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ultimate rally game

20 posts by 9 people · 11 Jan 2005 05:57 UTC - 16 Jan 2005 02:50 UTC

Wish list for the ultimate rally sim

A poster listed features for an ideal rally game, including complex physics with optional driving aids and random or custom stages. Others said wanting both deep realism and keyboard or gamepad play was contradictory, and debated whether a racing sim could ever be a commercial hit. The thread wandered into a joking argument about diet versus regular cola.

rumour/speculationhumour

Automated summary.

magnulus 11 Jan 2005 05:57 UTC#27005
Here's some features I'd like to see in a rally game: - very realistic/complex physics (and the option to add driving aids, such as traction control, etc.- a slider/numerical option similar to Gran Turismo would be great for this). - random stage generation (similar to V-Rally) - ability to make custom stages (similar to V-Rally) - stages could be customized for length, road width, conditions, and overall difficulty (competition's speed), anywhere from 3-4 minutes to 25-30 minutes - career mode that would use random stages and custom stage lengths based on user choice - large selection of cars, including vintage cars. If the devs can't get a license for the real cars- make the up! - NO cars are locked, except perhaps for a progression in the career mode. - online and arcade style rallycross racing - traditional pace notes (not like Colin McRae Rally).
>"Magnulus" <[email hidden]> wrote > - very realistic/complex physics (and the option to add driving aids, > such > as traction control, etc.- a slider/numerical option similar to Gran > Turismo > would be great for this). Why do you want on one side complexity, but on the other options to take off that complexity? Doesn't make sense. > - random stage generation (similar to V-Rally) > - ability to make custom stages (similar to V-Rally) Impossible nowadays considering the complexity of track geography. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Yeah I agree with you YM, it is Oxy Moronic... All natural artificial flavor hahahaa it is like saying Super Size my Quarter pounder meal, oh and the diet coke. ymenard enlightened us with:
Quoted text (17 lines)>> "Magnulus" <[email hidden]> wrote >> - very realistic/complex physics (and the option to add driving >> aids, such >> as traction control, etc.- a slider/numerical option similar to Gran >> Turismo >> would be great for this). > > > Why do you want on one side complexity, but on the other options to > take off that complexity? Doesn't make sense. > > >> - random stage generation (similar to V-Rally) >> - ability to make custom stages (similar to V-Rally) > > > Impossible nowadays considering the complexity of track geography.
Quoted text (12 lines)>>>"Magnulus" <[email hidden]> wrote >>> - very realistic/complex physics (and the option to add driving >>>aids, such >>>as traction control, etc.- a slider/numerical option similar to Gran >>>Turismo >>>would be great for this). >> >> >>Why do you want on one side complexity, but on the other options to >>take off that complexity? Doesn't make sense. >> >>
Maybe he wants it to be a commercial success? It's more likely to have updates/patches, and possibly future versions if it sells well. With options to tone it down so anyone can play and enjoy it, while letting the hardcore sim racer run it in true simulation mode, it would appeal to a wider audience. But then again maybe he just wants to be able to drive it after a few at the pub. ;-) Ken
>"Ken MacKay" <[email hidden]> wrote > Maybe he wants it to be a commercial success? A commercial success for a racing simulation won't ever happen anymore on the PC. There was Nascar Racing 1, and that's all. All others are success within the own field of simracing, not of all PC gaming itself. Even less console gaming! :) -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Plowboy2 wrote: > it is like saying Super Size my Quarter pounder meal, > oh and the diet coke I do that. I'm not on a diet, but I don't see the point in drinking a caloric beverage (i.e. syrup) when the non-caloric version taste just as good. That like saying, "Don't make my Quarter Pounder Meal any larger or taste any different, just quadruple the calories, please. I just like empty calories. Thanks."
ymenard wrote: > A commercial success for a racing simulation won't ever happen anymore on > the PC. There was Nascar Racing 1, and that's all. All others are success > within the own field of simracing, not of all PC gaming itself. Even less > console gaming! :) > By "commercial success" I meant that it would generate enough sales for the publisher to be content enough to support similar titles. Doubt that we'll see a PC racing sim sell like Halo 2 any time soon (something like $125 million in the first day). :-| Ken
"ymenard" <[email hidden]> wrote here on 11 Jan 2005: > A commercial success for a racing simulation won't ever happen > anymore on the PC. There was Nascar Racing 1, and that's all.<snip> Admittedly also a long time ago, but doesn't GP2 count as a commercial success? -- Please remove ".invalid" to reply by email. Support the world's oldest motorsport venue! http://www.shelsley-walsh.co.uk/future.html
Mike Beauchamp wrote: > Adding a non-diet coke to a Quarter Pounder Meal doesn't quadruplethe > calories. I didn't say it did. It was an analogy to the Coke. To me, Diet Coke taste as good as regular Coke. So why would I ever choose the one that has 80 grams of sugar? Just because I'm not on a diet? I don't care if I'm ordering a triple fudge sunday, if I order a Coke with it it'll be a Diet Coke. Not because I'm trying to lose weight, but because there's no point in consuming empty calories I can't even taste.
Coo' "Eric Tetz" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Mike Beauchamp wrote: >> Adding a non-diet coke to a Quarter Pounder Meal doesn't quadruple > the >> calories. > > I didn't say it did. It was an analogy to the Coke. > > To me, Diet Coke taste as good as regular Coke. So why would I ever > choose the one that has 80 grams of sugar? Just because I'm not on a > diet? > > I don't care if I'm ordering a triple fudge sunday, if I order a Coke > with it it'll be a Diet Coke. Not because I'm trying to lose weight, > but because there's no point in consuming empty calories I can't even > taste. >
OK, since you wanted to nit pick the analogy, did you get the original point? Somebody wanted the most comprehensive simulator out there, with complex this and that, then in the same frikkin breath, wants to "drive" it with a joypad or keyboard, it is Oxy Moronic.. Got it, get er done Eric Tetz enlightened us with:
Quoted text (14 lines)> Mike Beauchamp wrote: >> Adding a non-diet coke to a Quarter Pounder Meal doesn't quadruple >> the calories. > > I didn't say it did. It was an analogy to the Coke. > > To me, Diet Coke taste as good as regular Coke. So why would I ever > choose the one that has 80 grams of sugar? Just because I'm not on a > diet? > > I don't care if I'm ordering a triple fudge sunday, if I order a Coke > with it it'll be a Diet Coke. Not because I'm trying to lose weight, > but because there's no point in consuming empty calories I can't even > taste.
"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:5ndFd.21135$Wo.7125@lakeread08... > OK, since you wanted to nit pick the analogy, did you get the original > point? Somebody wanted the most comprehensive simulator out there, with > complex this and that, then in the same frikkin breath, wants to "drive"it > with a joypad or keyboard, it is Oxy Moronic.. > I have a logitech Momo wheel, that's my preffered control method. It has also lasted about 2 1/2 years, which is really impressive as far a plastic controllers go. I did have to glue a shifter, but it has held up quite well. Every PC racing game should be driveable with the keyboard or a joypad. Maybe it won't be the greatest gaming experience, but it should be doable. On the consoles I tend to use a gamepad for racing games, because the PS2 wheel is overpriced and I just never felt a big need- the PS2 could use a really good racing wheel. Then again, the PS2's graphics are all jaggy looking and give me a headache for racing games. With a bit of care, an analogue gamepad or joystick works well enough. I played GPL with an analogue gamepad for several months with good success (I even did manual shifting), and my laptimes did not immediately improve when I went to the wheel. I use a gamepad on my PC to play MotoGP2. My point was that my ultimate rally game would also have to be able to break even and appeal to alot of people, otherwise nobody will give it any support.
Mag, See my point is, I write programs once in a while, you know like database programs... now you see the enlightenment phase is polar opposite for consumers, compared to boss's expectations surely, but you fit in the Dilberts Boss catagory, who wants the program to have the depth to map the human genome, but use it for your cellphone's phone book. Secondly If YOU arent going to spend money (or time) for a wheel that you will enjoy for hundreds of hours, on hundred's of games, why do you have the expectation that any game developed to "fit" people who have invested the time and money for a "simulator" to fit you set-top box users? It is Oxy Moronic, to pay 3000 dollars per gallon, for the best automotive paint perl charmelon (changes color) you can buy to brush it on over the dents and rust... Similarly it is oxy-moronic to expect Mario-cart to fulfil my needs as a Sim Racer. Thus also equating to painting the $600,000 Ford Mustang Concept car, with Krylon spray cans. Magnulus enlightened us with:
Quoted text (31 lines)> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message > news:5ndFd.21135$Wo.7125@lakeread08... >> OK, since you wanted to nit pick the analogy, did you get the >> original point? Somebody wanted the most comprehensive simulator >> out there, with complex this and that, then in the same frikkin >> breath, wants to "drive" it with a joypad or keyboard, it is Oxy >> Moronic.. >> > > I have a logitech Momo wheel, that's my preffered control method. > It has also lasted about 2 1/2 years, which is really impressive as > far a plastic controllers go. I did have to glue a shifter, but it > has held up quite well. > > Every PC racing game should be driveable with the keyboard or a > joypad. Maybe it won't be the greatest gaming experience, but it > should be doable. On the consoles I tend to use a gamepad for racing > games, because the PS2 wheel is overpriced and I just never felt a > big need- the PS2 could use a really good racing wheel. Then again, > the PS2's graphics are all jaggy looking and give me a headache for > racing games. > > With a bit of care, an analogue gamepad or joystick works well > enough. I played GPL with an analogue gamepad for several months with > good success (I even did manual shifting), and my laptimes did not > immediately improve when I went to the wheel. I use a gamepad on my > PC to play MotoGP2. > > My point was that my ultimate rally game would also have to be able > to break even and appeal to alot of people, otherwise nobody will > give it any support.
"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:axxFd.24385$Wo.4699@lakeread08... > Secondly If YOU arent going to spend money (or time) for a wheel that you > will enjoy for hundreds of hours, on hundred's of games, why do you havethe > expectation that any game developed to "fit" people who have invested the > time and money for a "simulator" to fit you set-top box users? Because I want the game to be popular too, at least enough that other developers won't shy away from similar topics. I don't mind niche games, but an endless stream of niche games is what killed the flight simulation category, or at least whittled it down alot. It really doesn't hurt a game to design a good interface that will work with alot of different controllers. > It is Oxy Moronic, to pay 3000 dollars per gallon, for the best automotive > paint perl charmelon (changes color) you can buy to brush it on over the > dents and rust... Similarly it is oxy-moronic to expect Mario-cart to > fulfil my needs as a Sim Racer. Thus also equating to painting the$600,000 > Ford Mustang Concept car, with Krylon spray cans. Can't we have a happy middle, like Need for Speed: Porsche? Something that could, theoretically, please alot of people in between? There will always be people who protest that the damage model in Porsche was not good enough (too forgiving), or that there were no super-speed powerups, but my guess is MOST people were happy with the mix of a complex physics model (for the time, as it had a true 4-point model), a gamer friendly career mode, and fairly good multiplayer.
Oh... You will have to excuse me, the whole time I thought you were serious. Now that we're wishing for things, I have lots of things I wish were true, but I wont bore you or the newsgroup with them, just know most of it involves lots of money. Magnulus enlightened us with:
Quoted text (30 lines)> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message > news:axxFd.24385$Wo.4699@lakeread08... >> Secondly If YOU arent going to spend money (or time) for a wheel >> that you will enjoy for hundreds of hours, on hundred's of games, >> why do you have the expectation that any game developed to "fit" >> people who have invested the time and money for a "simulator" to fit >> you set-top box users? > > Because I want the game to be popular too, at least enough that other > developers won't shy away from similar topics. I don't mind niche > games, but an endless stream of niche games is what killed the flight > simulation category, or at least whittled it down alot. It really > doesn't hurt a game to design a good interface that will work with > alot of different controllers. > >> It is Oxy Moronic, to pay 3000 dollars per gallon, for the best >> automotive paint perl charmelon (changes color) you can buy to brush >> it on over the dents and rust... Similarly it is oxy-moronic to >> expect Mario-cart to fulfil my needs as a Sim Racer. Thus also >> equating to painting the $600,000 Ford Mustang Concept car, with >> Krylon spray cans. > > Can't we have a happy middle, like Need for Speed: Porsche? > Something that could, theoretically, please alot of people in > between? There will always be people who protest that the damage > model in Porsche was not good enough (too forgiving), or that there > were no super-speed powerups, but my guess is MOST people were happy > with the mix of a complex physics model (for the time, as it had a > true 4-point model), a gamer friendly career mode, and fairly good > multiplayer.
"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:5ndFd.21135$Wo.7125@lakeread08... > OK, since you wanted to nit pick the analogy, did you get the original > point? Somebody wanted the most comprehensive simulator out there, with > complex this and that, then in the same frikkin breath, wants to "drive"it > with a joypad or keyboard, it is Oxy Moronic.. > I can play GPL with a gamepad. And I can do it quite well.
On 11 Jan 2005 10:36:34 -0800, "Eric Tetz" <[email hidden]> wrote:
Quoted text (9 lines)>Plowboy2 wrote: >> it is like saying Super Size my Quarter pounder meal, >> oh and the diet coke > >I do that. I'm not on a diet, but I don't see the point in drinking a >caloric beverage (i.e. syrup) when the non-caloric version taste just >as good. That like saying, "Don't make my Quarter Pounder Meal any >larger or taste any different, just quadruple the calories, please. I >just like empty calories. Thanks."
Except that they don't-diet soft drinks typically have this horrid metallic aftertaste that I absolutely loathe, so it's good ol' fashioned sugar for me (and even then its either root beer or water, or fruit juice if they have it)...
John DiFool wrote:
Quoted text (16 lines)> On 11 Jan 2005 10:36:34 -0800, "Eric Tetz" <[email hidden]> wrote: > >>Plowboy2 wrote: >>> it is like saying Super Size my Quarter pounder meal, >>> oh and the diet coke >> >>I do that. I'm not on a diet, but I don't see the point in drinking a >>caloric beverage (i.e. syrup) when the non-caloric version taste just >>as good. That like saying, "Don't make my Quarter Pounder Meal any >>larger or taste any different, just quadruple the calories, please. I >>just like empty calories. Thanks." > > Except that they don't-diet soft drinks typically have this horrid > metallic aftertaste that I absolutely loathe, so it's good ol' > fashioned sugar for me (and even then its either root beer or > water, or fruit juice if they have it)...
I agree about the after-taste John. Nothing wrong with a sugar drink so long as its in moderation. I drink 80+ oz water a day so that leaves little room for soda. Do you still need that momo part? Mitch -- Remove "nospam." to reply. SuSE 9.2 Pro KDE3.3.2a. YaSTastic!
On Sat, 15 Jan 2005 18:41:53 GMT, Mitch_A <[email hidden]> wrote:
Quoted text (26 lines)>John DiFool wrote: > >> On 11 Jan 2005 10:36:34 -0800, "Eric Tetz" <[email hidden]> wrote: >> >>>Plowboy2 wrote: >>>> it is like saying Super Size my Quarter pounder meal, >>>> oh and the diet coke >>> >>>I do that. I'm not on a diet, but I don't see the point in drinking a >>>caloric beverage (i.e. syrup) when the non-caloric version taste just >>>as good. That like saying, "Don't make my Quarter Pounder Meal any >>>larger or taste any different, just quadruple the calories, please. I >>>just like empty calories. Thanks." >> >> Except that they don't-diet soft drinks typically have this horrid >> metallic aftertaste that I absolutely loathe, so it's good ol' >> fashioned sugar for me (and even then its either root beer or >> water, or fruit juice if they have it)... > >I agree about the after-taste John. Nothing wrong with a sugar drink so >long as its in moderation. I drink 80+ oz water a day so that leaves >little room for soda. > >Do you still need that momo part? > >Mitch
Yes and no-a new left clamp would be nice if I had to play on a table without a strategically placed hole. I tried to email you several times but I guess they never got through. My addy is simple: first and last names of my pseudonym (lower case) with a dot in the middle, @earthlink.net. John DiFool

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