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Rec.Autos.Simulators Archive

Re: Why no savegame feature???

6 posts by 4 people · 25 May 2000 - 26 May 2000 09:04 UTC

Chris Bloom <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Well if you allow people to keep reloading saved games then you > will get ridiculous results. I used to be in a GP2 league where > we would use the multiplayer option where the computer would > race while one human drove. Well I was about 40 seconds ahaed > at Monaco with 12 or so laps to go before I sent it on to my > competitor. He made up those 40 seconds, though he didn't pass > me, and admitted to reloading the game at least a dozen times. > > With GPL hotlaps we know it hasn't been saved at every turn and > relaoded if a mistake is amde at the next turn. This adds > credibility to the GPL hotlaps as we know they are "ONE" lap. > Like I mentioned as sim racers we have outside distractions and > I believe we should be able to save a race at any point. Though > when we resume that race we should not be able to go back to > that point again. > > Chris >
Wouldn't it make sense to be able to save the race, but only in the pits? That would overcome the problem of piecing together a lap one corner at a time. It might not be workable on longer tracks like the Nring though. If that's considered a problem, allow the user to save at any point but only save complete laps. When the save is restored, the player starts from the pits and all other cars are placed where they were relative to the player when the player last crossed the start-finish line. S.
Chris Bloom 25 May 2000 04:37 UTC#268083
Most people in this group will explain to you that the reason that GPL doesn't have a saved game feature to save a part race is because Jim Clark didn't have that option. This I agree with but unlike Clark we also have other distractions such as people coming to visit or the poeple we live with or other things we have to do. Sometimes it's not easy to find 2 hours free time for a whole GP. What does annoy me is the way some people save a GP2 race every other corner and if they make a mistake load the previous saved game. What I would like to see would be a feature that allows you to save a game mid-race should you be interrupted but once you load that saved game again you can't then go back to it again. This would mean that wherever you paused the game you could save it and rejoin at that point later. You couldn't go back to an earlier saved point in the race though. This system would satisfy most people I think. Chris In article <[email hidden]>, [email hidden] (Nos) wrote: >In the last week I've bought F1 2000, SCGT and GPL. Not one ofthem >allows you to save during the race. How can I run a full lengthrace >with no save game feature? I don't want to have to sit in forntof my >computer for 80 laps in one session. Is there some kind oftechnical >issue as to why these games don't have this option? GP2 has anin-game
Quoted text (7 lines)>save feature so why not these ones? > > >-- >Nos > >
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Nos 25 May 2000 07:49 UTC#267961
On Wed, 24 May 2000 21:36:16 -0700, Chris Bloom <[email hidden]> thus spoke:
Quoted text (8 lines)>What I would like to see would be a feature that allows you to >save a game mid-race should you be interrupted but once you load >that saved game again you can't then go back to it again. This >would mean that wherever you paused the game you could save it >and rejoin at that point later. You couldn't go back to an >earlier saved point in the race though. > >This system would satisfy most people I think.
I think what people do with their saved games is their business. If they want to use it to cheat then that's up to them. I guess if you are doing hotlapping and posting the results on the net then it would alollow you to cheat against other players though, so I do see your point. But, the lack of being able to save completely is criminal. I thought past Papyrus sims had a save feature so why not GPL? Or is my memory wrong on that? -- Nos
Chris Bloom 25 May 2000 22:08 UTC#267739
Well if you allow people to keep reloading saved games then you will get ridiculous results. I used to be in a GP2 league where we would use the multiplayer option where the computer would race while one human drove. Well I was about 40 seconds ahaed at Monaco with 12 or so laps to go before I sent it on to my competitor. He made up those 40 seconds, though he didn't pass me, and admitted to reloading the game at least a dozen times. With GPL hotlaps we know it hasn't been saved at every turn and relaoded if a mistake is amde at the next turn. This adds credibility to the GPL hotlaps as we know they are "ONE" lap. Like I mentioned as sim racers we have outside distractions and I believe we should be able to save a race at any point. Though when we resume that race we should not be able to go back to that point again. Chris In article <[email hidden]>, [email hidden] (Nos) wrote: > >I think what people do with their saved games is theirbusiness. If >they want to use it to cheat then that's up to them. I guess ifyou >are doing hotlapping and posting the results on the net then itwould >alollow you to cheat against other players though, so I do seeyour >point. But, the lack of being able to save completely iscriminal. I >thought past Papyrus sims had a save feature so why not GPL? Oris my >memory wrong on that? >-- >Nos > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Nos 26 May 2000 01:59 UTC#267705
On Thu, 25 May 2000 13:44:35 +0100, "Richard S Beckett" <[email hidden]> thus spoke: >Can people actually turn out faster laps by continually saving? I know = >it wouldn't work for me, my fastest times generally come after 1-3 laps = >of continuos driving. No, they probably couldn't. So there is *no* reason not to include a save feature that I can see. -- Nos
Jo Helsen 26 May 2000 09:04 UTC#267649
On Thu, 25 May 2000 14:56:20 -0700, Chris Bloom <[email hidden]> wrote:
Quoted text (11 lines)>Well if you allow people to keep reloading saved games then you >will get ridiculous results. I used to be in a GP2 league where >we would use the multiplayer option where the computer would >race while one human drove. Well I was about 40 seconds ahaed >at Monaco with 12 or so laps to go before I sent it on to my >competitor. He made up those 40 seconds, though he didn't pass >me, and admitted to reloading the game at least a dozen times. > >With GPL hotlaps we know it hasn't been saved at every turn and >relaoded if a mistake is amde at the next turn. This adds >credibility to the GPL hotlaps as we know they are "ONE" lap.
Just want to point out that this was never possible with GP2 hotlaps either. You can only save a lap if it was driven in one piece. Races is another thing... Was possible at first, but any serious league can now use GP2LAP to prevent it. JoH

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