Race Sim Central
Rec.Autos.Simulators Archive

Re: Sim replays tought.

14 posts by 12 people · 14 May 2000 22:45 UTC - 17 May 2000

Dave Henrie 14 May 2000 22:45 UTC#270246
That would sound like a feature that 3dfx's tbuffer and motion blur could produce. dave henrie Tim Vanhee wrote:
Quoted text (10 lines)> > I noticed that in every replay of almost every sim the track camera always > keeps focussing directly on the middle of the car. Now matter how the car > shakes or crashes, the camera will almost keep up. It's like the car is > pinned to the middle of the screen This doesn't give a good impression of > speed. When you hit a tree in gpl at 200 mph the camera will always keep the > car in the center of the screen. I noticed WSC has this too. > In real life there is always a time to react as a cameraman or as a > spectator so you won't be able to follow the car all the time. > Can't this be solved or haven't software companies thought of that yet?
EldredP 15 May 2000#270054
In article <[email hidden]>, [email hidden] (David Buttery) writes: >Been done - GP2's got a "director mode", which last time I watched a >race spent two laps concentrating on Johnny Herbert trailing around in >about 17th and completely ignored Hakkinen crashing into Alesi and >Schumacher taking the lead from Coulthard. Crammond thinks of >everything... > Except Multiplayer... :) -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Scott Boham 15 May 2000#270189
That would be an easy effect to achieve, simply have a maximum acceleration for the camera, it would then pan past the car if it stopped abruptly, and return nicely to the car. I agree, would make it more realistic. Tim Vanhee <[email hidden]> wrote in message news:KLFT4.18654$z%[email hidden]... > I noticed that in every replay of almost every sim the track camera always > keeps focussing directly on the middle of the car. Now matter how the car > shakes or crashes, the camera will almost keep up. It's like the car is > pinned to the middle of the screen This doesn't give a good impression of > speed. When you hit a tree in gpl at 200 mph the camera will always keepthe > car in the center of the screen. I noticed WSC has this too. > In real life there is always a time to react as a cameraman or as a > spectator so you won't be able to follow the car all the time. > Can't this be solved or haven't software companies thought of that yet? > >
On Mon 15 May 2000 12:57:48am, Andrew Hodgson wrote: >As an extension of this you could have a typical TV GP coverage >where the producer switches to a totally different car, unrelated to >the action. Then they pick it up again after the smash/brilliant >overtaking move/pit stop action and go "What's happened here?!" :) Been done - GP2's got a "director mode", which last time I watched a race spent two laps concentrating on Johnny Herbert trailing around in about 17th and completely ignored Hakkinen crashing into Alesi and Schumacher taking the lead from Coulthard. Crammond thinks of everything... -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Tim Vanhee 15 May 2000 00:27 UTC#270240
I noticed that in every replay of almost every sim the track camera always keeps focussing directly on the middle of the car. Now matter how the car shakes or crashes, the camera will almost keep up. It's like the car is pinned to the middle of the screen This doesn't give a good impression of speed. When you hit a tree in gpl at 200 mph the camera will always keep the car in the center of the screen. I noticed WSC has this too. In real life there is always a time to react as a cameraman or as a spectator so you won't be able to follow the car all the time. Can't this be solved or haven't software companies thought of that yet?
Andrew Hodgson 15 May 2000 00:57 UTC#270190
As an extension of this you could have a typical TV GP coverage where the producer switches to a totally different car, unrelated to the action. Then they pick it up again after the smash/brilliant overtaking move/pit stop action and go "What's happened here?!" :) Andrew
Simon Brown 15 May 2000 01:39 UTC#270204
This exact thing has been done in Superbike 2000. When the camera has to pan fast to track a bike, it can't keep up. It's obviously programmed deliberately to give the feel of the tv coverage.
Simon Brown 15 May 2000 02:18 UTC#270214
Despite being a 3dfx fan, and someone who is likely to buy a V5, I'd have to admit that the T-buffer is unlikely to be widely supported. This is such a shame. Motion-blur could do wonders for the visual realism of racing sims. Anyone who has used a rendering package like 3D Studio MAX or Lightwave will appreciate what I mean. You can fly a space-ship past a camera at 50 fps (in MAX) and it can look totally false, like a computer game. But add motion blur and suddenly it looks almost real. Afterall the same effect occurs with our eyes, and with real cameras. I'm sure I'm not the only one who would love to see GPL with motion-blur, but the chances of that ever happening are zero. :( Simon.
ymenard 15 May 2000 03:12 UTC#270232
"Tim Vanhee" <[email hidden]> wrote > Can't this be solved or haven't software companies thought of that yet? NFS:PU and SBK2000 have somehow such a thing. I always found ridiculous the Papyrus replay to have the car centered on the screen (when it's not a fixed camera). I personally thought of a way to counter this. Just create a virtual box of about 20% of the total screen size in the dead-center (where normally the camera fixes the car in Papyrus simulators) of the virtual replay system so that the camera would act freely in random patterns (staccato effect shakes and such). This way you could have a realistic human replay but it's still not like reality, since we all know sometimes fixed camera simply can't keep up with the speed of the car (they go too fast or too slow). The maximum acceleration feature of the cameras in SBK and NFSPU solve this. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Thomas Heineman 15 May 2000 19:09 UTC#270171
I have read that Colin McRae 2.0 will have a similar replay engine as you discribe. "the car isn�t always centred. It�s like a real cameraman shooting" Seams pretty good I agree with you that you completly lose the felling of speed an realism, when the camera always keeps the car centered. Thomas > I noticed that in every replay of almost every sim the track camera always > keeps focussing directly on the middle of the car. Now matter how the car > shakes or crashes, the camera will almost keep up. It's like the car is > pinned to the middle of the screen This doesn't give a good impression of > speed. When you hit a tree in gpl at 200 mph the camera will always keepthe > car in the center of the screen. I noticed WSC has this too. > In real life there is always a time to react as a cameraman or as a > spectator so you won't be able to follow the car all the time. > Can't this be solved or haven't software companies thought of that yet? > >
The West Bros are trying to sort this out for WSC - a sort of "AI" for the camera. Cheers! Marc Tim Vanhee wrote:
Quoted text (9 lines)> I noticed that in every replay of almost every sim the track camera always > keeps focussing directly on the middle of the car. Now matter how the car > shakes or crashes, the camera will almost keep up. It's like the car is > pinned to the middle of the screen This doesn't give a good impression of > speed. When you hit a tree in gpl at 200 mph the camera will always keep the > car in the center of the screen. I noticed WSC has this too. > In real life there is always a time to react as a cameraman or as a > spectator so you won't be able to follow the car all the time. > Can't this be solved or haven't software companies thought of that yet?
Sebastien Tixier 16 May 2000 06:02 UTC#269909
In addition to this, when 2 drivers are fighting for a position, it will be great than the cameraman dont aim one pilot but both ! When car's loose some parts, the cameran aim the parts flying in the air. etc... you know, like a real human cameraman :) ymenard wrote:
Quoted text (22 lines)> "Tim Vanhee" <[email hidden]> wrote > > Can't this be solved or haven't software companies thought of that yet? > > NFS:PU and SBK2000 have somehow such a thing. I always found ridiculous the > Papyrus replay to have the car centered on the screen (when it's not a fixed > camera). > > I personally thought of a way to counter this. Just create a virtual box of > about 20% of the total screen size in the dead-center (where normally the > camera fixes the car in Papyrus simulators) of the virtual replay system so > that the camera would act freely in random patterns (staccato effect shakes > and such). This way you could have a realistic human replay but it's still > not like reality, since we all know sometimes fixed camera simply can't keep > up with the speed of the car (they go too fast or too slow). The maximum > acceleration feature of the cameras in SBK and NFSPU solve this. > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world.
Andre Warringa 16 May 2000 13:40 UTC#270030
Marc, where do you get all this info about WSC? Just curious... Andre On 16 May 2000 04:25:53 EDT, "Marc J. Nelson" <[email hidden]> wrote:
Quoted text (18 lines)>The West Bros are trying to sort this out for WSC - a sort of "AI" for the >camera. > >Cheers! >Marc > >Tim Vanhee wrote: > >> I noticed that in every replay of almost every sim the track camera always >> keeps focussing directly on the middle of the car. Now matter how the car >> shakes or crashes, the camera will almost keep up. It's like the car is >> pinned to the middle of the screen This doesn't give a good impression of >> speed. When you hit a tree in gpl at 200 mph the camera will always keep the >> car in the center of the screen. I noticed WSC has this too. >> In real life there is always a time to react as a cameraman or as a >> spectator so you won't be able to follow the car all the time. >> Can't this be solved or haven't software companies thought of that yet? >
The subject of camera views was discussed at E3. I didn't mean it to sound as though they're working on AI-cameras, I simply used the term as a frame (pun) of reference. Cheers! Marc Andre Warringa wrote:
Quoted text (25 lines)> Marc, where do you get all this info about WSC? Just curious... > > Andre > > On 16 May 2000 04:25:53 EDT, "Marc J. Nelson" <[email hidden]> > wrote: > > >The West Bros are trying to sort this out for WSC - a sort of "AI" for the > >camera. > > > >Cheers! > >Marc > > > >Tim Vanhee wrote: > > > >> I noticed that in every replay of almost every sim the track camera always > >> keeps focussing directly on the middle of the car. Now matter how the car > >> shakes or crashes, the camera will almost keep up. It's like the car is > >> pinned to the middle of the screen This doesn't give a good impression of > >> speed. When you hit a tree in gpl at 200 mph the camera will always keep the > >> car in the center of the screen. I noticed WSC has this too. > >> In real life there is always a time to react as a cameraman or as a > >> spectator so you won't be able to follow the car all the time. > >> Can't this be solved or haven't software companies thought of that yet? > >

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