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Net Race Live -- impressions

1 post by 1 person · 20 May 2000 04:54 UTC - 20 May 2000 04:54 UTC

John Bodin 20 May 2000 04:54 UTC#268980
Has anybody besides me checked out Net Race Live yet? I was in on the closed beta testing, and the 1.0 release that's now available seems to be somewhat improved. Here's my quick take: I have to classify Net Race Live as a simulation -- not a "sim" per se, but a SIMULATION (and there is a difference). GPL, N3, DTR, NFSPU, and Viper Racing are all good examples of a sim, in that they simulate a full physics model, plus good audio and visual cues. Net Race Live simulates some physics, but there is no allowance for you to make ANY adjustments, either from a "garage"-type tuning standpoint, or from an in-cockpit "on-the-fly"-type weight jacking method. The visuals are good (kind of reminds me of ICR2 Rendition version) and the sound is also okay, too. Add all this up, and Net Race Live doesn't quite qualify as a "sim" in the way that GPL does, but it does do a GREAT job of simulating the Indy Racing Northern Lights EXPERIENCE -- the lap times, the vehicles' rate of acceleration, the handling, and the time to pass another car all add up to a very convincing experience. As a sim racer, the driving model itself may feel a bit arcade-like, but the fact that I know I'm hunting down Robbie Buhl in the last 12 laps of the Walt Disney World race, for example, makes it very compelling and immersive for me, and it starts to feel pretty darn realistic after a couple of laps. PLUS, because of the fact that I know how the various drivers responded in the actual race, I find it very immersive as I try to hunt down each of the lap leaders to put myself in a position for a win. It's much cooler than you think when you first realize that you just pulled off a pass against Buddy Lazier's ACTUAL "car," rather than some semi-convincing AI representation of his possible responses. My first thought was, "This is going to seem canned and completely uncompelling," but after the first lap, that thought never entered my head again. This is the part I really like about Net Race Live, in fact -- at the moment, all you can do for free is either qualify or you can do the last 12 laps of a race (WDW only, so far -- unless they added some stuff today). This works like the "Beat the Heat" feature in the upcoming "NASCAR Heat" title. The downside is that there doesn't seem to be any AI involved -- you basically get inserted into the race, then you have to work around the other cars, and sometimes you have to avoid them. Keep in mind that with Net Race Live, you're not actually racing against AI cars at all -- you're actually racing against the recorded telemetry from the IRL's Walt Disney World race. The speed, positioning, and actions of Cheever, Goodyear, Salazar, Ray, Calkins, and Buhl in the "game" are all actually reproductions of their telemetry recorded from the actual race, which is why they don't react to you, nor can you affect them. It's as if they plopped you down in a car and stuck you into the race -- you cannot change the finishing order, unless you happen to come in ahead of any or all of the "AI" cars -- you can wreck, but you can't cause others to wreck. It can be frustrating if you get slow in front of someone, for example, because they will just ram you, with no ramifications for them (that is, you can't cause them to spin, wreck, hesitate, wobble, etc., but you CAN do all these things, and contact with the "AI" car IS possbile). A "no collisions" mode or "ghost" mode would have been nice, perhaps, to help eliminate this problem. I was only able to get my controller (a Thrustmaster Super Sport, at the moment) to work in single-axis mode, and the control setup is not all that intuitive -- I had to fiddle with the sensitivity a LOT to find a setting that felt good. Still, it works very nicely once you get it set up. On th whole "arcade" vs. "sim" issue, I found that I actually preferred the "arcade" setting over the "sim" setting, but this may be because of the AI issue. Still, even in "arcade" mode, the acceleration, grip, and handling envelope all feel fairly convincing. One thing I do miss from other "sims" is the tire sounds -- ICR2 and ABC Indy Racing both gave good tire noises that helped you gauge where you were in the grip envelope, and the Net Race Live model doesn't do a very good job in that area. Still, the handling feels right, and the difficulty seems to be both accessible and pleasing at the same time, if that makes sense. I'd definitely recommend giving this a try -- it's much more immersive than you would think, and if it were a NASCAR thing instead of an IRL thing, I think this board would be clogged and GPL would be all but forgotten . . . maybe. <G> So give it a shot and let's hear what the rest of you think. -- JB

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