What current PC racing simulator games have the best force feedback for
feeling how the car is handling through the steering wheel? That is for
example if the front tires loose grip will the force to turn the steering
wheel change to simulate the loss of grip.
Thanks.
Personally, I still think GPL (Grand Prix Legends) was excellent at
giving good feedback through FF wheel.
GTR2 is also pretty good in my opinion.
8-)
Lou wrote:
> What current PC racing simulator games have the best force feedback for
> feeling how the car is handling through the steering wheel? That is for
> example if the front tires loose grip will the force to turn the steering
> wheel change to simulate the loss of grip.
>
On Sep 17, 1:03 pm, "Lou" <[email hidden]> wrote:
> What current PC racing simulator games have the best force feedback for
> feeling how the car is handling through the steering wheel? That is for
> example if the front tires loose grip will the force to turn the steering
> wheel change to simulate the loss of grip.
I think the consensus right now would be iRacing. Technically, I
don't think it's leaps and bounds ahead of rFactor with LeoFFB or
RealFeel, but it seems a lot better because of the quality of the
tracks. The track surface has infinitely more character than most any
ISI-based track. That character is translated through torque on the
virtual steering column.
--
Pat Dotson
<[email hidden]> wrote in message
news:[email hidden]...
On Sep 17, 1:03 pm, "Lou" <[email hidden]> wrote:
> What current PC racing simulator games have the best force feedback for
> feeling how the car is handling through the steering wheel? That is for
> example if the front tires loose grip will the force to turn the steering
> wheel change to simulate the loss of grip.
I think the consensus right now would be iRacing. Technically, I
don't think it's leaps and bounds ahead of rFactor with LeoFFB or
RealFeel, but it seems a lot better because of the quality of the
tracks. The track surface has infinitely more character than most any
ISI-based track. That character is translated through torque on the
virtual steering column.
--
Pat Dotson
Thanks for the info. I have been away from sim auto racing for a while and
decided to check out some of the current programs. I don't think I am ready
to subscribe to iRacing yet, but will try rFactor.
I still think Richard Burns Rally has the best FF of any sim,
including iRacing and LFS. No low speed shudder, expected reactions to
gravel edges and oversteer/understeer, tyre rotational torque etc etc.
If only a sequel could exist and have higher detailed track surfaces :(
"Vectrex" <[email hidden]> wrote in message
news:[email hidden]...
>I still think Richard Burns Rally has the best FF of any sim,
> including iRacing and LFS. No low speed shudder, expected reactions to
> gravel edges and oversteer/understeer, tyre rotational torque etc etc.
> If only a sequel could exist and have higher detailed track surfaces :(
I was just thinking I should also try a rally game. Thanks


































