Race Sim Central
Rec.Autos.Simulators Archive

Re: Please give details about F12000 patch!!

56 posts by 14 people · 22 May 2000 - 26 May 2000

F1 2000 patch: force feedback and AI ramming

Pat Dotson found that F1 2000's force feedback only worked properly with the wheel's centering spring enabled, which Andre Warringa confirmed. The new patch was said to greatly improve the AI, but Nos complained of frequent rear-end hits from AI cars while Iain Mackenzie blamed driving style, leading to a long argument about the word 'collided'.

hardware: wheels/pedalstech supportreview/impressionsF1 2000

Automated summary.

Pat Dotson 22 May 2000#268639
Arto Wikla wrote:
Quoted text (13 lines)> > I installed the F1_2000_V106.zip patch. I am content to the new > "Unsupprted features" but to me the following was strange reading: > > >GPL FF is a little more polished, but F12K FF gives > >the same quality of feedback. I'm really impressed > >by it. > > I cannot understand that - perhaps I did something wrong - but when I > set the centering to zero with my MSFF, I cannot feel any FF forces > when on track! The "force level" is "High". Or if there are some, they > are very, very weak. Nothing compared to the forces in GPL. And > the kerbs feel similiar they used to feel before the patch.
Alison found something a while back. Seems that F12K FF is different from GPL in that you have to have the centering spring enabled to get the effects. I have my centering spring in my ACT Labs Force RS set to 50%, and it feels good. I would like to have stronger effects - maybe increasing the spring force will make them stronger. I'll post whatever I find. > >I hope someone else comments on their impressions > >soon, maybe I'm just imagining things :) > > I do not know, but perhaps you are? Did you try it without centering? Yes. Without centering, most of the effects are gone. I ran some more laps today, and I'm definitely not imagining it, but I fear that a dead zone problem I recently solved was affecting F12K FF. Maybe there is no change in 1.06, and my dead zone was previously masking the effects. Again, I think the effects I'm getting right now are very good, and help a lot when driving the car. -- Pat Dotson
Pat Dotson 22 May 2000#268640
Act Labs Force RS - centering spring at 50%. I talked to Gjon today, and he wasn't aware of any large scale work on FF, though he said there were some changes to FF. Only a week ago, I finally got rid of a dead zone in F12K, and maybe having the dead zone present before was screwing up my FF. I don't know, but I like what I'm getting now! -- Pat Dotson Iain Mackenzie wrote: > > Pat, > As I said in a post above, I just can't understand where you are getting > this FF improvement from! I wish it were true, believe me. As far as I am > concerned, there is no change whatsoever to the FF effects in 1.06, just a > massive improvement to the AI performance. > What wheel are you using? What settings have you got? > Iain > > Pat Dotson <[email hidden]> wrote in message > news:[email hidden]... > > GPL FF is a little more polished, but F12K FF gives > > the same quality of feedback. I'm really impressed > > by it. It seems to translate G-force information > > back through the steering wheel, instead of using > > wheel and suspension forces like GPL. > > > > GPL behaves a bit more realistic. For instance, > > in GPL, if you stop the car, and turn the wheel > > to the side, the wheel will stay turned. If you > > give the car some throttle, the movement of the > > car will provide a centering force on the front > > wheels, which will center the steering wheel. In > > F12K, this type of force isn't present, but you > > can feel the car sticking to the road while driving > > at higher speeds. > > > > I hope someone else comments on their impressions > > soon, maybe I'm just imagining things :) > > > > -- > > Pat Dotson > > > > > > > > Andre Warringa wrote: > > > > > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson > > > <[email hidden]> wrote: > > > > > > >I am finding the FF to be as good as GPL with > > > >1.06! I tried turning on FF just as a lark, > > > >and it blew me away. Still a bit of a frame > > > >rate hit, but now it's worth it! > > > > > > > >Anyone who knows me, knows how great I think > > > >GPL FF is. I'm not giving F12K high marks in > > > >FF lightly - it's really that good. > > > > > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall > > > F12K !!! > > > > > > Andre > > > > > > > > > > >-- > > > >Pat Dotson > > > >
Pat Dotson 22 May 2000#268829
GPL FF is a little more polished, but F12K FF gives the same quality of feedback. I'm really impressed by it. It seems to translate G-force information back through the steering wheel, instead of using wheel and suspension forces like GPL. GPL behaves a bit more realistic. For instance, in GPL, if you stop the car, and turn the wheel to the side, the wheel will stay turned. If you give the car some throttle, the movement of the car will provide a centering force on the front wheels, which will center the steering wheel. In F12K, this type of force isn't present, but you can feel the car sticking to the road while driving at higher speeds. I hope someone else comments on their impressions soon, maybe I'm just imagining things :) -- Pat Dotson Andre Warringa wrote: > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson > <[email hidden]> wrote: > > >I am finding the FF to be as good as GPL with > >1.06! I tried turning on FF just as a lark, > >and it blew me away. Still a bit of a frame > >rate hit, but now it's worth it! > > > >Anyone who knows me, knows how great I think > >GPL FF is. I'm not giving F12K high marks in > >FF lightly - it's really that good. > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall > F12K !!! > > Andre > > > > >-- > >Pat Dotson > >
Andre Warringa 22 May 2000 09:42 UTC#268863
On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson <[email hidden]> wrote:
Quoted text (8 lines)>I am finding the FF to be as good as GPL with >1.06! I tried turning on FF just as a lark, >and it blew me away. Still a bit of a frame >rate hit, but now it's worth it! > >Anyone who knows me, knows how great I think >GPL FF is. I'm not giving F12K high marks in >FF lightly - it's really that good.
Just as good as in GPL? Ok, you convinced me, I'm going to reinstall F12K !!! Andre > >-- >Pat Dotson >
Pat Dotson 22 May 2000#525282
GPL FF is a little more polished, but F12K FF gives the same quality of feedback. I'm really impressed by it. It seems to translate G-force information back through the steering wheel, instead of using wheel and suspension forces like GPL. GPL behaves a bit more realistic. For instance, in GPL, if you stop the car, and turn the wheel to the side, the wheel will stay turned. If you give the car some throttle, the movement of the car will provide a centering force on the front wheels, which will center the steering wheel. In F12K, this type of force isn't present, but you can feel the car sticking to the road while driving at higher speeds. I hope someone else comments on their impressions soon, maybe I'm just imagining things :) -- Pat Dotson > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson > >I am finding the FF to be as good as GPL with > >1.06! I tried turning on FF just as a lark, > >and it blew me away. Still a bit of a frame > >rate hit, but now it's worth it! > >Anyone who knows me, knows how great I think > >GPL FF is. I'm not giving F12K high marks in > >FF lightly - it's really that good. > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall > F12K !!! > Andre > >-- > >Pat Dotson
Arto Wikla 22 May 2000 18:38 UTC#268752
I installed the F1_2000_V106.zip patch. I am content to the new "Unsupprted features" but to me the following was strange reading: >GPL FF is a little more polished, but F12K FF gives >the same quality of feedback. I'm really impressed >by it. I cannot understand that - perhaps I did something wrong - but when I set the centering to zero with my MSFF, I cannot feel any FF forces when on track! The "force level" is "High". Or if there are some, they are very, very weak. Nothing compared to the forces in GPL. And the kerbs feel similiar they used to feel before the patch. >I hope someone else comments on their impressions >soon, maybe I'm just imagining things :) I do not know, but perhaps you are? Did you try it without centering? I by myself might be imaginaging one thing: I think the fps is better. Is it possible? Did the makers of the patch work also on that? I have not yet been able to estimate the AI, I am not that good driver yet... :-) And then some questions og the "Unsupported features" settings: 1) What is the effect of MIP mapping (I use V2), to the graphics, to the frame rate? 2) Should Autoload Track Settings save my selections for every track setups? At least the highlightning of the selection does not seem to be saved. 3) What kind of advantage could I get from the Controller 1 and 2 Settings? (I have split axis, MSFF) I guess there are interesting possibilities, but I cannot see, where to start... And thanks to you all, who are working with this unoffial path! Continue with your good work! Arto
Iain Mackenzie 22 May 2000 20:11 UTC#268755
Yep, the fences don't shimmer, but everything just looks unrealistic with mipmap on in my opinion. Iain Nos <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On Mon, 22 May 2000 06:19:07 +0100, "Iain Mackenzie" > <[email hidden]> thus spoke: > > >All the options in the patch were switchable previously by making the > >changes in the config file. > > Didn't know that. Only had F12K a few days. > > >With mipmap on, the graphics look horrible > >IMO - just too smoothed out. > > The fence does look a tad thick now, but al least the fences don't > shimmer now. > > > -- > Nos
Iain Mackenzie 22 May 2000 20:15 UTC#268758
Pat, As I said in a post above, I just can't understand where you are getting this FF improvement from! I wish it were true, believe me. As far as I am concerned, there is no change whatsoever to the FF effects in 1.06, just a massive improvement to the AI performance. What wheel are you using? What settings have you got? Iain Pat Dotson <[email hidden]> wrote in message news:[email hidden]...
Quoted text (47 lines)> GPL FF is a little more polished, but F12K FF gives > the same quality of feedback. I'm really impressed > by it. It seems to translate G-force information > back through the steering wheel, instead of using > wheel and suspension forces like GPL. > > GPL behaves a bit more realistic. For instance, > in GPL, if you stop the car, and turn the wheel > to the side, the wheel will stay turned. If you > give the car some throttle, the movement of the > car will provide a centering force on the front > wheels, which will center the steering wheel. In > F12K, this type of force isn't present, but you > can feel the car sticking to the road while driving > at higher speeds. > > I hope someone else comments on their impressions > soon, maybe I'm just imagining things :) > > -- > Pat Dotson > > > > Andre Warringa wrote: > > > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson > > <[email hidden]> wrote: > > > > >I am finding the FF to be as good as GPL with > > >1.06! I tried turning on FF just as a lark, > > >and it blew me away. Still a bit of a frame > > >rate hit, but now it's worth it! > > > > > >Anyone who knows me, knows how great I think > > >GPL FF is. I'm not giving F12K high marks in > > >FF lightly - it's really that good. > > > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall > > F12K !!! > > > > Andre > > > > > > > >-- > > >Pat Dotson > > >
Nos 22 May 2000 21:35 UTC#268716
On Mon, 22 May 2000 20:13:10 +0100, "Iain Mackenzie" <[email hidden]> thus spoke: >Yep, the fences don't shimmer, but everything just looks unrealistic with >mipmap on in my opinion. >Iain I'll have to do some more experimenting to see which I prefer. Bet it would look great on a V5 FSAA with mipmapping off. Don't know about frame rate though. -- Nos
Pat Dotson 23 May 2000#268470
Yea, sorry, I was all wet in claiming that it has been improved - it was good all along :) You just have to have the default centering spring enabled, or you don't get the handling effects. -- Pat Dotson Andre Warringa wrote: > > Hmmm... installed the patch, tried it... AI improved a lot (allthough > they don't brake when they're behind me, just like Surtees in GPL) but > I also didn't notice the slightest improvement in the FF... > I use a LWFF. I didn't try it with centering spring on, I'll let you > know if that helped when I get back home.
Dave Henrie 23 May 2000 02:02 UTC#268590
Ok, Pat, that helps some. How or what did you do to remove the deadzone? thanks dave henrie Pat Dotson wrote:
Quoted text (74 lines)> > Act Labs Force RS - centering spring at 50%. > > I talked to Gjon today, and he wasn't aware of any > large scale work on FF, though he said there were > some changes to FF. > > Only a week ago, I finally got rid of a dead zone > in F12K, and maybe having the dead zone present > before was screwing up my FF. I don't know, but > I like what I'm getting now! > > -- > Pat Dotson > > Iain Mackenzie wrote: > > > > Pat, > > As I said in a post above, I just can't understand where you are getting > > this FF improvement from! I wish it were true, believe me. As far as I am > > concerned, there is no change whatsoever to the FF effects in 1.06, just a > > massive improvement to the AI performance. > > What wheel are you using? What settings have you got? > > Iain > > > > Pat Dotson <[email hidden]> wrote in message > > news:[email hidden]... > > > GPL FF is a little more polished, but F12K FF gives > > > the same quality of feedback. I'm really impressed > > > by it. It seems to translate G-force information > > > back through the steering wheel, instead of using > > > wheel and suspension forces like GPL. > > > > > > GPL behaves a bit more realistic. For instance, > > > in GPL, if you stop the car, and turn the wheel > > > to the side, the wheel will stay turned. If you > > > give the car some throttle, the movement of the > > > car will provide a centering force on the front > > > wheels, which will center the steering wheel. In > > > F12K, this type of force isn't present, but you > > > can feel the car sticking to the road while driving > > > at higher speeds. > > > > > > I hope someone else comments on their impressions > > > soon, maybe I'm just imagining things :) > > > > > > -- > > > Pat Dotson > > > > > > > > > > > > Andre Warringa wrote: > > > > > > > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson > > > > <[email hidden]> wrote: > > > > > > > > >I am finding the FF to be as good as GPL with > > > > >1.06! I tried turning on FF just as a lark, > > > > >and it blew me away. Still a bit of a frame > > > > >rate hit, but now it's worth it! > > > > > > > > > >Anyone who knows me, knows how great I think > > > > >GPL FF is. I'm not giving F12K high marks in > > > > >FF lightly - it's really that good. > > > > > > > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall > > > > F12K !!! > > > > > > > > Andre > > > > > > > > > > > > > >-- > > > > >Pat Dotson > > > > >
Andre Warringa 23 May 2000 08:59 UTC#268553
Hmmm... installed the patch, tried it... AI improved a lot (allthough they don't brake when they're behind me, just like Surtees in GPL) but I also didn't notice the slightest improvement in the FF... I use a LWFF. I didn't try it with centering spring on, I'll let you know if that helped when I get back home. By the way, there is a problem when assigning the buttons after the patch: It doesn't work. Fix: Assign the buttons before you install the patch. If you allready messed with the buttons after you installed the patch, simply copy the old f12000.exe file over the patched one, assign the buttons, and copy the patched f12000.exe over the original f12000.exe file. Andre On Mon, 22 May 2000 19:39:47 -0500, Pat Dotson <[email hidden]> wrote:
Quoted text (13 lines)>Act Labs Force RS - centering spring at 50%. > >I talked to Gjon today, and he wasn't aware of any >large scale work on FF, though he said there were >some changes to FF. > >Only a week ago, I finally got rid of a dead zone >in F12K, and maybe having the dead zone present >before was screwing up my FF. I don't know, but >I like what I'm getting now! > >-- >Pat Dotson
No 23 May 2000#525294
thus spoke: Yes, this really bugs me. Keep getting rammed from behind. Too bad it can't be fixed. -- Nos
Nos 23 May 2000 19:26 UTC#268398
On Tue, 23 May 2000 07:52:41 GMT, [email hidden] (Andre Warringa) thus spoke: >Hmmm... installed the patch, tried it... AI improved a lot (allthough >they don't brake when they're behind me, just like Surtees in GPL) Yes, this really bugs me. Keep getting rammed from behind. Too bad it can't be fixed. -- Nos
Robert Allen 24 May 2000 07:21 UTC#268333
In article <aKKW4.1384$uN.28558@news2- win.server.ntlworld.com>, "Iain Mackenzie" <[email hidden]> wrote: >It doesn't necessarily need to be 'fixed'. In a real race, ifthe guy in >front brakes too hard (or misses a gear), then he's going to berammed by >the car behind. >I think you'll find that if you are driving well (in any racingsim) you >won't have this problem. >Iain > You are exactly right Iain. If you suddenly brake with a car close behind you he will indeed hit you from behind as he does not have to react. If you take the corners properly etc. (takes some practice but can be done) then all will be smooth just like the real thing. * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Iain Mackenzie 24 May 2000 07:34 UTC#268327
It doesn't necessarily need to be 'fixed'. In a real race, if the guy in front brakes too hard (or misses a gear), then he's going to be rammed by the car behind. I think you'll find that if you are driving well (in any racing sim) you won't have this problem. Iain Nos <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Tue, 23 May 2000 07:52:41 GMT, [email hidden] (Andre Warringa) > thus spoke: > > >Hmmm... installed the patch, tried it... AI improved a lot (allthough > >they don't brake when they're behind me, just like Surtees in GPL) > > Yes, this really bugs me. Keep getting rammed from behind. Too bad it > can't be fixed. > > -- > Nos
Andre Warringa 24 May 2000 11:00 UTC#268262
You're right Pat, I turned the centering on and set it to 60%, ff is a l-o-t better now. No GPL and Viper quality, but quite good. Thanks! Andre On Tue, 23 May 2000 12:35:57 -0500, Pat Dotson <[email hidden]> wrote:
Quoted text (17 lines)>Yea, sorry, I was all wet in claiming that it >has been improved - it was good all along :) > >You just have to have the default centering >spring enabled, or you don't get the handling >effects. > >-- >Pat Dotson > >Andre Warringa wrote: >> >> Hmmm... installed the patch, tried it... AI improved a lot (allthough >> they don't brake when they're behind me, just like Surtees in GPL) but >> I also didn't notice the slightest improvement in the FF... >> I use a LWFF. I didn't try it with centering spring on, I'll let you >> know if that helped when I get back home.
Nos 24 May 2000 11:55 UTC#268269
On Wed, 24 May 2000 07:36:08 +0100, "Iain Mackenzie" <[email hidden]> thus spoke: >It doesn't necessarily need to be 'fixed'. In a real race, if the guy in >front brakes too hard (or misses a gear), then he's going to be rammed by >the car behind. >I think you'll find that if you are driving well (in any racing sim) you >won't have this problem. >Iain Maybe. But, I doubt it. I rarely get rammed from behind in other sims. In F1 2000 in happens far too often. Radio says "you collided with so and so" when I did no such thing. -- Nos
Nos 24 May 2000 11:57 UTC#268272
On Wed, 24 May 2000 00:19:44 -0700, Robert Allen <[email hidden]> thus spoke: >You are exactly right Iain. If you suddenly brake with a car >close behind you he will indeed hit you from behind as he does >not have to react. If you take the corners properly etc. (takes >some practice but can be done) then all will be smooth just like >the real thing. Then try this if you think that's true. Turn on point brake help and you will find you rarely have to touch the brakes. You still get rammed from behind. -- Nos
No 24 May 2000#525320
thus spoke: I guess so. But, the judge won't buy his story. :-) -- Nos
Nos 24 May 2000 13:51 UTC#268211
On Wed, 24 May 2000 14:35:34 +0100, "Iain Mackenzie" <[email hidden]> thus spoke: >Happens a lot in GPL and MGPRS2 if you brake too early - that's close racing >for you! >The message you mention is correct, you did collide with .... if you got >rammed. >Iain You're just full of contradictions today. :-) I have played F1RS/MGPRS2 and GPL and I don't get rammed in the back anywhere near as much as in F1 2000. It needs to be toned down. You can't judge distance on a montitor like you can in real life so concessions must be made. -- Nos
Gregor Veble 24 May 2000 13:57 UTC#268217
Nos wrote: > > Maybe. But, I doubt it. I rarely get rammed from behind in other sims. > In F1 2000 in happens far too often. Radio says "you collided with so > and so" when I did no such thing. > -- > Nos I'm not a native speaker, but isn't that the correct way to put it? I mean, you did collide with the guy that rammed you, and he collided with you as well, didn't he? It would be different if the radio guy said 'you hit such and such', but to collide with someone in my opinion means getting into contact with someone and does not imply any action on behalf of the parties for this to happen. -Gregor
Iain Mackenzie 24 May 2000 14:34 UTC#268209
Happens a lot in GPL and MGPRS2 if you brake too early - that's close racing for you! The message you mention is correct, you did collide with .... if you got rammed. Iain Nos <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Wed, 24 May 2000 07:36:08 +0100, "Iain Mackenzie" > <[email hidden]> thus spoke: > > >It doesn't necessarily need to be 'fixed'. In a real race, if the guy in > >front brakes too hard (or misses a gear), then he's going to be rammed by > >the car behind. > >I think you'll find that if you are driving well (in any racing sim) you > >won't have this problem. > >Iain > > Maybe. But, I doubt it. I rarely get rammed from behind in other sims. > In F1 2000 in happens far too often. Radio says "you collided with so > and so" when I did no such thing. > -- > Nos
Nos 24 May 2000 14:38 UTC#268223
On Wed, 24 May 2000 15:57:09 +0200, Gregor Veble <[email hidden]> thus spoke:
Quoted text (8 lines)>I'm not a native speaker, but isn't that the correct way to put it? I >mean, you did collide with the guy that rammed you, and he collided with >you as well, didn't he? It would be different if the radio guy said 'you >hit such and such', but to collide with someone in my opinion means >getting into contact with someone and does not imply any action on >behalf of the parties for this to happen. > >-Gregor
Collide means to hit something. If he says "I" collided with so and so then it's the same as saying I hit/crashed into so and so. The driver rammed me from behind so therefore I never actually collided with anything. If he said I was involved in a collision then I guess it is semantically correct. But, it would'nt hold up in a court of law because if you are rammed from behind then the rammer is *always* at fault. :-) -- Nos
Gregor Veble 24 May 2000 14:51 UTC#268227
Nos wrote:
Quoted text (11 lines)> > Collide means to hit something. If he says "I" collided with so and so > then it's the same as saying I hit/crashed into so and so. The driver > rammed me from behind so therefore I never actually collided with > anything. If he said I was involved in a collision then I guess it is > semantically correct. But, it would'nt hold up in a court of law > because if you are rammed from behind then the rammer is *always* at > fault. :-) > > -- > Nos
I still can't say I agree. I think saying that one car collided with another does not imply which car was responsible for the collision. I will need to look in a dictionary though. -Gregor
Andre Warringa 24 May 2000 15:32 UTC#268237
On Wed, 24 May 2000 16:51:53 +0200, Gregor Veble <[email hidden]> wrote: >I still can't say I agree. I think saying that one car collided with >another does not imply which car was responsible for the collision. I >will need to look in a dictionary though. No need for that: Bruce, help! Andre > >-Gregor
Nos 24 May 2000 16:12 UTC#268146
On Wed, 24 May 2000 16:51:53 +0200, Gregor Veble <[email hidden]> thus spoke: >I still can't say I agree. I think saying that one car collided with >another does not imply which car was responsible for the collision. I >will need to look in a dictionary though. > >-Gregor Here's what it says in Websters online. Collide \Col*lide"\, v. t. To strike or dash against I never struck or dashed against anything. I was struck by the car behind me. I'm the struckee, not the strucker. Anyway, it's not a big deal. I'll just have to learn to take those corners faster. -- Nos
Uncle Fester 24 May 2000 16:31 UTC#268149
Nos wrote:
Quoted text (16 lines)> > On Wed, 24 May 2000 07:36:08 +0100, "Iain Mackenzie" > <[email hidden]> thus spoke: > > >It doesn't necessarily need to be 'fixed'. In a real race, if the guy in > >front brakes too hard (or misses a gear), then he's going to be rammed by > >the car behind. > >I think you'll find that if you are driving well (in any racing sim) you > >won't have this problem. > >Iain > > Maybe. But, I doubt it. I rarely get rammed from behind in other sims. > In F1 2000 in happens far too often. Radio says "you collided with so > and so" when I did no such thing. > -- > Nos
Something else we need to keep in mind too. In most other sims, we can use our mirror without the framerate hit. So some of us are also more unaware of whats going on behind us too. Only makes the situation worse. But all in all, the AI have certainly improved. -- Chuck Kandler #70 K&S Racing http://www.fortunecity.com/silverstone/thepits/195 Your freedom's just a state of mind. --Gene Simmons From the song "War Machine", 1982
Uncle Fester 24 May 2000 16:33 UTC#268151
Andre Warringa wrote: > > You're right Pat, I turned the centering on and set it to 60%, ff is a > l-o-t better now. No GPL and Viper quality, but quite good. > Thanks! > Well damn! I've got the same wheel as you, but the centering spring set at 55% did *nothing* here. Maybe I'll try turning it up some more when I get home from work..... :-/ -- Chuck Kandler #70 K&S Racing http://www.fortunecity.com/silverstone/thepits/195 Your freedom's just a state of mind. --Gene Simmons From the song "War Machine", 1982
Uncle Fester 24 May 2000 16:37 UTC#268157
Nos wrote:
Quoted text (8 lines)> > Collide means to hit something. If he says "I" collided with so and so > then it's the same as saying I hit/crashed into so and so. The driver > rammed me from behind so therefore I never actually collided with > anything. If he said I was involved in a collision then I guess it is > semantically correct. But, it would'nt hold up in a court of law > because if you are rammed from behind then the rammer is *always* at > fault. :-)
Hehehe.....I don't think he's accusing you, just informing you that you were just involved in a "collision". So therefore, you "collided" with so-and-so. ;-) -- Chuck Kandler #70 K&S Racing http://www.fortunecity.com/silverstone/thepits/195 Your freedom's just a state of mind. --Gene Simmons From the song "War Machine", 1982
Nos 24 May 2000 23:06 UTC#268059
On Wed, 24 May 2000 16:37:06 GMT, Chuck Kandler <[email hidden]> thus spoke: >Hehehe.....I don't think he's accusing you, just informing you that you >were just involved in a "collision". So therefore, you "collided" with >so-and-so. ;-) I guess so. But, the judge won't buy his story. :-) -- Nos
Iain Mackenzie 25 May 2000 08:51 UTC#267964
Don't have a clue what you mean by 'full of contradictions'! Doesn't happen with me in F12K any more than GPL or MGPRS2. That's all I'm saying. Iain Nos <[email hidden]> wrote in message news:[email hidden]... > On Wed, 24 May 2000 14:35:34 +0100, "Iain Mackenzie" > <[email hidden]> thus spoke: > > >Happens a lot in GPL and MGPRS2 if you brake too early - that's closeracing
Quoted text (13 lines)> >for you! > >The message you mention is correct, you did collide with .... if you got > >rammed. > >Iain > > You're just full of contradictions today. :-) > I have played F1RS/MGPRS2 and GPL and I don't get rammed in the back > anywhere near as much as in F1 2000. It needs to be toned down. You > can't judge distance on a montitor like you can in real life so > concessions must be made. > > -- > Nos
Iain Mackenzie 25 May 2000 08:54 UTC#267967
>>In most other sims, we can use our mirror without the framerate hit. <<Ho, ho , ho! Very amusing, but some of us have no problem with frame rate and mirrors even at 1024. Iain
Nos 25 May 2000 08:57 UTC#267980
On Thu, 25 May 2000 08:53:20 +0100, "Iain Mackenzie" <[email hidden]> thus spoke: >Don't have a clue what you mean by 'full of contradictions'! >Doesn't happen with me in F12K any more than GPL or MGPRS2. That's all I'm >saying. >Iain Just a joke Iain. I said that because almost every post I made that day you contradicted me. Anyway, don't get me wrong, I quite like F1 2000. -- Nos
Gregor Veble 25 May 2000 09:12 UTC#267888
Nos wrote:
Quoted text (10 lines)> > Here's what it says in Websters online. > > Collide \Col*lide"\, v. t. To strike or dash against > > I never struck or dashed against anything. I was struck by the car > behind me. I'm the struckee, not the strucker. Anyway, it's not a big > deal. I'll just have to learn to take those corners faster. > -- > Nos
You should know I am pursuing this discussion because I find it fun and not because I would want to get into any disputes. To strike against something or to strike something, I guess there is the same difference as we discussed before. The first IMHO again doesn't imply the action of any party, while the second clearly implies a 'strucker' (good word BTW). Where are all those English language graduates when one needs them ;) ? -Gregor
David Masten 25 May 2000 11:15 UTC#267900
In article <d%4X4.2019$[email hidden]>, "Iain Mackenzie" <[email hidden]> wrote: >>>In most other sims, we can use our mirror without the framerate hit. << >Ho, ho , ho! >Very amusing, but some of us have no problem with frame rate and mirrors >even at 1024. Good for them! Alas, I'm not one of them. Admittedly, on a "lowly" c300a/450 with V3. Typically, mirrors reduce my varying framerate of 16-25 by 5 or 6. That's when there are a few cars around. The ~16 occurs on most tracks front straights. 25+ on more remote parts of the track. Turn mirrors off when running alone and framerate might go from a 25-30 all the way up past 50. At anything below 20-25, I sense a delay in reactions. The start of any race is an exercise in frustration with the battle to get traction, a bunch of AI cars nipping at my heals, and the inevitable delays and framerate stalls. After that (if I survive), and the first couple of turns, things are usually smooth enough.
Nos 25 May 2000 11:43 UTC#267908
On Thu, 25 May 2000 11:12:56 +0200, Gregor Veble <[email hidden]> thus spoke: >You should know I am pursuing this discussion because I find it fun and >not because I would want to get into any disputes. To strike against >something or to strike something, I guess there is the same difference >as we discussed before. The first IMHO again doesn't imply the action of >any party, while the second clearly implies a 'strucker' (good word >BTW). Hmm..now your confusing me. :-) Here's how I see it. He collided into me and I didn't collide into him. Therefore; the twat on the radio should say, "you were struck by so and so". >Where are all those English language graduates when one needs them ;) ? English is a bastardized language anyway so I wouldn't pay any attention to those guys. :-) -- Nos
Nos 25 May 2000 11:48 UTC#267912
On Thu, 25 May 2000 11:18:42 GMT, [email hidden] thus spoke:
Quoted text (10 lines)>Good for them! Alas, I'm not one of them. Admittedly, on a "lowly" >c300a/450 with V3. Typically, mirrors reduce my varying framerate of 16-25 by >5 or 6. That's when there are a few cars around. The ~16 occurs on most >tracks front straights. 25+ on more remote parts of the track. Turn mirrors >off when running alone and framerate might go from a 25-30 all the way up past >50. At anything below 20-25, I sense a delay in reactions. The start of any >race is an exercise in frustration with the battle to get traction, a bunch of >AI cars nipping at my heals, and the inevitable delays and framerate stalls. >After that (if I survive), and the first couple of turns, things are usually >smooth enough.
Have you tried turning other options off besides the mirrors. I have a P3 500 which isn't much more than yours and I was able to get a decent frame rate by tunring other options off. I'll even run at 640x480 if it will allow me to keep the low detail mirrors on. I only allow 8 cars at a time to be rendered also. I admit it is a bit slow at the start, but once it thins out it is very playable for me. -- Nos
Gregor Veble 25 May 2000 11:51 UTC#267911
Nos wrote: > > Hmm..now your confusing me. :-) Here's how I see it. He collided into > me and I didn't collide into him. Therefore; the twat on the radio > should say, "you were struck by so and so". > Yes, he collided into you and you didn't collide into him. But you collided with him and he collided with you as well. And the whole debate starts all over again :-). -Gregor
Gregor Veble 25 May 2000 11:57 UTC#267910
Nos wrote:
Quoted text (9 lines)> > Have you tried turning other options off besides the mirrors. I have a > P3 500 which isn't much more than yours and I was able to get a decent > frame rate by tunring other options off. I'll even run at 640x480 if > it will allow me to keep the low detail mirrors on. I only allow 8 > cars at a time to be rendered also. I admit it is a bit slow at the > start, but once it thins out it is very playable for me. > -- > Nos
What works for me is setting the other vehicle detail to low and LOD distance to medium. If this doesn't look good enough, try the reverse (other vehicle detail medium and LOD distance low), but this will loose some frames. The first variant does allow me to run most other options on at 1024x768, and it is the best compromise IMHO. Oh, a P3 450 and Voodoo 3 here. -Gregor
No 25 May 2000#525345
On Thu, 25 May 2000 11:12:56 +0200, Gregor Veble Hmm..now your confusing me. :-) Here's how I see it. He collided into me and I didn't collide into him. Therefore; the *** on the radio should say, "you were struck by so and so". English is a bastardized language anyway so I wouldn't pay any attention to those guys. :-) -- Nos
Nos 25 May 2000 12:48 UTC#267925
On Thu, 25 May 2000 13:51:57 +0200, Gregor Veble <[email hidden]> thus spoke: >But you >collided with him This is where we are having a bit of trouble. I never collided with him. He collided into me - probably deliberately too. SCGT is by the same developers and in that game the AI cars will sometimes deliberately try to run you off the road when you try to pass them. This is supposed to be a gentleman's sport and not wrestling on wheels. -- Nos
Uncle Fester 25 May 2000 12:50 UTC#267926
Iain Mackenzie wrote: > > >>In most other sims, we can use our mirror without the framerate hit. << > Ho, ho , ho! > Very amusing, but some of us have no problem with frame rate and mirrors > even at 1024. > Iain Hopefully I'll be in *that* boat soon myself. Looking at either 650 or 700 mhz PIII as well as V5 by end of summer. But my 466/V3 3000 needs the help of shutting down mirrors. I just think that *those that do complain* of ramming by the AI, may need to consider whether they are in the same boat as myself, thereby possibly complicating matters for themselves by cutting off the AI. Since you neither have an AI ramming problem, nor need to shut down your mirrors, you kind of help make my case for me in reverse. ;-) -- Chuck Kandler #70 K&S Racing http://www.fortunecity.com/silverstone/thepits/195 Your freedom's just a state of mind. --Gene Simmons From the song "War Machine", 1982
Gregor Veble 25 May 2000 13:01 UTC#267931
Nos wrote:
Quoted text (10 lines)> > This is where we are having a bit of trouble. I never collided with > him. He collided into me - probably deliberately too. SCGT is by the > same developers and in that game the AI cars will sometimes > deliberately try to run you off the road when you try to pass them. > This is supposed to be a gentleman's sport and not wrestling on > wheels. > > -- > Nos
Aww, this is getting tiring :). Anyway, back to the topic, the AI are a bit overagressive, I agree, especially for openwheelers. BTW, did you read Fisichela had quite a flying today at testing in Valencia, I think, with his Benetton touching Trulli's wheels. This is one reason why openwheelers will be slightly less agressive than what is depicted in the sim. But if you take the corners fast enough and, when side by side, you also try to prevent an accident rather than try to fight for position at all costs, you will not collide as often (actually, the AI won't collide into you :) ). This does not apply to immediate starts, of course, when there are too many cars around for the AI to handle, it seems. -Gregor
Greg Cisko 25 May 2000 13:08 UTC#267929
Nos <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Thu, 25 May 2000 13:51:57 +0200, Gregor Veble > <[email hidden]> thus spoke: > > > >But you > >collided with him > > This is where we are having a bit of trouble. I never collided with > him. He collided into me - probably deliberately too. SCGT is by the > same developers and in that game the AI cars will sometimes > deliberately try to run you off the road when you try to pass them. > This is supposed to be a gentleman's sport and not wrestling on > wheels.
Perhaps you should watch more F1 races and pay special attention to Michael Schumacher. Especially when he trys to take people out deliberately. There was JV a few years ago where he was stripped of all championship points for the entire year after the last race. And then a few weeks ago against his brother. -- [email hidden] > > -- > Nos
Iain Mackenzie 25 May 2000 19:58 UTC#267809
This is my hero you're talking about here, Greg! The JV incident yes, but the Ralf one was not an attempt to take him out, just block him so that RB could get through. It was a superb piece of driving and perfectly fair. Iain Greg Cisko <[email hidden]> wrote in message news:jB9X4.51$[email hidden]...
Quoted text (33 lines)> Nos <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 25 May 2000 13:51:57 +0200, Gregor Veble > > <[email hidden]> thus spoke: > > > > > > >But you > > >collided with him > > > > This is where we are having a bit of trouble. I never collided with > > him. He collided into me - probably deliberately too. SCGT is by the > > same developers and in that game the AI cars will sometimes > > deliberately try to run you off the road when you try to pass them. > > This is supposed to be a gentleman's sport and not wrestling on > > wheels. > > Perhaps you should watch more F1 races and pay special attention > to Michael Schumacher. Especially when he trys to take people out > deliberately. There was JV a few years ago where he was stripped > of all championship points for the entire year after the last race. And > then a few weeks ago against his brother. > > -- > > [email hidden] > > > > > > > -- > > Nos > >
Magnus Svensson 25 May 2000 20:54 UTC#267828
On Thu, 25 May 2000 08:08:36 -0500, "Greg Cisko" <[email hidden]> wrote: >Perhaps you should watch more F1 races and pay special attention >to Michael Schumacher. Especially when he trys to take people out >deliberately. There was JV a few years ago where he was stripped >of all championship points for the entire year after the last race. And >then a few weeks ago against his brother. I won't comment on the JV incident, but come on, the "brotherly love"-move at Barcelona was beautiful, rather ingenious IMHO. That's racing. :) /Magnus
Nos wrote:
Quoted text (19 lines)> > On Thu, 25 May 2000 11:12:56 +0200, Gregor Veble > <[email hidden]> thus spoke: > > >You should know I am pursuing this discussion because I find it fun and > >not because I would want to get into any disputes. To strike against > >something or to strike something, I guess there is the same difference > >as we discussed before. The first IMHO again doesn't imply the action of > >any party, while the second clearly implies a 'strucker' (good word > >BTW). > > Hmm..now your confusing me. :-) Here's how I see it. He collided into > me and I didn't collide into him. Therefore; the twat on the radio > should say, "you were struck by so and so". > > >Where are all those English language graduates when one needs them ;) ? > > English is a bastardized language anyway so I wouldn't pay any > attention to those guys. :-)
Ser arr too many non-natif English speakink peeple arround, satt's why... -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Nos 26 May 2000 01:40 UTC#267702
On Thu, 25 May 2000 15:01:10 +0200, Gregor Veble <[email hidden]> thus spoke: >Aww, this is getting tiring :). Yes, I think we've done at least three complete circles on this issue. :-) >Anyway, back to the topic, the AI are a bit overagressive, I agree, >especially for openwheelers. BTW, did you read Fisichela had quite a >flying today at testing in Valencia, I think, with his Benetton touching >Trulli's wheels. No, haven't read the news today. I'll look for it though.
Quoted text (7 lines)>This is one reason why openwheelers will be slightly >less agressive than what is depicted in the sim. But if you take the >corners fast enough and, when side by side, you also try to prevent an >accident rather than try to fight for position at all costs, you will >not collide as often (actually, the AI won't collide into you :) ). This >does not apply to immediate starts, of course, when there are too many >cars around for the AI to handle, it seems.
Well, I'll try not to let them collide into me so often. :-) -- Nos
Nos 26 May 2000 01:41 UTC#267703
On Thu, 25 May 2000 08:08:36 -0500, "Greg Cisko" <[email hidden]> thus spoke: >Perhaps you should watch more F1 races and pay special attention >to Michael Schumacher. Especially when he trys to take people out >deliberately. There was JV a few years ago where he was stripped >of all championship points for the entire year after the last race. And >then a few weeks ago against his brother. I knownit happens, but not at every damn turn in every damn race. -- Nos
Nos 26 May 2000 06:45 UTC#267644
On Fri, 26 May 2000 07:21:04 +0100, "Iain Mackenzie" <[email hidden]> thus spoke:
Quoted text (7 lines)>Come on Nos, now you're being rather silly! If it happened to you on every >turn in every race, I doubt if you be playing F12K at all. It doesn't >happen like that, it seems that you need to improve your driving skills - >but we've been down this line before. >Iain > >
OK, I was exaggerating. BTW, I'm in second place in the season so far. -- Nos
Iain Mackenzie 26 May 2000 07:19 UTC#267643
> I knownit happens, but not at every damn turn in every damn race. > Nos Come on Nos, now you're being rather silly! If it happened to you on every turn in every race, I doubt if you be playing F12K at all. It doesn't happen like that, it seems that you need to improve your driving skills - but we've been down this line before. Iain
Gregor Veble 26 May 2000 10:00 UTC#267665
Greg Cisko wrote:
Quoted text (14 lines)> > Perhaps you should watch more F1 races and pay special attention > to Michael Schumacher. Especially when he trys to take people out > deliberately. There was JV a few years ago where he was stripped > of all championship points for the entire year after the last race. And > then a few weeks ago against his brother. > > -- > > [email hidden] > > > > > -- > > Nos
While he did collide into (:-) JV and Damin Hill (still at Benetton) on purpose, the Ralf incident was, as is often the case, a media product. It was quite clear to me while watching that he had terrible problems with the handling and it all looked like he washed out at that point, which is quite an common thing to happen when you fight for positions and enter a corner a bit faster than you would just to guard your position. The media just like controversy so they've blown up the issue, simply because Barichello took advantage of the situation, that's all. -Gregor
Nos 26 May 2000 11:32 UTC#267680
On Fri, 26 May 2000 12:00:26 +0200, Gregor Veble <[email hidden]> thus spoke:
Quoted text (10 lines)>While he did collide into (:-) JV and Damin Hill (still at Benetton) on >purpose, the Ralf incident was, as is often the case, a media product. >It was quite clear to me while watching that he had terrible problems >with the handling and it all looked like he washed out at that point, >which is quite an common thing to happen when you fight for positions >and enter a corner a bit faster than you would just to guard your >position. The media just like controversy so they've blown up the issue, >simply because Barichello took advantage of the situation, that's all. > >-Gregor
Well, I would hope that is the case and you are probably right that he didn't do it deliberately. Racing is dangerous enough already and doing things like that is reckless endangerment. I don't watch much racing on TV, but I should start watching more (except Nascar) because I do like it. Thing is I don't like having to get out of bed at 8:00 am on a Sunday to watch a European F1 race. Meant to get up for the last one, but slept in. :-) -- Nos
No 26 May 2000#525381
On Thu, 25 May 2000 15:01:10 +0200, Gregor Veble Yes, I think we've done at least three complete circles on this issue. :-) No, haven't read the news today. I'll look for it though. Well, I'll try not to let them collide into me so often. :-) -- Nos
No 26 May 2000#525382
thus spoke: I knownit happens, but not at every damn turn in every damn race. -- Nos

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy