Good Game? After playing the hunk a shit for 5 seconds, i literally went
out side, took out my tourch flame and burnt the cd to hell, waste of money
I tell ya. NO AI? C'mon, what shit is this, it can barely work itself with
a digital controler, and then came the interface, shit, my old Grand Prix
Unlimited game from like 1990 was 10x better interface wise? Why don't you
test drive yourself Rally Masters, atleast theres race able ai!
--
Sincerely,
Mark F.
E-Mail: [email hidden]
ICQ: 2164331
AOL IM: DaRacerz
SimGo, Your SimRacing Specialists!!! Web Site:
http://members.xoom.com/DaRacerz/
(SimGo Got NASCAR 3 Setups, Patches, Utilites,
X-Treme Manager, Plus News On Upcoming NASCAR 4)
SimReview.com
http://www.simreview.com
(Your Only Need To Read Reviews About Any
Simulation Racing Game Out There!)
"Colin Harris" <[email hidden]> wrote in message
news:eCjU4.630$[email hidden]...
> Why doesn't this excellent game get more postings in here? I just finished
> that 28 minute section and I'm literally shaking!
>
> --
>
> Colin Harris
> ColinHarris in N3/NL
>
> http://members.chello.se/clone/index.htm
> ICQ 25485061
>
>
>
Rally Championship 2000: praise and doubts about physics
Colin Harris asked why the excellent Rally Championship got so few posts. Some found its physics floaty or lacking mass, and a real rally participant said the cars had too much grip, while others recommended raising gravity to 110 percent with the latest patch. Rally Masters was suggested as having better handling.
Automated summary.
I have no clue! hehe, its called excitement, not just some ole i'll go out a
drive around for the hell of it.
--
Sincerely,
Mark F.
E-Mail: [email hidden]
ICQ: 2164331
AOL IM: DaRacerz
SimGo, Your SimRacing Specialists!!! Web Site:
http://members.xoom.com/DaRacerz/
(SimGo Got NASCAR 3 Setups, Patches, Utilites,
X-Treme Manager, Plus News On Upcoming NASCAR 4)
SimReview.com
http://www.simreview.com
(Your Only Need To Read Reviews About Any
Simulation Racing Game Out There!)
"Jeff Salzmann" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 16 May 2000 20:43:52 -0400, "Mark F."
> <[email hidden]> wrote:
>
> >Good Game? After playing the hunk a shit for 5 seconds, i literally went
> >out side, took out my tourch flame and burnt the cd to hell, waste of
money
> >I tell ya. NO AI? C'mon, what shit is this, it can barely work itself
with
> >a digital controler, and then came the interface, shit, my old Grand Prix
> >Unlimited game from like 1990 was 10x better interface wise? Why don't
you
> >test drive yourself Rally Masters, atleast theres race able ai!
>
> Inspired commentary. Please explain how AI matters with a rally
> simulation.
>
> Jeff
I have no clue! hehe, its called e***ment, not just some ole i'll go out a
drive around for the hell of it.
--
Sincerely,
Mark F.
ICQ: 2164331
AOL IM: DaRacerz
SimGo, Your SimRacing Specialists!!! Web Site:
http://members.xoom.com/DaRacerz/
(SimGo Got NASCAR 3 Setups, Patches, Utilites,
X-Treme Manager, Plus News On Upcoming NASCAR 4)
SimReview.com
http://www.simreview.com
(Your Only Need To Read Reviews About Any
Simulation Racing Game Out There!)
> On Tue, 16 May 2000 20:43:52 -0400, "Mark F."
> >Good Game? After playing the hunk a shit for 5 seconds, i literally went
> >out side, took out my tourch flame and burnt the cd to hell, waste of
money
> >I tell ya. NO AI? C'mon, what shit is this, it can barely work itself
with
> >a digital controler, and then came the interface, shit, my old Grand Prix
> >Unlimited game from like 1990 was 10x better interface wise? Why don't
you
> >test drive yourself Rally Masters, atleast theres race able ai!
> Inspired commentary. Please explain how AI matters with a rally
> simulation.
> Jeff
Good question. Maybe it doesn't get more postings because people are
actually playing it and don't want to take time away from it to post.
Are you playing with the Act Labs wheel and shifter? That combo
pushes it dangerously close to a controlled substance. <g>
On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]>
wrote:
Remove "hi" from address or it will bounce....
Quoted text (13 lines)
>Why doesn't this excellent game get more postings in here? I just finished >that 28 minute section and I'm literally shaking! > >-- > >Colin Harris >ColinHarris in N3/NL > >http://members.chello.se/clone/index.htm >ICQ 25485061 > > >Why doesn't this excellent game get more postings in here? I just finished
that 28 minute section and I'm literally shaking!
--
Colin Harris
ColinHarris in N3/NL
http://members.chello.se/clone/index.htm
ICQ 25485061
Try turning on the force feedback...maybe that will help! :0)
Mike
"Tim O." wrote:
Quoted text (16 lines)
> On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]> > wrote: > > >Why doesn't this excellent game get more postings in here? I just finished > >that 28 minute section and I'm literally shaking! > > All the elements of a great sim are there, but it just doesn't feel > right to me. The car feels like it has no mass or something. > It's nearly intangible. > > Before someone starts quacking "Have you ever driven a real rally car > to know how it feels?", I'll admit that I haven't. > All I have to compare is thousands of hours off-road in two and four > wheel drive trucks. > > TimOn Wed, 17 May 2000 18:26:20 -0400, Michael Basden
<[email hidden]> wrote:
>Try turning on the force feedback...maybe that will help! :0)
It isn't how the FF reacts to the obstacles, its how the whole chassis
of the car reacts to them.
Don't get me wrong. I loved almost everything about the sim. It just
felt weird and that really hurt the immersion for me.
Tim
In article <[email hidden]>,
[email hidden] (Marc Davey) wrote:
> I've done alot of Rallying and the real thing just doesn't drive like
> the Cars in RC2K
Has anyone taken advantage of the latest patch and come up with a really
good combo of gravity and grip adjustments yet?
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]>
wrote:
>Why doesn't this excellent game get more postings in here? I just finished
>that 28 minute section and I'm literally shaking!
All the elements of a great sim are there, but it just doesn't feel
right to me. The car feels like it has no mass or something.
It's nearly intangible.
Before someone starts quacking "Have you ever driven a real rally car
to know how it feels?", I'll admit that I haven't.
All I have to compare is thousands of hours off-road in two and four
wheel drive trucks.
Tim
In article <ovmU4.50506$z%[email hidden]>,
"Jan Verschueren" <[email hidden]> wrote:
[snip]
> unless the posts about it contain the words "steaming pile of arcade
> rubbish", you will not enjoy the game.
Priceless :)!
Can't wait to get home and nurse my battered Escort through
Pundershaw...
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
David G Fisher has an extremely sophisticated sociological analysis of this
phenomenon which proves that the sims which get fewer postings here are
actually the ones that are the best. Ask him about it sometime; it's number
02 of his three available messages.
So feel lucky . . .
DK
<[email hidden]> wrote in message
news:[email hidden]...
finished
Quoted text (9 lines)
> Good question. Maybe it doesn't get more postings because people are > actually playing it and don't want to take time away from it to post. > Are you playing with the Act Labs wheel and shifter? That combo > pushes it dangerously close to a controlled substance. <g> > > On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]> > wrote: > > >Why doesn't this excellent game get more postings in here? I justQuoted text (15 lines)
> >that 28 minute section and I'm literally shaking! > > > >-- > > > >Colin Harris > >ColinHarris in N3/NL > > > >http://members.chello.se/clone/index.htm > >ICQ 25485061 > > > > > > > > > Remove "hi" from address or it will bounce....On Tue, 16 May 2000 20:43:52 -0400, "Mark F."
<[email hidden]> wrote:
>Good Game? After playing the hunk a shit for 5 seconds, i literally went
>out side, took out my tourch flame and burnt the cd to hell, waste of money
>I tell ya. NO AI? C'mon, what shit is this, it can barely work itself with
>a digital controler, and then came the interface, shit, my old Grand Prix
>Unlimited game from like 1990 was 10x better interface wise? Why don't you
>test drive yourself Rally Masters, atleast theres race able ai!
Inspired commentary. Please explain how AI matters with a rally
simulation.
Jeff
go figure....
--
Colin Harris
ColinHarris in N3/NL
http://members.chello.se/clone/index.htm
ICQ 25485061
Mark F. <[email hidden]> wrote in message
news:[email hidden]...
> I have no clue! hehe, its called excitement, not just some ole i'll go out
a
> drive around for the hell of it.
>
> --
> Sincerely,
> Mark F.
>
> E-Mail: [email hidden]
> ICQ: 2164331
> AOL IM: DaRacerz
>
>
>
> SimGo, Your SimRacing Specialists!!! Web Site:
> http://members.xoom.com/DaRacerz/
>
> (SimGo Got NASCAR 3 Setups, Patches, Utilites,
> X-Treme Manager, Plus News On Upcoming NASCAR 4)
>
>
>
> SimReview.com
> http://www.simreview.com
>
> (Your Only Need To Read Reviews About Any
> Simulation Racing Game Out There!)
> "Jeff Salzmann" <[email hidden]> wrote in message
> news:[email hidden]...
> > On Tue, 16 May 2000 20:43:52 -0400, "Mark F."
> > <[email hidden]> wrote:
> >
> > >Good Game? After playing the hunk a shit for 5 seconds, i literally
went
> > >out side, took out my tourch flame and burnt the cd to hell, waste of
> money
> > >I tell ya. NO AI? C'mon, what shit is this, it can barely work itself
> with
> > >a digital controler, and then came the interface, shit, my old Grand
Prix
> > >Unlimited game from like 1990 was 10x better interface wise? Why don't
> you
> > >test drive yourself Rally Masters, atleast theres race able ai!
> >
> > Inspired commentary. Please explain how AI matters with a rally
> > simulation.
> >
> > Jeff
>
>
I say this partly in jest, but there is some truth to it...If a rally sim
requires AI, then it probably isn't a very good rally sim. Hey, your're
racing a clock--how smart does a clock have to be?
Dave Mc
"Jeff Salzmann" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 16 May 2000 20:43:52 -0400, "Mark F."
> <[email hidden]> wrote:
>
> >Good Game? After playing the hunk a shit for 5 seconds, i literally went
> >out side, took out my tourch flame and burnt the cd to hell, waste ofmoney
> >I tell ya. NO AI? C'mon, what shit is this, it can barely work itselfwith
> >a digital controler, and then came the interface, shit, my old Grand Prix
> >Unlimited game from like 1990 was 10x better interface wise? Why don'tyou
> >test drive yourself Rally Masters, atleast theres race able ai!
>
> Inspired commentary. Please explain how AI matters with a rally
> simulation.
>
> Jeff
While the "AI" in RC2000 is flawed at best (ever seen the same drivers clean
up each round in their respective classes in any rally series? -I haven't)
the object of rallying is just you against the clock. Whether the AI is
represented on track or not.
Would be kinda nice to run across a stranded vehicle once in a while tho'.
The nice software companies make arcade games for the likes of you Frank,
better make sure you read about a new title here before buying it... unless
the posts about it contain the words "steaming pile of arcade rubbish", you
will not enjoy the game.
Regards,
Jan.
=---
Mark F. <[email hidden]> wrote in message
news:[email hidden]...
> I have no clue! hehe, its called excitement, not just some ole i'll go outa
Quoted text (9 lines)
> drive around for the hell of it. > > -- > Sincerely, > Mark F. > > E-Mail: [email hidden] > ICQ: 2164331 > AOL IM: DaRacerz"Colin Harris" <[email hidden]> wrote
> Why doesn't this excellent game get more postings in here? I just finished
> that 28 minute section and I'm literally shaking!
Because it's not GPL.
- David Fincher
-- eh!
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Well......
I agree that RC2K is REALLY good
But the best of ALL is GPL, and it is definitely the one getting the most
posts....
Besides that rally master is fun but a biot boring, the tracks are too short
and you run them too often, more arcade than RC2K.
David Karr <[email hidden]> a �crit dans le message :
8fsp0a$sq7$[email hidden]...
> David G Fisher has an extremely sophisticated sociological analysis ofthis
> phenomenon which proves that the sims which get fewer postings here are
> actually the ones that are the best. Ask him about it sometime; it'snumber
Quoted text (36 lines)
> 02 of his three available messages. > > So feel lucky . . . > > > DK > > <[email hidden]> wrote in message > news:[email hidden]... > > Good question. Maybe it doesn't get more postings because people are > > actually playing it and don't want to take time away from it to post. > > Are you playing with the Act Labs wheel and shifter? That combo > > pushes it dangerously close to a controlled substance. <g> > > > > On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]> > > wrote: > > > > >Why doesn't this excellent game get more postings in here? I just > finished > > >that 28 minute section and I'm literally shaking! > > > > > >-- > > > > > >Colin Harris > > >ColinHarris in N3/NL > > > > > >http://members.chello.se/clone/index.htm > > >ICQ 25485061 > > > > > > > > > > > > > > > Remove "hi" from address or it will bounce.... > >Get the patch and modify the gravity to 110%, it changes the game
COMPLETELY....
Tim O. <[email hidden]> a �crit dans le message :
[email hidden]...
> On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]>
> wrote:
>
> >Why doesn't this excellent game get more postings in here? I justfinished
Quoted text (13 lines)
> >that 28 minute section and I'm literally shaking! > > All the elements of a great sim are there, but it just doesn't feel > right to me. The car feels like it has no mass or something. > It's nearly intangible. > > Before someone starts quacking "Have you ever driven a real rally car > to know how it feels?", I'll admit that I haven't. > All I have to compare is thousands of hours off-road in two and four > wheel drive trucks. > > Tim >Did you change anything else, other than the gravity? I take the previous
poster's point about not *quite* feeling right, but it seems pretty damn
close to it to me, and certainly more realistic than the other main two
rally games.
Advice welcomed re settings, please...
--
Colin Harris
ColinHarris in N3/NL
http://members.chello.se/clone/index.htm
ICQ 25485061
You are happy with the physics? The graphics are exceptional, and the
stages are beautifully portrayed. The sound is also excellent. But I don't
think that's how rally cars are supposed to drive. The cars feel extremely
light, and they float when airborne.
I've done alot of Rallying and the real thing just doesn't drive like
the Cars in RC2K
On Tue, 16 May 2000 22:04:58 GMT, "Colin Harris" <[email hidden]>
wrote:
Quoted text (13 lines)
>Why doesn't this excellent game get more postings in here? I just finished >that 28 minute section and I'm literally shaking! > >-- > >Colin Harris >ColinHarris in N3/NL > >http://members.chello.se/clone/index.htm >ICQ 25485061 > > >Yes, great game.
I finish it in the expert level but it wasn't easy.
When i had a couple of seconds of time in advance,
i had to "spend" them in the repairs mecanics. Pffufff !!
Yeah, the 28 minutes section is toilsome.
But the very short section "moon and Star" is as toilsome as
the 28 minutes section because every second is primordial,
every corner is crucial, you can lost a tons of seconds at the
first and only mistake.
Colin Harris <[email hidden]> a �crit dans le message :
eCjU4.630$[email hidden]...
Quoted text (13 lines)
> Why doesn't this excellent game get more postings in here? I just finished > that 28 minute section and I'm literally shaking! > > -- > > Colin Harris > ColinHarris in N3/NL > > http://members.chello.se/clone/index.htm > ICQ 25485061 > > >On Wed 17 May 2000 02:22:28am, Jan Verschueren wrote:
>While the "AI" in RC2000 is flawed at best (ever seen the same
>drivers clean up each round in their respective classes in any rally
>series? -I haven't)
I've got a vague feeling someone did that in the BRC a few years ago -
maybe Burns or Laukkanen?
> the object of rallying is just you against the
>clock. Whether the AI is represented on track or not.
>
>Would be kinda nice to run across a stranded vehicle once in a while
>tho'.
Or we could have a Monte Carlo addon pack with lunatic spectators
hurling snowballs at midnight...
>The nice software companies make arcade games for the likes of you
>Frank, better make sure you read about a new title here before
>buying it... unless the posts about it contain the words "steaming
>pile of arcade rubbish", you will not enjoy the game.
Ah, nice to see Spirit of Speed 1937 hasn't been forgotten! :-)
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
On Wed 17 May 2000 08:55:22pm, Marc Davey wrote:
>I've done alot of Rallying and the real thing just doesn't drive
>like the Cars in RC2K
Well, speaking as I do with all the authority of a man who's done no
rallying at all: you say the handling's bad - others (including some
rally drivers) say it's great. What are we supposed to think?
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
On Wed, 17 May 2000 19:55:22 GMT, [email hidden] (Marc Davey)
thus spoke:
>I've done alot of Rallying and the real thing just doesn't drive like
>the Cars in RC2K
I found the control *very* twitchy in RC. Is Rally Masters closer to
the real thing?
--
Nos
I didn't move the other grip settings (tarmac, grass, gravel.....) for me
just the gravity and the damage control a bit higher were good....
Colin Harris <[email hidden]> a �crit dans le message :
nbxU4.339$[email hidden]...
Quoted text (18 lines)
> Did you change anything else, other than the gravity? I take the previous > poster's point about not *quite* feeling right, but it seems pretty damn > close to it to me, and certainly more realistic than the other main two > rally games. > > Advice welcomed re settings, please... > > -- > > Colin Harris > ColinHarris in N3/NL > > http://members.chello.se/clone/index.htm > ICQ 25485061 > > > >Change the gravity settings with the patches.
Simon Brown <[email hidden]> a �crit dans le message :
LbBU4.746$[email hidden]...
> You are happy with the physics? The graphics are exceptional, and the
> stages are beautifully portrayed. The sound is also excellent. But Idon't
> think that's how rally cars are supposed to drive. The cars feelextremely
> light, and they float when airborne.
>
>
Yes, me.
Gravity to 110 %, no grip changes, for me it was just fine.
<[email hidden]> a �crit dans le message :
8fv5o3$7k9$[email hidden]...
Quoted text (13 lines)
> In article <[email hidden]>, > [email hidden] (Marc Davey) wrote: > > I've done alot of Rallying and the real thing just doesn't drive like > > the Cars in RC2K > > Has anyone taken advantage of the latest patch and come up with a really > good combo of gravity and grip adjustments yet? > > Kendt > > > Sent via Deja.com http://www.deja.com/ > Before you buy.That's true, reduce the wheel sensitivity do about 60 % of its original
value (for my ACT LABS that's about the figure).
Nos <[email hidden]> a �crit dans le message :
[email hidden]...
Quoted text (10 lines)
> On Wed, 17 May 2000 19:55:22 GMT, [email hidden] (Marc Davey) > thus spoke: > > >I've done alot of Rallying and the real thing just doesn't drive like > >the Cars in RC2K > > I found the control *very* twitchy in RC. Is Rally Masters closer to > the real thing? > -- > NosIts a pretty good simulation of a Rally, and by that I mean the event
as a whole but the vehicles to me just seem to have way to much grip.
I had the privledge not long ago of going for a ride in a ex factory
Escort WRC and the things have so much grunt you are able to drive
them on just the throttle. (not unlike my old P76 V8 Escort rally
Car). May be if you play with the physics a bit you may get it closer
to something that feels real. You really need to be able to cut
corners at times too. Having said all that we do Rally on mostly quite
smooth Gravel Roads in NZ and my impressions could be affected by
that.
On 18 May 2000 01:47:36 GMT,
[email hidden] (David Buttery) wrote:
Quoted text (14 lines)
>On Wed 17 May 2000 08:55:22pm, Marc Davey wrote: > >>I've done alot of Rallying and the real thing just doesn't drive >>like the Cars in RC2K > >Well, speaking as I do with all the authority of a man who's done no >rallying at all: you say the handling's bad - others (including some >rally drivers) say it's great. What are we supposed to think? > >-- >David. >"After all, a mere thousand yards - such a harmless little knoll, >really." >(Raymond Mays on Shelsley Walsh)thus spoke:
I found the control *very* twitchy in RC. Is Rally Masters closer to
the real thing?
--
Nos
Change the gravity settings with the patches.
On Thu, 18 May 2000 02:40:51 GMT, [email hidden] (Nos) wrote:
I think RM is a lot better in that department. Controls are very easy
to adjust to just right.
The sliding and road handling are LOTS better than RC2000. However, at
times it *almost*(not sure though) feels a bit canned. And there are
minor other probs, like the car loses to much speed when coasting and
is a bit unstable during braking.
People not that into rallying(no disrespect intended) seems to think
that wide wild slides is associated with Sega Rally:ish arcade games.
It's really not.
Check this out:
http://www.mgr.fi/videoclips/gi.mpg
Marcus Gr�nholm testing in Finland. Now judge if RM or RC2000 looks
more like that.
And this:
http://www.mgr.fi/videoclips/gt.mpg
Not having anything to with anything, but that gives me goosebumps...
:)
/Magnus
Quoted text (8 lines)
>On Wed, 17 May 2000 19:55:22 GMT, [email hidden] (Marc Davey) >thus spoke: > >>I've done alot of Rallying and the real thing just doesn't drive like >>the Cars in RC2K > >I found the control *very* twitchy in RC. Is Rally Masters closer to >the real thing?On Thu, 18 May 2000 09:28:31 +0200, "LL"
<[email hidden]> thus spoke:
>That's true, reduce the wheel sensitivity do about 60 % of its original
>value (for my ACT LABS that's about the figure).
I was using a Sidewinder Joystick and had the sensitivity set to 0%
and it was still way too twitchy for me. I'm still waiting for my
wheel and pedals to arrive from Buy.com.
--
Nos
On Thu, 18 May 2000 18:06:33 +0200, Magnus Svensson
<[email hidden]> thus spoke:
>Not having anything to with anything, but that gives me goosebumps...
>:)
>
>
>/Magnus
Thankks for the links. I have to admit I was using a joystick and the
gas and brakes was either on or off so I have to wait for my wheel and
pedals to arrive before I can judge either really. But, going by those
mpeg clips I would say that RM looks closer to those clips.
--
Nos


































