I have a TNT 2 card, because i use my computer to other games than GPL.
Thats why i have to use the arcade view to get 36fps all the time, and after
a few laps i like it better than in-car view. I feel i can control my drift
better. And i have the data on how warm my tires are, making it easier to
know when to push. Anyway, is there a way of defend your position without
your mirrors?
Why didn't Papyrus made a "backward view" like any new sims has it?
I just installed the game yesterday again, since i had nothing to do. I had
not driven it much before, because i thought it was way to difficoult. But
today i got my first lap under 1:32 on Monza in the Lotus. The setups
actually do much more than you think. Enyway, is a 1:31:7 a good lap after 2
days?
Jeppe
There's no solution to your problem, apart from getting your PC hardware
good enough to be able to run at 36 fps with the in-car view. Make sure you
try varying the detail slidey bar as this makes a HUGE difference to the
frame rate. It's more realistic if you play from the in-car view, and also
fairer to everyone else.
Maybe you could get a V5.
On Tue, 16 May 2000 04:01:37 GMT, "David G Fisher" <[email hidden]>
wrote:
>Is shift-r realistic?
No.
-- Greger
On Tue 16 May 2000 05:01:37am, David G Fisher wrote:
You can't use Shift-R in the higher modes in any case.
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
Quoted text (10 lines)
> >"David Buttery" <[email hidden]> wrote >in message news:[email hidden]... >> On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote: >> >Why didn't Papyrus made a "backward view" like any new sims has >> >it? >> >> 'Cause it ain't realistic! > >Is shift-r realistic?On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote:
>I have a TNT 2 card, because i use my computer to other games than
>GPL. Thats why i have to use the arcade view to get 36fps all the
>time, and after a few laps i like it better than in-car view. I feel
>i can control my drift better. And i have the data on how warm my
>tires are, making it easier to know when to push. Anyway, is there a
>way of defend your position without your mirrors?
Personally, I don't like arcade view. Yes, it is easier for some people
(not me), but it's a little unfair on your competitors. THe mirror
thing could be thought of as your punishment... :-)
>Why didn't Papyrus made a "backward view" like any new sims has it?
'Cause it ain't realistic!
>I just installed the game yesterday again, since i had nothing to
>do. I had not driven it much before, because i thought it was way to
>difficoult. But today i got my first lap under 1:32 on Monza in the
>Lotus. The setups actually do much more than you think. Enyway, is a
>1:31:7 a good lap after 2 days?
IIRC, I'd done about 1:32 after two days, so your time sound pretty
good. Keep at it.
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
"David Buttery" <[email hidden]> wrote in
message news:[email hidden]...
> On Mon 15 May 2000 08:00:49pm, Jeppe Kusk wrote:
> >Why didn't Papyrus made a "backward view" like any new sims has it?
>
> 'Cause it ain't realistic!
Is shift-r realistic?
David G Fisher
In article <8fphid$2bkb$[email hidden]>,
Jeppe Kusk <[email hidden]> wrote:
>I have a TNT 2 card, because i use my computer to other games than GPL.
>Thats why i have to use the arcade view to get 36fps all the time, and after
>a few laps i like it better than in-car view. I feel i can control my drift
>better. And i have the data on how warm my tires are, making it easier to
>know when to push. Anyway, is there a way of defend your position without
>your mirrors?
Where do you get that tire data? The two temperatures displayed are
the oil and water temperature and/or pressure :-) Heh actually I can't
remember what data is shown in the arcade view right now, but I'm sure
the tire temperatures weren't there.
-Juha
--
//[email hidden]
> >Why didn't Papyrus made a "backward view" like any new sims has it?
> 'Cause it ain't realistic!
Is shift-r realistic?
David G Fisher
No.
-- Greger
> >I have a TNT 2 card, because i use my computer to other games than GPL.
> >Thats why i have to use the arcade view to get 36fps all the time, andafter
> >a few laps i like it better than in-car view. I feel i can control mydrift
Correct, i was wrong. I thought the OT was Outer Tire Temperature, but it is
as you point out Oil Temperature. The other things is Oil Pressure and Fuel
Pressure.
Jeppe
Quoted text (8 lines)
> >better. And i have the data on how warm my tires are, making it easier to > >know when to push. Anyway, is there a way of defend your position without > >your mirrors? > > Where do you get that tire data? The two temperatures displayed are > the oil and water temperature and/or pressure :-) Heh actually I can't > remember what data is shown in the arcade view right now, but I'm sure > the tire temperatures weren't there.I use arcade view on-line only when a particular track has a serious
degredation of my frame rate. (like Kyalami, Osterreichring, etc.) I
would prefer the in-car, but when it's the difference between 16 FPS
and 24 FPS, I have to switch.
I know I need desparately to upgrade my hardware and do plan to do so,
but the one thing that has a worse effect on my driving isn't FPS, but
in fact, the amount of detail I've got turned on (or the lack of it).
I can turn everything off on the options page and get a tolerable
framerate at problem tracks while in-car, but I can't drive the bloody
car because I've lost all useful visual references with the Flintstone
graphics. Translating from driving a real race car to the sim where
there is such a dearth of tactile input as to what the car is doing
makes me even more reliant on the visual input I am receiving. Taking
away most of the visual cues and the tactile feedback just makes it a
dumb, frustrating exercise.
As to on-line in arcade mode, I don't dice very hard because I'm not
good enough yet, frankly, so I just listen for cars behind me and keep
a tight line exitting corners, ease off on the acceleration, and thumb
the wheel button that raises the driver's right hand whenever I hear
someone behind me. <g>
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
David G Fisher <[email hidden]> wrote in message
news:BK3U4.193379$[email hidden]...
>
>
> Is shift-r realistic?
>
> David G Fisher
>No, but then again, we ought to be able to drop into the pits to fix things
like punctures, and we can't.
"Greger Huttu" and DGF wrote:
> >Is shift-r realistic?
>
> No.
In a sence that virtual reality has completely different features that
real-life will never give to us, I say that Shift-R is realistic. We need
to stop thinking "if it doesn't happen in real-life it's not realistic".
Some options that we are able to get while racing virtual reality
simulations are incredibly benefitial and be sure that real-life racecar
drivers would love to see such things for them.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.


































