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Rec.Autos.Simulators Archive

Looking Glass closes (off topic)

13 posts by 9 people · 24 May 2000 23:13 UTC - 26 May 2000 18:38 UTC

Simon Brown 24 May 2000 23:13 UTC#268050
Looking Glass Studios is no more. I'm absolutely gutted about this. No more Thief games, no Ultima Underworld 3, no System shock 3.
johnjnelson 25 May 2000#267778
I played System Shock II for a while, got bogged down, then put it away. Eventually I came back to it, got past the logjam, and now have to say it is the most engrossing 1st person game I've ever encountered! The depth of this game is amazing. This is the first game that's ever actually frightened me enough to have to hit pause and catch my breath. I have to have the lights on while I play this one. I'm still not finished. Can only handle it in small doses. Sorry to see a quality gaming house become history like that. Now please, don't take Papyrus away from me (or turn it into the Nascar Only Programming Center). Nos wrote:
Quoted text (10 lines)> On Thu, 25 May 2000 15:05:23 GMT, [email hidden] (Andre Warringa) > thus spoke: > > >What was the fun about System Shock by the way? I tried it and really > >didn't like it. Or does it take a while before the game gets good? > > It has more interaction with the environment, a good story and > requires puzzle solving to get through the game. > -- > Nos
On Wed 24 May 2000 11:13:11pm, Simon Brown wrote: >Looking Glass Studios is no more. I'm absolutely gutted about this. > No more Thief games, no Ultima Underworld 3, no System shock 3. Just goes to show - merely making great games isn't enough now. Flight Unlimited II (my PC won't run III really), System Shock 2 (*hugely* underrated game), the Thief games - a wonderful "good game:bad game" ratio. But people don't want to buy flawed, yet fantastic games - which brings us - back on topic - to GPL. -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Andrew Turner 25 May 2000 00:23 UTC#267999
That's really too bad. I had been a pretty avid user of Flight Unlimited III; it was really nice and showed a lot of potential. Unfortunately, it also showed the state of affairs at Looking Glass - so many questions about bugs in the program inundated the forums without answer that Looking Glass simply shut them down. Hopefully a company will pick that product up and run with it.. From a pioneering company to one that falls apart; ah, how times change. Andrew Simon Brown <[email hidden]> wrote in message news:XtYW4.1313$[email hidden]... > Looking Glass Studios is no more. I'm absolutely gutted about this. No > more Thief games, no Ultima Underworld 3, no System shock 3. > >
Dave Henrie 25 May 2000 01:46 UTC#268007
you can bet the code-monkeys who produced those games will see work again for other houses. dave henrie Simon Brown wrote: > > Looking Glass Studios is no more. I'm absolutely gutted about this. No > more Thief games, no Ultima Underworld 3, no System shock 3.
Simon Brown 25 May 2000 14:09 UTC#267932
Yep, with the System Shock and Thief games, Looking Glass was to first-person shooters what Papyrus is to racing games. The Thief (and SS) games are sadly just about the only revolutionary FPS games since Doom, everything else has just been Doom clones with better graphics.
Andre Warringa 25 May 2000 15:00 UTC#267860
What was the fun about System Shock by the way? I tried it and really didn't like it. Or does it take a while before the game gets good? Andre On Thu, 25 May 2000 13:09:12 GMT, "Simon Brown" <[email hidden]> wrote:
Quoted text (7 lines)>Yep, with the System Shock and Thief games, Looking Glass was to >first-person shooters what Papyrus is to racing games. The Thief (and SS) >games are sadly just about the only revolutionary FPS games since Doom, >everything else has just been Doom clones with better graphics. > > >
Andre Warringa 25 May 2000 15:03 UTC#267861
On Thu, 25 May 2000 15:05:23 GMT, [email hidden] (Andre Warringa) wrote: >What was the fun about System Shock by the way? I tried it and really >didn't like it. Or does it take a while before the game gets good? System Shock 2 I mean...
Quoted text (14 lines)> >Andre > >On Thu, 25 May 2000 13:09:12 GMT, "Simon Brown" ><[email hidden]> wrote: > >>Yep, with the System Shock and Thief games, Looking Glass was to >>first-person shooters what Papyrus is to racing games. The Thief (and SS) >>games are sadly just about the only revolutionary FPS games since Doom, >>everything else has just been Doom clones with better graphics. >> >> >> >
system shock 2 is the best game I've ever played. period. Give it a second try ! cheers, Alex
On Thu 25 May 2000 04:05:23pm, Andre Warringa wrote: >What was the fun about System Shock by the way? I tried it and >really didn't like it. Or does it take a while before the game gets >good? It's the way it makes you think. If you want a blast-em-up, forget it - go and get Quake or Unreal (or Half-Life, but at least that has some thought in it). But SS2 has a *lot* of times when rushing in and opening fire is the worst thing you can do. And it's genuinely frightening in places. -- David. "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Nos 26 May 2000 02:10 UTC#267709
On Thu, 25 May 2000 15:05:23 GMT, [email hidden] (Andre Warringa) thus spoke: >What was the fun about System Shock by the way? I tried it and really >didn't like it. Or does it take a while before the game gets good? It has more interaction with the environment, a good story and requires puzzle solving to get through the game. -- Nos
Andre Warringa 26 May 2000 09:36 UTC#267662
Sounds good... I'll give it a 2nd try... Andre On 26 May 2000 03:24:44 GMT, [email hidden] (David Buttery) wrote:
Quoted text (15 lines)>On Thu 25 May 2000 04:05:23pm, Andre Warringa wrote: > >>What was the fun about System Shock by the way? I tried it and >>really didn't like it. Or does it take a while before the game gets >>good? > >It's the way it makes you think. If you want a blast-em-up, forget it - go and >get Quake or Unreal (or Half-Life, but at least that has some thought in it). >But SS2 has a *lot* of times when rushing in and opening fire is the worst >thing you can do. And it's genuinely frightening in places. > >-- >David. >"After all, a mere thousand yards - such a harmless little knoll, really." >(Raymond Mays on Shelsley Walsh)
Ace 26 May 2000 18:38 UTC#267587
Nos <[email hidden]> wrote in message news:[email hidden]... > It has more interaction with the environment, a good story and > requires puzzle solving to get through the game. > -- > Nos And It really scares the pants off you. Keep some toilet paper handy :-)

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