Race Sim Central
Rec.Autos.Simulators Archive

How to defend in Arcade view in GPL?

13 posts by 9 people · 15 May 2000 19:01 UTC - 17 May 2000 18:42 UTC

Jeppe Kusk 15 May 2000 19:01 UTC#270186
I have a TNT 2 card, because i use my computer to other games than GPL. Thats why i have to use the arcade view to get 36fps all the time, and after a few laps i like it better than in-car view. I feel i can control my drift better. And i have the data on how warm my tires are, making it easier to know when to push. Anyway, is there a way of defend your position without your mirrors? Why didn't Papyrus made a "backward view" like any new sims has it? I just installed the game yesterday again, since i had nothing to do. I had not driven it much before, because i thought it was way to difficoult. But today i got my first lap under 1:32 on Monza in the Lotus. The setups actually do much more than you think. Enyway, is a 1:31:7 a good lap after 2 days? Jeppe
Simon Brown 15 May 2000 22:45 UTC#270075
There's no solution to your problem, apart from getting your PC hardware good enough to be able to run at 36 fps with the in-car view. Make sure you try varying the detail slidey bar as this makes a HUGE difference to the frame rate. It's more realistic if you play from the in-car view, and also fairer to everyone else. Maybe you could get a V5.
On Tue, 16 May 2000 04:01:37 GMT, "David G Fisher" <[email hidden]> wrote: >Is shift-r realistic? No. -- Greger
On Tue 16 May 2000 05:01:37am, David G Fisher wrote:
Quoted text (10 lines)> >"David Buttery" <[email hidden]> wrote >in message news:[email hidden]... >> On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote: >> >Why didn't Papyrus made a "backward view" like any new sims has >> >it? >> >> 'Cause it ain't realistic! > >Is shift-r realistic?
You can't use Shift-R in the higher modes in any case. -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote: >I have a TNT 2 card, because i use my computer to other games than >GPL. Thats why i have to use the arcade view to get 36fps all the >time, and after a few laps i like it better than in-car view. I feel >i can control my drift better. And i have the data on how warm my >tires are, making it easier to know when to push. Anyway, is there a >way of defend your position without your mirrors? Personally, I don't like arcade view. Yes, it is easier for some people (not me), but it's a little unfair on your competitors. THe mirror thing could be thought of as your punishment... :-) >Why didn't Papyrus made a "backward view" like any new sims has it? 'Cause it ain't realistic! >I just installed the game yesterday again, since i had nothing to >do. I had not driven it much before, because i thought it was way to >difficoult. But today i got my first lap under 1:32 on Monza in the >Lotus. The setups actually do much more than you think. Enyway, is a >1:31:7 a good lap after 2 days? IIRC, I'd done about 1:32 after two days, so your time sound pretty good. Keep at it. -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
David G Fisher 16 May 2000 04:01 UTC#269897
"David Buttery" <[email hidden]> wrote in message news:[email hidden]... > On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote: > >Why didn't Papyrus made a "backward view" like any new sims has it? > > 'Cause it ain't realistic! Is shift-r realistic? David G Fisher
Juha Kallioinen 16 May 2000 09:14 UTC#269992
In article <8fphid$2bkb$[email hidden]>, Jeppe Kusk <[email hidden]> wrote: >I have a TNT 2 card, because i use my computer to other games than GPL. >Thats why i have to use the arcade view to get 36fps all the time, and after >a few laps i like it better than in-car view. I feel i can control my drift >better. And i have the data on how warm my tires are, making it easier to >know when to push. Anyway, is there a way of defend your position without >your mirrors? Where do you get that tire data? The two temperatures displayed are the oil and water temperature and/or pressure :-) Heh actually I can't remember what data is shown in the arcade view right now, but I'm sure the tire temperatures weren't there. -Juha -- //[email hidden]
> >Why didn't Papyrus made a "backward view" like any new sims has it? > 'Cause it ain't realistic! Is shift-r realistic? David G Fisher
Jeppe Kusk 16 May 2000 12:39 UTC#270017
> >I have a TNT 2 card, because i use my computer to other games than GPL. > >Thats why i have to use the arcade view to get 36fps all the time, andafter > >a few laps i like it better than in-car view. I feel i can control mydrift
Quoted text (8 lines)> >better. And i have the data on how warm my tires are, making it easier to > >know when to push. Anyway, is there a way of defend your position without > >your mirrors? > > Where do you get that tire data? The two temperatures displayed are > the oil and water temperature and/or pressure :-) Heh actually I can't > remember what data is shown in the arcade view right now, but I'm sure > the tire temperatures weren't there.
Correct, i was wrong. I thought the OT was Outer Tire Temperature, but it is as you point out Oil Temperature. The other things is Oil Pressure and Fuel Pressure. Jeppe
Brett C. Cammack 16 May 2000 15:07 UTC#269853
I use arcade view on-line only when a particular track has a serious degredation of my frame rate. (like Kyalami, Osterreichring, etc.) I would prefer the in-car, but when it's the difference between 16 FPS and 24 FPS, I have to switch. I know I need desparately to upgrade my hardware and do plan to do so, but the one thing that has a worse effect on my driving isn't FPS, but in fact, the amount of detail I've got turned on (or the lack of it). I can turn everything off on the options page and get a tolerable framerate at problem tracks while in-car, but I can't drive the bloody car because I've lost all useful visual references with the Flintstone graphics. Translating from driving a real race car to the sim where there is such a dearth of tactile input as to what the car is doing makes me even more reliant on the visual input I am receiving. Taking away most of the visual cues and the tactile feedback just makes it a dumb, frustrating exercise. As to on-line in arcade mode, I don't dice very hard because I'm not good enough yet, frankly, so I just listen for cars behind me and keep a tight line exitting corners, ease off on the acceleration, and thumb the wheel button that raises the driver's right hand whenever I hear someone behind me. <g> Regards, Brett C. Cammack That's Racing! Motorsports Pompano Beach, FL
Ace 16 May 2000 21:53 UTC#269832
David G Fisher <[email hidden]> wrote in message news:BK3U4.193379$[email hidden]... > > > Is shift-r realistic? > > David G Fisher >No, but then again, we ought to be able to drop into the pits to fix things like punctures, and we can't.
ymenard 17 May 2000 18:42 UTC#269552
"Greger Huttu" and DGF wrote: > >Is shift-r realistic? > > No. In a sence that virtual reality has completely different features that real-life will never give to us, I say that Shift-R is realistic. We need to stop thinking "if it doesn't happen in real-life it's not realistic". Some options that we are able to get while racing virtual reality simulations are incredibly benefitial and be sure that real-life racecar drivers would love to see such things for them. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy