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Rec.Autos.Simulators Archive

Spirit of Speed 1937

8 posts by 6 people · 25 May 2000 18:27 UTC - 31 May 2000 01:46 UTC

Sober 25 May 2000 18:27 UTC#267801
I had read a lot of bad things about this game here some time ago, and I never really wanted to buy it. Now I got it as a present...and damn, I like it. It's far from GPL, but it's fun. The german version also seems to have a couple of fixes (v1.0.3) As the game has an open structure, are there any tweaks or patches available? It should be easy to edit stuff like the grip factor or so. Is there a fan site? Are there any fans out there? Come on, it's not that bad - although I understand those who got upset about it as they had to pay the full price for v1.0 back then. MeatWater [email hidden] www.meatwater.de
Rabi Ghastly, Esq 26 May 2000 06:18 UTC#267641
Well, I know of the following sites : 1) www.spiritofspeed1937.com 2) http://www.broadsword.co.uk/ I know of no fans sites at all. If I can find this game in a bargain bin, I'd buy it just to see what they did with Montlhery Banked Monza, Avus, etc. The Mercedes W154 is supposed to handle easily, that's what I heard, as they based it on the original. Ghastly. Sober wrote in message <8gjra5$1qqk$[email hidden]>... >I had read a lot of bad things about this game here some time ago, and I >never really wanted to buy it. Now I got it as a present...and damn, I like >it. It's far from GPL, but it's fun. The german version also seems to havea
Quoted text (12 lines)>couple of fixes (v1.0.3) As the game has an open structure, are there any >tweaks or patches available? It should be easy to edit stuff like the grip >factor or so. Is there a fan site? Are there any fans out there? Come on, >it's not that bad - although I understand those who got upset about it as >they had to pay the full price for v1.0 back then. > >MeatWater >[email hidden] >www.meatwater.de > > >
Trevor Pavitt 26 May 2000 10:42 UTC#267671
Sober <[email hidden]> wrote: > I had read a lot of bad things about this game here some time ago, and I > never really wanted to buy it. Now I got it as a present...and damn, Ilike > it. It's far from GPL, but it's fun. I was walking past a computer store the other day and got sort of "sucked in" (like you do!). I have always been fascinated by pre-war racing in general and Brooklands in particular so I somehow ended up buying this game. The in-car graphics seem good but I can't get the sim to run properly at Brooklands (the graphics become scambled) although it works reasonably well at other tracks. It's issued by Microprose so is it a retro version of GP2? Most of you probably know that RS2 has a retro version attached to it. Again, I like the in-car graphics (especially the notes pinned on the dash!) but everything else is a pale imitation of GPL. Sorry if this subject has been discussed before. Cheers, -- Trevor Nb Lady Elgar - Grand Union Canal
Sober 26 May 2000 15:43 UTC#267632
It's really sad that the game turned out that way. It looks like development had been stopped before the game was actually finished. The technical state reminds me on beta versions I had the pleasure (?) to deal with. I still like it though - no performance problems (I guess that's due to the newer German version v1.013), and with a little tweaking (grip factor and AI) this could really be a neat little racing game. Thanks everyone for your input. MeatWater [email hidden] www.meatwater.de
Kevin Gavitt 26 May 2000 17:42 UTC#267566
Ok, I've recently "gone public" here as a physicist with automotive experience. Let me tell you a little story. About 5 years ago a friend and I were sitting in a pub. I brought up the fact that I would like to learn to program games for *the specific reason* of making a "retro" driving game, based on the, you guessed it, 1937 season. He made the argument that the market would be too limited. I countered that this was indeed the case, but I wouldn't even bother marketing it through traditional channels. I would market it exclusively online and in the enthusiast automotive sporting press, targeting the small but dedicated market directly. He won the argument by noting that it would take 5 years total dedication of my time and did I really want to do that? At the time I was tied up with other pursuits and he was right. Even if I wanted to I couldn't. Well, imagine my delight when GPL was announced! Ok, they got ONE digit of the date wrong, but at least it was one of the CORRECT dates. ( The others being '57 or thereabouts, and '24, or thereabouts). I downloaded the demo. Cool! They included F3s and F2s! If this thing has a "carrer mode" as well this is going to be really hot! And obviously they'll expand the theme into a franchise and eventually produce GPL 1957, and GPL 1937. Well, of course we all know how that went. F2s and 3s got downgraded to "trainers" without a proper model or proper racing capability against AI. Carreer mode, right out. And worst of all, as a Sierra product it got marketed as a standard PC game and my friend was right, the market was too small. Bye bye franchise. So, along comes the announcment of SOS. Cool! The perfect year and everything. I couldn't wait to get the demo. I checked the web site every day for its release. And we all know how THAT turned out! I fired it up the first time and the first that hit me was great graphics, but wait, why are the cars sitting up in the air like big wheel trucks? These cars didn't have any more ground clearance than cars of the GPL era. Then I drove it. Uck. Complete dreck. All the pretty pictures in the world can't help that. I spent some time pokeing at the file system, but it all seemed wrapped up pretty tight. Too bad. Now we come down to it. I read here that someone who has the game claims that the final product has a very open structure. Is this the case? And: Is there anyone out there who has a copy of this piece of drek they will sell cheap/donate to the cause of poking to see if it can be made to work? I am NOT going to give any money to Microprose for this, but I'd dearly like to get my hands on a copy to tear apart. If not, guess I'll just to wait a few months until all available copies have the financial value of a beer coaster and see if I can pick it up cheap then. As an aside, times change. I find that I now DO have the time and inclination to undertake such a project and devote five years of my time to it, and over the past several months have been making active preparations. The West Bros. and Dr. Paul Hoad, each in their own way, seem to have had similar ideas though and have "beaten me out." I'll keep plugging away for a bit with my own project groundworks while watching what they come up with. Perhaps I'll post more on this subject at a later date.
Bruce Kennewell 26 May 2000 22:55 UTC#267655
Beauty, as they say, is in the eye of the beholder. However, as you think that SoS is "not that bad" you would probably find Frankensteins daughter to be pretty cute! :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Sober <[email hidden]> wrote in message news:8gjra5$1qqk$[email hidden]... > I had read a lot of bad things about this game here some time ago, and I > never really wanted to buy it. Now I got it as a present...and damn, I like > it. It's far from GPL, but it's fun. The german version also seems to have a > couple of fixes (v1.0.3) As the game has an open structure, are there any > tweaks or patches available? It should be easy to edit stuff like the grip > factor or so. Is there a fan site? Are there any fans out there? Come on, > it's not that bad - although I understand those who got upset about it as > they had to pay the full price for v1.0 back then. > > MeatWater > [email hidden] > www.meatwater.de > > >
Bruce Kennewell 27 May 2000 03:18 UTC#267592
No Trev, it's not a retro version of anything known to mankind. It was a completely new piece of rubbish, unfortunately. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Trevor Pavitt <[email hidden]> wrote in message news:8glkeq$c0q$[email hidden]... > > Sober <[email hidden]> wrote: > > I had read a lot of bad things about this game here some time ago, and I > > never really wanted to buy it. Now I got it as a present...and damn, I > like > > it. It's far from GPL, but it's fun. > > I was walking past a computer store the other day and got sort of "sucked > in" (like you do!). I have always been fascinated by pre-war racing in > general and Brooklands in particular so I somehow ended up buying this game. > The in-car graphics seem good but I can't get the sim to run properly at > Brooklands (the graphics become scambled) although it works reasonably well > at other tracks. It's issued by Microprose so is it a retro version of GP2? > Most of you probably know that RS2 has a retro version attached to it. > Again, I like the in-car graphics (especially the notes pinned on the dash!) > but everything else is a pale imitation of GPL. > Sorry if this subject has been discussed before. > > Cheers, > -- > Trevor > Nb Lady Elgar - Grand Union Canal > >
Jan Verschueren 31 May 2000 01:46 UTC#266526
Go for it Kevin, as long as you do it for your own enjoyment it has value, whatever becomes of it. If it doesn't pan out, you can allways "sell out" and get a job coding RollCage 5 for the Playstation 3 ;-)) Jan. =--- Kevin Gavitt wrote... > <snip> > As an aside, times change. I find that I now DO have the time and > inclination to undertake such a project and devote five years of my timeto > it, and over the past several months have been making active preparations. > The West Bros. and Dr. Paul Hoad, each in their own way, seem to have had > similar ideas though and have "beaten me out." > > I'll keep plugging away for a bit with my own project groundworks while > watching what they come up with. Perhaps I'll post more on this subjectat > a later date. > > > >

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