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Rec.Autos.Simulators Archive

N3 Converted Track Pit AI

2 posts by 1 person · 27 May 2000 02:17 UTC - 30 May 2000 00:25 UTC

Brian McLernon 27 May 2000 02:17 UTC#267453
Hey racers, I converted Flemington and Portland Speedways (where I used to live & now live) from N99 to N3 (took some doing but they work cool) to run the Craftsman Trucks. They both run pretty neat in practice but when I race, the AI cars pit on like the fifth or sixth lap in a 50 lap heat. Is there any way to correct this or am I stuck with my "hackjob tracks"? I checked the pit windows in NRHQ and they both look normal. I am familiar with editing the .dat files. Anyway to correct this? Thanks! -Brian www.brianmclernon.com
Brian McLernon 30 May 2000 00:25 UTC#266689
Hi, I had to add the SPDWT 0 100 110 line to the (track).txt and it now works fine and they pit when they should! I figured this out with assistance from a post from Juan Vizoso. Thanks, Juan! -Brian www.brianmclernon.com Brian McLernon <[email hidden]> wrote in message news:DeGX4.18407$[email hidden]...
Quoted text (14 lines)> Hey racers, > I converted Flemington and Portland Speedways (where I used to live & > now live) from N99 to N3 (took some doing but they work cool) to run the > Craftsman Trucks. They both run pretty neat in practice but when I race, > the AI cars pit on like the fifth or sixth lap in a 50 lap heat. Is there > any way to correct this or am I stuck with my "hackjob tracks"? I checked > the pit windows in NRHQ and they both look normal. I am familiar with > editing the .dat files. Anyway to correct this? > Thanks! > -Brian > > www.brianmclernon.com > >

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