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Rec.Autos.Simulators Archive

Best game for steering effect force feedback?

6 posts by 4 people · 17 Sep 2008 17:03 UTC - 20 Sep 2008 02:16 UTC

Lou 17 Sep 2008 17:03 UTC#2695
What current PC racing simulator games have the best force feedback for feeling how the car is handling through the steering wheel? That is for example if the front tires loose grip will the force to turn the steering wheel change to simulate the loss of grip. Thanks.
P Gagg 17 Sep 2008 20:07 UTC↳ reply to Lou#2696
Personally, I still think GPL (Grand Prix Legends) was excellent at giving good feedback through FF wheel. GTR2 is also pretty good in my opinion. 8-) Lou wrote: > What current PC racing simulator games have the best force feedback for > feeling how the car is handling through the steering wheel? That is for > example if the front tires loose grip will the force to turn the steering > wheel change to simulate the loss of grip. >
Pat Dotson 17 Sep 2008 22:18 UTC↳ reply to Lou#2697
On Sep 17, 1:03 pm, "Lou" <[email hidden]> wrote: > What current PC racing simulator games have the best force feedback for > feeling how the car is handling through the steering wheel? That is for > example if the front tires loose grip will the force to turn the steering > wheel change to simulate the loss of grip. I think the consensus right now would be iRacing. Technically, I don't think it's leaps and bounds ahead of rFactor with LeoFFB or RealFeel, but it seems a lot better because of the quality of the tracks. The track surface has infinitely more character than most any ISI-based track. That character is translated through torque on the virtual steering column. -- Pat Dotson
Lou 19 Sep 2008 04:33 UTC↳ reply to Pat Dotson#2570
<[email hidden]> wrote in message news:[email hidden]... On Sep 17, 1:03 pm, "Lou" <[email hidden]> wrote: > What current PC racing simulator games have the best force feedback for > feeling how the car is handling through the steering wheel? That is for > example if the front tires loose grip will the force to turn the steering > wheel change to simulate the loss of grip. I think the consensus right now would be iRacing. Technically, I don't think it's leaps and bounds ahead of rFactor with LeoFFB or RealFeel, but it seems a lot better because of the quality of the tracks. The track surface has infinitely more character than most any ISI-based track. That character is translated through torque on the virtual steering column. -- Pat Dotson Thanks for the info. I have been away from sim auto racing for a while and decided to check out some of the current programs. I don't think I am ready to subscribe to iRacing yet, but will try rFactor.
Vectrex 19 Sep 2008 10:31 UTC↳ reply to Lou#2576
I still think Richard Burns Rally has the best FF of any sim, including iRacing and LFS. No low speed shudder, expected reactions to gravel edges and oversteer/understeer, tyre rotational torque etc etc. If only a sequel could exist and have higher detailed track surfaces :(
Lou 20 Sep 2008 02:16 UTC↳ reply to Vectrex#2581
"Vectrex" <[email hidden]> wrote in message news:[email hidden]... >I still think Richard Burns Rally has the best FF of any sim, > including iRacing and LFS. No low speed shudder, expected reactions to > gravel edges and oversteer/understeer, tyre rotational torque etc etc. > If only a sequel could exist and have higher detailed track surfaces :( I was just thinking I should also try a rally game. Thanks

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