about damn time someone besides the big FPS developers
realized the value of developing a quality game engine and giving
support to 3rd party mod authors. WSC could really be the holy grail of
racing sims. Lets hope that doesn't also mean nobody ever finds it ;)!
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
"David L. Cook" wrote:
> OTOH - move my eyes with the car, and we will have just
> another pretty face in the crowd of racing titles attempting to match what
> has to date only been figured out by David Kaemmer and Papyrus.
>
> Opinions?
Former Papysian Matt Sentel said David Kaemmer was impressed with WSC. If true,
says a lot.
Cheers!
Marc
Those details, unimportant until the major stuff is addressed, will be corrected.
Cheers!
Marc
William Yowell wrote:
> But why are the graphics on the car backwards, and the graphics on the
> advertising signs along the track correct?
> Bill Yowell
This morning my right shoe was impressed with a bit of doggy doo.
(JOKE!--just had to toss that in . . .)
--DK
"Marc J. Nelson" <[email hidden]> wrote in message
news:[email hidden]...
> "David L. Cook" wrote:
>
> > OTOH - move my eyes with the car, and we will have just
> > another pretty face in the crowd of racing titles attempting to matchwhat
> > has to date only been figured out by David Kaemmer and Papyrus.
> >
> > Opinions?
>
> Former Papysian Matt Sentel said David Kaemmer was impressed with WSC. Iftrue,
> says a lot.
>
> Cheers!
> Marc
>
if the game includes a good scalability option to change it from full sim to
arcade and if it lives up the hype then it could capture the whole sim
community as well as the arcade types(who would gradually turn into
sim-heads like us!).
Vintook
<[email hidden]> wrote in message news:8frv7t$iea$[email hidden]...
Quoted text (37 lines)
> In article <[email hidden]>, > "Marc J. Nelson" <[email hidden]> wrote: > > [snip] > > > What impressed me the most, was that WSC's preponderate ability to > > configure/edit anything you want - physics, graphics, models, all > except the > > exe - makes for an excellent 'brown-bag' sim...One that can be WSC, > Trans Am, > > CART, or whatever... > > > > Chris and Tony also stressed that future support (add-ons and such) > for WSC > > will be for years - not months or weeks (or even at all) like in other > > sims/games. This probably isn't something Empire has planned, but > something > > the West Bros. want to put back into the sim communities hands. > They're > > perfectly willing to support the sim on their own time if need be - > something > > they've pretty much done anyway for the two years until Empire picked > them > > up. =) > > > > Now this, more than almost anything else, makes me absolutely drool for > this sim! It's about damn time someone besides the big FPS developers > realized the value of developing a quality game engine and giving > support to 3rd party mod authors. WSC could really be the holy grail of > racing sims. Lets hope that doesn't also mean nobody ever finds it ;)! > > Kendt > > > Sent via Deja.com http://www.deja.com/ > Before you buy.I just got an e-mail from Chris West regarding this thread -
At 04:41 PM 5/16/2000, Chris West wrote:
Hi David,
I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
you have there. I currently have it working both ways, with a completely locked
camera, and one which allows the car to move, I prefer the second view, since as
you say it communicates what the car is doing a little more.
Chris
In article <8fp018$qja$[email hidden]>, [email hidden] wrote...
Quoted text (15 lines)
>One thing I picked up on this weekend while watching the N4 lap around >Charlotte regarding physics - and what I believe we are all after... > >It doesn't really matter if a sim models correct physics if that information >is not passed to the user (driver). Example: Rally Championship - From >outside the cockpit the cars *look* like they are handling properly. The >suspension is moving with every little bump in the road. From within the >car though IMHO, the "feeling" is not there. > >I can't believe I just picked up on this but here is my observation: In GPL >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on >their suspension - up, down, left and right to a certain degree. Because my >"eyes" are staionary, the movement gives the sensation of "reality". If >though, as in RC the "eyes" move with the car, there is no sensation (or it >is very diminished)."\"Michael E. Carver\" mcarver"@teleport.com wrote:
I'm not sure what differences you are talking about.
They did do the riders POV pretty well, but there
were quite a few other deficiencies in AMA that
overshadowed a lot of great features.
Does anyone know if GP3 has a moving POV? I don't
remember anyone mentioning it.
--
Pat Dotson
Quoted text (9 lines)
> > % A moving 3D cockpit is a necessity to anything that > % claims to be a sim in the 21st century. I think GPL > % and F12K are the only two car sims that have it (except > % for SODA). F12K is even disappointing in that it only > % moves fore-aft. No lateral forces affect the POV. > > If I remember correctly you had your differences with AMA Superbike, but > I thought they also had this feature down pretty well.The spring-mounted point that I talked about would
obviously be attached to the car, so I'm not
sure what your point is.
ymenard wrote:
Quoted text (12 lines)
> > "Pat Dotson" <[email hidden]> wrote > > BTW, I think GPL does the opposite > > of your description in that the POV moves about in > > reaction to G-forces, while the cockpit does it's > > own 6-degrees-of-freedom thing. > > Technically, GPL does both. Both the head movement and the chassis movement > are simulated from what we see. But one is depedant of the other, so it > flows flawlessly. If you ever change your camera position and race it out > of the head, you will see a big difference on how the view reacts to > different mass changes (per example change the view to the side roll bar).chuckle. . .
"Ronald Stoehr" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> Bruce Kennewell wrote: > > > > You're not downloading it from a mirror server, are you? > > But then they would be correct on the cars, and backwards on > the ad signs...??? >Bruce Kennewell wrote:
>
> Not necessarily.
> In the northern hemisphere it could be the other way round, due in no small
> part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> Glenfiddich Effect and the Chivas Regal Effect.
Personally I prefer the "Captain Morgan" effect......, or if I'm lucky
enough to get hold of the major ingredient, the "Stroh Inlander Rum"
(SP) effect...:-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
"Pat Dotson" <[email hidden]> wrote
> BTW, I think GPL does the opposite
> of your description in that the POV moves about in
> reaction to G-forces, while the cockpit does it's
> own 6-degrees-of-freedom thing.
Technically, GPL does both. Both the head movement and the chassis movement
are simulated from what we see. But one is depedant of the other, so it
flows flawlessly. If you ever change your camera position and race it out
of the head, you will see a big difference on how the view reacts to
different mass changes (per example change the view to the side roll bar).
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
On Tue, 16 May 2000 21:10:41 -0500 Pat Dotson <[email hidden]> wrote:
<snip>
% A moving 3D cockpit is a necessity to anything that
% claims to be a sim in the 21st century. I think GPL
% and F12K are the only two car sims that have it (except
% for SODA). F12K is even disappointing in that it only
% moves fore-aft. No lateral forces affect the POV.
If I remember correctly you had your differences with AMA Superbike, but
I thought they also had this feature down pretty well.
% The right way to do the drivers POV is to model it as
% a point with mass suspended on a 3-dimensional spring
% system. The mass of the point should move in reaction
% to any G-forces created by movement of the car. The
% spring forces suspending the point should be adjusted
% to limit POV movement to roughly that of a real driver.
% --
% Pat Dotson
% "David L. Cook" wrote:
% >
% > I just got an e-mail from Chris West regarding this thread -
% >
% > At 04:41 PM 5/16/2000, Chris West wrote:
% > Hi David,
% >
% > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
% > you have there. I currently have it working both ways, with a completely locked
% > camera, and one which allows the car to move, I prefer the second view, since as
% > you say it communicates what the car is doing a little more.
% >
% > Chris
% >
% > In article <8fp018$qja$[email hidden]>, [email hidden] wrote...
% > >One thing I picked up on this weekend while watching the N4 lap around
% > >Charlotte regarding physics - and what I believe we are all after...
% > >
% > >It doesn't really matter if a sim models correct physics if that information
% > >is not passed to the user (driver). Example: Rally Championship - From
% > >outside the cockpit the cars *look* like they are handling properly. The
% > >suspension is moving with every little bump in the road. From within the
% > >car though IMHO, the "feeling" is not there.
% > >
% > >I can't believe I just picked up on this but here is my observation: In GPL
% > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
% > >their suspension - up, down, left and right to a certain degree. Because my
% > >"eyes" are staionary, the movement gives the sensation of "reality". If
% > >though, as in RC the "eyes" move with the car, there is no sensation (or it
% > >is very diminished).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Not necessarily.
In the northern hemisphere it could be the other way round, due in no small
part to the Haig Effect, not to mention the Johnnie Walker Effect, the
Glenfiddich Effect and the Chivas Regal Effect.
So there!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Ronald Stoehr <[email hidden]> wrote in message
news:[email hidden]...
> Bruce Kennewell wrote:
> >
> > You're not downloading it from a mirror server, are you?
>
> But then they would be correct on the cars, and backwards on
> the ad signs...???
>
> >
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> >
> > William Yowell <[email hidden]> wrote in message
> > news:[email hidden]...
> > > But why are the graphics on the car backwards, and the graphics on the
> > > advertising signs along the track correct?
> > > Bill Yowell
>
> --
> l8er
> ronny
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
> |\ _,,,---,,_ I want to die like my Grandfather,
> ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
> |,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
> '---''(_/--' `-'\_) screaming their heads off!
Bruce Kennewell wrote:
>
> All these types of effects are pretty good, Goy. They sure beat the pants
> off things like special effects and sound effects! :-)
Sure does, not to mention the special "after effects" you get every now
and then :-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
All these types of effects are pretty good, Goy. They sure beat the pants
off things like special effects and sound effects! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
> Bruce Kennewell wrote:
> >
> > Not necessarily.
> > In the northern hemisphere it could be the other way round, due in no
small
> > part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> > Glenfiddich Effect and the Chivas Regal Effect.
>
> Personally I prefer the "Captain Morgan" effect......, or if I'm lucky
> enough to get hold of the major ingredient, the "Stroh Inlander Rum"
> (SP) effect...:-)
>
>
> Beers and cheers
> (uncle) Goy
>
> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/
>
> * Spam is for losers who can't get business any other way *
> "Spamkiller" http://www.spamkiller.com
Bruce Kennewell wrote:
>
> Not necessarily.
> In the northern hemisphere it could be the other way round, due in no small
> part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> Glenfiddich Effect and the Chivas Regal Effect.
Just three bottles of Becks do that for me, no nead for that jet fuel stuff...
So...hicks...here!
l8er
ronny
--
"You're one of those condescending Unix computer users!"
"Here's a nickel, kid. Get yourself a better computer" - Dilbert.
Bruce Kennewell wrote:
>
> Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect, have
> been known to generate a totally devastating After Effect, believe-you-me!!!
Oh I do......:-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
How can you patent physics? This is like patenting using "i" in for loops for
programming.
Jason.
Doug Milliken wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Quoted text (14 lines)
> Hi Pat et al, > > I think we have discussed this before, but for all those new to RAS: > > Atari Coin-op Division has a patent on the moving POV (to simulate driver > head motion in reaction to car acceleration). This dates back to the > development of Hard Drivin' (arcade game from late 1980's). I don't know > if Atari has been enforcing this patent, but I've read it and it's real > (sorry, I don't know the patent number). > > -- Doug > Douglas Milliken <[email hidden]> > Milliken Research Associates Inc. >
Hi Pat et al,
I think we have discussed this before, but for all those new to RAS:
Atari Coin-op Division has a patent on the moving POV (to simulate driver
head motion in reaction to car acceleration). This dates back to the
development of Hard Drivin' (arcade game from late 1980's). I don't know
if Atari has been enforcing this patent, but I've read it and it's real
(sorry, I don't know the patent number).
-- Doug
Douglas Milliken <[email hidden]>
Milliken Research Associates Inc.
On Tue, 16 May 2000, Pat Dotson wrote:
Quoted text (61 lines)
> Holy ****. You mean the West's would even consider > releasing it without a moving POV in the cockpit? > Having a locked down view as an option is OK, but > come on! When I first read you post, David, I > thought "duh, that's obvious" :) I've discussed > it here lots of times. > > BTW, I think GPL does the opposite > of your description in that the POV moves about in > reaction to G-forces, while the cockpit does it's > own 6-degrees-of-freedom thing. > > A moving 3D cockpit is a necessity to anything that > claims to be a sim in the 21st century. I think GPL > and F12K are the only two car sims that have it (except > for SODA). F12K is even disappointing in that it only > moves fore-aft. No lateral forces affect the POV. > > The right way to do the drivers POV is to model it as > a point with mass suspended on a 3-dimensional spring > system. The mass of the point should move in reaction > to any G-forces created by movement of the car. The > spring forces suspending the point should be adjusted > to limit POV movement to roughly that of a real driver. > > -- > Pat Dotson > > > "David L. Cook" wrote: > > > > I just got an e-mail from Chris West regarding this thread - > > > > At 04:41 PM 5/16/2000, Chris West wrote: > > Hi David, > > > > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory > > you have there. I currently have it working both ways, with a completely locked > > camera, and one which allows the car to move, I prefer the second view, since as > > you say it communicates what the car is doing a little more. > > > > Chris > > > > In article <8fp018$qja$[email hidden]>, [email hidden] wrote... > > >One thing I picked up on this weekend while watching the N4 lap around > > >Charlotte regarding physics - and what I believe we are all after... > > > > > >It doesn't really matter if a sim models correct physics if that information > > >is not passed to the user (driver). Example: Rally Championship - From > > >outside the cockpit the cars *look* like they are handling properly. The > > >suspension is moving with every little bump in the road. From within the > > >car though IMHO, the "feeling" is not there. > > > > > >I can't believe I just picked up on this but here is my observation: In GPL > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on > > >their suspension - up, down, left and right to a certain degree. Because my > > >"eyes" are staionary, the movement gives the sensation of "reality". If > > >though, as in RC the "eyes" move with the car, there is no sensation (or it > > >is very diminished). > >Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect, have
been known to generate a totally devastating After Effect, believe-you-me!!!
:-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Goy Larsen <[email hidden]> wrote in message news:[email hidden]...
> Bruce Kennewell wrote:
> >
> > All these types of effects are pretty good, Goy. They sure beat the
pants
> > off things like special effects and sound effects! :-)
>
> Sure does, not to mention the special "after effects" you get every now
> and then :-)
>
>
> Beers and cheers
> (uncle) Goy
>
> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/
>
> * Spam is for losers who can't get business any other way *
> "Spamkiller" http://www.spamkiller.com
You can look at the patent here http://www.uspto.gov/patft/index.html
patent no: 5,005,148
I think it applies to a 2D dashboard display only, they describe scrolling
it on the screen based on the forces applied to the drivers head. A 3-D
moving***pit would probably be something different, however, I'm not a
lawyer.
Dave.
interesting theory
> > > you have there. I currently have it working both ways, with a completely locked
> > > camera, and one which allows the car to move, I prefer the second view, since as
> > > you say it communicates what the car is doing a little more.
> > > Chris
wrote...
> > > >One thing I picked up on this weekend while watching the N4 lap around
> > > >C***te regarding physics - and what I believe we are all after...
> > > >It doesn't really matter if a sim models correct physics if that information
> > > >is not passed to the user (driver). Example: Rally Championship - From
> > > >outside the***pit the cars *look* like they are handling properly. The
> > > >suspension is moving with every little bump in the road. From within the
> > > >car though IMHO, the "feeling" is not there.
> > > >I can't believe I just picked up on this but here is my observation: In GPL
> > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
> > > >their suspension - up, down, left and right to a certain degree. Because my
> > > >"eyes" are staionary, the movement gives the sensation of "reality". If
> > > >though, as in RC the "eyes" move with the car, there is no sensation (or it
> > > >is very diminished).
Quoted text (55 lines)
> Hi Pat et al, > I think we have discussed this before, but for all those new to RAS: > Atari Coin-op Division has a patent on the moving POV (to simulate driver > head motion in reaction to car acceleration). This dates back to the > development of Hard Drivin' (arcade game from late 1980's). I don't know > if Atari has been enforcing this patent, but I've read it and it's real > (sorry, I don't know the patent number). > -- Doug > Milliken Research Associates Inc. > > Holy ****. You mean the West's would even consider > > releasing it without a moving POV in the***pit? > > Having a locked down view as an option is OK, but > > come on! When I first read you post, David, I > > thought "duh, that's obvious" :) I've discussed > > it here lots of times. > > BTW, I think GPL does the opposite > > of your description in that the POV moves about in > > reaction to G-forces, while the***pit does it's > > own 6-degrees-of-freedom thing. > > A moving 3D***pit is a necessity to anything that > > claims to be a sim in the 21st century. I think GPL > > and F12K are the only two car sims that have it (except > > for SODA). F12K is even disappointing in that it only > > moves fore-aft. No lateral forces affect the POV. > > The right way to do the drivers POV is to model it as > > a point with mass suspended on a 3-dimensional spring > > system. The mass of the point should move in reaction > > to any G-forces created by movement of the car. The > > spring forces suspending the point should be adjusted > > to limit POV movement to roughly that of a real driver. > > -- > > Pat Dotson > > > I just got an e-mail from Chris West regarding this thread - > > > Hi David, > > > I saw your posts on ras and the Simracingnews forum. Thats an"JET FUEL"?!!!!
How DARE you insult some of the finest fluids in the known universe?! :-)
("Jet fuel" indeed!! Hrrmmph!)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Ronald Stoehr <[email hidden]> wrote in message
news:[email hidden]...
> Bruce Kennewell wrote:
> >
> > Not necessarily.
> > In the northern hemisphere it could be the other way round, due in no
small
> > part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> > Glenfiddich Effect and the Chivas Regal Effect.
>
> Just three bottles of Becks do that for me, no nead for that jet fuel
stuff...
>
> So...hicks...here!
>
> l8er
> ronny
>
> --
> "You're one of those condescending Unix computer users!"
> "Here's a nickel, kid. Get yourself a better computer" - Dilbert.
Ha! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
> Bruce Kennewell wrote:
> >
> > Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect,
have
> > been known to generate a totally devastating After Effect,
believe-you-me!!!
>
> Oh I do......:-)
>
>
> Beers and cheers
> (uncle) Goy
>
> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/
>
> * Spam is for losers who can't get business any other way *
> "Spamkiller" http://www.spamkiller.com
And what's wrong with the occasional wee dram of avgas?
Admittedly, it's an aquired taste and not one for the lightweight but it's
definately better than the stuff they sell in decorating shops.
MS
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (32 lines)
> "JET FUEL"?!!!! > How DARE you insult some of the finest fluids in the known universe?! :-) > ("Jet fuel" indeed!! Hrrmmph!) > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Ronald Stoehr <[email hidden]> wrote in message > news:[email hidden]... > > Bruce Kennewell wrote: > > > > > > Not necessarily. > > > In the northern hemisphere it could be the other way round, due in no > small > > > part to the Haig Effect, not to mention the Johnnie Walker Effect, the > > > Glenfiddich Effect and the Chivas Regal Effect. > > > > Just three bottles of Becks do that for me, no nead for that jet fuel > stuff... > > > > So...hicks...here! > > > > l8er > > ronny > > > > -- > > "You're one of those condescending Unix computer users!" > > "Here's a nickel, kid. Get yourself a better computer" - Dilbert. > >You can look at the patent here http://www.uspto.gov/patft/index.html
patent no: 5,005,148
I think it applies to a 2D dashboard display only, they describe scrolling
it on the screen based on the forces applied to the drivers head. A 3-D
moving cockpit would probably be something different, however, I'm not a
lawyer.
Dave.
Doug Milliken <[email hidden]> wrote in message
news:[email hidden]...
interesting theory
> > > you have there. I currently have it working both ways, with acompletely locked
> > > camera, and one which allows the car to move, I prefer the secondview, since as
> > > you say it communicates what the car is doing a little more.
> > >
> > > Chris
> > >
> > > In article <8fp018$qja$[email hidden]>, [email hidden]wrote...
> > > >One thing I picked up on this weekend while watching the N4 laparound
> > > >Charlotte regarding physics - and what I believe we are all after...
> > > >
> > > >It doesn't really matter if a sim models correct physics if thatinformation
> > > >is not passed to the user (driver). Example: Rally Championship -From
> > > >outside the cockpit the cars *look* like they are handling properly.The
> > > >suspension is moving with every little bump in the road. From withinthe
> > > >car though IMHO, the "feeling" is not there.
> > > >
> > > >I can't believe I just picked up on this but here is my observation:In GPL
> > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars moveon
> > > >their suspension - up, down, left and right to a certain degree.Because my
> > > >"eyes" are staionary, the movement gives the sensation of "reality".If
> > > >though, as in RC the "eyes" move with the car, there is no sensation(or it
> > > >is very diminished).
> >
> >
>
Quoted text (55 lines)
> > Hi Pat et al, > > I think we have discussed this before, but for all those new to RAS: > > Atari Coin-op Division has a patent on the moving POV (to simulate driver > head motion in reaction to car acceleration). This dates back to the > development of Hard Drivin' (arcade game from late 1980's). I don't know > if Atari has been enforcing this patent, but I've read it and it's real > (sorry, I don't know the patent number). > > -- Doug > Douglas Milliken <[email hidden]> > Milliken Research Associates Inc. > > > On Tue, 16 May 2000, Pat Dotson wrote: > > > Holy ****. You mean the West's would even consider > > releasing it without a moving POV in the cockpit? > > Having a locked down view as an option is OK, but > > come on! When I first read you post, David, I > > thought "duh, that's obvious" :) I've discussed > > it here lots of times. > > > > BTW, I think GPL does the opposite > > of your description in that the POV moves about in > > reaction to G-forces, while the cockpit does it's > > own 6-degrees-of-freedom thing. > > > > A moving 3D cockpit is a necessity to anything that > > claims to be a sim in the 21st century. I think GPL > > and F12K are the only two car sims that have it (except > > for SODA). F12K is even disappointing in that it only > > moves fore-aft. No lateral forces affect the POV. > > > > The right way to do the drivers POV is to model it as > > a point with mass suspended on a 3-dimensional spring > > system. The mass of the point should move in reaction > > to any G-forces created by movement of the car. The > > spring forces suspending the point should be adjusted > > to limit POV movement to roughly that of a real driver. > > > > -- > > Pat Dotson > > > > > > "David L. Cook" wrote: > > > > > > I just got an e-mail from Chris West regarding this thread - > > > > > > At 04:41 PM 5/16/2000, Chris West wrote: > > > Hi David, > > > > > > I saw your posts on ras and the Simracingnews forum. Thats anJust because you have a patent does not make it enforceable.
"DLK" <[email hidden]> wrote in message
news:3KgV4.262$[email hidden]...
driver
> > head motion in reaction to car acceleration). This dates back to the
> > development of Hard Drivin' (arcade game from late 1980's). I don'tknow
[email hidden]
> wrote...
> > > > >One thing I picked up on this weekend while watching the N4 lap
> around
> > > > >Charlotte regarding physics - and what I believe we are allafter...
> > > > >
> > > > >It doesn't really matter if a sim models correct physics if that
> information
> > > > >is not passed to the user (driver). Example: Rally Championship -
> From
> > > > >outside the cockpit the cars *look* like they are handlingproperly.
> The
> > > > >suspension is moving with every little bump in the road. Fromwithin
> the
> > > > >car though IMHO, the "feeling" is not there.
> > > > >
> > > > >I can't believe I just picked up on this but here is myobservation:
> In GPL
> > > > >(and forthcoming N4) the drivers viewpoint is fixed and the carsmove
> on
> > > > >their suspension - up, down, left and right to a certain degree.
> Because my
> > > > >"eyes" are staionary, the movement gives the sensation of"reality".
> If
> > > > >though, as in RC the "eyes" move with the car, there is nosensation
Quoted text (20 lines)
> You can look at the patent here http://www.uspto.gov/patft/index.html > patent no: 5,005,148 > > I think it applies to a 2D dashboard display only, they describe scrolling > it on the screen based on the forces applied to the drivers head. A 3-D > moving cockpit would probably be something different, however, I'm not a > lawyer. > > Dave. > > > > Doug Milliken <[email hidden]> wrote in message > news:[email hidden]... > > > > Hi Pat et al, > > > > I think we have discussed this before, but for all those new to RAS: > > > > Atari Coin-op Division has a patent on the moving POV (to simulateQuoted text (57 lines)
> > if Atari has been enforcing this patent, but I've read it and it's real > > (sorry, I don't know the patent number). > > > > -- Doug > > Douglas Milliken <[email hidden]> > > Milliken Research Associates Inc. > > > > > > On Tue, 16 May 2000, Pat Dotson wrote: > > > > > Holy ****. You mean the West's would even consider > > > releasing it without a moving POV in the cockpit? > > > Having a locked down view as an option is OK, but > > > come on! When I first read you post, David, I > > > thought "duh, that's obvious" :) I've discussed > > > it here lots of times. > > > > > > BTW, I think GPL does the opposite > > > of your description in that the POV moves about in > > > reaction to G-forces, while the cockpit does it's > > > own 6-degrees-of-freedom thing. > > > > > > A moving 3D cockpit is a necessity to anything that > > > claims to be a sim in the 21st century. I think GPL > > > and F12K are the only two car sims that have it (except > > > for SODA). F12K is even disappointing in that it only > > > moves fore-aft. No lateral forces affect the POV. > > > > > > The right way to do the drivers POV is to model it as > > > a point with mass suspended on a 3-dimensional spring > > > system. The mass of the point should move in reaction > > > to any G-forces created by movement of the car. The > > > spring forces suspending the point should be adjusted > > > to limit POV movement to roughly that of a real driver. > > > > > > -- > > > Pat Dotson > > > > > > > > > "David L. Cook" wrote: > > > > > > > > I just got an e-mail from Chris West regarding this thread - > > > > > > > > At 04:41 PM 5/16/2000, Chris West wrote: > > > > Hi David, > > > > > > > > I saw your posts on ras and the Simracingnews forum. Thats an > interesting theory > > > > you have there. I currently have it working both ways, with a > completely locked > > > > camera, and one which allows the car to move, I prefer the second > view, since as > > > > you say it communicates what the car is doing a little more. > > > > > > > > Chris > > > > > > > > In article <8fp018$qja$[email hidden]>,Quoted text (7 lines)
> (or it > > > > >is very diminished). > > > > > > > > > >That is most certainly true. Whether enforceable or not, it is defendable,
which means big bucks.
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
3-D
> > > moving cockpit would probably be something different, however, I'm nota
the
second
that
cars
> > move
> > > on
> > > > > > >their suspension - up, down, left and right to a certaindegree.
Quoted text (21 lines)
> But it CERTAINLY makes it possible to take you to court and sue the pants > off you!! > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Eddie proracingclub.com> <eddie@<remove> wrote in message > news:P6hV4.200340$[email hidden]... > > Just because you have a patent does not make it enforceable. > > > > "DLK" <[email hidden]> wrote in message > > news:3KgV4.262$[email hidden]... > > > You can look at the patent here http://www.uspto.gov/patft/index.html > > > patent no: 5,005,148 > > > > > > I think it applies to a 2D dashboard display only, they describe > scrolling > > > it on the screen based on the forces applied to the drivers head. AQuoted text (16 lines)
> > > lawyer. > > > > > > Dave. > > > > > > > > > > > > Doug Milliken <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > > > > Hi Pat et al, > > > > > > > > I think we have discussed this before, but for all those new to RAS: > > > > > > > > Atari Coin-op Division has a patent on the moving POV (to simulate > > driver > > > > head motion in reaction to car acceleration). This dates back toQuoted text (54 lines)
> > > > development of Hard Drivin' (arcade game from late 1980's). I don't > > know > > > > if Atari has been enforcing this patent, but I've read it and it's > real > > > > (sorry, I don't know the patent number). > > > > > > > > -- Doug > > > > Douglas Milliken <[email hidden]> > > > > Milliken Research Associates Inc. > > > > > > > > > > > > On Tue, 16 May 2000, Pat Dotson wrote: > > > > > > > > > Holy ****. You mean the West's would even consider > > > > > releasing it without a moving POV in the cockpit? > > > > > Having a locked down view as an option is OK, but > > > > > come on! When I first read you post, David, I > > > > > thought "duh, that's obvious" :) I've discussed > > > > > it here lots of times. > > > > > > > > > > BTW, I think GPL does the opposite > > > > > of your description in that the POV moves about in > > > > > reaction to G-forces, while the cockpit does it's > > > > > own 6-degrees-of-freedom thing. > > > > > > > > > > A moving 3D cockpit is a necessity to anything that > > > > > claims to be a sim in the 21st century. I think GPL > > > > > and F12K are the only two car sims that have it (except > > > > > for SODA). F12K is even disappointing in that it only > > > > > moves fore-aft. No lateral forces affect the POV. > > > > > > > > > > The right way to do the drivers POV is to model it as > > > > > a point with mass suspended on a 3-dimensional spring > > > > > system. The mass of the point should move in reaction > > > > > to any G-forces created by movement of the car. The > > > > > spring forces suspending the point should be adjusted > > > > > to limit POV movement to roughly that of a real driver. > > > > > > > > > > -- > > > > > Pat Dotson > > > > > > > > > > > > > > > "David L. Cook" wrote: > > > > > > > > > > > > I just got an e-mail from Chris West regarding this thread - > > > > > > > > > > > > At 04:41 PM 5/16/2000, Chris West wrote: > > > > > > Hi David, > > > > > > > > > > > > I saw your posts on ras and the Simracingnews forum. Thats an > > > interesting theory > > > > > > you have there. I currently have it working both ways, with a > > > completely locked > > > > > > camera, and one which allows the car to move, I prefer theQuoted text (14 lines)
> > > view, since as > > > > > > you say it communicates what the car is doing a little more. > > > > > > > > > > > > Chris > > > > > > > > > > > > In article <8fp018$qja$[email hidden]>, > > [email hidden] > > > wrote... > > > > > > >One thing I picked up on this weekend while watching the N4 lap > > > around > > > > > > >Charlotte regarding physics - and what I believe we are all > > after... > > > > > > > > > > > > > >It doesn't really matter if a sim models correct physics ifQuoted text (16 lines)
> > > information > > > > > > >is not passed to the user (driver). Example: Rally > Championship - > > > From > > > > > > >outside the cockpit the cars *look* like they are handling > > properly. > > > The > > > > > > >suspension is moving with every little bump in the road. From > > within > > > the > > > > > > >car though IMHO, the "feeling" is not there. > > > > > > > > > > > > > >I can't believe I just picked up on this but here is my > > observation: > > > In GPL > > > > > > >(and forthcoming N4) the drivers viewpoint is fixed and theQuoted text (17 lines)
> > > Because my > > > > > > >"eyes" are staionary, the movement gives the sensation of > > "reality". > > > If > > > > > > >though, as in RC the "eyes" move with the car, there is no > > sensation > > > (or it > > > > > > >is very diminished). > > > > > > > > > > > > > > > > > > > > > > > > > >As in the "Milliken" the Last word on vehicle dynamics?
Sudesh
Doug Milliken wrote:
Quoted text (79 lines)
> > Hi Pat et al, > > I think we have discussed this before, but for all those new to RAS: > > Atari Coin-op Division has a patent on the moving POV (to simulate driver > head motion in reaction to car acceleration). This dates back to the > development of Hard Drivin' (arcade game from late 1980's). I don't know > if Atari has been enforcing this patent, but I've read it and it's real > (sorry, I don't know the patent number). > > -- Doug > Douglas Milliken <[email hidden]> > Milliken Research Associates Inc. > > > On Tue, 16 May 2000, Pat Dotson wrote: > > > Holy ****. You mean the West's would even consider > > releasing it without a moving POV in the cockpit? > > Having a locked down view as an option is OK, but > > come on! When I first read you post, David, I > > thought "duh, that's obvious" :) I've discussed > > it here lots of times. > > > > BTW, I think GPL does the opposite > > of your description in that the POV moves about in > > reaction to G-forces, while the cockpit does it's > > own 6-degrees-of-freedom thing. > > > > A moving 3D cockpit is a necessity to anything that > > claims to be a sim in the 21st century. I think GPL > > and F12K are the only two car sims that have it (except > > for SODA). F12K is even disappointing in that it only > > moves fore-aft. No lateral forces affect the POV. > > > > The right way to do the drivers POV is to model it as > > a point with mass suspended on a 3-dimensional spring > > system. The mass of the point should move in reaction > > to any G-forces created by movement of the car. The > > spring forces suspending the point should be adjusted > > to limit POV movement to roughly that of a real driver. > > > > -- > > Pat Dotson > > > > > > "David L. Cook" wrote: > > > > > > I just got an e-mail from Chris West regarding this thread - > > > > > > At 04:41 PM 5/16/2000, Chris West wrote: > > > Hi David, > > > > > > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory > > > you have there. I currently have it working both ways, with a completely locked > > > camera, and one which allows the car to move, I prefer the second view, since as > > > you say it communicates what the car is doing a little more. > > > > > > Chris > > > > > > In article <8fp018$qja$[email hidden]>, [email hidden] wrote... > > > >One thing I picked up on this weekend while watching the N4 lap around > > > >Charlotte regarding physics - and what I believe we are all after... > > > > > > > >It doesn't really matter if a sim models correct physics if that information > > > >is not passed to the user (driver). Example: Rally Championship - From > > > >outside the cockpit the cars *look* like they are handling properly. The > > > >suspension is moving with every little bump in the road. From within the > > > >car though IMHO, the "feeling" is not there. > > > > > > > >I can't believe I just picked up on this but here is my observation: In GPL > > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on > > > >their suspension - up, down, left and right to a certain degree. Because my > > > >"eyes" are staionary, the movement gives the sensation of "reality". If > > > >though, as in RC the "eyes" move with the car, there is no sensation (or it > > > >is very diminished). > > > >Yup...
*The* Milliken :))
Kinda flattering (sp?) to see that real engineers etc. hang around here -
isn't it? :)
--
All the best,
Ed Solheim
** Proud member of the GPLEA **
(Remove SPAM-GUARD in address to reply)
amos-opus asked:
> As in the "Milliken" the Last word on vehicle dynamics?
>
> Sudesh
> Doug Milliken wrote:
> >
> > Hi Pat et al,
> >
> > I think we have discussed this before, but for all those new to RAS:
<snip!>
Yup... the man. Very flattering indeed.
Good book too... if you got any kind of engineering/science/maths
background, that is. Wouldn't recommend it to the casual reader.
Jan.
=---
Ed Solheim <ed_solheim[SPAM-GUARD]@c2i.net> wrote in message
news:rMkV4.10957$[email hidden]...
<snip>
Quoted text (12 lines)
> Yup... > *The* Milliken :)) > > Kinda flattering (sp?) to see that real engineers etc. hang around here - > isn't it? :) > > -- > All the best, > Ed Solheim > ** Proud member of the GPLEA ** > (Remove SPAM-GUARD in address to reply) >DLK wrote:
>
>..snip... however, I'm not a lawyer.
Don't be sad, this will give you the possibility of actually earning the
respect and admiration of your fellow humans, instead of only earning it
from other lawyers.....
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Ed Solheim wrote:
>
> Now *thats* a post worth a beer!!
>
> 'Pint's on me Goy!
I might remind you of this some day :-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Now *thats* a post worth a beer!!
'Pint's on me Goy!
-
All the best,
Ed Solheim
** Proud member of the GPLEA **
(Remove SPAM-GUARD in address to reply)
Goy Larsen wrote:
> Don't be sad, this will give you the possibility of actually earning the
> respect and admiration of your fellow humans, instead of only earning it
> from other lawyers.....
>
HAA! Nice one, Mark.
I'll stick to the 'Product of Scotland' stuff, methinks!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
m.seery <[email hidden]> wrote in message
news:JsfV4.799$[email hidden]...
> And what's wrong with the occasional wee dram of avgas?
> Admittedly, it's an aquired taste and not one for the lightweight but it's
> definately better than the stuff they sell in decorating shops.
>
> MS
> "Bruce Kennewell" <[email hidden]> wrote in message
> news:[email hidden]...
> > "JET FUEL"?!!!!
> > How DARE you insult some of the finest fluids in the known universe?!
:-)
> > ("Jet fuel" indeed!! Hrrmmph!)
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> >
> > Ronald Stoehr <[email hidden]> wrote in message
> > news:[email hidden]...
> > > Bruce Kennewell wrote:
> > > >
> > > > Not necessarily.
> > > > In the northern hemisphere it could be the other way round, due in
no
> > small
> > > > part to the Haig Effect, not to mention the Johnnie Walker Effect,
the
> > > > Glenfiddich Effect and the Chivas Regal Effect.
> > >
> > > Just three bottles of Becks do that for me, no nead for that jet fuel
> > stuff...
> > >
> > > So...hicks...here!
> > >
> > > l8er
> > > ronny
> > >
> > > --
> > > "You're one of those condescending Unix computer users!"
> > > "Here's a nickel, kid. Get yourself a better computer" - Dilbert.
> >
> >
>
>
They most likely have a patent on the way in which it is done in their
particular instance. They could not POSSIBLY patent the result.....only
their method of obtaining that result.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Jason Monds <[email hidden]> wrote in message
news:[email hidden]...
> How can you patent physics? This is like patenting using "i" in for loops
for
> programming.
>
> Jason.
>
> Doug Milliken wrote:
>
> > Hi Pat et al,
> >
> > I think we have discussed this before, but for all those new to RAS:
> >
> > Atari Coin-op Division has a patent on the moving POV (to simulate
driver
> > head motion in reaction to car acceleration). This dates back to the
> > development of Hard Drivin' (arcade game from late 1980's). I don't
know
> > if Atari has been enforcing this patent, but I've read it and it's real
> > (sorry, I don't know the patent number).
> >
> > -- Doug
> > Douglas Milliken <[email hidden]>
> > Milliken Research Associates Inc.
> >
>
> --
> Jason Monds
> http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
> http://members.home.net/stuff.mondsj/csp - Car Sim Project
> (Please remove 'no extra spork' when replying)
>
>
But it CERTAINLY makes it possible to take you to court and sue the pants
off you!!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Eddie proracingclub.com> <eddie@<remove> wrote in message
news:P6hV4.200340$[email hidden]...
> Just because you have a patent does not make it enforceable.
>
> "DLK" <[email hidden]> wrote in message
> news:3KgV4.262$[email hidden]...
> > You can look at the patent here http://www.uspto.gov/patft/index.html
> > patent no: 5,005,148
> >
> > I think it applies to a 2D dashboard display only, they describe
scrolling
> > it on the screen based on the forces applied to the drivers head. A 3-D
> > moving cockpit would probably be something different, however, I'm not a
> > lawyer.
> >
> > Dave.
> >
> >
> >
> > Doug Milliken <[email hidden]> wrote in message
> > news:[email hidden]...
> > >
> > > Hi Pat et al,
> > >
> > > I think we have discussed this before, but for all those new to RAS:
> > >
> > > Atari Coin-op Division has a patent on the moving POV (to simulate
> driver
> > > head motion in reaction to car acceleration). This dates back to the
> > > development of Hard Drivin' (arcade game from late 1980's). I don't
> know
> > > if Atari has been enforcing this patent, but I've read it and it's
real
> > > (sorry, I don't know the patent number).
> > >
> > > -- Doug
> > > Douglas Milliken <[email hidden]>
> > > Milliken Research Associates Inc.
> > >
> > >
> > > On Tue, 16 May 2000, Pat Dotson wrote:
> > >
> > > > Holy ****. You mean the West's would even consider
> > > > releasing it without a moving POV in the cockpit?
> > > > Having a locked down view as an option is OK, but
> > > > come on! When I first read you post, David, I
> > > > thought "duh, that's obvious" :) I've discussed
> > > > it here lots of times.
> > > >
> > > > BTW, I think GPL does the opposite
> > > > of your description in that the POV moves about in
> > > > reaction to G-forces, while the cockpit does it's
> > > > own 6-degrees-of-freedom thing.
> > > >
> > > > A moving 3D cockpit is a necessity to anything that
> > > > claims to be a sim in the 21st century. I think GPL
> > > > and F12K are the only two car sims that have it (except
> > > > for SODA). F12K is even disappointing in that it only
> > > > moves fore-aft. No lateral forces affect the POV.
> > > >
> > > > The right way to do the drivers POV is to model it as
> > > > a point with mass suspended on a 3-dimensional spring
> > > > system. The mass of the point should move in reaction
> > > > to any G-forces created by movement of the car. The
> > > > spring forces suspending the point should be adjusted
> > > > to limit POV movement to roughly that of a real driver.
> > > >
> > > > --
> > > > Pat Dotson
> > > >
> > > >
> > > > "David L. Cook" wrote:
> > > > >
> > > > > I just got an e-mail from Chris West regarding this thread -
> > > > >
> > > > > At 04:41 PM 5/16/2000, Chris West wrote:
> > > > > Hi David,
> > > > >
> > > > > I saw your posts on ras and the Simracingnews forum. Thats an
> > interesting theory
> > > > > you have there. I currently have it working both ways, with a
> > completely locked
> > > > > camera, and one which allows the car to move, I prefer the second
> > view, since as
> > > > > you say it communicates what the car is doing a little more.
> > > > >
> > > > > Chris
> > > > >
> > > > > In article <8fp018$qja$[email hidden]>,
> [email hidden]
> > wrote...
> > > > > >One thing I picked up on this weekend while watching the N4 lap
> > around
> > > > > >Charlotte regarding physics - and what I believe we are all
> after...
> > > > > >
> > > > > >It doesn't really matter if a sim models correct physics if that
> > information
> > > > > >is not passed to the user (driver). Example: Rally
Championship -
> > From
> > > > > >outside the cockpit the cars *look* like they are handling
> properly.
> > The
> > > > > >suspension is moving with every little bump in the road. From
> within
> > the
> > > > > >car though IMHO, the "feeling" is not there.
> > > > > >
> > > > > >I can't believe I just picked up on this but here is my
> observation:
> > In GPL
> > > > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars
> move
> > on
> > > > > >their suspension - up, down, left and right to a certain degree.
> > Because my
> > > > > >"eyes" are staionary, the movement gives the sensation of
> "reality".
> > If
> > > > > >though, as in RC the "eyes" move with the car, there is no
> sensation
> > (or it
> > > > > >is very diminished).
> > > >
> > > >
> > >
> >
> >
>
>
LOL!!! HAAAAAAAAA!!!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
> DLK wrote:
> >
> >..snip... however, I'm not a lawyer.
>
> Don't be sad, this will give you the possibility of actually earning the
> respect and admiration of your fellow humans, instead of only earning it
> from other lawyers.....
>
>
> Beers and cheers
> (uncle) Goy
>
> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/
>
> * Spam is for losers who can't get business any other way *
> "Spamkiller" http://www.spamkiller.com
I agree with that then :-) After reading the patent it is for 2D cockpits and
their you had to be much more resourceful I guess.
Jason.
Bruce Kennewell wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)


































